Where to balance Character in Flyff? Thanks
Newbie
Where to balance Character in Flyff? Thanks
Newbie
How do you mean Balance?
Balance chars is more challenging then just altering the amount of ATK per stat point.
Balancing classes consist out of good Items and STA to HP ratio etc.
Take an look into PropJob.inc there you can change some things. Like HP MP FP etc.
Slayer only uses STR for Damage out put.
But here int CMover::GetWeaponATK( DWORD dwWeaponType )
Inside that snippet it will calculated how much damage you will do with an certain weapon.
To increase HP take an look into PropJob.inc
Code:struct JobProp { float fAttackSpeed; //°ø¼Ó float fFactorMaxHP; //ÃÖ´ë HP °è»ê¿¡ »ç¿ëµÇ´Â factor float fFactorMaxMP; //ÃÖ´ë MP °è»ê¿¡ »ç¿ëµÇ´Â factor float fFactorMaxFP; //ÃÖ´ë FP °è»ê¿¡ »ç¿ëµÇ´Â factor float fFactorDef; //¹°¸® ¹æ¾î·Â °è»ê¿¡ »ç¿ëµÇ´Â factor float fFactorHPRecovery; //HPȸº¹ factor float fFactorMPRecovery; //MPȸº¹ factor float fFactorFPRecovery; //FPȸº¹ factor float fMeleeSWD; //WT_MELEE_SWDÀÇ ATK factor float fMeleeAXE; //WT_MELEE_AXEÀÇ ATK factor float fMeleeSTAFF; //WT_MELEE_STAFFÀÇ ATK factor float fMeleeSTICK; //WT_MELEE_STICKÀÇ ATK factor float fMeleeKNUCKLE; //WT_MELEE_KNUCKLEÀÇ ATK factor float fMagicWAND; //WT_MAGIC_WANDÀÇ ATK factor float fBlocking; //ºí·ÏÅ· factor float fMeleeYOYO; //¿ä¿äÀÇ ATK factor float fCritical; //Å©¸®Æ¼Äà ó¸® };
For those for people who want to balance overall damage based on currently calculated damage the place to look is CAttackArbiter::CalcATK
It is a way to quickly balance damage based on current damage calculation, but it isn't the only thing that should be done!
common use your brain!
PropJob,inc is located inside resource folder of the server.
and
CMover::GetWeaponATK( DWORD dwWeaponType )
is located inside the source @file MoverAttack.cpp.
Hello,maybe someone can tell me,where i can balance character in S4E6 i'm using IA Jullia