Working Eventfunc for events.

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  1. #1
    Member Abusezors is offline
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    Aug 2009 Join Date
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    Working Eventfunc for events.

    This is just a quick fix for any1 who is wanting events to work on v14 and cannot find out why they dont load.

    This isnt the best way for them to work, but maybe you can learn something from it, or maybe not.

    Just copy and paste this, and your events shall work.

    Code:
    tEvent = {}   -- ??? ?? ???
    tNotice = {} -- ?? ?? ??
    bNotice = false
    
    function SEC( n )
    	return n*1000
    end
    
    function MIN( n )
    	return n*SEC(60)
    end
    
    -----------------------------------------------------------------------------------
    function Notice( strTime, nInterval, nNoticeCount )
    	tNotice.strTime = strTime
    	tNotice.nInterval = nInterval
    	tNotice.nNoticeCount = nNoticeCount
    	tNotice.tMessage = {}
    end
    
    function AddMessage( strMessage )
    	local nSize = table.getn( tNotice.tMessage ) + 1
    	tNotice.tMessage[nSize] = strMessage
    end
    
    function IsNoticeTime()
    	if( (bNotice == true) and (tNotice.nNoticeCount > 0) and (tNotice.strTime == os.date("%a %H:%M")) ) then
    		tNotice.nNoticeCount = tNotice.nNoticeCount - 1
    		SetNextNoticeTime()
    		return true
    	end
    	
    	return false
    end
    
    function SetNextNoticeTime()
    	local nMin = tonumber( os.date( "%M" ) )
    	local nHour = tonumber( os.date( "%H" ) )
    	local strTemp;
    
    	tNotice.strTime = os.date( "%a " )
    	nMin = nMin + tNotice.nInterval;
    	if( nMin > 59 ) then 
    		nMin = 60 - nMin
    		nHour = nHour + 1
    	end
    	-- ?
    	strTemp = tostring( nHour )..":"
    	if( nHour < 10 ) then strTemp = "0"..strTemp end
    	tNotice.strTime = tNotice.strTime .. strTemp
    	-- ?
    	strTemp = tostring( nMin )
    	if( nMin < 10 ) then strTemp = "0"..strTemp end
    	tNotice.strTime = tNotice.strTime .. strTemp
    end
    
    function GetNoticeMessage()
    	return tNotice.tMessage
    end
    
    -----------------------------------------------------------------------------------
    ------- C?? ??? ?? ?? ----------------------------------------------------
    -----------------------------------------------------------------------------------
    -- ??? ??? ??? (DBSERVER)
    function GetEventState()
    	local tReturn = {}
    	local nCount = 1
    	for i in pairs(tEvent) do
    		local OldState = tEvent[i].State
    		for j in pairs(tEvent[i].Time) do
    	    		if( tEvent[i].Time[j].nStart <= tonumber(os.date("%Y%m%d%H%M")) ) then
    	    			if( tEvent[i].Time[j].nEnd > tonumber(os.date("%Y%m%d%H%M")) ) then	
    	    				if( tEvent[i].State == 0 ) then
    	    					tEvent[i].State = 1
    	       				end
    	    			else
    	    				if( tEvent[i].State == 1 ) then
    	    					tEvent[i].State = 0
    	    				end
    	    			end
    	    		end
    	    	end
        	
    	    	if( OldState ~= tEvent[i].State ) then
    	    		tReturn[nCount] = {}
    	    		tReturn[nCount].nId = i
    	    		tReturn[nCount].State = tEvent[i].State
    	    		nCount = nCount + 1
    	    	end
    	end
    
    	return tReturn
    end
    
    -- WORLDSERVER?? ??? ???? ???? ??? state? ???? ?? ??
    function SetState( nId, nState )
    	if( tEvent[nId] == nil ) then
    		TRACE( string.format( "Pas d'évènement ayant l'id : %d", nId ) )
    		ERROR( string.format( "Pas d'évènement ayant l'id : %d", nId ) )
    		return false;
    	end
    	tEvent[nId].State = nState
    	TRACE( string.format( "ID de l'évènement : %d, Nom : %s, Etat : %d", nId, tEvent[nId].Desc, tEvent[nId].State ) )
    	ERROR( string.format( "ID de l'évènement : %d, Nom : %s, Etat : %d", nId, tEvent[nId].Desc, tEvent[nId].State ) )
    	return true;
    end
    
    -- ???? ??? ???
    function GetEventList()
    	local tList = {}
    	local nCount = 1
    	for i in pairs(tEvent) do
    		if( tEvent[i].State == 1 ) then
    			tList[nCount] = i
    			nCount = nCount + 1
    		end
    	end
    	
    	return tList
    end
    
    -- ??? ???? ?? ?? ???
    function GetAllEventList()
    	local tAllList = {}
    	local nCount = 1
    	for i in pairs(tEvent) do
    		tAllList[nCount] = {}
    		tAllList[nCount].nId = i
    		tAllList[nCount].strTitle = tEvent[i].Desc
    		tAllList[nCount].nState = tEvent[i].State
    		nCount = nCount + 1
    	end
    	
    	return tAllList
    end
    
    -- ??? ?? ?? ???? ??
    function GetEventInfo( nId )
    	local tEventInfo = {}
    	if( tEvent[nId] == nil ) then
    		tEventInfo[1] = "Pas d'infos sur l'évènement ayant l'id : "..nId
    		return tEventInfo
    	end
    	
    	local nCount = 3
    	tEventInfo[1] = "Nom = " .. tEvent[nId].Desc
    	tEventInfo[2] = "Etat = " .. tEvent[nId].State
    	for i in pairs(tEvent[nId].Time) do
    		local strTime = tEvent[nId].Time[i].nStart .. ", " ..tEvent[nId].Time[i].nEnd
    		tEventInfo[nCount] = "Time["..i.."] = " .. strTime
    		nCount = nCount + 1
    	end
    
    	for i in pairs(tEvent[nId].Item) do
    		local strItem = tEvent[nId].Item[i].ItemId ..", ".. tEvent[nId].Item[i].ItemMaxNum ..", ".. tEvent[nId].Item[i].ItemNum ..", ".. tEvent[nId].Item[i].nLevel
    		tEventInfo[nCount]  = "Objet["..i.."] = " .. strItem
    		nCount = nCount + 1
    	end
    	
    	if( tEvent[nId].fExpFactor ~= 5 ) then
    		tEventInfo[nCount] = "Expérience multiplié par : " .. tEvent[nId].fExpFactor
    		nCount = nCount + 1
    	end
    	
    	if( tEvent[nId].fItemDropRate ~= 5 ) then
    		tEventInfo[nCount] = "Drop multiplié par : " .. tEvent[nId].fItemDropRate
    		nCount = nCount + 1
    	end
    	
    	if( tEvent[nId].fPieceItemDropRate ~= 5 ) then
    		tEventInfo[nCount] = "Nombre d'objets multiplié par : " .. tEvent[nId].fPieceItemDropRate
    		nCount = nCount + 1
    	end
    	
    	if( tEvent[nId].fGoldDropFactor ~= 5 ) then
    		tEventInfo[nCount] = "Penyas multiplié par : " .. tEvent[nId].fGoldDropFactor
    		nCount = nCount + 1
    	end
    	
    	if( tEvent[nId].nAttackPower ~= 0 ) then
    		tEventInfo[nCount] = "Attaque augmentée de : " .. tEvent[nId].nAttackPower
    		nCount = nCount + 1
    	end
    	
    	if( tEvent[nId].nDefensePower ~= 0 ) then
    		tEventInfo[nCount] = "Défense augmentée de : " .. tEvent[nId].nDefensePower
    		nCount = nCount + 1
    	end
    	
    	if( tEvent[nId].nCouponEvent ~= 0 ) then
    		if( tEvent[nId].nCouponEvent < MIN(1) ) then 
    			tEventInfo[nCount] = "Durée des coupons évènement : " .. tEvent[nId].nCouponEvent / SEC(1) .. "Secondes"
    		else
    			tEventInfo[nCount] = "Durée des coupons évènement : " .. tEvent[nId].nCouponEvent / MIN(1) .. "Minutes"
    		end
    		nCount = nCount + 1
    	end
    	
    	for i in pairs(tEvent[nId].Gift) do
    		local strGift = tEvent[nId].Gift[i].nLevel ..", ".. tEvent[nId].Gift[i].strAccount ..", ".. tEvent[nId].Gift[i].strItemId ..", ".. tEvent[nId].Gift[i].nItemNum
    		tEventInfo[nCount]  = "Cadeaux n°["..i.."] : " .. strGift
    		nCount = nCount + 1
    	end
    	
    	if( tEvent[nId].fCheerExpFactor ~= 1 ) then
    		tEventInfo[nCount] = "fCheerExpFactor = " .. tEvent[nId].fCheerExpFactor
    		nCount = nCount + 1
    	end
    
    	
    	return tEventInfo
    end
    
    -- ??? ??
    function GetDesc( nId )
    	local strDesc = tEvent[nId].Desc
    	
    	return strDesc
    end		
    
    -- ??? ??? ???? ??
    function GetTimeToNumber( strTime )
    	local strTemp = ""
    	local j = 0
    	for i in string.gfind( strTime, "%d+" ) do
    		j = j + 1
    		if( (j~=1) and (tonumber(i)<10) ) then
    			i = "0"..tonumber(i)
    		end
    		strTemp = strTemp..i
    	end
    	return tonumber( strTemp )
    end
    
    ---------------------------------------------------------------------------
    ------ ??? ?? ?? ---------------------------------------------------
    ---------------------------------------------------------------------------
    
    -- ??? ??? ??
    function AddEvent( strDesc )
    	local nEventId = table.getn(tEvent) + 1
    	
    	tEvent[nEventId] = {}
    	tEvent[nEventId].Item = {}
    	tEvent[nEventId].Time = {}
    	tEvent[nEventId].Desc = strDesc
    	tEvent[nEventId].fExpFactor = 1
    	tEvent[nEventId].fItemDropRate = 1
    	tEvent[nEventId].fPieceItemDropRate = 1
    	tEvent[nEventId].fGoldDropFactor = 1
    	tEvent[nEventId].State = 1
    	tEvent[nEventId].nAttackPower = 0
    	tEvent[nEventId].nDefensePower = 0
    	tEvent[nEventId].nCouponEvent = 0
    	tEvent[nEventId].Gift = {}
    	tEvent[nEventId].fCheerExpFactor = 1
    end
    
    -- ????, ???
    function SetTime( strStart, strEnd )
    	local nEventId = table.getn(tEvent)
    	local nSize = table.getn( tEvent[nEventId].Time ) + 1
    	
    	tEvent[nEventId].Time[nSize] = {}
    	tEvent[nEventId].Time[nSize].nStart = GetTimeToNumber( strStart )
    	tEvent[nEventId].Time[nSize].nEnd = GetTimeToNumber( strEnd )
    end
    
    -- ???
    function SetItem( ItemId, nItemMaxNum, nItemNum, nLevel )
    	local nEventId = table.getn(tEvent)
    	local nSize = table.getn(tEvent[nEventId].Item)
    	
    	tEvent[nEventId].Item[nSize+1] = {}
    	tEvent[nEventId].Item[nSize+1].ItemId = ItemId
    	tEvent[nEventId].Item[nSize+1].ItemMaxNum = nItemMaxNum
    	tEvent[nEventId].Item[nSize+1].ItemNum = nItemNum
    	tEvent[nEventId].Item[nSize+1].nLevel = nLevel
    	tEvent[nEventId].Item[nSize+1].TimeOut = 0
    	tEvent[nEventId].Item[nSize+1].Skip = 0
    	
    	local tInterval = {}
    	local nTotal = 0
    	for i in pairs(tHour) do
    		nTotal = nTotal + tHour[i]
    	end
    	for i in pairs(tHour) do
    		tInterval[i] = 3600000 / ( nItemMaxNum * tHour[i] / nTotal )
    		tInterval[i] = math.floor(tInterval[i])
    	end
    	tEvent[nEventId].Item[nSize+1].tInterval = tInterval
    end
    
    -- ??? ??? ??
    function GetItem( nTickCount, nLevel )
    	local nHour = tonumber(os.date("%H")) + 1
    	local tList = GetEventList()
    	local tReturn = {}
    	local nCount = 1
    	for i in pairs(tList) do
    		local tItem = tEvent[tList[i]].Item
    		for j in pairs(tItem) do
    			local nRandom = math.random(0, tItem[j].ItemNum)
    			if( (nRandom > 0) and (nTickCount >= tItem[j].TimeOut) and (tItem[j].nLevel <= nLevel) ) then
    				tItem[j].TimeOut = tItem[j].tInterval[nHour] + nTickCount
    				if( tItem[j].Skip == 0 ) then
    					tReturn[nCount] = {}
    					tReturn[nCount].ItemId = tItem[j].ItemId
    					tReturn[nCount].ItemNum = nRandom
    					tItem[j].Skip = nRandom - 1
    					nCount = nCount + 1
    					TRACE( "Event.lua : GetItem() - Drop - "..tItem[j].ItemId..", "..nRandom.."?, Skip:"..tItem[j].Skip.." ???:"..(nHour-1).." ~ "..nHour )
    				else
    					tItem[j].Skip = tItem[j].Skip - 1
    					TRACE( "Event.lua : GetItem() - Skip - "..tItem[j].ItemId..", ?? Skip:"..tItem[j].Skip.." ???:"..(nHour-1).." ~ "..nHour )
    				end
    			end
    		end
    	end
    	return tReturn
    end
    -- ??? ??
    function SetExpFactor( fExpFactor )
    	local nEventId = table.getn(tEvent)
    	tEvent[nEventId].fExpFactor = fExpFactor
    end
    
    function GetExpFactor()
    	local tList = GetEventList()
    	local fExpFactor = 135
    	for i in pairs(tList) do
    		if( tEvent[tList[i]].fExpFactor ~= nil ) then
    			fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
    		end
    	end
    	
    	return fExpFactor
    end
    
    -- ??? ??? ??
    function SetItemDropRate( fItemDropRate )
    	local nEventId = table.getn(tEvent)
    	tEvent[nEventId].fItemDropRate = fItemDropRate
    end
    
    function GetItemDropRate()
    	local tList = GetEventList()
    	local fItemDropRate = 85
    	for i in pairs(tList) do
    		if( tEvent[tList[i]].fItemDropRate ~= nil ) then
    			fItemDropRate = fItemDropRate * tEvent[tList[i]].fItemDropRate
    		end
    	end
    	
    	return fItemDropRate
    end
    
    -- ?? ??? ??? ??
    function SetPieceItemDropRate( fPieceItemDropRate )
    	local nEventId = table.getn(tEvent)
    	tEvent[nEventId].fPieceItemDropRate = fPieceItemDropRate
    end
    
    function GetPieceItemDropRate()
    	local tList = GetEventList()
    	local fPieceItemDropRate = 85
    	for i in pairs(tList) do
    		if( tEvent[tList[i]].fPieceItemDropRate ~= nil ) then
    			fPieceItemDropRate = fPieceItemDropRate * tEvent[tList[i]].fPieceItemDropRate
    		end
    	end
    	
    	return fPieceItemDropRate
    end
    
    -- ?? ?? ??
    function SetGoldDropFactor( fGoldDropFactor )
    	local nEventId = table.getn(tEvent)
    	tEvent[nEventId].fGoldDropFactor = fGoldDropFactor
    end
    
    function GetGoldDropFactor()
    	local tList = GetEventList()
    	local fGoldDropFactor = 2100
    	for i in pairs(tList) do
    		if( tEvent[tList[i]].fGoldDropFactor ~= nil ) then
    			fGoldDropFactor = fGoldDropFactor * tEvent[tList[i]].fGoldDropFactor
    		end
    	end
    	
    	return fGoldDropFactor
    end
    
    
    -- ??? ??
    function SetAttackPower( nAttackPower )
    	local nEventId = table.getn(tEvent)
    	tEvent[nEventId].nAttackPower = nAttackPower
    end
    
    function GetAttackPower()
    	local tList = GetEventList()
    	local nAttackPower = 0
    	for i in pairs(tList) do
    		if( tEvent[tList[i]].nAttackPower ~= nil ) then
    			nAttackPower = nAttackPower + tEvent[tList[i]].nAttackPower
    		end
    	end
    	
    	return nAttackPower
    end
    
    
    -- ??? ??
    function SetDefensePower( nDefensePower )
    	local nEventId = table.getn(tEvent)
    	tEvent[nEventId].nDefensePower = nDefensePower
    end
    
    function GetDefensePower()
    	local tList = GetEventList()
    	local nDefensePower = 0
    	for i in pairs(tList) do
    		if( tEvent[tList[i]].nDefensePower ~= nil ) then
    			nDefensePower = nDefensePower + tEvent[tList[i]].nDefensePower
    		end
    	end
    	
    	return nDefensePower
    end
    
    -- ?? ???
    function SetCouponEvent( nTime )
    	local nEventId = table.getn(tEvent)
    	tEvent[nEventId].nCouponEvent = nTime
    end
    
    function GetCouponEvent()
    	local tList = GetEventList()
    	for i in pairs(tList) do
    		if( tEvent[tList[i]].nCouponEvent ~= 0 ) then
    			return tEvent[tList[i]].nCouponEvent
    		end
    	end
    	
    	return 0
    end
    
    function SetLevelUpGift( nLevel, strAccount, strItemId, nItemNum, byFlag )
    	local nEventId = table.getn(tEvent)
    	local nSize = table.getn(tEvent[nEventId].Gift)
    	
    	tEvent[nEventId].Gift[nSize+1] = {}
    	tEvent[nEventId].Gift[nSize+1].nLevel = nLevel
    	tEvent[nEventId].Gift[nSize+1].strAccount = strAccount
    	tEvent[nEventId].Gift[nSize+1].strItemId = strItemId
    	tEvent[nEventId].Gift[nSize+1].nItemNum = nItemNum
    	tEvent[nEventId].Gift[nSize+1].byFlag = byFlag
    end
    
    function GetLevelUpGift( nLevel, strAccount )
    	local nCount = 1
    	local tGiftList = {}
    	local tList = GetEventList()
    	for i in pairs(tList) do
    		local tGift = tEvent[tList[i]].Gift
    		for j in pairs(tGift) do
    			local nTemp = string.find( strAccount, tGift[j].strAccount )
    			if( (tGift[j].strAccount == "all") or (nTemp ~= nil) ) then 
    				if( tGift[j].nLevel == nLevel ) then
    					tGiftList[nCount] = {}
    					tGiftList[nCount].strItemId = tGift[j].strItemId
    					tGiftList[nCount].nItemNum = tGift[j].nItemNum
    					tGiftList[nCount].byFlag = tGift[j].byFlag
    					nCount = nCount + 1
    				end
    			end
    		end
    	end
    	
    	return tGiftList
    end	
    
    function SetCheerExpFactor( fCheerExpFactor )
    	local nEventId = table.getn(tEvent)
    	tEvent[nEventId].fCheerExpFactor = fCheerExpFactor
    end
    
    function GetCheerExpFactor()
    	local tList = GetEventList()
    	local fCheerExpFactor = 1
    	for i in pairs(tList) do
    		if( tEvent[tList[i]].fCheerExpFactor ~= nil ) then
    			fCheerExpFactor = fCheerExpFactor * tEvent[tList[i]].fCheerExpFactor
    		end
    	end
    	
    	return fCheerExpFactor
    end
    Quick instructions for people who may need them

    1.Go to get this to work you go into your servers resource folder
    2.Open the LuaFunc Folder
    3.then open your EventFunc.lua with notepad
    4.Select all then delete it
    5.copy and paste whats in the code box and press save


    and if you want your Event to work without reloading your Worldserver.exe just go on an admin char and type

    /Lua Event

    and it will reload your event, and if you relog you will see you little message that an event is runnning :D
    Last edited by Abusezors; 21-02-10 at 10:00 AM.


  2. #2
    Account Upgraded | Title Enabled! ecKo9321 is offline
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    491Posts

    Re: Working Eventfunc for events.

    helpfull thread, thanks

  3. #3
    Apprentice PeyMan is offline
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    24Posts

    Re: Working Eventfunc for events.

    /lua this commando is in v11 not in v14 <.<

  4. #4
    Member Abusezors is offline
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    72Posts

    Re: Working Eventfunc for events.

    lol

    /Lua Event works perfectly well in v14.

    This is for v14. and it works :D

  5. #5
    Cyclops-Network Owner Alexsh is offline
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    306Posts

    Re: Working Eventfunc for events.

    Damn you. Now every server is going to have working events. ;(

  6. #6
    Apprentice PeyMan is offline
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    Nov 2009 Join Date
    24Posts

    Re: Working Eventfunc for events.

    This Event Func is a long time release ;)

    in MMOPRG-Core.com ;)

    ---------- Post added at 11:48 AM ---------- Previous post was at 11:47 AM ----------

    This Event Func is a long time release ;)

    in MMOPRG-Core.com ;)

  7. #7
    Valued Member PascoalBR is offline
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    Sep 2008 Join Date
    135Posts

    Re: Working Eventfunc for events.

    Awesome share!
    thank you!

    Just to complete,
    its working like mad! :D

    and, how can i change the text that appear when log in?
    Like:

    The event "Wecolme" is underway check the site "site.com" to more details

    ?
    Some clue? :D
    thx, =)
    Last edited by PascoalBR; 21-02-10 at 02:24 PM.

  8. #8
    Game Developer MisterKid is offline
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    Jun 2009 Join Date
    1,585Posts

    Re: Working Eventfunc for events.

    Erm atleast show what you changed :O so people learn from it ?
    Well the eventfunc.lua i had worked fine :/ idk what was wrong with it too X.X Explain ?

    @ pascoal
    In the event.lua
    -------------------------------------------------------------------------
    ---- Begin Script -------------------------------------------------------
    -------------------------------------------------------------------------

    AddEvent( "Welcome To iFlyFF " ) <-- thats the one
    --{
    SetTime( "2008-12-23 17:00", "2019-12-29 00:00" )
    SetLevelUpGift( 60, "all", "II_SYS_SYS_SCR_AMPES", 10 )
    --}
    Last edited by MisterKid; 21-02-10 at 02:35 PM.

  9. #9
    Infraction Banned BGxApixen is offline
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    May 2009 Join Date
    939Posts

    Re: Working Eventfunc for events.

    Quote Originally Posted by Alexsh View Post
    Damn you. Now every server is going to have working events. ;(
    I lol'd

  10. #10
    Member caspaas is offline
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    Sep 2008 Join Date
    74Posts

    Re: Working Eventfunc for events.

    Thanks dude it realy helped alot.

    almost got it to work myself but i just kept getting errors XD

    Thanks to you i'm having events with my friends.

    Thank you very much

  11. #11
    Valued Member PascoalBR is offline
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    Sep 2008 Join Date
    135Posts

    Re: Working Eventfunc for events.

    @kid

    Really thx bro,
    and,
    now i have to change the site that come after >>> the event "name" is underway check the "site" ... can i change all the message?

    thx, if dont, thx anyway!
    awsome release!

  12. #12
    Cyclops-Network Owner Alexsh is offline
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    306Posts

    Re: Working Eventfunc for events.

    Quote Originally Posted by PascoalBR View Post
    @kid

    Really thx bro,
    and,
    now i have to change the site that come after >>> the event "name" is underway check the "site" ... can i change all the message?

    thx, if dont, thx anyway!
    awsome release!
    IDS_TEXTCLIENT_INC_001443 The '%s' event is underway! Visit http://google.com for event details!
    IDS_TEXTCLIENT_INC_001444 The '%s' event has just started.
    IDS_TEXTCLIENT_INC_001445 The '%s' event is over.

    Hint Hint

    TextClient.txt.txt

  13. #13
    Member Abusezors is offline
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    Re: Working Eventfunc for events.

    If you want to see what was changed have a look at a non working version of it and this version.

    There is only slight differences but looking between an older one and this new one, will help you understand the changes more.

    if u really want to know ill tell you later if you cant find the difference

  14. #14
    Valued Member eejhey is offline
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    Dec 2008 Join Date
    101Posts

    Re: Working Eventfunc for events.

    the differences i've noticed are lines added, and language isn't in english. lol

  15. #15
    Valued Member PascoalBR is offline
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    Sep 2008 Join Date
    135Posts

    Re: Working Eventfunc for events.

    @Alexsh
    Thx bro! :D
    really help me! :D

    i have some questions:

    1. Ther is some way to do an event that, when start to Rain, start to drop an item, or exp drop changes to 3x, for example?

    2. Ther is any way to do, for example: Char get lvl 60, so i check the class! Ok, he is a blade now, ok, so lets give Full Recorn Set and 2x Taytra axes? Automatic, sure :D

    any way?
    thx,
    really helpfully this thread :D

  16. #16
    Game Developer MisterKid is offline
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    Jun 2009 Join Date
    1,585Posts

    Re: Working Eventfunc for events.

    ohh @ pascoal its only at lvl 60 i think not at classes :S and it be on all lvl 60 M H and normal

    Try this
    command/ lvl/ random/ item/ amount
    SetLevelUpGift( 60, "all", "II_SYS_SYS_SCR_AMPES", 10 )

  17. #17
    Valued Member PascoalBR is offline
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    Sep 2008 Join Date
    135Posts

    Re: Working Eventfunc for events.

    Thx, works here :D
    and, about the first?
    no clues?

    1. Ther is some way to do an event that, when start to Rain, start to drop an item, or exp drop changes to 3x, for example?
    Last edited by PascoalBR; 21-02-10 at 11:51 PM.

  18. #18
    Valued Member Darkdevil2 is offline
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    Aug 2008 Join Date
    101Posts

    Re: Working Eventfunc for events.

    maybe you could run a lua file which raises the exp rate when you start rain

  19. #19
    Valued Member PascoalBR is offline
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    Sep 2008 Join Date
    135Posts

    Re: Working Eventfunc for events.

    @darkdevil2
    nice, can u say me where can i find this and the name of the file/folder? :D
    thx

  20. #20
    Account Upgraded | Title Enabled! ptuser is offline
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    Jun 2005 Join Date
    343Posts

    Re: Working Eventfunc for events.

    Quote Originally Posted by Alexsh View Post
    IDS_TEXTCLIENT_INC_001443 The '%s' event is underway! Visit http://google.com for event details!
    IDS_TEXTCLIENT_INC_001444 The '%s' event has just started.
    IDS_TEXTCLIENT_INC_001445 The '%s' event is over.

    Hint Hint

    TextClient.txt.txt

    Hm.. even when i change IDS_TEXTCLIENT_INC_001443 The '%s' event is underway! Visit http://google.com for event details! it still show the default gpotato. After i change it, i save and even try restarting, but still the same. Any helps?

  21. #21
    Account Upgraded | Title Enabled! ecKo9321 is offline
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    Nov 2009 Join Date
    forum.ragezoneLocation
    491Posts

    Re: Working Eventfunc for events.

    Quote Originally Posted by ptuser View Post
    Hm.. even when i change IDS_TEXTCLIENT_INC_001443 The '%s' event is underway! Visit http://google.com for event details! it still show the default gpotato. After i change it, i save and even try restarting, but still the same. Any helps?
    Curious thing, why for all of us is working? srsly

  22. #22
    Account Upgraded | Title Enabled! ptuser is offline
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    Jun 2005 Join Date
    343Posts

    Re: Working Eventfunc for events.

    Quote Originally Posted by ecKo9321 View Post
    Curious thing, why for all of us is working? srsly
    I don't know, did you guys restart the whole server or just run /lua event?
    Last edited by ptuser; 23-02-10 at 09:32 AM.

  23. #23
    Member Abusezors is offline
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    Aug 2009 Join Date
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    72Posts

    Re: Working Eventfunc for events.

    you have to update the res files with the Textclient.txt.txt

    or you will just see whats in your .res files which will be the flyff.gpotato thing.


    and do not put the visit google.com for more information. That is just silly. Leave it blank or put Enjoy the Event in place.
    Last edited by Abusezors; 23-02-10 at 12:48 PM.

  24. #24
    Account Upgraded | Title Enabled! ptuser is offline
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    Jun 2005 Join Date
    343Posts

    Re: Working Eventfunc for events.

    Quote Originally Posted by Abusezors View Post
    you have to update the res files with the Textclient.txt.txt

    or you will just see whats in your .res files which will be the flyff.gpotato thing.


    and do not put the visit google.com for more information. That is just silly. Leave it blank or put Enjoy the Event in place.
    Heh, me funny that's the part that I'm missing. Thanks.

  25. #25
    Account Upgraded | Title Enabled! ecKo9321 is offline
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    Re: Working Eventfunc for events.

    Quote Originally Posted by ptuser View Post
    Heh, me funny that's the part that I'm missing. Thanks.
    wow "me funny"



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