[DEV]Character Display v170+

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  1. #16
    very green greenelfx is offline
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    Re: [DEV]Character Display v170+

    Any plans to release/open source?

  2. #17
    Infraction Baɴɴed holthelper is offline
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    Re: [DEV]Character Display v170+

    of course im going to release this. i want people to use my code and see how many actually use it. by having many people use it means i did something right.

    i dont seek money for this, just to expand my abilities.

    i took darkmagics idea many years ago and expanded massively to the point of where its at now. so yea ill be releasing this for everyone to use and ill upload it to git when im satisfied where its at. the compiler and other scripts to help me get the code done, no that is for me alone.

    so when its done expect to be able to use php or html5 canvas (still needs php but to output necessary info for html5 to display) with the extra bonus of pets thrown in too ^.^

  3. #18
    very green greenelfx is offline
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    Re: [DEV]Character Display v170+

    Quote Originally Posted by holthelper View Post
    of course im going to release this. i want people to use my code and see how many actually use it. by having many people use it means i did something right.

    i dont seek money for this, just to expand my abilities.

    i took darkmagics idea many years ago and expanded massively to the point of where its at now. so yea ill be releasing this for everyone to use and ill upload it to git when im satisfied where its at. the compiler and other scripts to help me get the code done, no that is for me alone.

    so when its done expect to be able to use php or html5 canvas (still needs php but to output necessary info for html5 to display) with the extra bonus of pets thrown in too ^.^
    You should integrate it into MapleBit :D, that would mean people would use it for sure

  4. #19
    Infraction Baɴɴed holthelper is offline
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    Re: [DEV]Character Display v170+

    is that the current hot CMS right now? i mean its not hard to implement my script into anyones CMS just include the database file and get rid of the connect line and change the query to that the CMS uses and its done.

  5. #20
    I have an ass and a hat. maplefreak26 is offline
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    Re: [DEV]Character Display v170+

    Quote Originally Posted by holthelper View Post
    is that the current hot CMS right now? i mean its not hard to implement my script into anyones CMS just include the database file and get rid of the connect line and change the query to that the CMS uses and its done.
    Yeah, MapleBit is the #1 public CMS rn. I personally can't wait for your release! Many thanks! :)

  6. #21
    Infraction Baɴɴed holthelper is offline
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    Re: [DEV]Character Display v170+

    i believe i have it done (html5) just now time to port it to php. i guess since its tested with v142 its not truely v170+ :( just a few values that arent in 142...

    whats the hot db schema structure right now?

  7. #22
    very green greenelfx is offline
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    Re: [DEV]Character Display v170+

    Quote Originally Posted by holthelper View Post
    i believe i have it done (html5) just now time to port it to php. i guess since its tested with v142 its not truely v170+ :( just a few values that arent in 142...

    whats the hot db schema structure right now?
    What do you mean by structure?

  8. #23
    Infraction Baɴɴed holthelper is offline
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    Re: [DEV]Character Display v170+

    how everything is setup. using ourstoryv142 and i see how they saved pets but not sure if thats how all other servers store it.

    offtopic
    green you want html5 or php implemented into your cms?

  9. #24
    very green greenelfx is offline
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    Re: [DEV]Character Display v170+

    Not sure to be honest, haven't done much with MS dev since v83 was a thing :p
    What's does HTML5 imply over PHP? Aren't the images generated server side

  10. #25
    Infraction Baɴɴed holthelper is offline
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    Re: [DEV]Character Display v170+

    php everything is server side.
    html5 still needs php to gather the ids and get the info inside the required files but then its formatted to json for html5/jQuery to display accordingly

    php:
    Code:
    <img src="character.php?name={char}" height="96" width="96 />
    html5:
    Code:
    <canvas id="{char}" class="{unified class}" height="96" width="96"></canvas>
    for html5 at the end of the request i made it so you throw a script tag at the end and as long as the id is the char name and class is unique you just need that 1 request and it will display each character to the right canvas tag

  11. #26
    Account Upgraded | Title Enabled! Snopboy is offline
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    Re: [DEV]Character Display v170+

    If you're planning to have character names in IDs, use a prefix to make sure it's unique and not used by other elements.

  12. #27
    Infraction Baɴɴed holthelper is offline
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    Re: [DEV]Character Display v170+

    not hard to add just use ltrim({name}, {prefix}) and done

  13. #28
    very green greenelfx is offline
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    Re: [DEV]Character Display v170+

    Quote Originally Posted by holthelper View Post
    php everything is server side.
    html5 still needs php to gather the ids and get the info inside the required files but then its formatted to json for html5/jQuery to display accordingly

    php:
    Code:
    <img src="character.php?name={char}" height="96" width="96 />
    html5:
    Code:
    <canvas id="{char}" class="{unified class}" height="96" width="96"></canvas>
    for html5 at the end of the request i made it so you throw a script tag at the end and as long as the id is the char name and class is unique you just need that 1 request and it will display each character to the right canvas tag
    PHP generation is probably faster for the client, so I think that'd be preferable. If you use Github feel free to make a PR :D

  14. #29
    Infraction Baɴɴed holthelper is offline
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    Re: [DEV]Character Display v170+




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