Making Items appear scrolled

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  1. #76
    Enthusiast dashar is offline
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    Apr 2008 Join Date
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    Re: [Release] Making Items appear scrolled

    Quote Originally Posted by BrokenxG View Post
    Actually, ease on the flaming buddy. It doesn't save with the effect "stupid ass"
    Yes it does save with the effect, maybe you are doing something wrong. Ever think about that?

    And pre-scrolled items should get the effect.

  2. #77
    Account Upgraded | Title Enabled! npmaple is offline
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    Re: [Release] Making Items appear scrolled

    but how can i use quick replace with more than 1 line o.O?

  3. #78
    Member tanlihao is offline
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    Re: [Release] Making Items appear scrolled

    Quote Originally Posted by npmaple View Post
    but how can i use quick replace with more than 1 line o.O?
    Have you not use search and replace function before, then try using it and you will know...

  4. #79
    Valued Member TehShadow is offline
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    Re: [Release] Making Items appear scrolled

    Works perfectly, just that, when I scroll, it says 2+ instead of 1+, and 2nd scroll becomes 4+ and so on. :0

  5. #80
    Account Upgraded | Title Enabled! XenonStory is offline
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    Re: [Release] Making Items appear scrolled

    Then again, Doyos wins. Cheers & Thank you for this release doyos.
    I might be needing this for my server.

    ~Xenon

  6. #81
    Enthusiast at0mz is offline
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    Re: [Release] Making Items appear scrolled

    Doyos, i just wanna ask you, when i replaced, it gave me these warnings:

    Code:
    c:\documents and settings\my documents\LatinMS\maplestory server\inventorypacket.cpp(59) : warning C4244: 'argument' : conversion from 'short' to 'unsigned char', possible loss of data
    In about 3 lines, so to fix those warnings, i changed:

    Code:
    packet.addByte(equip->scrolls); // Scrolls
    with

    Code:
    packet.addShort(equip->scrolls); // Scrolls
    And it gave me no errors/no warnings, do you think this should work?

  7. #82
    Kaotic Owner resinate is offline
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    Re: [Release] Making Items appear scrolled

    mine doesnt save the affect at all and i added the codes perfectly.

  8. #83
    Smoke & Fly Kars is offline
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    Re: [Release] Making Items appear scrolled

    i dunno if it means anything.. but this shows.

    Code:
    .\PlayerPacket.cpp(58) : warning C4244: 'argument' : conversion from 'short' to 'unsigned char', possible loss of data

  9. #84
    Valued Member NeverGiveUp315 is offline
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    123Posts

    Re: [Release] Making Items appear scrolled

    really great it work but for take effect i need relog can u fix that?

  10. #85
    Valued Member NeverGiveUp315 is offline
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    123Posts

    Re: [Release] Making Items appear scrolled

    really great release it work but for take effect i need relog can u fix that please?

  11. #86
    Apprentice Okizay is offline
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    5Posts

    Re: [Release] Making Items appear scrolled

    For people encountering the items are being plussed by +2 (+2, +4, +6, and so on) add in Inventory.cpp the following lines after:

    Code:
    if(rand()%100<Drops::consumes[itemid].success){
    Code:
    equip->scrolls++;
    equip->scrolls--;
    Then the items should be plussed nicely with +1.

  12. #87
    Valued Member chenhao is offline
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    118Posts

    Re: [Release] Making Items appear scrolled

    just to let you noe krytical's repack private v11 already have this function

  13. #88
    Apprentice Okizay is offline
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    5Posts

    Re: [Release] Making Items appear scrolled

    2 bad I'm not having that repack :(
    So I'll have to keep on coding with pack 9.2 :P

  14. #89
    Enthusiast inooblikeyoux is offline
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    May 2008 Join Date
    26Posts

    Re: [Release] Making Items appear scrolled

    I replaced both but I seem to get errors in building. ><

  15. #90
    Member zezemv is offline
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    Apr 2008 Join Date
    50Posts

    Re: [Release] Making Items appear scrolled

    great release :}

  16. #91
    Member Minmay is offline
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    Apr 2008 Join Date
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    Re: [Release] Making Items appear scrolled

    Hmm i got this problem it works fine and everything but when you log off the + is gone XD

  17. #92
    Proficient Member DUfire is offline
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    Dec 2006 Join Date
    175Posts

    Re: [Release] Making Items appear scrolled

    Effects are not saved, but it's a nice fix for now.

  18. #93
    Apprentice koni is offline
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    Apr 2008 Join Date
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    Re: [Release] Making Items appear scrolled

    Good code
    I will use it.

    Thank you!!

  19. #94
    Account Upgraded | Title Enabled! doyos is offline
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    Apr 2008 Join Date
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    Re: [Release] Making Items appear scrolled

    Quote Originally Posted by DUfire View Post
    Effects are not saved, but it's a nice fix for now.
    Effects ARE saved. You obviously did something wrong.

    IF YOUR SCROLLING EFFECTS DISAPPEAR AFTER YOU LOG OUT, YOU DID SOMETHING WRONG. THIS IS A PERMANENT FIX, NOT A TEMP. CHECK FOR ANY AND ALL INSTANCES OF THE FOLLOWING AND REPLACE THEM WITH THE ADDING OF THE BYTES.

    Code:
    packet.addShort(equip->scrolls);
    @chenhao: Because he took it from this thread, obviously. Jwshan figured this out AGES before scrolling was ever released in any form, and also look at the post date of the start post. Repack creators are mostly just leechers that want to feel like they're not by releasing their copy+paste compilation of other peoples' efforts. This isn't open source, but people like to think it is, and yet I still release things because I am chronically nice. tsk tsk

    @at0mz: Congratulations, you fixed a code warning and created a runtime error, which is probably going to crash your client. Learn what the functions do and what bytes/shorts/ints/longs are before you mess with anything.

  20. #95
    Member Minmay is offline
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    Apr 2008 Join Date
    83Posts

    Re: [Release] Making Items appear scrolled

    are you sure your suppose to add in character.cpp? cause theres
    2 "packet.addShort(equip->scrolls);"



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