AIPolicy Test Stuff

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  1. #26
    Enthusiast Vito Corleone is offline
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    Re: AIPolicy Test Stuff

    Quote Originally Posted by akeelo View Post
    With this aipolicy.data Coredash with holy hall hits the 500 000, please help fix this problem
    I have same problem.
    Last edited by Vito Corleone; 23-11-10 at 04:06 PM.

  2. #27
    Genesis?Is it a new drug? renan7899 is offline
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    Re: AIPolicy Test Stuff

    What is it Vitor? "I have some problem"... so what's the problem?
    It isn't "same"?

  3. #28
    Enthusiast Vito Corleone is offline
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    Re: AIPolicy Test Stuff

    Quote Originally Posted by renan7899 View Post
    What is it Vitor? "I have some problem"... so what's the problem?
    It isn't "same"?
    sorry, is same problem.

  4. #29
    Alpha Member Hycker is offline
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    Re: AIPolicy Test Stuff

    Quote Originally Posted by akeelo View Post
    With this aipolicy.data Coredash with holy hall hits the 500 000, please help fix this problem
    same. and we have no idea how to fix it...

  5. #30
    cats addicted Zorno is offline
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    Re: AIPolicy Test Stuff

    Does it still kickout the big damage when you killed all mobs before him ? I remember there was a anti bot thing in there, that prevent from farming. Check your quests when you are in there, there must be a quest that tells you how much monsters you have to kill before you may try the boss.

  6. #31
    Member Jonatas is offline
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    Re: AIPolicy Test Stuff

    The quests count monsters do not work, the way is to replace the function of the mob aipolicy, I tried but had no success.

  7. #32
    Alpha Member Hycker is offline
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    Re: AIPolicy Test Stuff

    Quote Originally Posted by Zorno View Post
    Does it still kickout the big damage when you killed all mobs before him ? I remember there was a anti bot thing in there, that prevent from farming. Check your quests when you are in there, there must be a quest that tells you how much monsters you have to kill before you may try the boss.
    kinda hard to find this quest in task.data coz of krixkrax chinese chars.

    maybe in elements.data? have this dmg of bosses in any row?

  8. #33
    Account Upgraded | Title Enabled! ronny1982 is offline
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    Re: AIPolicy Test Stuff

    latest sAIview has a config file to disable specified blocks in action counting controllers

    all TT boss monster counters can be disabled within this file (applied when exporting aipolicy.data)



    EDIT:
    ----------------------------
    for those who don't know: counters are a new feature not supported in 1.3.6 aipolicy, default rule for counter conditions (i.e. monster_killed < 10) is to enable them

    with the new block configuration file you can overwite the default "enable" behaviour and disable blocks, especially those which contain those super-kill-skill
    Last edited by ronny1982; 07-02-11 at 12:46 AM.

  9. #34
    Black Magic Development das7002 is offline
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    Re: AIPolicy Test Stuff

    Quote Originally Posted by Zorno View Post
    Does it still kickout the big damage when you killed all mobs before him ? I remember there was a anti bot thing in there, that prevent from farming. Check your quests when you are in there, there must be a quest that tells you how much monsters you have to kill before you may try the boss.
    Doesn't work with our server files... Ronny said change the skill replaces with something else for it to work properly

  10. #35
    Account Upgraded | Title Enabled! shadowvzs is offline
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    Re: AIPolicy Test Stuff

    Quote Originally Posted by ronny1982 View Post
    That's it, you're right i was wrong, i figured out how tasks are linked to ai control blocks: they use a "dummy" monster


    The following example will show the complete pipeline for the Twilight Temple Requiem of Wraith task:


    1. first we look into the task for opening TT Requiem of Wraith, it's the task with id 9032 here we find the creature builder id 202


    2. now we look into npcgen for the creature builder id 202, here we find a connection to the npc trigger link 209


    3. the npc trigger link is associated with a "dummy" monster, this monster has only one usage: it executes the attached ai control block when activated by the task, i'll call it "task control monster". I'm sure some of you have noticed double coordinates on npc's when using command d_showpos, these coordinates belong to the invisible task control monsters. In our case the trigger activates the monster with id 14455


    4. now it's time to lookup in element list 37 for the task control monster 14455 to find the ascociated aipolicy control block, here it is 147


    5. at least we can look in aipolicy for the control block 147 to see what it does...


    Finally we have figured out how task 9032 is linked (indirectly) to the aipolicy control block 147
    Anyone know how pair quest aipolicy work?
    Ex there 1 npc id and 5 in npcgen, each different coordinate and trigger (ex: 1545,1546,1547,1548,1549)
    Something like npc hide seek, each 5 npc disappear and another appear for another 5 min at different location, it's random or have order between 5npc I don't know.
    I figured out how enable main line (trigger 1541) but this random npc stuff stuck me in restoring pair quest



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