Last edited by Vito Corleone; 23-11-10 at 04:06 PM.
What is it Vitor? "I have some problem"... so what's the problem?
It isn't "same"?
Does it still kickout the big damage when you killed all mobs before him ? I remember there was a anti bot thing in there, that prevent from farming. Check your quests when you are in there, there must be a quest that tells you how much monsters you have to kill before you may try the boss.
The quests count monsters do not work, the way is to replace the function of the mob aipolicy, I tried but had no success.
latest sAIview has a config file to disable specified blocks in action counting controllers
all TT boss monster counters can be disabled within this file (applied when exporting aipolicy.data)
EDIT:
----------------------------
for those who don't know: counters are a new feature not supported in 1.3.6 aipolicy, default rule for counter conditions (i.e. monster_killed < 10) is to enable them
with the new block configuration file you can overwite the default "enable" behaviour and disable blocks, especially those which contain those super-kill-skill
Last edited by ronny1982; 07-02-11 at 12:46 AM.
Anyone know how pair quest aipolicy work?
Ex there 1 npc id and 5 in npcgen, each different coordinate and trigger (ex: 1545,1546,1547,1548,1549)
Something like npc hide seek, each 5 npc disappear and another appear for another 5 min at different location, it's random or have order between 5npc I don't know.
I figured out how enable main line (trigger 1541) but this random npc stuff stuck me in restoring pair quest