Re: ECM + GFX 1.4.2_v316 @ 1.3.6_v101
noooo problem :)
and for future reference, if nobody else has ronnies files, ronny has a whole separate site thing (click one of the links under/on his signature) for at least some of his work where you can find downloads and such... i'm not sure the ecm+gfx things are there but there's his autopatcher (which i've found extremely useful as of a day or so ago, regarding re-packing or injecting files into clients, threads about it should still be on the first or second page of PW development) and several other useful programs he's done.
Re: ECM + GFX 1.4.2_v316 @ 1.3.6_v101
erm... i unpacked gfx.pck and models.pck, fixed the files, replaced 'em then repacked but, now i can't play cuz the new gfx.pck crashes the client. Any idea please?
Re: ECM + GFX 1.4.2_v316 @ 1.3.6_v101
Quote:
Originally Posted by
caomhainn
erm... i unpacked gfx.pck and models.pck, fixed the files, replaced 'em then repacked but, now i can't play cuz the new gfx.pck crashes the client. Any idea please?
This fix only works for PWI < v350
Re: ECM + GFX 1.4.2_v316 @ 1.3.6_v101
Quote:
Originally Posted by
ronny1982
This fix only works for PWI < v350
well i downgraded PWI client and didnt change those files... how can i know what version they are?
Re: ECM + GFX 1.4.2_v316 @ 1.3.6_v101
please update gfx and models fix for pwi v350 ;D
Re: ECM + GFX 1.4.2_v316 @ 1.3.6_v101
Re: ECM + GFX 1.4.2_v316 @ 1.3.6_v101
I think there would depart from the client, the file size very large
Re: ECM + GFX 1.4.2_v316 @ 1.3.6_v101
Quote:
Originally Posted by
ronny1982
Most of the items i needed to fix are fixed with this file, so once again thx a lot Ronny :P
Re: ECM + GFX 1.4.2_v316 @ 1.3.6_v101
Anyone has a fix for the Grade 16 Warsoul spear Heroic Pride's and Neon Fusion flight animations please? i can't get them working even after i used sMODfix. Thx in advance :P
Re: ECM + GFX 1.4.2_v316 @ 1.3.6_v101
I too am having issues with the spear. I decided to do a forum search after making my own post but it took me back here to this thread, with camohainn's post. If anyone at least has any leads to what would cause the issue, or how to go about fixing it, I would try to fix it on my own and share the fix when it's done, but need "dumbed-down" information on how to do it. Any input appreciated.
Re: ECM + GFX 1.4.2_v316 @ 1.3.6_v101
I know that Brian has it fixed on his server but dunno if anyone else has spent time on it though, that spear looks great.
Re: ECM + GFX 1.4.2_v316 @ 1.3.6_v101
I have 1.3.1 client exe... Not sure what Brian has but I get the idea he has the more recent 1.3.6 modded one... which probably means his spear/pike would not work on my client anyhow. That gave me another idea however. So thanks. i'll update my post when I try my idea.
Re: ECM + GFX 1.4.2_v316 @ 1.3.6_v101
Quote:
Originally Posted by
S3r3n1ty
I have 1.3.1 client exe... Not sure what Brian has but I get the idea he has the more recent 1.3.6 modded one... which probably means his spear/pike would not work on my client anyhow. That gave me another idea however. So thanks. i'll update my post when I try my idea.
Waiting for the update :P
Re: ECM + GFX 1.4.2_v316 @ 1.3.6_v101
Quote:
Originally Posted by
S3r3n1ty
I too am having issues with the spear. I decided to do a forum search after making my own post but it took me back here to this thread, with camohainn's post. If anyone at least has any leads to what would cause the issue, or how to go about fixing it, I would try to fix it on my own and share the fix when it's done, but need "dumbed-down" information on how to do it. Any input appreciated.
Downgrade to 1.3.6
- use sMODfix to downgrade the gfx for this model to 1.3.6
- the result could contain some parameters that are not compatible with 1.3.1
Manual Conversation to 1.3.1
- first you need a list of supported parameters for 1.3.1
- extract gfx.pck (1.3.1)
- open the extracted directory in sMODedit v1.1c, select gfx & all
- select an output directory and click DEV OUT
- now open the new created file "modfix_devscan_gfx_commands.txt"
- this file contains all commands found in the 1.3.1 gfx files
- the second file "modfix_devscan_gfx_blocks.txt" is unimportant for you and can be deleted
- now open the 1.3.6 downgraded gfx file and remove the parameters that are not listed in the created 1.3.1 parameter list
*you can do it equivalent for 1.3.1 ecm
http://img5.imageshack.us/img5/3779/32932223.th.gif
Re: ECM + GFX 1.4.2_v316 @ 1.3.6_v101
PS: in the end my other idea did not work, so no use posting it.
Thanks a ton ronny! I'll try that. Would this then also work for the Brilliant Plumes wings? And of course by that I mean starting with the Brilliant Plumes files instead of the spear's?
Edit:
Okay. I tried what you said, ronny, and ran into a couple of problems.
First thing:
I tried to downgrade the .gfx files for the spear to 1.3.6 as you said to, however, they did not come out in the output directory's folder where I specified they should. So, then, assuming maybe they had already become "fixed" previously using your fixes or sMODfix at an earlier time, I continued with what you said to see what I could do.
I did the rest of the procedure you said to try. I also added in my own step- checking each .gfx file in game using a command window. I found out the one that crashes my client whether it's on the weapon or being shown through the command window is this one:
人物\通用\武器\武器效果\杖粉.gfx
none of the other ones seem to crash or do anything particularly unusual.
So, going along with the process, i compared the list of terms that should be or could be in the .gfx file, and everything seems to check out fine. Nothing is there that shouldn't be there.
So, what is the issue then? Could it be that my .gfx files didn't downgrade properly during the initial piece of this manual fix? (seems to be most likely, but then how would I correct that when I can't get them to appear?) Or, is there some other issue within the .gfx file's terms - and by that I mean are the numbers in one of the specific details of the .gfx file off or something?
Any other help with this would be really very much appreciated.