ecm importer

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  1. #1
    Proficient Member Du100 is offline
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    ecm importer

    Simple programm to collect all needed files for .ecm file, or list of files.
    Resourses directory: directory, that contains 3 sub-directories (gfx, models, sfx, grasses).
    Example: C:\PWRD\PW2\element.
    *.pck.files - indicate, that gfx, models, sfx, and grasses directories are in sub-folders (gfx.pck.files\gfx, models.pck.files\models, sfx.pck.files\sfx, and grasses.pck.files\grasses).

    Output directory: directory, where all files wiil be outputted.
    Example: C:\new\test.
    *.pck.files - indicate, that gfx, models, sfx, and grasses directories will be outputted in sub-folders (gfx.pck.files\gfx, models.pck.files\models, sfx.pck.files\sfx, and grasses.pck.files\grasses).

    Single .ecm file: indicate, that choosen file is a single .ecm file.
    List of .ecm files: indicate, that using list of .ecm files.
    • From file: indicate, that list is in file.
      Note: list must be in Unicode (UTF-16).
    • From list: indicates, that list takes from programm.


    ECP: for Perfect World: indicates, that .ecp files will be imported in grasses\ecmodelhull, but not in models\ecmodelhull.



    Updates:
    v1.1:
    • Fixed crashes with some .smd files;
    • Added config file (appears just after you press Start button).


    v1.2:
    • Fixed some small bags;
    • Added import of .ecp files;
    • Added support of list of files in programm;
    • Added support of all packages. Now you can import .ecm files from any .pck folder (models, configs, sfx, etc.).
    Last edited by Du100; 20-05-14 at 01:04 PM.


  2. #2
    Proficient Member Du100 is offline
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    Re: ecm importer

    Found 2 bags:
    - I forgot about skill files;
    - Some .smd files calls a crash.
    [facepalm]

    I'll fix that on free time (this or next week).

  3. #3
    Nerd-IO Romulan is offline
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    Re: ecm importer

    Wow since the new sub-section thingy... I didn't seen that thread, nice project btw

  4. #4
    Enthusiast ASTREL is offline
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    Re: ecm importer

    This tool is awesome, but there is a bug with some ecms and it works only with models folder, so to work with ecms from configs you have to rename configs to models... And it would be greate if you add saving paths to .conf file or something like that. Thx.

  5. #5
    Robb rbb138 is offline
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    Re: ecm importer

    this is gunna save me so much time.

  6. #6
    Proficient Member Du100 is offline
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    Re: ecm importer

    Quote Originally Posted by ASTREL View Post
    This tool is awesome, but there is a bug with some ecms and it works only with models folder, so to work with ecms from configs you have to rename configs to models... And it would be greate if you add saving paths to .conf file or something like that. Thx.
    I was thinking somthing about that.
    O.K.

  7. #7
    Proficient Member Du100 is offline
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    Re: ecm importer

    Updated to version 1.1.

  8. #8
    Apprentice R3DW1Z is offline
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    Re: ecm importer

    Woah I will definatly be giving this a go...

    Really really awesome relese thanks for sharing :D
    Posted via Mobile Device

  9. #9
    Proficient Member CULOBG is offline
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    Re: ecm importer

    hmm what part of the ecm takes care of the movements ?(didnt know where to ask it) and yeh that tool is amazing saved me soo much time

  10. #10
    Proficient Member Du100 is offline
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    Re: ecm importer

    CombineActName. Try to check it.

  11. #11
    Proficient Member Du100 is offline
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    Re: ecm importer

    Updated to version 1.2. To use it, first you need to delete the old config file.



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