Re: Forsaken World Releases (Fix - NPCs|Mounts|Pets|Monsters)
The buttocks of the FW must be greater than the PW! kkkkkkkkkk
But well, this rivalry and fighting you made the releases stop? = /
Re: Forsaken World Releases (Fix - NPCs|Mounts|Pets|Monsters)
Quote:
Originally Posted by
lotus55
The buttocks of the FW must be greater than the PW! kkkkkkkkkk
But well, this rivalry and fighting you made the releases stop? = /
no,
i just need to finish some other things first before i go on with this. sorry. But i will do it. promise =)
Re: Forsaken World Releases (Fix - NPCs|Mounts|Pets|Monsters)
Any TuT's out how to insert the mounts ? =) .... i have used the search button but no useful results.
I think my problem is the file strukture of PW Server ... i got 3 server ( CS:S ,CS 1.6 and Diablo 2) and think PW is easy to install but hard to modify. =/
Re: Forsaken World Releases (Fix - NPCs|Mounts|Pets|Monsters)
Quote:
Originally Posted by
KoNeX
Any TuT's out how to insert the mounts ? =) .... i have used the search button but no useful results.
I think my problem is the file strukture of PW Server ... i got 3 server ( CS:S ,CS 1.6 and Diablo 2) and think PW is easy to install but hard to modify. =/
Its actually one of the easiest I've ever modified the hell out of very nice block file structure and it makes a lot of sense after you figure it all out
Anyway, just put them into the proper .pcks with sPCK or something
Then copy the path to the .ecm file
Make a new entry inside elements.data for it under pets hatched and unhatched with the proper info
Get an egg for it from somewhere
Hatch said egg
Call up the pet
Ride it!
And if you need help on what all the entries should look like, elements.data has hundreds of examples you can look at just try going through some things and seeing how it all links together
Re: Forsaken World Releases (Fix - NPCs|Mounts|Pets|Monsters)
Quote:
Originally Posted by
das7002
Its actually one of the easiest I've ever modified the hell out of very nice block file structure and it makes a lot of sense after you figure it all out
Anyway, just put them into the proper .pcks with sPCK or something
Then copy the path to the .ecm file
Make a new entry inside elements.data for it under pets hatched and unhatched with the proper info
Get an egg for it from somewhere
Hatch said egg
Call up the pet
Ride it!
And if you need help on what all the entries should look like, elements.data has hundreds of examples you can look at just try going through some things and seeing how it all links together
thx got it now, its like modify Diablo 2 .mpq files ... and yes .. with good tools its easy =)
Re: Forsaken World Releases (Fix - NPCs|Mounts|Pets|Monsters)
Building on the momentum of you, how about a fix in tigers pw? Tiger and Tiger Sage Demon? u.u
Re: Forsaken World Releases (Fix - NPCs|Mounts|Pets|Monsters)
Quote:
Originally Posted by
lotus55
Building on the momentum of you, how about a fix in tigers pw? Tiger and Tiger Sage Demon? u.u
tigers pw?
Re: Forsaken World Releases (Fix - NPCs|Mounts|Pets|Monsters)
Re: Forsaken World Releases (Fix - NPCs|Mounts|Pets|Monsters)
Open gfx.pck (PWI)
Copy out the textures folder and add to your gfx.pck ;)
Re: Forsaken World Releases (Fix - NPCs|Mounts|Pets|Monsters)
I'm with pwi updated, it needs fixing.
1 Attachment(s)
Re: Forsaken World Releases (Fix - NPCs|Mounts|Pets|Monsters)
Thats what i have. Its working. (except the stupid eye bug. Was to lazy to fix yet)
Re: Forsaken World Releases (Fix - NPCs|Mounts|Pets|Monsters)
white squares may indicate that the gfx blocks are ordered incorrectly. In 1.4.2 the dependencies don't need correct gfx block ordering, while in 1.3.6 the dependencies get broken if the gfx block order is wrong...
solution 1: use sMODfix with re-order block option enabled
solution 2: use already fixed files from PWD
http://img139.imageshack.us/img139/6...1101221336.jpg
Re: Forsaken World Releases (Fix - NPCs|Mounts|Pets|Monsters)
I'm using the files from the PWD, the screenshot was after upgrading to it, try the smodfix.
Re: Forsaken World Releases (Fix - NPCs|Mounts|Pets|Monsters)
Ronny,
his problem are the textures in gfx.pck.
I just cut of the tiger from pwi and added to client. fixed ecm and gfx (means deleting parameters) and added the textures and tada its working.
So Lotus, just update the textures.
Re: Forsaken World Releases (Fix - NPCs|Mounts|Pets|Monsters)
cant import them =( hear them and run faster but cant see them=( what can i do?