No, I missed it on accident. Thank you.
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anytime ;)
Updated, it now has weapon generator and updater system.
If you already have the program, you can just get the updater and put it in your folder that has the program. The updater is http://nrgs.org/dev/pwhexgen/Updater.zip and run it to get the latest version.
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Notes: I haven't done much testing. I'm just working really hard right now to finish this program up. So if you have any problems, tell me so I can fix them. Because I'm sure that there is a bug or two I missed.
Any more special stats you want, tell me. I've only put in the ones that were in the other generator with the international translation.
Well, big thanks for great tool, it works perfect but I expected to see the missing weapon addons I didn't found on old XML Creator, for example:
Spirit Blackhole: Has a higher chance to dispel target's positive effect, or:
Soul Shatter: Has a chance to dispel opponent's positive buffs.
You can see both of them one on Nebulous Shooter (28511) and another on Heaven Shatterer (16086). As I have no idea how to acquire Nebulous Shooter (with stats on it) ingame, im trying to make it this way.
P.S. Can't acquire it, because quest keeps giving me the TB rank9 weapon Catastrophe Stinger only instead of Bow.
Thanks!
The status effect, "Spirit Blackhole," doesn't exist in the old version of the game. I did add Soul Shatter though. Get the newer version through the auto-updater.
Eh, this doesnt seem to work for me. Im gonna chalk that up to me using Vista which I cant do anything about. Anyway the problem Im having is that I cant load elements.dat because no prompt window opens when I click Load. In fact no prompts open for anything except the updater part. Im running it as administrator. Anything else I can do to try to make this work?
Correction/update:
I unzipped the VUF10 file and with that version of the program it opens a prompt to load a file. However it doesnt let me load elements.data. Maybe Im just understanding the use of this program poorly?
VUF10.zip (Version Update File 10) is a file that will delete itself as soon as it unpacks itself if you didn't have the PWHexGen.exe running.
Quote from the main post about elements.data
Also, the load is for loading .nhx, which is a file type I'm still developing. I did put a beta version for saving/reading the weapon data. Not for armor yet, though. I'll push out an update with a save/load for armor tomorrow.Quote:
*This DOES NOT have the ability to read from the elements.data, everything must be put in by hand.
Hopefully, if I get some free time, I'll put the accessory generator out. Then I might make the generator read from elements.data, but only then. If you have anymore problems, I'll try to help.
EDIT 2/6/2011: I've been rewriting the program from scratch to clean up all of the old/unused code. It has a new interface and uses an access database to pull the bonus values and socket stone info from. As well as being easy to make a translation for.
Could you add stats like:
Distract: Has a chance to decrease opponent's magic defence.
Unrelenting: Has a chance to greatly increase physical attack
at the cost of reducing physical defence.
Seal: Has a chance to make the target unable to attack for 5 seconds.
Regeneration: Has a chance to recover 5% HP
Wisen: Has a chance to increase character's magic defence.
Blood Vengeance: Has a higher chance to recover 5% of your HP.
Increases your physical attack.
Apologies for the n00b question:
but once you saved your creations- how could you implement that into your server? via the pwadmin? or somwhow via sELedit?
Hey
In the new version, make the movment speed add on work. The one currently doesnt work for heaven knows why...
Example: i create a armor with +5 mps, equip it and no change xD
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Cuz the maximal speed is 4.8m/s for the whole stuff of your char xD you can't get upper that limit anyway :mellow:
Like Romulan said, the speed maximizes at 4.8m/s. Everything has a limit; and this program may be able to generate the values, but that doesn't mean that the game's logic will allow you to go beyond the set limitations. Another example, is attack speed. You can set it for 10 and it'll display 10, but when you go to attack it'll attack at 0.43atk/s or some low, very slow, number like that.Quote:
In the new version, make the movment speed add on work. The one currently doesnt work for heaven knows why...
Example: i create a armor with +5 mps, equip it and no change xD
That save file is just a way to store the data before I actually create a hex disassembler. Use pwadmin to either use the sendmail addon or edit the data directly with the character editor.Quote:
but once you saved your creations- how could you implement that into your server? via the pwadmin? or somwhow via sELedit?
As for the weapon addons you mentioned, read the note below.
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A quick note: While rewriting the program I got caught up in a job that I'm still finishing up. Once I finish the job, I'll get to finishing the new program right away. It's also going open source, for anyone that really cares.
Thanks for the reply. I'm looking forward to the new program as it's the only editor of its kind I've come across.
I've been successful changing A current item's hex and replacing it with the generated hex.
So say I wanted the Item to be implemented so that players could create it from a forge- Is there any easy way using that hex data? or am I obliged to (Using SELedit) put it into elements.
Sadly, you can't use the generated hex data in conjunction with sELedit. The hex gen is only good if you want custom items for GMs, or special events and you trade the items to a player, or if you have a special system where users can send themselves items from outside of the game.
can use in Windows XP ???
if can't use...
how make it use in Windows XP >.< ?
The program should run in Windows XP as long as .NET 2.0 is installed.
--- In other news...
I finally finished some of the hectic work that's been keeping me from progressing on this program. Sadly though, I'm leaving for vacation in a day.
To keep spirits high (or something) and to see what exactly I've done...here, I have some screen shots.
http://dump.nrgs.org/pwhexgen/new_pwhexgen_0.png
http://dump.nrgs.org/pwhexgen/new_pwhexgen_1.png
When I come back from vacation I'm going to refactor the code and stick it on Google Code. Anyone wanting to help add to or modify the program from that point on, contact me.