Re: sELedit - Simple Element Editor (unstable)
Quote:
Originally Posted by
Romulan
But it needs to rewrite sELedit...
which will eventually be done by me. I'm not saying Ronny's code is bad, it's just like all of my first edition code. It works but is a giant horrific jumbled disaster that only the person that wrote it makes sense to.
My slowly evolving PW-Edit project will eventually solve all of the issues with current editors and I have been devoting most of my free project time to it.
Re: sELedit - Simple Element Editor (unstable)
Sounds a great project for PW development!
Re: sELedit - Simple Element Editor (unstable)
Re: sELedit - Simple Element Editor (unstable)
In the last SVN commit it made mention of updating sELedit configs for the new v580 but no configs changes were commited to the bin directory :<
Could you update those configs so this works with latest elements.dat ? thanks!
Ohh and if you take feature requests could you have searches wrap to the beginning? Whenever I want to search for something I have to select the first element first or risk missing it.
Re: sELedit - Simple Element Editor (unstable)
Quote:
Originally Posted by
jasty
In the last SVN commit it made mention of updating sELedit configs for the new v580 but no configs changes were commited to the bin directory :<
Could you update those configs so this works with latest elements.dat ? thanks!
Ohh and if you take feature requests could you have searches wrap to the beginning? Whenever I want to search for something I have to select the first element first or risk missing it.
http://forum.ragezone.com/f452/pwi-1-4-4-v580-792090/
...
Re: sELedit - Simple Element Editor (unstable)
Hi all, someone can write a config for this elements.data
elements.data
sorry for my bad English
Re: sELedit - Simple Element Editor (unstable)
1.4.4 config Ru_Off server please :)
Re: sELedit - Simple Element Editor (unstable)
We know that there are many Brazilians who are part of the community ragezone, but not seen yet a configuration to edit the elements. date Br. I know that many are looking for as I do. I'm willing to pay someone to do the file config and so available to all. Has someone here enabled to do it for us? Thank you.
Re: sELedit - Simple Element Editor (unstable)
Ronny or anyone willing to write a configs file for a certain elements.data file? Because the configs in then newest sELedit dosnt work for it, I tried them all. If yes then let me know please so I can link it. Thank a lot.
Re: sELedit - Simple Element Editor (unstable)
Quote:
Originally Posted by
Eclipse369
Ronny or anyone willing to write a configs file for a certain elements.data file? Because the configs in then newest sELedit dosnt work for it, I tried them all. If yes then let me know please so I can link it. Thank a lot.
What version is it? Is it another servers elements.data?
Re: sELedit - Simple Element Editor (unstable)
Like Ozuru said, it would be helpful for you to post what version it is.
sELedit should work for 1.4.4 up to v606 at least and 1.3.6
1 Attachment(s)
Re: sELedit - Simple Element Editor (unstable)
new feature has been added:
re-calculation in logic replace
this feature allows basic re-calculations of existing values
the attached image shows an example for multiplying each monsters exp with value 10000
Re: sELedit - Simple Element Editor (unstable)
Quote:
Originally Posted by
ronny1982
new feature has been added:
re-calculation in logic replace
this feature allows basic re-calculations of existing values
the attached image shows an example for multiplying each monsters exp with value 10000
Had this feature with my old EL editor and by far this is the most sought-out for editors. Thank you very much for having this.
Re: sELedit - Simple Element Editor (unstable)
Quote:
Originally Posted by
ronny1982
new feature has been added:
re-calculation in logic replace
this feature allows basic re-calculations of existing values
the attached image shows an example for multiplying each monsters exp with value 10000
Ready to download? '-'
1 Attachment(s)
Re: sELedit - Simple Element Editor (unstable)
Quote:
Originally Posted by
brennerdvaz
Ready to download? '-'
Wait for it you greedy man. Or write your own rate multiplier, like many others, including me, did. Do something on your own for a change.
Until he releases, here is my (in comparrison shitty) elements monster exp and sp multiplier.
Just tell it where the monster table starts with monster count in elements.data (decimal offset). Do not use if you didn't get what I just said, wait for ronny's then :)
Cheers