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Due to the high demand, map editor goes open source:
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Join Today!path.sev - what is the function of toogle Background ? a08.png ?
keeps getting so much better, love it.
a zoom feature would be amazing
and maybe you can also merge this tool into it:
" turns the selected background image on/off " i know - but where all the images ? only " 1024x1024_Grid.png / 1024x1024_Grid.png / a08.png " - no other image / load any .sev - only this 3 images a selectable
i see, well its not 100% needed, worst comes to worst we can just lower mouse speed and use the microsoft screen magnifier lol!
already made my first rmap with this for frost walking. very easy
you dont need to make a new 3D surface viewer, just pack that tool into the program and put a button to run it?
also annother suggestion,
a "apply" button to set the height of a area in hmap instead of pressing the up then the down arrows to get it to apply.
and also, much like the colour grabber tool in ms paint, a button to grab the height of a area in the hmap so we dont have to copy it manually if we want to fill in a hole for example.
turns the selected background image on/off
---------- Post added at 11:59 AM ---------- Previous post was at 11:52 AM ----------
It's to difficult to extend the application by a zoom feature, the data structures was developed with disrespect to a zoom feature. It would need a lot of changes to make this work...
I've created a OpenGL 3D Surface Visualizer for my job, but i think my employer wouldn't like it if i add this code to an open source application, cause it's for commercial use xD...
And making another 3D Surface Viewer... i don't like doing stuff twice :
Informationen über das Aufrufen von JIT-Debuggen
anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.
************** Ausnahmetext **************
System.ComponentModel.Win32Exception: Für diesen Befehl ist nicht genügend Speicher verfügbar
bei System.Drawing.BufferedGraphicsContext.CreateCompatibleDIB(IntPtr hdc, IntPtr hpal, Int32 ulWidth, Int32 ulHeight, IntPtr& ppvBits)
bei System.Drawing.BufferedGraphicsContext.CreateBuffer(IntPtr src, Int32 offsetX, Int32 offsetY, Int32 width, Int32 height)
bei System.Drawing.BufferedGraphicsContext.AllocBuffer(Graphics targetGraphics, IntPtr targetDC, Rectangle targetRectangle)
bei System.Drawing.BufferedGraphicsContext.AllocBufferInTempManager(Graphics targetGraphics, IntPtr targetDC, Rectangle targetRectangle)
bei System.Drawing.BufferedGraphicsContext.Allocate(IntPtr targetDC, Rectangle targetRectangle)
bei System.Windows.Forms.Control.WmPaint(Message& m)
bei System.Windows.Forms.Control.WndProc(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Geladene Assemblys **************
mscorlib
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900).
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll.
----------------------------------------
sMAPedit
Assembly-Version: 1.0.3773.1479.
Win32-Version: .
CodeBase: file://xxx/sTools/sMAPedit%20v0.7/sMAPedit.exe.
----------------------------------------
msvcm90
Assembly-Version: 9.0.30729.4926.
Win32-Version: 9.00.30729.4926.
CodeBase: file:///C:/Windows/WinSxS/x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.4926_none_508ed732bcbc0e5a/msvcm90.dll.
----------------------------------------
System.Windows.Forms
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
----------------------------------------
System
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
System.Drawing
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
----------------------------------------
mscorlib.resources
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900).
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll.
----------------------------------------
System.Windows.Forms.resources
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
----------------------------------------
************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.
Zum Beispiel:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
Wenn das JIT-Debuggen aktiviert ist, werden alle nicht behandelten
Ausnahmen an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt.
loading toogle background world without load a " map " -> only world map
by selecting from other map to world.map in fullscreenmode
Code:Informationen über das Aufrufen von JIT-Debuggen anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung. ************** Ausnahmetext ************** System.ComponentModel.Win32Exception: Für diesen Befehl ist nicht genügend Speicher verfügbar bei System.Drawing.BufferedGraphicsContext.CreateCompatibleDIB(IntPtr hdc, IntPtr hpal, Int32 ulWidth, Int32 ulHeight, IntPtr& ppvBits) bei System.Drawing.BufferedGraphicsContext.CreateBuffer(IntPtr src, Int32 offsetX, Int32 offsetY, Int32 width, Int32 height) bei System.Drawing.BufferedGraphicsContext.AllocBuffer(Graphics targetGraphics, IntPtr targetDC, Rectangle targetRectangle) bei System.Drawing.BufferedGraphicsContext.AllocBufferInTempManager(Graphics targetGraphics, IntPtr targetDC, Rectangle targetRectangle) bei System.Drawing.BufferedGraphicsContext.Allocate(IntPtr targetDC, Rectangle targetRectangle) bei System.Windows.Forms.Control.WmPaint(Message& m) bei System.Windows.Forms.Control.WndProc(Message& m) bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Geladene Assemblys ************** mscorlib Assembly-Version: 2.0.0.0. Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900). CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll. ---------------------------------------- sMAPedit Assembly-Version: 1.0.3773.1479. Win32-Version: . CodeBase: file://xxx/sTools/sMAPedit%20v0.7/sMAPedit.exe. ---------------------------------------- msvcm90 Assembly-Version: 9.0.30729.4926. Win32-Version: 9.00.30729.4926. CodeBase: file:///C:/Windows/WinSxS/x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.4926_none_508ed732bcbc0e5a/msvcm90.dll. ---------------------------------------- System.Windows.Forms Assembly-Version: 2.0.0.0. Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900). CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll. ---------------------------------------- System Assembly-Version: 2.0.0.0. Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900). CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll. ---------------------------------------- System.Drawing Assembly-Version: 2.0.0.0. Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900). CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll. ---------------------------------------- mscorlib.resources Assembly-Version: 2.0.0.0. Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900). CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll. ---------------------------------------- System.Windows.Forms.resources Assembly-Version: 2.0.0.0. Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900). CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll. ---------------------------------------- ************** JIT-Debuggen ************** Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der Konfigurationsdatei der Anwendung oder des Computers (machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden. Die Anwendung muss mit aktiviertem Debuggen kompiliert werden. Zum Beispiel: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> Wenn das JIT-Debuggen aktiviert ist, werden alle nicht behandelten Ausnahmen an den JIT-Debugger gesendet, der auf dem Computer registriert ist, und nicht in diesem Dialogfeld behandelt.
ok so now im really confused.
i started work on netherbeast city, loaded it up on my server to get the height values and after 3 mins noticed something....
the heightmap was already working fine?
but... i use beasties files with loads of edits and i even checked my /config/a01/map/1.hmap
and its all set at height 0.... yet it works... somehow
and its not only in netherbeast, also in forest ruins the entire map is set at some 4xx height yet the mobs can fully walk around the map up and down the ramps with no problems? and i can use my all class dodo bear and it follows me absolutly fine.
im not complaining but.... how on earth?
would be so good if i could repeat this for say frost walking
ok so now im really confused.
i started work on netherbeast city, loaded it up on my server to get the height values and after 3 mins noticed something....
the heightmap was already working fine?
but... i use beasties files with loads of edits and i even checked my /config/a01/map/1.hmap
and its all set at height 0.... yet it works... somehow
and its not only in netherbeast, also in forest ruins the entire map is set at some 4xx height yet the mobs can fully walk around the map up and down the ramps with no problems? and i can use my all class dodo bear and it follows me absolutly fine.
im not complaining but.... how on earth?
would be so good if i could repeat this for say frost walking
Anyway i leave the maps to you now, wanna start with my ecm/gfx fixer ^^