- Joined
- Mar 16, 2010
- Messages
- 59
- Reaction score
- 1
cant find the download :blink:
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Join Today!or maybe I was wrong to take his client's version.? but I see on the map surfaces perfectly formed .. within surfaces/ingame/a26 and surfaces/minimap/26 litmodel I also take from the client PWindo ..
new smapedit taking a very very long time to load, it eats ram.....
I'm using some PWI 1.3.9 files for Demon/Celestial World and FB109's and they seems to work fine (Client Side)...
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btw. sMAPedit v0.7e is out with more complex hmap editing...
Ok ronnie plz help here give me some insight. The first pic i posted is heaven fb109 the areas that are encircled by red are the areas that are the issue. Basically when you move from the first section at one of the green dots, it teles you on same side to one of the yellow dots. when you tele to this area you get stuck, basically the tele in location seems to be right below the ground height map. On the left side and on right it has the same effect as when you are teleing as a gm, into adc west on a road, you tele to the ground underneath the road and get stuck. but when i fly and land the area you walk on is well above the ground so the walking looks funny. I am trying to fix this using the height maps in your smaptool, being a noob and there not really being a manual i'm guessing at a lot of the smaller things.
The second picture of is of the background toggled off, here is my confusion map A_05 shows the actual fb the floating but the hmap05 which corresponds does no include any of the height maps for the actual fb, or more clearly the part the players use the floating area. So im not sure how to proceed, i pointed out the water area in the height map. This instance is a bit odd as it is a hovering city so it begins at roughly 500 and rises to about 660. Any insight on how to proceed to fix this instance would be good
2 side notables, The mobs in the red encircled areas, fall through the floor and the boss you cant even see till you arrive where he aggroes you. Also none of these areas even were on the Rmap. so i drew them in not sure quite what this even does. from what i've read i assume it controls the x/z axis where mobs walk. shrugs I am a noob and wish there was a bit more clear info on what all this stuff is and does. Thanks for any help.
// Element region file (client version)
version 5
1136977519
[trans]
121 125 0
-360.932678, 565.643372, -338.439850
4.000000, 4.500000, 4.000000
761.241028, 193.587006, -476.464996
[trans]
125 125 0
-308.880310, 567.739563, -154.509201
10.000000, 10.000000, 10.000000
-197.447006, 553.135986, -47.182499
[trans]
125 125 0
-321.995209, 569.619873, 3.852619
10.000000, 10.000000, 10.000000
-349.403992, 564.151001, 108.793999
[trans]
125 125 0
-294.8847*** 564.588135, 202.949783
10.000000, 10.000000, 10.000000
-13.340000, 565.440979, -96.666901
[trans]
125 125 0
-176.924789, 568.710144, -340.374451
10.000000, 10.000000, 10.000000
144.397995, 534.432983, -303.194000
[trans]
125 125 0
198.111130, 531.823303, -333.804047
10.000000, 10.000000, 10.000000
346.299011, 564.158020, -224.830994
[trans]
125 125 0
349.5502*** 563.653442, -296.936371
10.000000, 10.000000, 10.000000
-13.340000, 565.440979, -96.666901
[trans]
125 125 0
-121.657715, 565.345276, 340.812469
10.000000, 10.000000, 10.000000
27.0077*** 565.385010, 382.799988
[trans]
125 125 0
340.481**** 564.979431, 257.458466
10.000000, 10.000000, 10.000000
-350.243988, 566.224976, -336.365997
[trans]
125 125 0
9.778427, 350.4562*** -63.434750
1000.000000, 100.000000, 1000.000000
-350.518005, 566.215027, -337.197998
thanks for clarifying that ronnie, and I've fixed the hmap and the mobs move fine, all except on the slope of the ramp. if i try to slice it up into small segments {which is very hard without a zoom feature} it kinda steps and i get some issues with walking, but if i set it just at top of ramp and bottom i cant get enough of a gradient from top to bottom to keep mobs near the platform so I'm gonna have to work on that to tweak it.
As for the convert im not 100% clear on what you mean i have a folder with all my client maps, when i select the input folder i select A25 then the output folder i have a folder created called Client to server, and when i hit export it does not export anything. it creates a Map folder which is setup like, maps then in that folder is nothing but, bsdata folder, then in that one has airmap,decompressed,map,movemap,watermap. So is it becasue i'm not naming map_a25? i don't understand why the region.sev isnt now in the map folder?
thanks for the input ronnie. When i get the fb109 map sorted so its working to my standards ill release it.: