ronny, can you include ID name
example:
ID:16
Name:Emerald Qingfu
thanks..
ronny, can you include ID name
example:
ID:16
Name:Emerald Qingfu
thanks..
No a feature for showing npc / monster names will not be implemented, because this would require an extra database file where the ids and names are stored. If someone got a file like this, i'll add this feature.
NpcGen Editor v.1.4 Translated by Talolan used elements.data to show name ID
I expected you think of elements.data, but this added 30 MB to the software, while the extracted data of npc and mob id is only ~1MB.
Also it requires to port the complete EL engine from sELedit into sNPCedit.
Not to mention about all the PM's i'll get: "Why does my elements.data not work with sNPCedit" ...
This will revive memories of sELedit's first release, which was originally designed to support only 1.3.6 and 1.4.2...![]()
Last edited by ronny1982; 16-06-10 at 01:16 PM.
Can you export the list to a text file or something so that sNPCedit just has to read the textfile? It would mean though that you would have to add to the txt file manually when add a new item to the elements.
Here is how I'd implement it:
-do not integrate the el.data to the software, rather look for it in the same folder or in parent folder of the npcgen.data opened (because this is where it is located on server).
-only parse the 1.3.6 server version (eventually client) of it since npcgen is a server-sided file and therefore any npc you add to it will need to be in a 1.3.6 elements.data. In addition, since the npc list is placed before the dialogue list only read the element up to it and then close it (saves porting the complex dialogue list mechanic).
In case the el.data is not found or does not match the correct version, do not display names (aka keep current display).
This way it would let people have the names that match their elements.data used on their server as an extra feature without adding too much to the software.
Anyway this is just a theory, you do whatever you want with it, glad to have the tool as it is already![]()
whr is npc.data?
Hi,
First of all, I would like to thank Ronny for his easy to use tools :)
I added a feature to sNPCedit : the Coordinates Catcher. The Source code is of course available with the binary in the attachment.
The coord catcher only works with 1.3.6 exe client at this time.
I think it can be improved, since c++/CLI is not my favorite language :)
Merry Christmas !
Last edited by freya421; 25-12-10 at 10:01 PM.
Not "X" !!! It's "Rotate X" ! And the value can be only between -1 and 1
It looks like -180° and 180° to me if we translate the -1 and 1.
Maybe but not sure:
-0.0 = face to the south
0.0 = face to the north
Last edited by hrace009; 27-12-10 at 01:23 PM.
I think there is no other way....
info: the npc orientation is defined by a simple direction vector (xyz) and not by angles
this was known a long time ago, sorry for the misleading labels in sNPCedit but i was to busy to change the labels...
sNPCedit v0.9d is out
Features:
- due to the high demand i've added the coordinate catcher from freya421
- coordinate catcher now works with PWI 1.4.2 v456 (to add the tideborn npc & mobs
)
- coordinate catcher was extended to catch the direction
- corrected the labels from "Rotation" to "Direction"
HowTo Catch Position + Direction:
- launch pwi elementclient.exe
- now select a target i.e. your own character, a npc, or a monster
- switch to sNPCedit
- select the row where you wanna insert the position + direction
- click the "get coordinates" button to transfer the coordinates from your ingame target to the slected row
when downlouding snpcedit the newest one, does anyone get a FileDownload.aspx instead of the program itself?
Image of Download
@angel2108 - no its normal download > Recommended Download > sNPCedit v0.9d.zip
Does this also do the direction your character is facing in or not? one thing I hate is doing the directions x.x
---------- Post added at 07:11 PM ---------- Previous post was at 07:09 PM ----------
I tried it but its not catching direction of my character or my target just sets it to 0.000
In my case it only work for world map![]()
Name=PWI 1.4.3 genesis
00ad60c4 00000030 000010a4
0000015C
00000160
00000164
0000017C
00000180
00000184
I use 1.3.6 CN not the PWI one, im doing it for my custom NPC's just like I said I select myself and I go to a position face myself the way I want the NPC too but it wont put direction just sets to 0