sNPCedit - simple NPC editor

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  1. #26
    Don't Ask About Tideborn vixio_dv is offline
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    Re: sNPCedit - simple NPC editor

    ronny, can you include ID name


    example:
    ID:16
    Name:Emerald Qingfu

    thanks..

  2. #27
    Grand Master ronny1982 is offline
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    Re: sNPCedit - simple NPC editor

    No a feature for showing npc / monster names will not be implemented, because this would require an extra database file where the ids and names are stored. If someone got a file like this, i'll add this feature.

  3. #28
    Don't Ask About Tideborn vixio_dv is offline
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    Re: sNPCedit - simple NPC editor

    NpcGen Editor v.1.4 Translated by Talolan used elements.data to show name ID

  4. #29
    Elite Member Souris is offline
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    Re: sNPCedit - simple NPC editor

    Quote Originally Posted by ronny1982 View Post
    No a feature for showing npc / monster names will not be implemented, because this would require an extra database file where the ids and names are stored. If someone got a file like this, i'll add this feature.
    I'd suggest elements.data's list 50 (or w/e number it was) which has id and name since its aimed for server i guess it only needs to parse the 1.3.6 structure.

  5. #30
    Grand Master ronny1982 is offline
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    Re: sNPCedit - simple NPC editor

    I expected you think of elements.data, but this added 30 MB to the software, while the extracted data of npc and mob id is only ~1MB.

    Also it requires to port the complete EL engine from sELedit into sNPCedit.

    Not to mention about all the PM's i'll get: "Why does my elements.data not work with sNPCedit" ...
    This will revive memories of sELedit's first release, which was originally designed to support only 1.3.6 and 1.4.2...
    Last edited by ronny1982; 16-06-10 at 01:16 PM.

  6. #31
    3D Illusionist Drakaer is offline
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    Re: sNPCedit - simple NPC editor

    Can you export the list to a text file or something so that sNPCedit just has to read the textfile? It would mean though that you would have to add to the txt file manually when add a new item to the elements.

  7. #32
    Elite Member Souris is offline
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    Re: sNPCedit - simple NPC editor

    Quote Originally Posted by ronny1982 View Post
    I expected you think of elements.data, but this added 30 MB to the software, while the extracted data of npc and mob id is only ~1MB.

    Also it requires to port the complete EL engine from sELedit into sNPCedit.

    Not to mention about all the PM's i'll get: "Why does my elements.data not work with sNPCedit" ...
    This will revive memories of sELedit's first release, which was originally designed to support only 1.3.6 and 1.4.2...
    Here is how I'd implement it:
    -do not integrate the el.data to the software, rather look for it in the same folder or in parent folder of the npcgen.data opened (because this is where it is located on server).
    -only parse the 1.3.6 server version (eventually client) of it since npcgen is a server-sided file and therefore any npc you add to it will need to be in a 1.3.6 elements.data. In addition, since the npc list is placed before the dialogue list only read the element up to it and then close it (saves porting the complex dialogue list mechanic).

    In case the el.data is not found or does not match the correct version, do not display names (aka keep current display).

    This way it would let people have the names that match their elements.data used on their server as an extra feature without adding too much to the software.

    Anyway this is just a theory, you do whatever you want with it, glad to have the tool as it is already

  8. #33
    Grand Master ronny1982 is offline
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    Re: sNPCedit - simple NPC editor

    Quote Originally Posted by Souris View Post
    Here is how I'd implement it:
    -do not integrate the el.data to the software, rather look for it in the same folder or in parent folder of the npcgen.data opened (because this is where it is located on server).
    -only parse the 1.3.6 server version (eventually client) of it since npcgen is a server-sided file and therefore any npc you add to it will need to be in a 1.3.6 elements.data. In addition, since the npc list is placed before the dialogue list only read the element up to it and then close it (saves porting the complex dialogue list mechanic).

    In case the el.data is not found or does not match the correct version, do not display names (aka keep current display).

    This way it would let people have the names that match their elements.data used on their server as an extra feature without adding too much to the software.

    Anyway this is just a theory, you do whatever you want with it, glad to have the tool as it is already


    npc names was added in the latest svn build...

    it uses an own database file that can be exported with the latest sELedit svn build...

  9. #34
    Newbie DHAVILAN is offline
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    Re: sNPCedit - simple NPC editor

    whr is npc.data?

  10. #35
    Black Magic Development das7002 is offline
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    Re: sNPCedit - simple NPC editor

    Quote Originally Posted by ronny1982 View Post
    npc names was added in the latest svn build...

    it uses an own database file that can be exported with the latest sELedit svn build...
    Which of course is way simpler then what that guy said to do

  11. #36
    Newbie freya421 is offline
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    Re: sNPCedit - simple NPC editor

    Hi,

    First of all, I would like to thank Ronny for his easy to use tools :)
    I added a feature to sNPCedit : the Coordinates Catcher. The Source code is of course available with the binary in the attachment.
    The coord catcher only works with 1.3.6 exe client at this time.
    I think it can be improved, since c++/CLI is not my favorite language :)

    Merry Christmas !
    Attached Thumbnails Attached Thumbnails snpcgenedit.png  
    Attached Files Attached Files
    Last edited by freya421; 25-12-10 at 10:01 PM.

  12. #37
    SON OF MARFEL hrace009 is offline
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    Re: sNPCedit - simple NPC editor

    Quote Originally Posted by freya421 View Post
    Hi,

    First of all, I would like to thank Ronny for his easy to use tools :)
    I added a feature to sNPCedit : the Coordinates Catcher. The Source code is of course available with the binary in the attachment.
    The coord catcher only works with 1.3.6 exe client at this time.
    I think it can be improved, since c++/CLI is not my favorite language :)

    Merry Christmas !
    nice you made it, thank to both of you
    btw anyone can teach me/us about NPC rotation, i'am stuck to make my own NPC at tideborn area with their rotation, if i give -2458 for X <<< what this mean? where it will rotate if i give "-" and where it rotate if i give "+"

  13. #38
    Nerd-IO Romulan is offline
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    Re: sNPCedit - simple NPC editor

    Not "X" !!! It's "Rotate X" ! And the value can be only between -1 and 1

    It looks like -180° and 180° to me if we translate the -1 and 1.

    Maybe but not sure:
    -0.0 = face to the south
    0.0 = face to the north

  14. #39
    SON OF MARFEL hrace009 is offline
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    Re: sNPCedit - simple NPC editor

    Quote Originally Posted by Romulan View Post
    Not "X" !!! It's "Rotate X" ! And the value can be only between -1 and 1

    It looks like -180° and 180° to me if we translate the -1 and 1.

    Maybe but not sure:
    -0.0 = face to the south
    0.0 = face to the north
    yess this is what i mean, but still hard to looking where the right rotation for NPC >.< i must turn off world map many times to see it >.<
    Last edited by hrace009; 27-12-10 at 01:23 PM.

  15. #40
    Nerd-IO Romulan is offline
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    Re: sNPCedit - simple NPC editor

    I think there is no other way....

  16. #41
    Grand Master ronny1982 is offline
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    Re: sNPCedit - simple NPC editor

    info: the npc orientation is defined by a simple direction vector (xyz) and not by angles
    this was known a long time ago, sorry for the misleading labels in sNPCedit but i was to busy to change the labels...

    sNPCedit v0.9d is out

    Features:
    • due to the high demand i've added the coordinate catcher from freya421
    • coordinate catcher now works with PWI 1.4.2 v456 (to add the tideborn npc & mobs )
    • coordinate catcher was extended to catch the direction
    • corrected the labels from "Rotation" to "Direction"


    HowTo Catch Position + Direction:
    • launch pwi elementclient.exe
    • now select a target i.e. your own character, a npc, or a monster
    • switch to sNPCedit
    • select the row where you wanna insert the position + direction
    • click the "get coordinates" button to transfer the coordinates from your ingame target to the slected row

  17. #42
    Black Magic Development das7002 is offline
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    Re: sNPCedit - simple NPC editor

    Quote Originally Posted by ronny1982 View Post
    info: the npc orientation is defined by a simple direction vector (xyz) and not by angles
    this was known a long time ago, sorry for the misleading labels in sNPCedit but i was to busy to change the labels...

    sNPCedit v0.9d is out

    Features:
    • due to the high demand i've added the coordinate catcher from freya421
    • coordinate catcher now works with PWI 1.4.2 v456 (to add the tideborn npc & mobs )
    • coordinate catcher was extended to catch the direction
    • corrected the labels from "Rotation" to "Direction"


    HowTo Catch Position + Direction:
    • launch pwi elementclient.exe
    • now select a target i.e. your own character, a npc, or a monster
    • switch to sNPCedit
    • select the row where you wanna insert the position + direction
    • click the "get coordinates" button to transfer the coordinates from your ingame target to the slected row
    Don't forget to run it as admin under Vista/7 or you'll get an access denied exception...

  18. #43
    Member angel2108 is offline
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    Re: sNPCedit - simple NPC editor

    when downlouding snpcedit the newest one, does anyone get a FileDownload.aspx instead of the program itself?
    Image of Download

  19. #44
    Elite Member michel100 is offline
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    Re: sNPCedit - simple NPC editor

    Quote Originally Posted by ronny1982 View Post
    info: the npc orientation is defined by a simple direction vector (xyz) and not by angles
    this was known a long time ago, sorry for the misleading labels in sNPCedit but i was to busy to change the labels...

    sNPCedit v0.9d is out

    Features:
    • due to the high demand i've added the coordinate catcher from freya421
    • coordinate catcher now works with PWI 1.4.2 v456 (to add the tideborn npc & mobs )
    • coordinate catcher was extended to catch the direction
    • corrected the labels from "Rotation" to "Direction"


    HowTo Catch Position + Direction:
    • launch pwi elementclient.exe
    • now select a target i.e. your own character, a npc, or a monster
    • switch to sNPCedit
    • select the row where you wanna insert the position + direction
    • click the "get coordinates" button to transfer the coordinates from your ingame target to the slected row
    very very nice!

  20. #45
    RaGEZONER fgru is offline
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    Re: sNPCedit - simple NPC editor

    @angel2108 - no its normal download > Recommended Download > sNPCedit v0.9d.zip

  21. #46
    [B]aSH nofxpunkerbrian is offline
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    Re: sNPCedit - simple NPC editor

    Does this also do the direction your character is facing in or not? one thing I hate is doing the directions x.x

    ---------- Post added at 07:11 PM ---------- Previous post was at 07:09 PM ----------

    I tried it but its not catching direction of my character or my target just sets it to 0.000

  22. #47
    Nerd-IO Romulan is offline
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    Re: sNPCedit - simple NPC editor

    In my case it only work for world map

  23. #48
    SON OF MARFEL hrace009 is offline
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    Re: sNPCedit - simple NPC editor

    Quote Originally Posted by nofxpunkerbrian View Post
    Does this also do the direction your character is facing in or not? one thing I hate is doing the directions x.x

    ---------- Post added at 07:11 PM ---------- Previous post was at 07:09 PM ----------

    I tried it but its not catching direction of my character or my target just sets it to 0.000
    at my case, it work for direction and placing. you must select target to your character first or npc at PWI (only 1.4.2, now it won't work at 1.4.3 coz need to change offset). then sNpc will detected your coordinate and your rotation/direction

  24. #49
    Member SEModer is offline
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    Re: sNPCedit - simple NPC editor

    Name=PWI 1.4.3 genesis
    00ad60c4 00000030 000010a4
    0000015C
    00000160
    00000164
    0000017C
    00000180
    00000184

  25. #50
    [B]aSH nofxpunkerbrian is offline
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    Re: sNPCedit - simple NPC editor

    I use 1.3.6 CN not the PWI one, im doing it for my custom NPC's just like I said I select myself and I go to a position face myself the way I want the NPC too but it wont put direction just sets to 0



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