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sTaskEdit 08.06.2011

Skilled Illusionist
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sTaskEdit New Flags

Here some new options for sTaskEdit, but in developer section.
I hope there will be some C++.Net dev, who can upgrade editor.
Better if you use up to date sources

Darkgreen - tested = 100% works
Gray - not tested = but must work
Red - tested = works 50/50 for unknown reason

UNKNOWN_002
01 - time limited = yes

UNKNOWN_FLAGS_1/EVENT
00-00-00-00 - normal quest
01-00-00-00 - dayli quest
02-00-00-00 - quest for divorced


UNKNOWN_FLAGS_2
00-00-00-00-01 - if success, success parent quest
00-00-00-01-00 - if give up, parent fails
00-00-01-00-00 - activates next subquest
00-01-00-00-00 - activates random subquest
01-00-00-00-00 - activates one subquest

UNKNOWN_004
01-00-00-00-00-00-00-00 - fails when player die = yes (FOR SUB_QUESTS)
00-01-00-00-00-00-00-00 - when fails, parent fails = yes (FOR SUB_QUESTS)
00-00-01-00-00-00-00-00 - this quest (done) req for the other quest
00-00-00-01-00-00-00-00 - ?
00-00-00-00-01-00-00-00 - ?
00-00-00-00-00-01-00-00 - ?
00-00-00-00-00-00-00-01 - trigger enabled = yes

UNKNOWN_005a_1
01 - instant teleport enabled

UNKNOWN_005a_3
01-00-00 - creature builder activator enabled = yes
00-01-00 - ?
00-00-01 - ?

UNKNOWN_005c
01-00 - quest available icon marked = yes
00-01 - quest available minimap point marked = yes


UNKNOWN_006
01-00-00-00 - skills = yes
00-01-00-00 - search = yes
00-00-01-00 - controlled = yes
00-00-00-01 - marriage quest = yes

[/COLOR]UNKNOWN_007
01 - min/max level req = yes

UNKNOWN_011_1a
01 - quests done req = yes

UNKNOWN_011_1b (cultivation status requirement flag)
01-00-00-00-01-00-00-00-00-01 Cunning (9)
02-00-00-00-01-00-00-00-00-01 Attuned (19)
03-00-00-00-01-00-00-00-00-01 Lucid (29)
04-00-00-00-01-00-00-00-00-01 Enigmatic (39)
05-00-00-00-01-00-00-00-00-01 Forbidding (49)
06-00-00-00-01-00-00-00-00-01 Sinister (59)
07-00-00-00-01-00-00-00-00-01 Nirvana (69)
08-00-00-00-01-00-00-00-00-01 Mahayana (79)
14-00-00-00-01-00-00-00-00-01 Sublime (89)
15-00-00-00-01-00-00-00-00-01 Enlightened (99)
16-00-00-00-01-00-00-00-00-01 Immortal (109)
1E-00-00-00-01-00-00-00-00-01 Diabolic (89)
1F-00-00-00-01-00-00-00-00-01 Infernal (99)
20-00-00-00-01-00-00-00-00-01 Demon (109)

UNKNOWN_011_2
01 - gender req = yes

UNKNOWN_011_a2
01-00-00-00-00 - ?
00-01-00-00-00 - for married = yes
00-00-01-00-00 - ?
00-00-00-01-00 - for game master = yes
00-00-00-00-01 - ?


TEAM_MEMBER_REQUIREMENT
00-00-00-00-00-01-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 - mob kill for whole group

UNKNOWN_012_b
01-00-00-00-00-00-00-00 - Requires to chase monsters
02-00-00-00-00-00-00-00 - Requires to get items, Get coins, Reqired items
03-00-00-00-00-00-00-00 - Requires (done, unactivated) quests, race, class and gender requirements
04-00-00-00-00-00-00-00 - Requires to reach map point.
05-00-00-00-00-00-00-00 - Finishes for free.
00-00-00-00-01-00-00-00 - Have reward NPC. If 0 - gift box quest.


___________________________________________________________________________________
DIALOGS

Question link
-2147483630 - close dialog
-2147483631 - back
-2147483641 - complete quest
-2147483642 / -2147483648 - activate quest


:eek:tt1:
 
Last edited:
Nerd-IO
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Here some new options for sTaskEdit, but in developer section.
I hope there will be some C++.Net dev, who can upgrade editor.
Better if you use up to date sources

UNKNOWN_002
01 - time limited = yes

UNKNOWN_FLAGS_1/EVENT
00-00-00-00 - normal quest
01-00-00-00 - dayli quest
02-00-00-00 - quest for divorces

UNKNOWN_FLAGS_2
00-00-00-00-01 - if success, success parent quest
00-00-00-01-00 - if give up, parent fails
00-00-01-00-00 - activates next subquest
00-01-00-00-00 - activates random subquest
01-00-00-00-00 - activates one subquest

UNKNOWN_004
01-00-00-00-00-00-00-00 - fails when player die = yes
00-01-00-00-00-00-00-00 - when fails, parent fails = yes
00-00-01-00-00-00-00-00 - req for the quest
00-00-00-01-00-00-00-00 - ?
00-00-00-00-01-00-00-00 - ?
00-00-00-00-00-01-00-00 - ?
00-00-00-00-00-00-00-01 - trigger enabled = yes

UNKNOWN_005a_1
01 - instant teleport enabled

UNKNOWN_005a_3
01-00-00 - creature builder activator enabled = yes
00-01-00 - ?
00-00-01 - ?

UNKNOWN_005c
01-00 - quest available icon marked = yes
00-01 - quest available point marked = yes

UNKNOWN_006
01-00-00-00 - skills = yes
00-01-00-00 - search = yes
00-00-01-00 - controlled = yes
00-00-00-01 - marriage quest = yes

UNKNOWN_007
01 - min/max level req = yes

UNKNOWN_011_1a
01 - quests done req = yes

UNKNOWN_011_1b
00-00-00-00-00-00-00-00-00-01 - guild requirements (faction) = yes

UNKNOWN_011_2
01 - gender req = yes

UNKNOWN_011_a2
01-00-00-00-00 - ?
00-01-00-00-00 - for married = yes
00-00-01-00-00 - ?
00-00-00-01-00 - for game master = yes
00-00-00-00-01 - ?


TEAM_MEMBER_REQUIREMENT
00-00-00-00-00-01-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 - убийство засчитывается в группе

UNKNOWN_012_b
01-00-00-00-00-00-00-00 - Requires to chase monsters
02-00-00-00-00-00-00-00 - Requires to get items, Get coins, Reqired items
03-00-00-00-00-00-00-00 - Requires (done, unactivated) quests, race, class and gender requirements
04-00-00-00-00-00-00-00 - Requires to reach map point.
05-00-00-00-00-00-00-00 - Finishes for free.
00-00-00-00-01-00-00-00 - Have reward NPC. If 0 - gift box quest.

___________________________________________________________________________________
DIALOGS

Question link
-2147483630 - close dialog
-2147483631 - back
-2147483641 - complete quest
-2147483642 / -2147483648 - activate quest

:eek:tt1:
Very useful. Hope someone can add the new labels and recompile sTaskEdit.
 
Joined
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I have something to add to this ~~ unfortunately I cannot seem to locate my notes on it :(

When messing around with the different daily marriage quests, and the daily friendship quest; I discovered which variables enable a quest to only be taken once a day, or once EVER...

---------- Post added at 12:38 PM ---------- Previous post was at 11:57 AM ----------

Well, without testing to be sure (not enough time to actually test today):



UNKNOWN_FLAGS

01-00-00-00-00-00-00-00-00 - can only take quest once a day (every 24 hours)




And by this:

UNKNOWN_006

00-00-01-00 - controlled = yes

By controlled, do you mean this quest can only be taken once the entire "life" of the character? Because looking at my current tasks, this appears to be the field to enable it so that a character can only complete this quest once in its entire "life".
 
Newbie Spellweaver
Joined
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Messages
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Ronny please add this functions in staskedit ))))

---------- Post added at 07:19 PM ---------- Previous post was at 07:16 PM ----------

And occupations for seekers (chekbox)

---------- Post added at 07:31 PM ---------- Previous post was at 07:19 PM ----------

Bags on tasks.data

Подробная информация об использовании оперативной
(JIT) отладки вместо данного диалогового
окна содержится в конце этого сообщения.

************** Текст исключения **************
System.ArgumentOutOfRangeException: InvalidArgument=Значение "12" недопустимо для "SelectedIndex".
Имя параметра: SelectedIndex
в System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value)
в MainWindow.select_task(Object sender, TreeViewEventArgs e)
в System.Windows.Forms.TreeView.OnAfterSelect(TreeViewEventArgs e)
в System.Windows.Forms.TreeView.TvnSelected(NMTREEVIEW* nmtv)
в System.Windows.Forms.TreeView.WmNotify(Message& m)
в System.Windows.Forms.TreeView.WndProc(Message& m)
в System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
в System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
в System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Загруженные сборки **************
mscorlib
Версия сборки: 2.0.0.0
Версия Win32: 2.0.50727.5448 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
sTASKedit
Версия сборки: 1.0.4176.25266
Версия Win32:
CodeBase: file:///K:/Game/Roma-Battle/element/data/sTASKedit.exe
----------------------------------------
msvcm90
Версия сборки: 9.0.30729.5570
Версия Win32: 9.00.30729.5570
CodeBase: file:///C:/Windows/WinSxS/x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.5570_none_509463cabcb6ef2a/msvcm90.dll
----------------------------------------
System.Windows.Forms
Версия сборки: 2.0.0.0
Версия Win32: 2.0.50727.5446 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Версия сборки: 2.0.0.0
Версия Win32: 2.0.50727.5447 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Версия сборки: 2.0.0.0
Версия Win32: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Windows.Forms.resources
Версия сборки: 2.0.0.0
Версия Win32: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_ru_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
mscorlib.resources
Версия сборки: 2.0.0.0
Версия Win32: 2.0.50727.5448 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------

************** Оперативная отладка (JIT) **************
Для подключения оперативной (JIT) отладки файл .config данного
приложения или компьютера (machine.config) должен иметь
значение jitDebugging, установленное в секции system.windows.forms.
Приложение также должно быть скомпилировано с включенной
отладкой.

Например:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

При включенной отладке JIT любое необрабатываемое исключение
пересылается отладчику JIT, зарегистрированному на данном компьютере,
вместо того чтобы обрабатываться данным диалоговым окном.
 
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You wouldn't happen to know how to get a quest to come up with completed after the task has been done? By which I mean the message on the screen.

I've made over 120 new quests, all working as they should, can be collected from NPCs, mobs are all correct, can be handed and and get rewards. Just the message saying it's complete doesn't show on the screen.

I have been fiddling around with some of the fields but they don't seem to have worked, could the team requirement field have any effect? My quests are originally clones of the haggish quest if I remember right.
 
Skilled Illusionist
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Messages
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Quests i did show messages of completing for me. I think in your situation there is some flag in dev sec. I donno what, but you can compare your one with showing one and find issue fix.
 
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I already tried changing alot in the dev section, comparing it to other quests that do have that message. It's not a big issue though, just one of those nice to have things :D
 
Newbie Spellweaver
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Messages
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I already tried changing alot in the dev section, comparing it to other quests that do have that message. It's not a big issue though, just one of those nice to have things :D
This bug in RU ver. tasks.data. Quest .
En tasks.data last quest id = 24941
 
Skilled Illusionist
Joined
Oct 22, 2010
Messages
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Reaction score
117
I already tried changing alot in the dev section, comparing it to other quests that do have that message. It's not a big issue though, just one of those nice to have things :D

Check for UNKNOWN_005c and UNKNOWN_006

OP updated
 
Last edited:
Initiate Mage
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Apr 26, 2013
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Hello,
Could anyone please give a small tour about the red squares
noticed that each quest has the code different,.

what.JPG - sTaskEdit 08.06.2011 - RaGEZONE Forums
 

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