[info]All values in Const.lua

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  1. #1
    Member ledok is offline
    MemberRank
    Mar 2009 Join Date
    RussiaLocation
    61Posts

    [info]All values in Const.lua

    Hi guys!
    data from Gameserver.exe obtained by ida-pro:
    Code:
    REGEN_TICK
    HP_REGEN_AMOUNT
    HP_REGEN_RATE_IN_COMBAT
    EN_REGEN_AMOUNT
    EN_REGEN_RATE_IN_COMBAT
    STA_REGEN_AMOUNT
    STA_REGEN_RATE_IN_COMBAT
    SITTING_REGEN_RATE
    AI_OPTIMIZATION
    PVP_MODE
    RUN_RESOURCE_VALIDATOR
    INCLUDE_DEV_FIELD_LIST
    CONST_DYNAMICFIELD_EXPIRED_TIME
    STRESS_ADD_INTERRUPT_DURING_ATTACKING
    STRESS_ADD_LIMITED_CHASE_TIME
    STRESS_CHASE_INTERVAL
    STRESS_ADD_AVOID_MELEE_ATTACK
    STRESS_ADD_AVOID_RANGE_ATTACK
    AIMON_ENABLE
    AIMON_AUTO_TARGET
    AIMON_SET_FIELDID
    AIMON_SET_SPAWNID
    AIMON_UPDATE_INTERVAL
    STATE_FACTOR_FOR_DAMAGE_BY_BACK
    STATE_FACTOR_FOR_DAMAGE_BY_BEATEN
    STATE_FACTOR_FOR_DAMAGE_BY_STUN
    STATE_FACTOR_FOR_DAMAGE_BY_DEFLECT
    STATE_FACTOR_FOR_DAMAGE_BY_THROWUP
    STATE_FACTOR_FOR_DAMAGE_BY_KNOCKDOWN
    STATE_FACTOR_FOR_DAMAGE_BY_UPPERED
    STATE_FACTOR_FOR_MF_VALUE_BY_BACK
    STATE_FACTOR_FOR_MF_VALUE_BY_BEATEN
    STATE_FACTOR_FOR_MF_VALUE_BY_STUN
    STATE_FACTOR_FOR_MF_VALUE_BY_DEFLECT
    STATE_FACTOR_FOR_MF_VALUE_BY_THROWUP
    STATE_FACTOR_FOR_MF_VALUE_BY_KNOCKDOWN
    STATE_FACTOR_FOR_MF_VALUE_BY_UPPERED
    TIME_SYNCH_INTERVAL
    REPORT_NPC_FILENAME
    VICTORY_DEFAULT_DELAY
    INVINCIBLE_TIME_REVIVE
    INVINCIBLE_TIME_ENTER_FIELD
    INVINCIBLE_BUFF_ID
    INVISIBLETONPC_BUFF_ID
    REBIRTH_VALID_DISTANCE_XY
    REBIRTH_VALID_DISTANCE_Z
    REBIRTH_DEBUFF_TARGET_LEVEL
    REBIRTH_SOULBINDING_DEBUFF
    REBIRTH_CHECKPOINT_DEBUFF
    REBIRTH_QUESTPVP_DEBUFF
    REBIRTH_QUESTPVP_BUFF
    REBIRTH_SOULBINDING_RECOVERATE
    REBIRTH_CHECKPOINT_RECOVERATE
    REBIRTH_QUESTPVP_RECOVERATE
    REBIRTH_BATTLEARENA_RECOVERATE
    LOG_FSM
    LOG_JOB
    LOG_SENSOR
    LOG_PACKET
    LOG_PATHFIND
    LOG_SCRIPT_TIMER
    LOG_AUTOPARTY
    LOG_NPCSESSION
    ENABLE_COLT_TIMEOUT_CHECKER
    SHOW_LUA_ERROR_LOG
    LOG_TALENT
    GODMODE_WITH_INVINCIBLE
    TEST_CMD_HANDLER_COMPARER
    MAX_BUFF_QTY
    MAX_DEBUFF_QTY
    COMBAT_CHASE_MAX_DURATION_TIME
    ROAM_DEFAULT_IDLE_TIME
    NPC_FINDPATH_RADIUS_LEVEL1
    NPC_FINDPATH_RADIUS_LEVEL2
    NPC_FINDPATH_RADIUS_LEVEL3
    NPC_FINDPATH_TICK_LEVEL1
    NPC_FINDPATH_TICK_LEVEL2
    NPC_FINDPATH_TICK_LEVEL3
    NPC_FINDPATH_TICK_OTHER
    NPC_FINDPATH_MOVESPEED_FACTOR
    NPC_DEFAULT_COMBAT_RADIUS
    INTERACT_QUEST_OBJECTIVE_ANI_TIME
    LOOT_ROLL_TIME
    TARGET_INFO_OLD_SEND_TIME
    NO_WEAPON_DAMAGE_LEFT
    NO_WEAPON_DAMAGE_RIGHT
    PRE_HIT_CHECK_TIME
    HATETABLE_ENTRY_TIMEOUT
    HATETABLE_ENTRY_PARTY_SCAN_DISTANCE
    ENABLE_CHEATER_DISCONNECT
    BPART_BUFFSTACK_ID
    RUN_FOR_TEST
    NPC_AI_RUNNING
    AUTO_PROFILE
    TEST_RANDOM_MOVE
    GAME_TICK
    DEBUG_CREATE_CONVERT_LUAFILE
    MAX_NPC_REPORT_ALL_RECORD_QTY
    MAX_NPC_REPORT_SPECIFIC_RECORD_QTY
    NPC_ASSIST_INTERVAL
    PVP_DURATIONTIME
    FOCUS_ADVENT_DURATION_TIME
    FOCUS_BERSERK_HIT_COUNT
    FOCUS_BERSERK_DURATION_TIME
    FOCUS_BERSERK_RELAYHIT_TIME
    FOCUS_COUNTER_DURATION_TIME
    FOCUS_ENLIGHTEN_DURATION_TIME
    FOCUS_ENLIGHTEN_HIT_COUNT
    FOCUS_ENLIGHTEN_RELAYHIT_TIME
    INVISIBILITY_DETECT_TICK
    INVISIBILITY_DETECT_DISTANCE
    FALLING_DEBUFF_LV1_ID
    FALLING_DEBUFF_LV2_ID
    ARENA_FIELDGROUP_ID
    ARENA_FIELD_ID
    ARENA_GAME_COUNT
    ARENA_SCOREBOARD_COUNT
    ARENA_DEATHMATCH_MAX_SCORE
    ARENA_DEATHMATCH_REBIRTH_TIME
    SECTOR_CROWDED_LEVEL_CAPACITY
    SECTOR_PACKET_IGNORE_EACH_COUNT
    SECTOR_PACKET_LIMIT_QUEUE_SIZE
    COMMAND_CROWDED_QUEUE_SIZE
    COMMAND_OVERFULL_QUEUE_SIZE
    NPC_DECAY_TIME_NOITEM
    NPC_DECAY_TIME_GRADE_%d
    HIT_RAGE_AMOUNT
    CRIHIT_RAGE_AMOUNT
    QUEST_SHARE_DISTANCE
    QUEST_ESCORT_DISTANCE
    QUEST_OBJECTIVE_UPDATE_SHARE_DISTANCE
    CQ_EXPIRED_HOUR
    SOULBINDING_DEFAULT_FIELDID
    SOULBINDING_DEFAULT_MARKERID
    QUESTPVP_REWARDOWNER_RELEASETIME
    QUESTPVP_REWARDOWNER_DISTANCE
    QUESTPVP_INFO_SENDTIME
    GUILD_CREATE_COST
    CHEAT_SPEEDHACK_DISCONNECT_LIMIT_DISTANCE_RATE
    CHEAT_WARPHACK_LIMIT_DISTANCE
    CHEAT_SPEEDHACK_DISCONNECT_EXECUTE_COUNT
    CHEAT_SPEEDHACK_DISCONNECT_EXECUTE_DURATION
    CHEAT_SPEEDHACK_WARNING_LIMIT_DISTANCE_RATE
    CHEAT_SPEEDHACK_WARNING_EXECUTE_COUNT
    CHEAT_SPEEDHACK_WARNING_EXECUTE_DURATION
    CHEAT_CHECK_DEVELOPER_TOO
    AFK_TIMEOUT
    DUEL_LIMIT_OBSERVE_COUNT
    AUTOPARTY_MATCH_PROCESS_INTERVAL
    CONST_ENV_TIME_DAWN_START_HOUR
    CONST_ENV_TIME_DAYTIME_START_HOUR
    CONST_ENV_TIME_SUNSET_START_HOUR
    CONST_ENV_TIME_NIGHT_START_HOUR
    CONST_LOCALTIME_PER_GAMETIME_ONE_HOUR
    CONST_ENV_TIME_UPDATE_TICK_SEC
    CONST_ENV_WEATHER_TICK_SEC
    AUTO_TEST_ACTIVE
    AUTO_TEST_TYPE
    AUTO_TEST_LIMIT_FRAME
    AUTO_TEST_REPEAT
    AUTO_TEST_TIME
    AUTO_TEST_SPEED
    AUTO_TEST_NPC_COUNT
    AUTO_TEST_FIELD_ID
    AUTO_TEST_QPVPEVENT_ID
    AITEST_TYPE
    SERVER_SLEEP
    LOG_CRT
    DEFAULT_GLOBAL_SAY
    DFTEST_ENABLE
    DFTEST_FIELDGROUP_ID
    DFTEST_FIELDGROUP_QTY
    DFTEST_SENSOR_ENTER_INTERVAL
    GATHER_TIME_MINE_TIER_
    GATHER_TIME_LUMBER_TIER_
    GATHER_RESPAWN_TIME_MINE
    GATHER_RESPAWN_TIME_HERB
    GATHER_RESPAWN_TIME_RELIC
    GATHER_RESPAWN_TIME_LUMBER
    DEBUG_CONSOLE_SHOW_GAMETICK
    DEBUG_CONSOLE_GAMETICK_TICK
    DEBUG_GAME_TICK_MOD_SPEED
    DEBUG_DISABLE_DEFAULT_FIELD_SPAWN
    DUEL_PARTY_TEST
    NPC_MARKPOS_TIME
    SPEAK_MAINTAIN_TIME
    type variables, please see the attached file, for example:
    Code:
     if ( v7 )
      {
        lua_pushstring(v7, "EN_REGEN_AMOUNT");
        lua_gettable(*(a1 + 32), -10002);
        v8 = lua_type(*(a1 + 32), -1) != 0;
        lua_settop(*(a1 + 32), -2);
        if ( v8 )
        {
          lua_settop(*(a1 + 32), 0);
          lua_pushstring(*(a1 + 32), "EN_REGEN_AMOUNT");
          lua_gettable(*(a1 + 32), -10002);
          dword_743B08 = lua_tonumber(*(a1 + 32), -1);
        }
      }
    lua_tonumber -> mean number ("5","100",....etc)
    Code:
    if ( v17 )
      {
        lua_pushstring(v17, "AI_OPTIMIZATION");
        lua_gettable(*(a1 + 32), -10002);
        v18 = lua_type(*(a1 + 32), -1) != 0;
        lua_settop(*(a1 + 32), -2);
        if ( v18 )
        {
          lua_settop(*(a1 + 32), 0);
          lua_pushstring(*(a1 + 32), "AI_OPTIMIZATION");
          lua_gettable(*(a1 + 32), -10002);
          byte_743AF8 = lua_toboolean(*(a1 + 32), -1) != 0;
        }
      }
    lua_toboolean->mean boolean ("False" or "True")

    probably part of the values ​​does not work (need to check)

    Download: ida_code.txt


  2. #2
    igunz.net Dawson is offline
    LegendRank
    Feb 2010 Join Date
    ::1 (Canada BC)Location
    2,581Posts

    Re: [info]All values in Const.lua

    :] good someone finally posted this, there's a few for the other lua files too ya know.



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