[Discussion] MRF Files

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  1. #1
      Phoenix is offline
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    information [Discussion] MRF Files

    Has anyone been working on decompiling them? Dawson told me that he has all the stuff needed and just needs to transform it into a tool.

    I want to unpack all the files and have a look at everything.
    Is anyone else showing any progress regarding that?


  2. #2
    igunz.net Dawson is offline
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    Re: [Discussion] MRF Files

    I dont have nearly all the "stuff" I have the information needed to make a tool, but that doesnt mean anything other than I know how it works.

  3. #3
    hey Irahnik is offline
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    Re: [Discussion] MRF Files

    you rename them to MRS and decompile ;oooooooooooo

  4. #4

    Re: [Discussion] MRF Files

    Quote Originally Posted by LolIrvin View Post
    you rename them to MRS and decompile ;oooooooooooo
    I really wish things worked like that :(

  5. #5
    hey Irahnik is offline
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    Re: [Discussion] MRF Files

    Quote Originally Posted by GUNZ DEVELOPER View Post
    I really wish things worked like that :(
    i do too D:

  6. #6

    Re: [Discussion] MRF Files

    We are trying to do that, on RaiderZ but it should be the same for Gunz 2.

    http://forum.ragezone.com/f696/looks...-ahead-757243/

    It'll be cool if we join our forces to crack this file format.

  7. #7

    Re: [Discussion] MRF Files

    Quote Originally Posted by Kyhoh View Post
    We are trying to do that, on RaiderZ but it should be the same for Gunz 2.

    http://forum.ragezone.com/f696/looks...-ahead-757243/

    It'll be cool if we join our forces to crack this file format.
    Not such a bad idea.

  8. #8
      Phoenix is offline
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    Re: [Discussion] MRF Files

    Quote Originally Posted by reflax View Post
    Here is system.mrf unpacked.

    pass: reflax
    Awesome, thanks. Could you give us a method for unpacking all the mrf files?

  9. #9

    Re: [Discussion] MRF Files

    Quote Originally Posted by reflax View Post
    Sorry to be coy, but at this time I would rather see the direction and design everybody working on the issue takes to solve this problem. I do not see any immediate need of a final product simply because their exists no public server files.

    I do not mind giving the occasional support tho.
    Well there are RaiderZ public server files, you can
    share your research there. We already have the function
    that generates the xor table and also the other that xor's
    the data. But the last function that uncompress the data
    it's enormous.

  10. #10

    Re: [Discussion] MRF Files

    Quote Originally Posted by Irvin. View Post
    what is this, a poem?
    I like this poem.

    @Topic;

    By looking at this;
    Code:
    <ITEM ID="10990004" Name="Boss_Tomahawk_Cluster" Type="73" Level="1" Sex="2" Vested="0" ItemType="1" Grade="1" MaxDurability="0" LookID="0" LookIDMale="0" LookIDFemale="0" LookIDLeft="0">
            <Desc>보스 미사일 클러스터</Desc>
            <CharRes>8</CharRes>
            <Max_Carry>1</Max_Carry>
            <Max_Stack>1</Max_Stack>
            <Repair>0</Repair>
            <HP_Mod>0</HP_Mod>
            <AP_Mod>0</AP_Mod>
            <XP_Mod>0</XP_Mod>
            <BT_Mod>0</BT_Mod>
            <ZP_Mod>0</ZP_Mod>
            <MDF_Mod>0</MDF_Mod>
            <RDF_Mod>0</RDF_Mod>
            <Opti_EquipType>-1</Opti_EquipType>
            <Opti_Slot1>0</Opti_Slot1>
            <Opti_Slot2>0</Opti_Slot2>
            <Opti_Slot3>0</Opti_Slot3>
            <Opti_Slot4>0</Opti_Slot4>
            <Wpn_Type>1</Wpn_Type>
            <Hit_Type>6</Hit_Type>
            <Penetration_Max>0</Penetration_Max>
            <Bullets_Extra>1</Bullets_Extra>
            <Bullets_Magazine>1</Bullets_Magazine>
            <Piercing_Rate>0</Piercing_Rate>
            <Delay>7</Delay>
            <Reload_Time>0</Reload_Time>
            <Num_Shot>1</Num_Shot>
            <Range_Shot>500</Range_Shot>
            <Distance_Shot>0</Distance_Shot>
            <Decrease_Dam>100</Decrease_Dam>
            <Hitrange_Min>0</Hitrange_Min>
            <Hitrange_Max>0</Hitrange_Max>
            <Hitrange_Up>0</Hitrange_Up>
            <Hitrange_Down>0</Hitrange_Down>
            <Hitrange_Mov>0</Hitrange_Mov>
            <Hitrange_Zoom>0</Hitrange_Zoom>
            <Shot_Effect>G2EF_NPC_bos003_silofire</Shot_Effect>
            <Build_Time>10</Build_Time>
            <ProjectileObject>Gustav_Missile_Bomblet</ProjectileObject>
            <Damage>1.000000</Damage>
            <HitSelf>0</HitSelf>
            <Show_Weapon_Time>1.000000</Show_Weapon_Time>
        </ITEM>
    Then this;
    Code:
    <Damage>1.000000</Damage>
    We can expect a more reasonable damage ratio, Not solid numbers such as 50, We can make it more customizable, Like 1.000001..

    This turned me on.

  11. #11
    Apprentice [+]Python is offline
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    Re: [Discussion] MRF Files

    Quote Originally Posted by GUNZ DEVELOPER View Post
    I like this poem.

    @Topic;

    By looking at this;
    Code:
    <ITEM ID="10990004" Name="Boss_Tomahawk_Cluster" Type="73" Level="1" Sex="2" Vested="0" ItemType="1" Grade="1" MaxDurability="0" LookID="0" LookIDMale="0" LookIDFemale="0" LookIDLeft="0">
            <Desc>보스 미사일 클러스터</Desc>
            <CharRes>8</CharRes>
            <Max_Carry>1</Max_Carry>
            <Max_Stack>1</Max_Stack>
            <Repair>0</Repair>
            <HP_Mod>0</HP_Mod>
            <AP_Mod>0</AP_Mod>
            <XP_Mod>0</XP_Mod>
            <BT_Mod>0</BT_Mod>
            <ZP_Mod>0</ZP_Mod>
            <MDF_Mod>0</MDF_Mod>
            <RDF_Mod>0</RDF_Mod>
            <Opti_EquipType>-1</Opti_EquipType>
            <Opti_Slot1>0</Opti_Slot1>
            <Opti_Slot2>0</Opti_Slot2>
            <Opti_Slot3>0</Opti_Slot3>
            <Opti_Slot4>0</Opti_Slot4>
            <Wpn_Type>1</Wpn_Type>
            <Hit_Type>6</Hit_Type>
            <Penetration_Max>0</Penetration_Max>
            <Bullets_Extra>1</Bullets_Extra>
            <Bullets_Magazine>1</Bullets_Magazine>
            <Piercing_Rate>0</Piercing_Rate>
            <Delay>7</Delay>
            <Reload_Time>0</Reload_Time>
            <Num_Shot>1</Num_Shot>
            <Range_Shot>500</Range_Shot>
            <Distance_Shot>0</Distance_Shot>
            <Decrease_Dam>100</Decrease_Dam>
            <Hitrange_Min>0</Hitrange_Min>
            <Hitrange_Max>0</Hitrange_Max>
            <Hitrange_Up>0</Hitrange_Up>
            <Hitrange_Down>0</Hitrange_Down>
            <Hitrange_Mov>0</Hitrange_Mov>
            <Hitrange_Zoom>0</Hitrange_Zoom>
            <Shot_Effect>G2EF_NPC_bos003_silofire</Shot_Effect>
            <Build_Time>10</Build_Time>
            <ProjectileObject>Gustav_Missile_Bomblet</ProjectileObject>
            <Damage>1.000000</Damage>
            <HitSelf>0</HitSelf>
            <Show_Weapon_Time>1.000000</Show_Weapon_Time>
        </ITEM>
    Then this;
    Code:
    <Damage>1.000000</Damage>
    We can expect a more reasonable damage ratio, Not solid numbers such as 50, We can make it more customizable, Like 1.000001..

    This turned me on.
    Yeah, Imma take a look in this, I was done with GunZ, but once I seen this Oh man ;)

  12. #12
    DRGunZ 2 Creator wesman2232 is offline
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    Re: [Discussion] MRF Files

    There's an MRF Unpacker ready for RaiderZ, anyone want to take a crack at modding it for the GunZ 2 client?

  13. #13
      Phoenix is offline
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    Re: [Discussion] MRF Files

    Quote Originally Posted by wesman2232 View Post
    There's an MRF Unpacker ready for RaiderZ, anyone want to take a crack at modding it for the GunZ 2 client?
    Where?

  14. #14
    Account Upgraded | Title Enabled! e1o14 is offline
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    Re: [Discussion] MRF Files

    http://forum.ragezone.com/f698/mrf-unpacker-758649/

    Didn't work for me, but feel free to test it yourself

  15. #15
    DRGunZ 2 Creator wesman2232 is offline
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    Re: [Discussion] MRF Files

    It was made for RaiderZ. I tried it on the GunZ 2 system.mrf file and it gave me the error : Error reading unscrambled data.



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