[Release] GunZ 2 Standalone Edition - Play Local!

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  1. #136

    Re: [Release] GunZ 2 Standalone Edition - Play Local!

    Quote Originally Posted by PizzaTheHut View Post
    At connect it says "error_unable_to_connect_to_ufs" and at local enter error number "2004". I already got PhysX.
    You need GameFarmServer running(if you don't already).

    Do not connect using "Connect", use "Local Test".

    When you crash, try describing the error, does it tell you? Can you find it in your logs?

  2. #137
    Account Upgraded | Title Enabled! TheCodeOfGunz is offline
    MemberRank
    Oct 2010 Join Date
    PhilippinesLocation
    532Posts

    Re: [Release] GunZ 2 Standalone Edition - Play Local!

    Can i apply this to Alpha Client released by "cmb" and how? , Thanks!

  3. #138

    Re: [Release] GunZ 2 Standalone Edition - Play Local!

    Quote Originally Posted by TheCodeOfGunz View Post
    Can i apply this to Alpha Client released by "cmb" and how? , Thanks!
    Any Alpha Client should be compatible.

    Any OTHER client will horribly fail, I recommend the Standalone Client, as it's already set up and ready to go.

    Keyword being, "Alpha".

  4. #139
    DRGunZ 2 Creator wesman2232 is offline
    MemberRank
    Jan 2007 Join Date
    Erie, PALocation
    4,872Posts

    Re: [Release] GunZ 2 Standalone Edition - Play Local!

    Quote Originally Posted by PizzaTheHut View Post
    At connect it says "error_unable_to_connect_to_ufs" and at local enter error number "2004". I already got PhysX.
    Error 2004 in strings.xml translated from Korean is this:
    Failed to set the encryption key. (Terminate connection)

    I'm not sure if that's exactly what's happening, or if it's something else.

  5. #140
    Apprentice PizzaTheHut is offline
    MemberRank
    Jan 2013 Join Date
    15Posts

    Re: [Release] GunZ 2 Standalone Edition - Play Local!

    Quote Originally Posted by GUNZ DEVELOPER View Post
    You need GameFarmServer running(if you don't already).

    Do not connect using "Connect", use "Local Test".

    When you crash, try describing the error, does it tell you? Can you find it in your logs?
    I do have GFs running, this is my error log:

    Code:
    2013/01/19 19:03:46 INFO  [Gunz2] Gunz II Client Release Build @ Jan  9 2013 / 20:58:01 (.\main.cpp:128)
    2013/01/19 19:03:46 INFO  [Gunz2] Game Data version info (time=96 ms) (.\ZProtocol.cpp:82)
    2013/01/19 19:03:46 DEBUG [Gunz2] Protocol md5 value : a6 53 c4 c3 06 dc fb 17 4c 2e 4c 17 96 8f 73 b3  (.\ZProtocol.cpp:91)
    2013/01/19 19:03:53 INFO  [Gunz2.client.MainClient1] Local logger is initialized successfully! (.\GNetClient.cpp:506)
    2013/01/19 19:03:55 INFO  [Gunz2] EnterState 2 (.\GClientStateMgr.cpp:43)
    2013/01/19 19:03:55 ERROR [Gunz2.Resource] Effect preloading failed. name -  (.\ZVisualEffectManager.cpp:170)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_DashF_tp , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_Dash_FB_normal , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_Dash_Foot , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_Dash_LR_normal , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_footstep_normal , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_landing_lawn , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_landing_normal , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_landing_sand , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_landing_snow , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_landing_steel , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_landing_stone , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_landing_water1 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_wallslip_lumber_valley_normal , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_wallslip_normal , 1 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Dam_Bloodsword_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Dam_Boomgranade_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Dam_Boomgrenade_07 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Dam_Boomgrenade_08 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Dam_Damsword_01 , 1 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Dam_Damsword_02 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Dam_Damsword_03 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Dam_blood01 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Env_Explosion_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Env_Steam_high02 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Env_dust_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Env_dust_02 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Env_fire01 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Env_fire02 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Env_fire04 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_AAgunhit , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_Caterpillar , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_Footfrag , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_Missiletrail , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_Primaryblow , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_Primaryfire , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_Shockwave , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_clusterblow , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_clustertrail , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_dust01 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_dust02 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_explosion01 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_explosion02 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_explosion03 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_explosion04 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_generating , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_gunfire , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_silofire , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_siloopen , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_smoke01 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_smoke02 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_spark01 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_spark02 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_stormping , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_subblow , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_subfire , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Ass_Katana_Slash_Dash_B , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Ass_Katana_Slash_Dash_F , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Ass_Katana_Slash_Dash_Jump , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Ass_Katana_Slash_Dash_L , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Ass_Katana_Slash_Dash_R , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Ass_Katana_Slash_Upper , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Katana_Slash_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Katana_Slash_Short02 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Katana_Slash_Short03 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Minigunfire_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistoconf_glass1 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistoconf_lawn , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistoconf_normal , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistoconf_sand , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistoconf_snow , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistoconf_steel1 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistoconf_stone , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistoconf_wood1 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_PistolBullet_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistolfire_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistolfire_02 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistolfire_03 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_RifleBullet_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_glass1 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_lawn , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_normal02 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_sand , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_snow , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_steel1 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_stone , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_water1 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_wood1 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Riflefire_04 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rocketfire_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_ShotgunBullet_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_glass1 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_lawn , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_normal1 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_sand , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_snow , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_steel1 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_stone , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_water1 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_wood1 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsfire_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsfire_03 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Smgfire_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Snipefire_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_launcherBullet_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_launcherfire_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_slugconf_steel1 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_throwerfire_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_test , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_test. , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache meteor_explosion , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache sbsG2EF_Dam_Hit_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache sbsG2EF_Wpn_Slugsfire_02 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache teamcolor_blue , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache teamcolor_red , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZVisualEffectManager::LoadToCache teamcolor_white , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/19 19:03:55 INFO  [Gunz2] ZPreloader::PreloadEffects 42 ms (.\ZPreloader.cpp:41)
    2013/01/19 19:03:55 INFO  [Gunz2] ----- Start Async Loading Task : Preloading (.\GAsyncLoader.cpp:41)
    2013/01/19 19:03:55 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/19 19:03:55 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/19 19:03:55 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/19 19:03:55 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/19 19:03:56 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/19 19:03:56 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/19 19:03:56 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/19 19:03:56 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/19 19:03:56 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/19 19:03:56 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/19 19:03:56 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/19 19:03:56 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/19 19:03:56 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/19 19:03:56 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/19 19:03:57 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/19 19:03:57 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/19 19:03:57 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/19 19:03:57 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/19 19:03:57 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/19 19:03:57 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/19 19:03:57 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/19 19:03:57 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/19 19:03:57 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/19 19:03:57 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/19 19:03:58 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/19 19:03:58 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/19 19:03:58 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/19 19:03:58 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/19 19:03:58 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/19 19:03:58 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/19 19:03:58 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/19 19:03:58 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/19 19:03:58 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/19 19:03:58 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/19 19:03:59 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/19 19:03:59 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/19 19:03:59 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/19 19:03:59 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/19 19:03:59 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/19 19:03:59 ERROR [Gunz2.Resource] Effect preloading failed. name - G2EF_Cha_landing_steel (.\ZVisualEffectManager.cpp:299)
    2013/01/19 19:03:59 ERROR [Gunz2.Resource] Effect preloading failed. name - G2EF_Dam_Damsword_03 (.\ZVisualEffectManager.cpp:299)
    2013/01/19 19:03:59 ERROR [Gunz2.Resource] Effect preloading failed. name - G2EF_Wpn_Rocketfire_01 (.\ZVisualEffectManager.cpp:299)
    2013/01/19 19:03:59 ERROR [Gunz2.Resource] Effect preloading failed. name - G2EF_Wpn_ShotgunBullet_01 (.\ZVisualEffectManager.cpp:299)
    2013/01/19 19:03:59 ERROR [Gunz2.Resource] Effect preloading failed. name - G2EF_Wpn_slugconf_steel1 (.\ZVisualEffectManager.cpp:299)
    2013/01/19 19:03:59 ERROR [Gunz2.Resource] Effect preloading failed. name - G2EF_test. (.\ZVisualEffectManager.cpp:299)
    2013/01/19 19:03:59 INFO  [Gunz2] Waiting for effect preloading - 109 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/19 19:03:59 INFO  [Gunz2] Waiting for effect preloading - 109 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/19 19:03:59 INFO  [Gunz2] Waiting for effect preloading - 109 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/19 19:03:59 INFO  [Gunz2] Waiting for effect preloading - 109 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/19 19:03:59 INFO  [Gunz2] Waiting for effect preloading - 38 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/19 19:04:00 INFO  [Gunz2] Waiting for effect preloading - 38 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/19 19:04:00 INFO  [Gunz2] Waiting for effect preloading - 38 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/19 19:04:00 INFO  [Gunz2] Waiting for effect preloading - 38 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/19 19:04:00 INFO  [Gunz2] Waiting for effect preloading - 38 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/19 19:04:00 INFO  [Gunz2] Waiting for effect preloading - 38 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/19 19:04:00 INFO  [Gunz2] Waiting for effect preloading - 38 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/19 19:04:00 INFO  [Gunz2] Waiting for effect preloading - 38 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/19 19:04:00 INFO  [Gunz2] Waiting for effect preloading - 38 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/19 19:04:00 INFO  [Gunz2] Waiting for effect preloading - 0 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/19 19:04:00 INFO  [Gunz2] ----- Finish Async Loading Task : Preloading, elapsed 5328 ms (.\GAsyncLoader.cpp:46)
    2013/01/19 19:04:00 INFO  [Gunz2] ----- Start Foreground works for Task : Preloading (.\GAsyncLoader.cpp:168)
    2013/01/19 19:04:00 INFO  [Gunz2] ----- Finish Foreground works for Task : Preloading, elapsed 0 ms (.\GAsyncLoader.cpp:170)
    2013/01/19 19:04:03 INFO  [Gunz2.client.MainClient1] User Farm Server [IP = 127.0.0.1, Port = 7300] (.\GClientState_Login.cpp:103)
    2013/01/19 19:04:03 DEBUG [Gunz2] MTCPSocket::Connect() IP(127.0.0.1), IsUseIPv6(0) (c:\Gunz\Develop\GCommon\MNetLogger.h:28)
    2013/01/19 19:04:03 INFO  [Gunz2.client.MainClient1] User Farm Server ء¢¼س ؟نأ». User Farm Server [TCP SessionID = 0]. ClientName(MainClient1) (.\GClientState_Login.cpp:113)
    2013/01/19 19:04:06 WARN  [Gunz2] Error dialog: undefined error message [ErrorType = GERROR_UNABLE_TO_CONNECT_TO_UFS] (.\ZClient.cpp:688)
    2013/01/19 19:04:06 DEBUG [Gunz2] MTCPSocket::Close() | Case(7), SessionID(0) (c:\Gunz\Develop\GCommon\MNetLogger.h:28)
    2013/01/19 19:04:06 INFO  [Gunz2] DisconnectServerTCP() | UserFarmServer TCP - TCPID(0), Result(1). ClientName(MainClient1) (.\GNetClient.cpp:251)
    2013/01/19 19:04:06 INFO  [Gunz2.client.MainClient1] GClient::OnDisconnect() | ServerTCPID(0). ClientName(MainClient1) (.\GClient.cpp:144)
    2013/01/19 19:04:06 INFO  [Gunz2] OnDisconnectServer() | UserFarmServer ؟¬°ل ²÷¾îء³´ظ. ClientName(MainClient1) (.\GNetClient.cpp:270)
    2013/01/19 19:04:06 INFO  [Gunz2] EnterState 2 (.\GClientStateMgr.cpp:43)
    2013/01/19 19:04:24 INFO  [Gunz2.client.MainClient1] User Farm Server [IP = 127.0.0.1, Port = 7300] (.\GClientState_Login.cpp:103)
    2013/01/19 19:04:24 DEBUG [Gunz2] MTCPSocket::Connect() IP(127.0.0.1), IsUseIPv6(0) (c:\Gunz\Develop\GCommon\MNetLogger.h:28)
    2013/01/19 19:04:24 INFO  [Gunz2.client.MainClient1] User Farm Server ء¢¼س ؟نأ». User Farm Server [TCP SessionID = 0]. ClientName(MainClient1) (.\GClientState_Login.cpp:113)
    2013/01/19 19:04:27 WARN  [Gunz2] Error dialog: undefined error message [ErrorType = GERROR_UNABLE_TO_CONNECT_TO_UFS] (.\ZClient.cpp:688)
    2013/01/19 19:04:27 DEBUG [Gunz2] MTCPSocket::Close() | Case(7), SessionID(0) (c:\Gunz\Develop\GCommon\MNetLogger.h:28)
    2013/01/19 19:04:27 INFO  [Gunz2] DisconnectServerTCP() | UserFarmServer TCP - TCPID(0), Result(1). ClientName(MainClient1) (.\GNetClient.cpp:251)
    2013/01/19 19:04:27 INFO  [Gunz2.client.MainClient1] GClient::OnDisconnect() | ServerTCPID(0). ClientName(MainClient1) (.\GClient.cpp:144)
    2013/01/19 19:04:27 INFO  [Gunz2] OnDisconnectServer() | UserFarmServer ؟¬°ل ²÷¾îء³´ظ. ClientName(MainClient1) (.\GNetClient.cpp:270)
    2013/01/19 19:04:27 INFO  [Gunz2] EnterState 2 (.\GClientStateMgr.cpp:43)
    2013/01/19 19:04:28 INFO  [Gunz2] ----- Start Async Loading Task : saving screen shot (.\GAsyncLoader.cpp:41)
    2013/01/19 19:04:28 INFO  [Gunz2] ----- Finish Async Loading Task : saving screen shot, elapsed 482 ms (.\GAsyncLoader.cpp:46)
    2013/01/19 19:04:29 INFO  [Gunz2] ----- Start Foreground works for Task : saving screen shot (.\GAsyncLoader.cpp:168)
    2013/01/19 19:04:29 INFO  [Gunz2] ----- Finish Foreground works for Task : saving screen shot, elapsed 0 ms (.\GAsyncLoader.cpp:170)
    2013/01/19 19:05:20 INFO  [Gunz2.client.MainClient1] User Farm Server [IP = 127.0.0.1, Port = 7300] (.\GClientState_Login.cpp:103)
    2013/01/19 19:05:20 DEBUG [Gunz2] MTCPSocket::Connect() IP(127.0.0.1), IsUseIPv6(0) (c:\Gunz\Develop\GCommon\MNetLogger.h:28)
    2013/01/19 19:05:20 INFO  [Gunz2.client.MainClient1] User Farm Server ء¢¼س ؟نأ». User Farm Server [TCP SessionID = 0]. ClientName(MainClient1) (.\GClientState_Login.cpp:113)
    2013/01/19 19:05:26 WARN  [Gunz2] Error dialog: undefined error message [ErrorType = GERROR_UNABLE_TO_CONNECT_TO_UFS] (.\ZClient.cpp:688)
    2013/01/19 19:05:26 DEBUG [Gunz2] MTCPSocket::Close() | Case(7), SessionID(0) (c:\Gunz\Develop\GCommon\MNetLogger.h:28)
    2013/01/19 19:05:26 INFO  [Gunz2] DisconnectServerTCP() | UserFarmServer TCP - TCPID(0), Result(1). ClientName(MainClient1) (.\GNetClient.cpp:251)
    2013/01/19 19:05:26 INFO  [Gunz2.client.MainClient1] GClient::OnDisconnect() | ServerTCPID(0). ClientName(MainClient1) (.\GClient.cpp:144)
    2013/01/19 19:05:26 INFO  [Gunz2] OnDisconnectServer() | UserFarmServer ؟¬°ل ²÷¾îء³´ظ. ClientName(MainClient1) (.\GNetClient.cpp:270)
    2013/01/19 19:05:26 INFO  [Gunz2] EnterState 2 (.\GClientStateMgr.cpp:43)
    2013/01/19 19:05:32 INFO  [Gunz2] GNetClient::DisconnectAll() | Start. (.\GNetClient.cpp:276)
    2013/01/19 19:05:32 INFO  [Gunz2] GNetClient::DisconnectAll() | DestroyUDP(). (.\GNetClient.cpp:280)
    2013/01/19 19:05:32 INFO  [Gunz2] GNetClient::DisconnectAll() | End. (.\GNetClient.cpp:287)
    2013/01/19 19:05:32 INFO  [Gunz2.client.MainClient1] Game Farm Server IP = 192.168.100.7, Port = 7501 (.\GClientState_Login.cpp:380)
    2013/01/19 19:05:32 DEBUG [Gunz2] MTCPSocket::Connect() IP(192.168.100.7), IsUseIPv6(0) (c:\Gunz\Develop\GCommon\MNetLogger.h:28)
    2013/01/19 19:05:32 INFO  [Gunz2.client.MainClient1] TempEnterBattle_Local() | Game Farm Server ء¢¼س ؟نأ». Game Farm Server[TCP SessionID = 0] (.\GClientState_Login.cpp:390)
    2013/01/19 19:05:32 DEBUG [Gunz2] MUDP::InitUDP() | UseIPv4Address (c:\Gunz\Develop\GCommon\MNetLogger.h:28)
    2013/01/19 19:05:32 INFO  [Gunz2] MUDP::InitUDP() | Success. IsUseIPv6Address(0), nPort(7198) (c:\Gunz\Develop\GCommon\MNetLogger.h:34)
    2013/01/19 19:05:32 INFO  [Gunz2] MUDPMgr::Create() | Create IPv4 UDP. Port(7198) (c:\Gunz\Develop\GCommon\MNetLogger.h:34)
    2013/01/19 19:05:32 INFO  [Gunz2.client.MainClient1] OnTempGameFarmConnectComplete() | Game Farm Server UDP إë½إ ب®ہخ ؟نأ». Game Farm Server[UDP SessionID = 20001] (.\GClientState_Login.cpp:477)
    2013/01/19 19:05:32 INFO  [Gunz2] [clog2-2-1] GGameFarmServerHolePunching::Send() | ??? ??. bRet(1), GFSUDPID(20001), UDPIP(192.168.100.7), UDPPort(8501), Name(MainClient1) (.\GGameFarmServerHolePunching.cpp:61)
    2013/01/19 19:05:32 INFO  [Gunz2.client.MainClient1] OnResponseCheckUDPGameFarmServer(). ClientName(MainClient1) (.\GClientState_Stage.cpp:597)
    2013/01/19 19:05:32 INFO  [Gunz2] [clog2-2-3] UDPHolePunching() | ??? ?? ?? - bUsingUDP(1). ClientName(MainClient1) (.\GGameFarmServerHolePunching.cpp:77)
    2013/01/19 19:05:33 INFO  [Gunz2.client.MainClient1] OnTempUDPCheckComplete() | TEMP_CMD_REQUEST_ENTER_BATTLE. GameFarmServerTCPID(0) (.\GClientState_Login.cpp:615)
    2013/01/19 19:05:33 WARN  [Gunz2] Error dialog: ???? ??? ????. (?? ??)[2004] (.\ZClient.cpp:688)
    2013/01/19 19:05:36 INFO  [Gunz2] GNetClient::DisconnectAll() | Start. (.\GNetClient.cpp:276)
    2013/01/19 19:05:36 INFO  [Gunz2] MUDP::Close() Called !!! (c:\Gunz\Develop\GCommon\MNetLogger.h:34)
    2013/01/19 19:05:36 INFO  [Gunz2] GNetClient::DisconnectAll() | DestroyUDP(). (.\GNetClient.cpp:280)
    2013/01/19 19:05:36 DEBUG [Gunz2] MTCPSocket::Close() | Case(7), SessionID(0) (c:\Gunz\Develop\GCommon\MNetLogger.h:28)
    2013/01/19 19:05:36 INFO  [Gunz2] DisconnectServerTCP() | GameFarmServer TCP - TCPID(0), Result(1). ClientName(MainClient1) (.\GNetClient.cpp:251)
    2013/01/19 19:05:36 INFO  [Gunz2] GNetClient::DisconnectAll() | End. (.\GNetClient.cpp:287)
    2013/01/19 19:05:36 INFO  [Gunz2.Scaleform] Missing?"$TitleFont"?glyph ??' (0xbe) in "_level0.messageBoxTextArea.textField".
    Font has 11791 glyphs, ranges 0x20-0x7e, 0x2c6, 0x2dc, 0x1100-0x11f9, 0x2013-0x2014 (truncated).
    Search log: 
       Searching for font: "$TitleFont" 
          Movie resource: "$TitleFont"  not found.
          Imports       : "$TitleFont"  import delegates to font library.
          Applying FontMap: "$TitleFont"  mapped to "Gunplay"
          Searching FontLib: "Gunplay"  found. (.\ZScaleFormUI.cpp:76)
    2013/01/19 19:05:36 INFO  [Gunz2.client.MainClient1] GClient::OnDisconnect() | ServerTCPID(0). ClientName(MainClient1) (.\GClient.cpp:144)
    2013/01/19 19:05:36 INFO  [Gunz2] OnDisconnectServer() | GameFarmServer ؟¬°ل ²÷¾îء³´ظ. ClientName(MainClient1) (.\GNetClient.cpp:270)
    2013/01/19 19:05:37 INFO  [Gunz2] GNetClient::DisconnectAll() | Start. (.\GNetClient.cpp:276)
    2013/01/19 19:05:37 INFO  [Gunz2] GNetClient::DisconnectAll() | DestroyUDP(). (.\GNetClient.cpp:280)
    2013/01/19 19:05:37 INFO  [Gunz2] GNetClient::DisconnectAll() | End. (.\GNetClient.cpp:287)
    2013/01/19 19:05:37 INFO  [Gunz2.client.MainClient1] Game Farm Server IP = 192.168.100.7, Port = 7501 (.\GClientState_Login.cpp:380)
    2013/01/19 19:05:37 DEBUG [Gunz2] MTCPSocket::Connect() IP(192.168.100.7), IsUseIPv6(0) (c:\Gunz\Develop\GCommon\MNetLogger.h:28)
    2013/01/19 19:05:37 INFO  [Gunz2.client.MainClient1] TempEnterBattle_Local() | Game Farm Server ء¢¼س ؟نأ». Game Farm Server[TCP SessionID = 0] (.\GClientState_Login.cpp:390)
    2013/01/19 19:05:37 DEBUG [Gunz2] MUDP::InitUDP() | UseIPv4Address (c:\Gunz\Develop\GCommon\MNetLogger.h:28)
    2013/01/19 19:05:37 INFO  [Gunz2] MUDP::InitUDP() | Success. IsUseIPv6Address(0), nPort(7877) (c:\Gunz\Develop\GCommon\MNetLogger.h:34)
    2013/01/19 19:05:37 INFO  [Gunz2] MUDPMgr::Create() | Create IPv4 UDP. Port(7877) (c:\Gunz\Develop\GCommon\MNetLogger.h:34)
    2013/01/19 19:05:37 INFO  [Gunz2.client.MainClient1] OnTempGameFarmConnectComplete() | Game Farm Server UDP إë½إ ب®ہخ ؟نأ». Game Farm Server[UDP SessionID = 20001] (.\GClientState_Login.cpp:477)
    2013/01/19 19:05:37 INFO  [Gunz2] [clog2-2-1] GGameFarmServerHolePunching::Send() | ??? ??. bRet(1), GFSUDPID(20001), UDPIP(192.168.100.7), UDPPort(8501), Name(MainClient1) (.\GGameFarmServerHolePunching.cpp:61)
    2013/01/19 19:05:37 INFO  [Gunz2.client.MainClient1] OnResponseCheckUDPGameFarmServer(). ClientName(MainClient1) (.\GClientState_Stage.cpp:597)
    2013/01/19 19:05:37 INFO  [Gunz2] [clog2-2-3] UDPHolePunching() | ??? ?? ?? - bUsingUDP(1). ClientName(MainClient1) (.\GGameFarmServerHolePunching.cpp:77)
    2013/01/19 19:05:38 INFO  [Gunz2.client.MainClient1] OnTempUDPCheckComplete() | TEMP_CMD_REQUEST_ENTER_BATTLE. GameFarmServerTCPID(0) (.\GClientState_Login.cpp:615)
    2013/01/19 19:05:38 WARN  [Gunz2] Error dialog: ???? ??? ????. (?? ??)[2004] (.\ZClient.cpp:688)
    2013/01/19 19:05:40 INFO  [Gunz2.client.MainClient1] User Farm Server [IP = 127.0.0.1, Port = 7300] (.\GClientState_Login.cpp:103)
    2013/01/19 19:05:40 DEBUG [Gunz2] MTCPSocket::Connect() IP(127.0.0.1), IsUseIPv6(0) (c:\Gunz\Develop\GCommon\MNetLogger.h:28)
    2013/01/19 19:05:40 INFO  [Gunz2.client.MainClient1] User Farm Server ء¢¼س ؟نأ». User Farm Server [TCP SessionID = 1]. ClientName(MainClient1) (.\GClientState_Login.cpp:113)
    2013/01/19 19:05:41 WARN  [Gunz2] Error dialog: undefined error message [ErrorType = GERROR_UNABLE_TO_CONNECT_TO_UFS] (.\ZClient.cpp:688)
    2013/01/19 19:05:41 DEBUG [Gunz2] MTCPSocket::Close() | Case(7), SessionID(1) (c:\Gunz\Develop\GCommon\MNetLogger.h:28)
    2013/01/19 19:05:41 INFO  [Gunz2] DisconnectServerTCP() | UserFarmServer TCP - TCPID(1), Result(1). ClientName(MainClient1) (.\GNetClient.cpp:251)
    2013/01/19 19:05:41 INFO  [Gunz2.client.MainClient1] GClient::OnDisconnect() | ServerTCPID(1). ClientName(MainClient1) (.\GClient.cpp:144)
    2013/01/19 19:05:41 INFO  [Gunz2] OnDisconnectServer() | UserFarmServer ؟¬°ل ²÷¾îء³´ظ. ClientName(MainClient1) (.\GNetClient.cpp:270)
    2013/01/19 19:05:41 INFO  [Gunz2] EnterState 2 (.\GClientStateMgr.cpp:43)
    2013/01/19 19:06:07 INFO  [Gunz2.client.MainClient1] User Farm Server [IP = 127.0.0.1, Port = 7300] (.\GClientState_Login.cpp:103)
    2013/01/19 19:06:07 DEBUG [Gunz2] MTCPSocket::Connect() IP(127.0.0.1), IsUseIPv6(0) (c:\Gunz\Develop\GCommon\MNetLogger.h:28)
    2013/01/19 19:06:07 INFO  [Gunz2.client.MainClient1] User Farm Server ء¢¼س ؟نأ». User Farm Server [TCP SessionID = 1]. ClientName(MainClient1) (.\GClientState_Login.cpp:113)
    2013/01/19 19:06:10 WARN  [Gunz2] Error dialog: undefined error message [ErrorType = GERROR_UNABLE_TO_CONNECT_TO_UFS] (.\ZClient.cpp:688)
    2013/01/19 19:06:11 DEBUG [Gunz2] MTCPSocket::Close() | Case(7), SessionID(1) (c:\Gunz\Develop\GCommon\MNetLogger.h:28)
    2013/01/19 19:06:11 INFO  [Gunz2] DisconnectServerTCP() | UserFarmServer TCP - TCPID(1), Result(1). ClientName(MainClient1) (.\GNetClient.cpp:251)
    2013/01/19 19:06:11 INFO  [Gunz2.client.MainClient1] GClient::OnDisconnect() | ServerTCPID(1). ClientName(MainClient1) (.\GClient.cpp:144)
    2013/01/19 19:06:11 INFO  [Gunz2] OnDisconnectServer() | UserFarmServer ؟¬°ل ²÷¾îء³´ظ. ClientName(MainClient1) (.\GNetClient.cpp:270)
    2013/01/19 19:06:11 INFO  [Gunz2] EnterState 2 (.\GClientStateMgr.cpp:43)
    2013/01/19 19:07:51 INFO  [Gunz2] ----- Attempt to Destroy AsyncLoader.. (.\GAsyncLoader.cpp:109)
    2013/01/19 19:07:51 INFO  [Gunz2] ----- Destroyed! (.\GAsyncLoader.cpp:140)
    2013/01/19 19:07:51 INFO  [Gunz2] ----- Attempt to Destroy AsyncLoader.. (.\GAsyncLoader.cpp:109)
    2013/01/19 19:07:51 INFO  [Gunz2] ----- Destroyed! (.\GAsyncLoader.cpp:140)
    2013/01/19 19:07:51 INFO  [Gunz2] ----- Attempt to Destroy ZAsyncTaskManager.. (.\ZAsyncTaskManager.cpp:101)
    2013/01/19 19:07:51 INFO  [Gunz2] ----- Destroyed! (.\ZAsyncTaskManager.cpp:121)
    2013/01/19 19:07:51 INFO  [Gunz2.client.MainClient1] GClient::Destroy() | Start. (.\GClient.cpp:136)
    2013/01/19 19:07:51 TRACE [Gunz2] MClient::Destroy() | Start. (.\GNetClient.cpp:86)
    2013/01/19 19:07:51 INFO  [Gunz2.client.MainClient1] GNetClient::Stop() | Start - End. (.\GNetClient.cpp:321)
    2013/01/19 19:07:51 INFO  [Gunz2] GNetClient::DisconnectAll() | Start. (.\GNetClient.cpp:276)
    2013/01/19 19:07:51 INFO  [Gunz2] MUDP::Close() Called !!! (c:\Gunz\Develop\GCommon\MNetLogger.h:34)
    2013/01/19 19:07:51 INFO  [Gunz2] GNetClient::DisconnectAll() | DestroyUDP(). (.\GNetClient.cpp:280)
    2013/01/19 19:07:51 DEBUG [Gunz2] MTCPSocket::Close() | Case(7), SessionID(0) (c:\Gunz\Develop\GCommon\MNetLogger.h:28)
    2013/01/19 19:07:51 INFO  [Gunz2] DisconnectServerTCP() | GameFarmServer TCP - TCPID(0), Result(1). ClientName(MainClient1) (.\GNetClient.cpp:251)
    2013/01/19 19:07:51 INFO  [Gunz2] GNetClient::DisconnectAll() | End. (.\GNetClient.cpp:287)
    2013/01/19 19:07:51 TRACE [Gunz2] MClient::Destroy() | End. (.\GNetClient.cpp:92)
    2013/01/19 19:07:51 INFO  [Gunz2.client.MainClient1] MClient::Destroy() | End. (.\GClient.cpp:138)
    2013/01/19 19:07:51 INFO  [Gunz2.client.MainClient1] Logging shutdown... (.\GNetClient.cpp:62)
    Last edited by Phoenix; 22-01-13 at 06:27 AM. Reason: Use code tags when you want to post such logs.

  6. #141

    Re: [Release] GunZ 2 Standalone Edition - Play Local!

    Quote Originally Posted by PizzaTheHut View Post
    I do have GFs running, this is my error log:
    Just to be sure, you need to use Local Test, and not Connect.

    It's also saying the Battle doesn't exist, meaning, something in the GFS could be wrong.

  7. #142
    Apprentice EliteSoulKeeper is offline
    MemberRank
    May 2012 Join Date
    The NetherlandsLocation
    16Posts

    Re: [Release] GunZ 2 Standalone Edition - Play Local!

    Server working... now waiting for the grafics on the wall's... etc

  8. #143
    Apprentice Dan5ielle is offline
    MemberRank
    Jan 2013 Join Date
    6Posts

    Re: [Release] GunZ 2 Standalone Edition - Play Local!

    I will upload it to 1 or 2 more sites, then create an installer.





  9. #144
    Apprentice EliteSoulKeeper is offline
    MemberRank
    May 2012 Join Date
    The NetherlandsLocation
    16Posts

    Re: [Release] GunZ 2 Standalone Edition - Play Local!


  10. #145
    DRGunZ 2 Creator wesman2232 is offline
    MemberRank
    Jan 2007 Join Date
    Erie, PALocation
    4,872Posts

    Re: [Release] GunZ 2 Standalone Edition - Play Local!

    Quote Originally Posted by EliteSoulKeeper View Post
    Which map is that? I didn't look through most of them if they didn't have textures.

  11. #146
    igunz.net Dawson is offline
    LegendRank
    Feb 2010 Join Date
    ::1 (Canada BC)Location
    2,581Posts

    Re: [Release] GunZ 2 Standalone Edition - Play Local!

    You know, since I released a development kit and the source. Why aren't developers finishing texturing or making maps. :( makes me sad. You have a local test server here to test on and everything.

  12. #147
    Apprentice EliteSoulKeeper is offline
    MemberRank
    May 2012 Join Date
    The NetherlandsLocation
    16Posts

    Re: [Release] GunZ 2 Standalone Edition - Play Local!

    Map id : 10001

    Some TDM And Kill of Hill. Maps

    ImageShack Album - 8 images

    Looking for people who wanna test some fuctions out with me, contact me on msn or skype..

    MSN : uncle_ronaldo2@hotmail.com
    Skype : Pray_1 --> Ronny
    Last edited by EliteSoulKeeper; 22-01-13 at 12:54 PM.

  13. #148

    Re: [Release] GunZ 2 Standalone Edition - Play Local!

    Quote Originally Posted by Dawson View Post
    You know, since I released a development kit and the source. Why aren't developers finishing texturing or making maps. :( makes me sad. You have a local test server here to test on and everything.
    I'd agree with you, but stability is still a big issue! :(

  14. #149
    Novice karlyrawrs is offline
    MemberRank
    Jan 2013 Join Date
    2Posts

    Re: [Release] GunZ 2 Standalone Edition - Play Local!

    PhysX Error, like previous stated ones in the thread. Im using an ati radeon card which does not support PhysX at all. So why would I get an error about it ? DOes this mean gunz2 is only for nvidia card users ? You said PhysX was our problem, yet surely nobody would make a game which cuts its user base in half from the beginning. Explain.

  15. #150
    DRGunZ 2 Creator wesman2232 is offline
    MemberRank
    Jan 2007 Join Date
    Erie, PALocation
    4,872Posts

    Re: [Release] GunZ 2 Standalone Edition - Play Local!

    Quote Originally Posted by karlyrawrs View Post
    PhysX Error, like previous stated ones in the thread. Im using an ati radeon card which does not support PhysX at all. So why would I get an error about it ? DOes this mean gunz2 is only for nvidia card users ? You said PhysX was our problem, yet surely nobody would make a game which cuts its user base in half from the beginning. Explain.
    Because the standard for 2013 games is way higher than anything your computer can play. Explanation, get a new computer.

    3-4 GB is small nowadays. Everything is now coming out with 1TB HDDs and 6GB RAM.



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