[Release] GunZ 2 Standalone Edition - Play Local!

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  1. #76
    Apprentice Muayad Mahmoud is offline
    MemberRank
    Jan 2013 Join Date
    5Posts

    Re: [Release] GunZ 2 Standalone Edition - Play Local!

    Not Working for me
    Says Zxphyx create () fail
    and says fail while loading when im testing
    any help?

  2. #77

    Re: [Release] GunZ 2 Standalone Edition - Play Local!

    Quote Originally Posted by Muayad Mahmoud View Post
    Not Working for me
    Says Zxphyx create () fail
    and says fail while loading when im testing
    any help?
    Download/update PhysX Drivers from NVIDIA and try.

  3. #78
    Member llhlhljh is offline
    MemberRank
    Aug 2010 Join Date
    97Posts

    Re: [Release] GunZ 2 Standalone Edition - Play Local!

    Very cool, but I'm having trouble downloading it. You should consider uploading it on Gamefront.

  4. #79

    Re: [Release] GunZ 2 Standalone Edition - Play Local!

    Quote Originally Posted by llhlhljh View Post
    Very cool, but I'm having trouble downloading it. You should consider uploading it on Gamefront.
    File size is too large.

  5. #80
    amPerl savetherobots is offline
    MemberRank
    Apr 2010 Join Date
    214Posts

    Re: [Release] GunZ 2 Standalone Edition - Play Local!

    Quote Originally Posted by llhlhljh View Post
    Very cool, but I'm having trouble downloading it. You should consider uploading it on Gamefront.
    Just download the one from the GunZ 2 Source thread, you can use the development client to test locally the same way as this one.

  6. #81
    Apprentice Muayad Mahmoud is offline
    MemberRank
    Jan 2013 Join Date
    5Posts

    Re: [Release] GunZ 2 Standalone Edition - Play Local!

    Thx its working now
    btw i cant local play
    only local test
    any solutions?

  7. #82

    Re: [Release] GunZ 2 Standalone Edition - Play Local!

    Quote Originally Posted by Muayad Mahmoud View Post
    Thx its working now
    btw i cant local play
    only local test
    any solutions?
    Nope.
    Only that one works.

  8. #83
    Apprentice ked22 is offline
    MemberRank
    Dec 2006 Join Date
    18Posts

    Re: [Release] GunZ 2 Standalone Edition - Play Local!

    The game keeps going to a black screen and then crashing with a small window that pops up for a second and then disappears.
    Here is my Gunz2_Log
    Code:
    2013/01/04 12:14:26 INFO  [Gunz2] Gunz II Client Release Build @ Jun  2 2011 / 18:46:25 (.\main.cpp:128)2013/01/04 12:14:26 INFO  [Gunz2] Game Data version info (time=13 ms) (.\ZProtocol.cpp:82)
    2013/01/04 12:14:26 DEBUG [Gunz2] Protocol md5 value : e3 65 7d 22 be 1e b3 5f 4d e6 63 88 ab 07 b4 a3  (.\ZProtocol.cpp:91)
    2013/01/04 12:14:30 INFO  [Gunz2.client.MainClient1] Local logger is initialized successfully! (.\GNetClient.cpp:506)
    2013/01/04 12:14:30 INFO  [Gunz2] EnterState 2 (.\GClientStateMgr.cpp:43)
    2013/01/04 12:14:30 ERROR [Gunz2.Resource] Effect preloading failed. name -  (.\ZVisualEffectManager.cpp:170)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_DashF_tp , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_Dash_FB_normal , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_Dash_Foot , 1 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_Dash_LR_normal , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_footstep_normal , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_landing_lawn , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_landing_normal , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_landing_sand , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_landing_snow , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_landing_steel , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_landing_stone , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_landing_water1 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_wallslip_lumber_valley_normal , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Cha_wallslip_normal , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Dam_Bloodsword_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Dam_Boomgranade_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Dam_Boomgrenade_07 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Dam_Boomgrenade_08 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Dam_Damsword_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Dam_Damsword_02 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Dam_Damsword_03 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Dam_blood01 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Env_Explosion_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Env_Steam_high02 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Env_dust_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Env_dust_02 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Env_fire01 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Env_fire02 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Env_fire04 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_AAgunhit , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_Caterpillar , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_Footfrag , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_Missiletrail , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_Primaryblow , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_Primaryfire , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_Shockwave , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_clusterblow , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_clustertrail , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_dust01 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_dust02 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_explosion01 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_explosion02 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_explosion03 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_explosion04 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_generating , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_gunfire , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_silofire , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_siloopen , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_smoke01 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_smoke02 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_spark01 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_spark02 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_stormping , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_subblow , 1 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_NPC_bos003_subfire , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Ass_Katana_Slash_Dash_B , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Ass_Katana_Slash_Dash_F , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Ass_Katana_Slash_Dash_Jump , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Ass_Katana_Slash_Dash_L , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Ass_Katana_Slash_Dash_R , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Ass_Katana_Slash_Upper , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Katana_Slash_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Katana_Slash_Short02 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Katana_Slash_Short03 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Minigunfire_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistoconf_glass1 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistoconf_lawn , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistoconf_normal , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistoconf_sand , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistoconf_snow , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistoconf_steel1 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistoconf_stone , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistoconf_wood1 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_PistolBullet_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistolfire_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistolfire_02 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Pistolfire_03 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_RifleBullet_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_glass1 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_lawn , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_normal02 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_sand , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_snow , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_steel1 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_stone , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_water1 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rifleconf_wood1 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Riflefire_04 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Rocketfire_01 , 1 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_ShotgunBullet_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_glass1 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_lawn , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_normal1 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_sand , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_snow , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_steel1 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_stone , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_water1 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsconf_wood1 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsfire_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Slugsfire_03 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Smgfire_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_Snipefire_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_launcherBullet_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_launcherfire_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_slugconf_steel1 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_Wpn_throwerfire_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_test , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache G2EF_test. , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache meteor_explosion , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache sbsG2EF_Dam_Hit_01 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache sbsG2EF_Wpn_Slugsfire_02 , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache teamcolor_blue , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache teamcolor_red , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZVisualEffectManager::LoadToCache teamcolor_white , 0 ms (.\ZVisualEffectManager.cpp:167)
    2013/01/04 12:14:30 INFO  [Gunz2] ZPreloader::PreloadEffects 22 ms (.\ZPreloader.cpp:41)
    2013/01/04 12:14:31 INFO  [Gunz2] ----- Start Async Loading Task : Preloading (.\GAsyncLoader.cpp:41)
    2013/01/04 12:14:31 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/04 12:14:31 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/04 12:14:31 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/04 12:14:31 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/04 12:14:31 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/04 12:14:31 INFO  [Gunz2] Waiting for effect preloading - 115 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/04 12:14:31 ERROR [Gunz2.Resource] Effect preloading failed. name - G2EF_Cha_landing_steel (.\ZVisualEffectManager.cpp:299)
    2013/01/04 12:14:31 ERROR [Gunz2.Resource] Effect preloading failed. name - G2EF_Dam_Damsword_03 (.\ZVisualEffectManager.cpp:299)
    2013/01/04 12:14:31 INFO  [Gunz2] Waiting for effect preloading - 113 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/04 12:14:31 INFO  [Gunz2] Waiting for effect preloading - 113 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/04 12:14:31 INFO  [Gunz2] Waiting for effect preloading - 113 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/04 12:14:32 INFO  [Gunz2] Waiting for effect preloading - 113 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/04 12:14:32 INFO  [Gunz2] Waiting for effect preloading - 113 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/04 12:14:32 INFO  [Gunz2] Waiting for effect preloading - 113 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/04 12:14:32 INFO  [Gunz2] Waiting for effect preloading - 113 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/04 12:14:32 INFO  [Gunz2] Waiting for effect preloading - 113 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/04 12:14:32 INFO  [Gunz2] Waiting for effect preloading - 113 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/04 12:14:32 INFO  [Gunz2] Waiting for effect preloading - 113 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/04 12:14:32 INFO  [Gunz2] Waiting for effect preloading - 113 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/04 12:14:32 INFO  [Gunz2] Waiting for effect preloading - 113 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/04 12:14:32 INFO  [Gunz2] Waiting for effect preloading - 113 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/04 12:14:33 INFO  [Gunz2] Waiting for effect preloading - 113 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/04 12:14:33 ERROR [Gunz2.Resource] Effect preloading failed. name - G2EF_Wpn_Rocketfire_01 (.\ZVisualEffectManager.cpp:299)
    2013/01/04 12:14:33 ERROR [Gunz2.Resource] Effect preloading failed. name - G2EF_Wpn_ShotgunBullet_01 (.\ZVisualEffectManager.cpp:299)
    2013/01/04 12:14:33 ERROR [Gunz2.Resource] Effect preloading failed. name - G2EF_Wpn_slugconf_steel1 (.\ZVisualEffectManager.cpp:299)
    2013/01/04 12:14:33 ERROR [Gunz2.Resource] Effect preloading failed. name - G2EF_test. (.\ZVisualEffectManager.cpp:299)
    2013/01/04 12:14:33 INFO  [Gunz2] Waiting for effect preloading - 109 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/04 12:14:33 INFO  [Gunz2] Waiting for effect preloading - 109 (.\ZAsyncTaskPreloading.cpp:15)
    2013/01/04 12:14:33 INFO  [Gunz2] DestroyForHalt (.\ZApplication.cpp:115)
    and here is the the GFS log

    Code:
    2013/01/04 12:14:06 INFO  Start Server | Windows Mode (.\ServerCommonApp.cpp:82)2013/01/04 12:14:06 INFO  ServerCommonApp::Service Uninstall - Failed (.\ServerCommonApp.cpp:118)
    2013/01/04 12:14:06 INFO  CreateServer() Success! (.\GameFarmServer_Server.cpp:122)
    2013/01/04 12:14:06 INFO  InitServer Game Farm Server Config File Path = C:\Gunz2\GameFarmServer\GameFarm.xml (.\GameFarmServerApp.cpp:49)
    2013/01/04 12:14:06 INFO  ! Server Config Log (.\ServerCommonConfig.cpp:195)
    2013/01/04 12:14:06 INFO  Use IPv6 Address (.\ServerCommonConfig.cpp:196)
    2013/01/04 12:14:06 INFO  SERVER GSID : 505 (.\ServerCommonConfig.cpp:197)
    2013/01/04 12:14:06 INFO  SERVER TCP PORT : 7501 (.\ServerCommonConfig.cpp:198)
    2013/01/04 12:14:06 INFO  ! Network Config Log (.\ServerCommonConfig.cpp:199)
    2013/01/04 12:14:06 INFO  MAX ACCEPT SESSION POOL SIZE : 110 (.\ServerCommonConfig.cpp:200)
    2013/01/04 12:14:06 INFO  MAX CONNECT SESSION POOL SIZE : 10 (.\ServerCommonConfig.cpp:201)
    2013/01/04 12:14:06 INFO  MAX COMMAND QUEUE SIZE : 0 (.\ServerCommonConfig.cpp:202)
    2013/01/04 12:14:06 INFO  MAX COMMAND COUNT OF SESSION : 128 (.\ServerCommonConfig.cpp:203)
    2013/01/04 12:14:06 INFO  CLIENT RECEIVE BUFFER SIZE : 8012 (.\ServerCommonConfig.cpp:205)
    2013/01/04 12:14:06 INFO  SERVER RECEIVE BUFFER SIZE : 2024000 (.\ServerCommonConfig.cpp:206)
    2013/01/04 12:14:06 INFO  CLIENT WRITE BUFFER SIZE : 64000 (.\ServerCommonConfig.cpp:207)
    2013/01/04 12:14:06 INFO  SERVER WRITE BUFFER SIZE : 2024000 (.\ServerCommonConfig.cpp:208)
    2013/01/04 12:14:06 INFO  Packet Process Count : 1 (.\ServerCommonConfig.cpp:210)
    2013/01/04 12:14:06 INFO  ! Keeper Config Log (.\ServerCommonConfig.cpp:212)
    2013/01/04 12:14:06 INFO  KEEPER PORT : 9552 (.\ServerCommonConfig.cpp:213)
    2013/01/04 12:14:06 INFO  ! Game Farm Server Config Log (.\GameFarmServer_Config.cpp:97)
    2013/01/04 12:14:06 INFO  Game Farm Server UDP PORT : 8501 (.\GameFarmServer_Config.cpp:98)
    2013/01/04 12:14:06 INFO  Game Farm Server PLAYER POOL SIZE : 110 (.\GameFarmServer_Config.cpp:99)
    2013/01/04 12:14:06 INFO  Game Farm Server BATTLE POOL SIZE : 110 (.\GameFarmServer_Config.cpp:100)
    2013/01/04 12:14:06 INFO  Game Farm Server IsAbnormalLeaveBattleNextContinue : 0 (.\GameFarmServer_Config.cpp:101)
    2013/01/04 12:14:06 INFO  Game Farm Server IsEnableP2PRelay : 1 (.\GameFarmServer_Config.cpp:102)
    2013/01/04 12:14:06 INFO  ServerInfo List: Start (.\ServerInfoMgr.cpp:401)
    2013/01/04 12:14:06 INFO  Server Type(6), GSID(10), IPv4(127.0.0.1), Port(7020) (.\ServerInfoMgr.cpp:409)
    2013/01/04 12:14:06 INFO  Server Type(4), GSID(105), IPv4(127.0.0.1), Port(7000) (.\ServerInfoMgr.cpp:409)
    2013/01/04 12:14:06 INFO  ServerInfo List: End (.\ServerInfoMgr.cpp:413)
    2013/01/04 12:14:06 DEBUG MServer::InitAcceptor() | isIPv6(0) (c:\WorksServer\Gunz2\GCommon\MNetLogger.h:28)
    2013/01/04 12:14:06 INFO  MServerSessionMgr::InitServerSessionMgr() | MaxAcceptSessionCount(1), SpareAcceptSessionCount(1), MaxConnectSessionCount(1) (c:\WorksServer\Gunz2\GCommon\MNetLogger.h:34)
    2013/01/04 12:14:06 INFO  MServerSessionMgr::InitServerSessionMgr() | ClinetReceiveBufferSize(8024), ClinetWriteBufferLength(8024) (c:\WorksServer\Gunz2\GCommon\MNetLogger.h:34)
    2013/01/04 12:14:06 INFO  MServerSessionMgr::InitServerSessionMgr() | ServerReceiveBufferSize(8024), ServerWriteBufferLength(8024) (c:\WorksServer\Gunz2\GCommon\MNetLogger.h:34)
    2013/01/04 12:14:06 INFO  InitServer() | Success Keeper Init_KeeperNetwork (.\GameFarmServer_Server.cpp:253)
    2013/01/04 12:14:06 DEBUG MServer::InitAcceptor() | isIPv6(0) (c:\WorksServer\Gunz2\GCommon\MNetLogger.h:28)
    2013/01/04 12:14:06 INFO  MServerSessionMgr::InitServerSessionMgr() | MaxAcceptSessionCount(110), SpareAcceptSessionCount(17), MaxConnectSessionCount(10) (c:\WorksServer\Gunz2\GCommon\MNetLogger.h:34)
    2013/01/04 12:14:06 INFO  MServerSessionMgr::InitServerSessionMgr() | ClinetReceiveBufferSize(8012), ClinetWriteBufferLength(64000) (c:\WorksServer\Gunz2\GCommon\MNetLogger.h:34)
    2013/01/04 12:14:06 INFO  MServerSessionMgr::InitServerSessionMgr() | ServerReceiveBufferSize(2024000), ServerWriteBufferLength(2024000) (c:\WorksServer\Gunz2\GCommon\MNetLogger.h:34)
    2013/01/04 12:14:06 DEBUG MUDP::InitUDP() | UseIPv4Address (c:\WorksServer\Gunz2\GCommon\MNetLogger.h:28)
    2013/01/04 12:14:06 INFO  MUDP::InitUDP() | Success. IsUseIPv6Address(0), nPort(8501) (c:\WorksServer\Gunz2\GCommon\MNetLogger.h:34)
    2013/01/04 12:14:06 INFO  MUDPMgr::Create() | Create IPv4 UDP. Port(8501) (c:\WorksServer\Gunz2\GCommon\MNetLogger.h:34)
    2013/01/04 12:14:06 TRACE LoadMapEntities() / pvp_mansion2.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
    2013/01/04 12:14:06 TRACE LoadMapEntities() / pvp_cargo_ship.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
    2013/01/04 12:14:06 TRACE LoadMapEntities() / pvp_high_town.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
    2013/01/04 12:14:06 TRACE LoadMapEntities() / pvp_asylum.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
    2013/01/04 12:14:06 TRACE LoadMapEntities() / pvp_train_station.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
    2013/01/04 12:14:06 TRACE LoadMapEntities() / pvp_bridge.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
    2013/01/04 12:14:06 TRACE LoadMapEntities() / pvp_oilrig.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
    2013/01/04 12:14:06 TRACE LoadMapEntities() / pvp_refinery.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
    2013/01/04 12:14:06 TRACE LoadMapEntities() / pvp_lumber_valley.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
    2013/01/04 12:14:06 TRACE LoadMapEntities() / pvp_dam.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
    2013/01/04 12:14:06 TRACE LoadMapEntities() / pvp_new_canaltown.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
    2013/01/04 12:14:06 TRACE LoadMapEntities() / pvp_tower.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
    2013/01/04 12:14:06 TRACE LoadMapEntities() / pvp_lost_cathedral.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
    2013/01/04 12:14:06 TRACE LoadMapEntities() / pvp_chemistry.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
    2013/01/04 12:14:06 TRACE LoadMapEntities() / pvp_jungle_duel.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
    2013/01/04 12:14:06 TRACE LoadMapEntities() / test_map_01.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
    2013/01/04 12:14:06 TRACE LoadMapEntities() / test_map_02.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
    2013/01/04 12:14:06 TRACE LoadMapEntities() / test_pve_01.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
    2013/01/04 12:14:06 TRACE LoadMapEntities() / test_pve_02.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
    2013/01/04 12:14:06 TRACE LoadMapEntities() / test_sector_01.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
    2013/01/04 12:14:06 TRACE LoadMapEntities() / test_sector_02.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
    2013/01/04 12:14:06 TRACE LoadMapEntities() / test_material_01.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
    2013/01/04 12:14:06 TRACE LoadMapEntities() / sfx_test_01.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
    2013/01/04 12:14:06 TRACE LoadMapEntities() / test_ani_map_01.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
    2013/01/04 12:14:06 TRACE LoadMapEntities() / test_training_01.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
    2013/01/04 12:14:06 TRACE LoadMapEntities() / nbos003_test_level_01.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
    2013/01/04 12:14:06 TRACE LoadMapEntities() / test_pve_03.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
    2013/01/04 12:14:06 TRACE LoadMapEntities() / test_pve_03_m00.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
    2013/01/04 12:14:06 TRACE LoadMapEntities() / test_pve_03_m01.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
    2013/01/04 12:14:06 TRACE LoadMapEntities() / test_pve_03_m02.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
    2013/01/04 12:14:06 TRACE LoadMapEntities() / test_pve_03_m03.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
    2013/01/04 12:14:06 TRACE LoadMapEntities() / test_pve_03_s01.serverlogic.xml (.\GameFarmServer_GameDataMgr.cpp:160)
    2013/01/04 12:14:06 INFO  Server::InitServer() Success! (.\GameFarmServer_Server.cpp:222)
    2013/01/04 12:14:07 ERROR MTCPSocket::Connect() IP(127.0.0.1), 10000001 [No connection could be made because the target machine actively refused it.]. (c:\WorksServer\Gunz2\GCommon\MNetLogger.h:16)
    2013/01/04 12:14:07 DEBUG MTCPSocket::Close() | Case(2), SessionID(10000001) (c:\WorksServer\Gunz2\GCommon\MNetLogger.h:28)
    2013/01/04 12:14:07 ERROR ServerMgr::ServerConnect() | GSID : 10, IP :127.0.0.1, PORT : 7020 (.\GameFarmServer_ServerMgr.cpp:59)
    2013/01/04 12:14:08 ERROR MTCPSocket::Connect() IP(127.0.0.1), 10000002 [No connection could be made because the target machine actively refused it.]. (c:\WorksServer\Gunz2\GCommon\MNetLogger.h:16)
    2013/01/04 12:14:08 DEBUG MTCPSocket::Close() | Case(2), SessionID(10000002) (c:\WorksServer\Gunz2\GCommon\MNetLogger.h:28)
    2013/01/04 12:14:08 ERROR ServerMgr::ServerConnect() | GSID : 105, IP :127.0.0.1, PORT : 7000 (.\GameFarmServer_ServerMgr.cpp:59)
    Last edited by ked22; 04-01-13 at 06:28 PM.

  9. #84

    Re: [Release] GunZ 2 Standalone Edition - Play Local!

    Open ports 7020, and 7000, then try.

  10. #85
    Apprentice aresspygod is offline
    MemberRank
    Sep 2006 Join Date
    19Posts

    Re: [Release] GunZ 2 Standalone Edition - Play Local!

    Can't find readme.txt!
    I've downloaded the Client and the Data folder separately

  11. #86

    Re: [Release] GunZ 2 Standalone Edition - Play Local!

    you're going to hate me, but I didn't include the readme.txt in those downloads. I'll upload it in a few hours when I get home.

  12. #87
    (。◕‿‿◕。) Nobody666 is offline
    MemberRank
    Oct 2008 Join Date
    1,773Posts

    Re: [Release] GunZ 2 Standalone Edition - Play Local!

    unless hes changed it, this is the readme.txt

    Code:
    ++
    GUNZ DEVELOPER
    ++
    ++
    							@Newgens;
    If you do not know what you're doing, then stop here, because you're just going to fuck it up more than it already is.
    ++
    ++
    
    How to play in Standalone:
    1. Create a folder called, "Gunz2" in your C:\ directory.
    2. Inside "Gunz2", extract "GameFarmServer" inside the directory.
    2a. Your GameFarmServer path should look like this;
    "C:\Gunz2\GameFarmServer\"
    3. Extract "Gunz2_Standalone_Edition" to your "Gunz2" directory.
    3a. Your Gunz2_Standalone_Edition path should look like this;
    "C:\Gunz2\Gunz2_Standalone_Edition\"
    4. Inside your GameFarmServer folder, you will see a .bat file named, "!RunGameFarmServer.bat".
    5. Run the .bat file and wait 3 seconds.
    6. After GameFarmServer.exe has launched, run your "Gunz2.exe" runnable in your Standalone_Edition folder.
    7. Click "Local Enter".
    8. Enjoy.
    
    @Developers;
    If you want to change your map, you must edit both GameFarm.xml AND GameFarm_StandAlone.xml
    Map ID's are located in the StandAlone xml.
    As far as I am concerned, Team Deathmatch does NOT work, yet, I have not tried it, feel free to correct me.

  13. #88
    Apprentice aresspygod is offline
    MemberRank
    Sep 2006 Join Date
    19Posts

    Re: [Release] GunZ 2 Standalone Edition - Play Local!

    Quote Originally Posted by Nobody666 View Post
    unless hes changed it, this is the readme.txt

    Code:
    ++
    GUNZ DEVELOPER
    ++
    ++
                                @Newgens;
    If you do not know what you're doing, then stop here, because you're just going to fuck it up more than it already is.
    ++
    ++
    
    How to play in Standalone:
    1. Create a folder called, "Gunz2" in your C:\ directory.
    2. Inside "Gunz2", extract "GameFarmServer" inside the directory.
    2a. Your GameFarmServer path should look like this;
    "C:\Gunz2\GameFarmServer\"
    3. Extract "Gunz2_Standalone_Edition" to your "Gunz2" directory.
    3a. Your Gunz2_Standalone_Edition path should look like this;
    "C:\Gunz2\Gunz2_Standalone_Edition\"
    4. Inside your GameFarmServer folder, you will see a .bat file named, "!RunGameFarmServer.bat".
    5. Run the .bat file and wait 3 seconds.
    6. After GameFarmServer.exe has launched, run your "Gunz2.exe" runnable in your Standalone_Edition folder.
    7. Click "Local Enter".
    8. Enjoy.
    
    @Developers;
    If you want to change your map, you must edit both GameFarm.xml AND GameFarm_StandAlone.xml
    Map ID's are located in the StandAlone xml.
    As far as I am concerned, Team Deathmatch does NOT work, yet, I have not tried it, feel free to correct me.
    Thanks for posting for me!
    But where's this GameFarmServer.exe? I think it's not included on the separately files! hahahaha

    Quote Originally Posted by GUNZ DEVELOPER View Post
    you're going to hate me, but I didn't include the readme.txt in those downloads. I'll upload it in a few hours when I get home.

    I don't hate you, you're a magical god for releasing those files!
    Last edited by aresspygod; 08-01-13 at 03:43 AM.

  14. #89
    (。◕‿‿◕。) Nobody666 is offline
    MemberRank
    Oct 2008 Join Date
    1,773Posts

    Re: [Release] GunZ 2 Standalone Edition - Play Local!

    gamefarmserver.exe is inside the gamefarmserver folder

    it should be included in the separate files, i doubt he'd leave it out of those.

  15. #90

    Re: [Release] GunZ 2 Standalone Edition - Play Local!

    Quote Originally Posted by Nobody666 View Post
    gamefarmserver.exe is inside the gamefarmserver folder

    it should be included in the separate files, i doubt he'd leave it out of those.
    Yeaaaaaa about that.... LOL.

    @aresspygod
    I updated the post with GFS, enjoy.



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