https://imgur.com/i38BPuZ
When i open Harepacker this error is show everytime
How to fix it ?
Thank you
https://imgur.com/i38BPuZ
When i open Harepacker this error is show everytime
How to fix it ?
Thank you
If you try playing a song though Sound.wz, and then trying selecting another song, it throws the object area, if you try clicking it again, the error gets thrown and the whole program closes.
Do upload that IMG file. I'll see what I can do about it.
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Does it happen when you run it as an administrator? It happens when its unable to access AppData folder to load/store settings.
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I'll look into it
On the newest version, when you look at PNGs, it gets all blurry. Pls fix; also, Off-Topic but does anyone know if there is/was a Koolk's Map Editor Revival Project?
Newest Version Example PNG:
2.6 Version Example PNG:
![]()
Been a bit busy but here's a random .img that gives the error I state in my last post when importing (img)
https://kimbershy.stackstorage.com/s/NvZRwRsxyGggrWO
Also, another bug. If you have a BGM/Sound running and you switch to a different one the .wz editor first errors out and than outright crashes. This didn't happen in harepacker.
update end?
christmas update pls
I have an error because I got it like that? A help please?
![]()
hello everyone! Happy 2020!!
just gotten some spare time for some quick fixes, so here you go.
https://github.com/lastbattle/Harepa...leases/tag/3.0
New
- Added the ability to zoom on image (the top right corner now shows the image size detail too)
- Added toolstripmenuitem for collapsing and expanding all child nodes
- Splash screen
Fixes
- Load Mob001.wz when available while selecting Mob.wz (recent ms patch)
- Fix exporting XML/wz issues when an image or a directory contains an illegal windows character
- Fix localization issue due to accessor level
If anyone would like to help out with localisation, please do feel free to contact me! It is only partial done right now.
- Make encryptionBox text unedit-able.
- WzFloatProperty typo fix
- Fixed resetting volumes upon changing the music.
- Modified display format from bmp to png
- Fixed a bug where transparent image turns black upon changing the image.
- Load all WZ files first before adding to TreeView (Its now possible to load all .WZ concurrently for the current version of GMS within a minute; assuming you have a SSD)
maybe, and maybe if I have lots of time ahead.. I might implement spine rendering with openGL
protip: if you're opening lots of WZ (especially in modern maplestory), use multiple tabs.
It takes a ridiculous amount of time to open them due to TreeView that slows down progressively the more nodes it contains. If this update doesnt fix it (you probably have an old HDD)
Map render will still work even if the WZs are loaded in different tabs.
Last edited by LastBattle; 01-01-20 at 10:48 PM.
Just added crosshair on the 'origin' & 'head' of the image.
Need testers, I am not sure if it works on all screen DPIs, and resolutions.
this will make adding and editing sprites MUCH easier for you all, without going in-game to ensure that it is correctly centered.
https://github.com/lastbattle/Harepa...leases/tag/3.0
Last edited by LastBattle; 03-01-20 at 01:35 AM.
Would be dope if the original PNG quality was retained while displaying images, it's still one of the main reasons why I refuse to use any newer version and still use 2.7 instead
Also, I'm not really sure how to use how to use the crosshairs and how it would help origin editing, can you explain a bit more?
That origin only for add custom sprite. Otherwise, change the exist sprite's origin you would get strange animation when in game .Don't do it.