[Release] Harepacker resurrected

Page 7 of 11 FirstFirst 1234567891011 LastLast
Results 91 to 105 of 163
  1. #91
    Account Upgraded | Title Enabled! Angxl is offline
    MemberRank
    Sep 2016 Join Date
    United StatesLocation
    217Posts

    Re: [Release] Harepacker resurrected

    Quote Originally Posted by LastBattle View Post
    looking into the png issue now..

    anyway, the origin, head, and lt is self explanatory download the latest copy again, as I've included 'head' and 'lt' too
    I mean.. I assume to find the Y origin you would match the - in the + symbol to the bottom line in the square right? So then in order to get a decent looking X origin you would just yolo test it as close to where you want the hand as possible? Assuming you're doing something like a custom weapon of course. Would it be the edge of the crosshair or directly in the center?

  2. #92
    Kaotic Owner resinate is offline
    MemberRank
    Oct 2005 Join Date
    no mans landLocation
    2,376Posts

    Re: [Release] Harepacker resurrected

    any chance for x64 version?

  3. #93
    Valued Member LastBattle is offline
    MemberRank
    Aug 2009 Join Date
    115Posts

    Re: [Release] Harepacker resurrected

    Quote Originally Posted by resinate View Post
    any chance for x64 version?
    Uploaded.
    https://github.com/lastbattle/Harepa...ad/3.0/x64.zip

    I stopped including x64 a while ago as it breaks GetKey, until I find a better solution for it. If you dont need that, go for x64 instead.

    - - - Updated - - -

    Quote Originally Posted by Angxl View Post
    I mean.. I assume to find the Y origin you would match the - in the + symbol to the bottom line in the square right? So then in order to get a decent looking X origin you would just yolo test it as close to where you want the hand as possible? Assuming you're doing something like a custom weapon of course. Would it be the edge of the crosshair or directly in the center?
    depends on how the client is reading it.

  4. #94
    Account Upgraded | Title Enabled! Angxl is offline
    MemberRank
    Sep 2016 Join Date
    United StatesLocation
    217Posts

    Re: [Release] Harepacker resurrected

    PS: Please re-add the scroll bars :( can't see my image unless I'm zoomed all the way out and at that point it's really tiny
    Spoiler:





  5. #95
    Valued Member LastBattle is offline
    MemberRank
    Aug 2009 Join Date
    115Posts

    Re: [Release] Harepacker resurrected

    Quote Originally Posted by Angxl View Post
    PS: Please re-add the scroll bars :( can't see my image unless I'm zoomed all the way out and at that point it's really tiny
    Spoiler:




    available now in the latest commit if you're able to compile one yourself..

  6. #96
    Valued Member LastBattle is offline
    MemberRank
    Aug 2009 Join Date
    115Posts

    Re: [Release] Harepacker resurrected

    got uber bored once again with the CCP beer virus, so here's another release for ya.
    https://github.com/lastbattle/Harepa...leases/tag/3.1

    Spoiler:




    Feature
    - Implement scroll bars for viewing of Wz images (in any event that the image is too large for the window)
    - Implemented the ability to use custom WzIv keys for opening & saving WZ files.
    - Implemented the ability to brute force Wz iv keys from .wz (without ZLZ.dll, or access to client)
    > AMD Ryzen 3900x
    > ~1,200,000 keys / minute
    > ~72,000,000 keys / hour
    > ~1,728,000,000 keys / hour
    > completion of any WZ iv key within < 2 days.
    Bug fix:
    - Fixed saving of the currently opened Data.wz file (special thanks: shavitush )
    - Fixed an issue with splash screen GIF not animating
    - Fixed image crosshair (off by 5 pixels)
    - Fixed an issue decoding Map001.wz (msea v194.1)





    Last edited by LastBattle; 24-04-20 at 06:31 AM.

  7. #97
    Member chbe8041 is offline
    MemberRank
    Jan 2013 Join Date
    koreaLocation
    77Posts

    Re: [Release] Harepacker resurrected

    i used latest version
    if add gif image , it discolored like this


  8. #98
    Novice lilymaple is offline
    MemberRank
    May 2020 Join Date
    2Posts

    Re: [Release] Harepacker resurrected

    Anyone happen to know why the sprites for Character.wz/Cape/01103150.img and many others aren't loading? I've tried a few other tools and they seem to have the same problem as well.

  9. #99
    Account Upgraded | Title Enabled! Angxl is offline
    MemberRank
    Sep 2016 Join Date
    United StatesLocation
    217Posts

    Re: [Release] Harepacker resurrected

    Quote Originally Posted by lilymaple View Post
    Anyone happen to know why the sprites for Character.wz/Cape/01103150.img and many others aren't loading? I've tried a few other tools and they seem to have the same problem as well.
    Effect.wz/ItemEff.img/<item ID>


  10. #100
    Proficient Member Elem8100 is offline
    MemberRank
    Feb 2010 Join Date
    TaiwanLocation
    197Posts

    Re: [Release] Harepacker resurrected

    It's normal. Some Chair, Cape, Cap's sprite is empty because they are link to Effect.wz/...


  11. #101
    Novice lilymaple is offline
    MemberRank
    May 2020 Join Date
    2Posts

    Re: [Release] Harepacker resurrected

    Quote Originally Posted by Angxl View Post
    Effect.wz/ItemEff.img/<item ID>
    Quote Originally Posted by Elem8100 View Post
    It's normal. Some Chair, Cape, Cap's sprite is empty because they are link to Effect.wz/...
    Oh thanks ! I didn't realize that, much appreciated :)

  12. #102
    Valued Member duke is offline
    MemberRank
    Nov 2007 Join Date
    145Posts

    Re: [Release] Harepacker resurrected

    Nice release!
    But I'm having an issue expanding .img properties after saving using the custom encryption key.


    Steps to recreate the issue:
    Open a skill.wz file from v62 using the default GMS (old) key.
    Right click on the Skill.wz to expand properties .
    Save with the custom encryption. (Let's say use: 1C 1C 1C 1C, as an example.)
    Version: 62

    Close HaRepacker,
    select Use custom encryption key,
    File -> open the saved skill.wz

    unable to expand any.






    Quote Originally Posted by LastBattle View Post
    got uber bored once again with the CCP beer virus, so here's another release for ya.
    https://github.com/lastbattle/Harepa...leases/tag/3.1

    Spoiler:




    Feature
    - Implement scroll bars for viewing of Wz images (in any event that the image is too large for the window)
    - Implemented the ability to use custom WzIv keys for opening & saving WZ files.
    - Implemented the ability to brute force Wz iv keys from .wz (without ZLZ.dll, or access to client)


    Bug fix:
    - Fixed saving of the currently opened Data.wz file (special thanks: shavitush )
    - Fixed an issue with splash screen GIF not animating
    - Fixed image crosshair (off by 5 pixels)
    - Fixed an issue decoding Map001.wz (msea v194.1)






  13. #103
    Valued Member LastBattle is offline
    MemberRank
    Aug 2009 Join Date
    115Posts

    Re: [Release] Harepacker resurrected

    some hint of what's coming..
    -hacreator support for latest version of maplestory
    -spine animation (for more information)
    -.lua file support link

    Spoiler:












    however given the amount of bugs right now, I will not be making any releases for at least another few weeks until it is all well tested.

    meanwhile, you may grab a copy yourself here if you're curious enough: (staging branch)
    https://github.com/lastbattle/Harepa...ommits/staging


    gonna thank corona? finally got bored enough to do this
    Last edited by LastBattle; 10-05-20 at 11:28 PM.

  14. #104
    Member chbe8041 is offline
    MemberRank
    Jan 2013 Join Date
    koreaLocation
    77Posts

    Re: [Release] Harepacker resurrected


  15. #105
    Proficient Member JustAGame is offline
    MemberRank
    Dec 2010 Join Date
    Corrupted PlaceLocation
    156Posts

    Re: [Release] Harepacker resurrected

    Hmm, i face issue exporting file to Private Server XML. Using version 3.1. Was trying to export Item.WZ.


    Update: I manage to export using original HaRepacker instead ><



Advertisement