[Release] Harepacker resurrected

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  1. #121
    Member chbe8041 is offline
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    Re: [Release] Harepacker resurrected

    hacreator save & repack error
    https://youtu.be/vYZBStA5ii8

    hacreator error.txt : download
    hacreator debug error.txt : download

    repacker change png & save error
    https://youtu.be/NHKcPi-Sqds

    repacker error.txt : download

    ---------------------------------

    tested gms latest version
    Last edited by chbe8041; 05-07-20 at 06:06 AM.

  2. #122
    Valued Member LastBattle is offline
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    Re: [Release] Harepacker resurrected

    Quote Originally Posted by chbe8041 View Post
    hacreator save & repack error
    https://youtu.be/vYZBStA5ii8

    hacreator error.txt : download
    hacreator debug error.txt : download

    repacker change png & save error
    https://youtu.be/NHKcPi-Sqds

    repacker error.txt : download

    ---------------------------------

    tested gms latest version
    https://github.com/lastbattle/Harepa...1816fce4eedda5

    Fixed, tool a hella long time to nail this down.


    New release is now available, v4.0.1:
    https://github.com/lastbattle/Harepa...ases/tag/4.0.1
    Please do help me in the testing!


    The new Adele map looks awesome btw
    Spoiler:



    Last edited by LastBattle; 12-07-20 at 09:37 PM.

  3. #123
    Member chbe8041 is offline
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    Re: [Release] Harepacker resurrected

    Quote Originally Posted by LastBattle View Post
    https://github.com/lastbattle/Harepa...1816fce4eedda5

    Fixed, tool a hella long time to nail this down.


    New release is now available, v4.0.1:
    https://github.com/lastbattle/Harepa...ases/tag/4.0.1
    Please do help me in the testing!


    The new Adele map looks awesome btw
    Spoiler:




  4. #124
    Valued Member LastBattle is offline
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    Re: [Release] Harepacker resurrected



    More fixes for HaCreator ahead, look for a minor update in a bit.
    There's some missing properties.

    It'll work well with the latest ver of maplestory.
    Last edited by LastBattle; 14-07-20 at 12:16 AM.

  5. #125
    Member chbe8041 is offline
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    Re: [Release] Harepacker resurrected

    if edit image with repacker d/c

    i use latest repacker

    https://youtu.be/STlqRnRNz28

  6. #126
    Member chbe8041 is offline
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    Re: [Release] Harepacker resurrected

    if save map using the map editor minimap crashed(d/c)

  7. #127
    Novice Glistening is offline
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    Re: [Release] Harepacker resurrected

    I'm new here. I would like to download the older version of HaRepacker but couldn't find the application in the .zip file.
    Did I missed out something?

  8. #128
    Valued Member LastBattle is offline
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    Re: [Release] Harepacker resurrected

    4.1.0 is available.
    https://github.com/lastbattle/Harepa...ases/tag/4.1.0

    Spoiler:

    WzLib
    NA

    HaCreator
    - Automatically scale simulator minimap size according to streetName & mapName length 6306dcb
    - Fixed map simulator issue with pre-bb WZ (UI.wz/UIWindow) db5d9c4
    - Scrolling map multiboard horizontally with the mouse wheel 2c7177a
    - Fix Map simulator issue with 321100000 Mirror world: [Mirror World] Leafre 7b9d6bc
    - Added a combobox for the selection of render resolution 615188a

    HaRepacker

    - Animation preview window (Select multiple WzCanvasProperty, and click '..' to animate) 179da68 688a1e0
    - Sort TreeView child nodes via context menu (right click) fe48e73
    - Fixed an issue with renaming TreeView nodes (pointing to selected node instead of the node right-clicked) 56bac4c
    - Added a subtile button animation when selecting a DataTree item with more options db8c660
    - Move png animation builder to more option button on the left corner 93aa962


    Yes obviously there are many other unresolved issues however, I simply do not have the time to deal with it singlehandedly at the moment.
    Feel free to report them here

  9. #129
    Valued Member LastBattle is offline
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    Re: [Release] Harepacker resurrected




    Is there anything else that you all would like to see, for improving the ease of editing & making custom WZs?

  10. #130
    Account Upgraded | Title Enabled! Angxl is offline
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    Re: [Release] Harepacker resurrected

    Quote Originally Posted by LastBattle View Post
    Is there anything else that you all would like to see, for improving the ease of editing & making custom WZs?
    Blurred images is still the only thing holding me back from upgrading from 2.7 to newest version
    Spoiler:




    Maybe a "reset zoom" button so we can see images in their default state (zooming in to one image will set the zoom forever)
    Also no idea why the "save" and "change image" buttons have been minimized, they were always so handy being right on the main panel :/

  11. #131
    Apprentice 1baka is offline
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    Re: [Release] Harepacker resurrected

    I asked 26-05-20:
    I found a bug in the "old" Harepacker 4.2.4, so while googling I found out about this project.
    Downloaded and tried again, but same bug.

    To try the bug:
    - open mob.wz
    - click on 6230600.img
    - select attack1
    - tools\export selection (or extract everything)

    comparing all the files extracted,
    attack1.0.png (0,1,2,3,4) are not equal to the one in the editor.
    if I extract 1 by 1 I get the correct image.
    this bug apply for many monsters not just this one!

    I tried versions 0.62, 0.92, 1.25, 1.54 and all have the same bug.
    the .xml extractor is not making a perfect .xml either.
    if you compare to WZ Dumper, it will create a perfect .xml that is readable.

  12. #132
    dev Z41N is offline
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    Re: [Release] Harepacker resurrected

    It appears after encrypting in your own IV/key, the mob images for some nodes is blank.

    Steps to replicate:
    Open Mob.wz in GMS encryption > save file in any encryption other than GMS > re-load newly encrypted Mob > open node 100100 > image is blank OR gives parent image null error

  13. #133
    Valued Member LastBattle is offline
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    Re: [Release] Harepacker resurrected

    Quote Originally Posted by Angxl View Post
    Blurred images is still the only thing holding me back from upgrading from 2.7 to newest version
    Spoiler:




    Maybe a "reset zoom" button so we can see images in their default state (zooming in to one image will set the zoom forever)
    Also no idea why the "save" and "change image" buttons have been minimized, they were always so handy being right on the main panel :/
    I might have fixed it, if you would test it.
    https://mega.nz/file/j0hmnJTL#15Mgvz...ntRg9iRDyywUlo

    https://github.com/lastbattle/Harepa...394b0e552d90f5

  14. #134
    Account Upgraded | Title Enabled! Angxl is offline
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    Re: [Release] Harepacker resurrected

    Quote Originally Posted by LastBattle View Post
    Tested it, looks the same to me.

    Maybe zoom is too much to ask for, but the whole point is that in its default state, it's also blurry as well. Really messes with my eyes as I'm passing by pngs, but also replacing pngs and I wouldn't be completely sure if it's the png I'd want, I'd have to get in-game every time to test it and see.


  15. #135
    Valued Member LastBattle is offline
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    Re: [Release] Harepacker resurrected

    I dont see a difference when getting in-game, could it be just the zoom in HaRepacker? I am simply using TranslateTransform scale to get it appearing bigger on-screen, on the editor.








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