So the new KMST files have a format/header 2050 which is unhandled. Anyone have any idea how i can start trying to get the correct pixelformats and encryption(?) ?
So the new KMST files have a format/header 2050 which is unhandled. Anyone have any idea how i can start trying to get the correct pixelformats and encryption(?) ?
I choice the Map File and clicking Initialize and getting this error
Code:See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.InvalidCastException: Unable to cast object of type 'MapleLib.WzLib.WzProperties.WzUOLProperty' to type 'MapleLib.WzLib.WzProperties.WzSoundProperty'. at HaCreator.Wz.WzFileManager.ExtractSoundFile() at HaCreator.GUI.Initialization.InitializeWzFiles(String wzPath, WzMapleVersion fileVersion) at HaCreator.GUI.Initialization.button1_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.6.1076.0 built by: NETFXREL3STAGE CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- HaCreator Assembly Version: 2.1.1.0 Win32 Version: CodeBase: file:///D:/maplecoding/HaSuite/HaSuite/HaCreator.exe ---------------------------------------- PresentationCore Assembly Version: 4.0.0.0 Win32 Version: 4.6.1080.0 built by: NETFXREL3STAGE CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll ---------------------------------------- WindowsBase Assembly Version: 4.0.0.0 Win32 Version: 4.6.1080.0 built by: NETFXREL3STAGE CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.6.1055.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.6.1075.0 built by: NETFXREL3STAGE CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.6.1068.2 built by: NETFXREL3STAGE CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- MonoGame.Framework Assembly Version: 3.4.0.456 Win32 Version: 3.4.0.456 CodeBase: file:///D:/maplecoding/HaSuite/HaSuite/MonoGame.Framework.DLL ---------------------------------------- MapleLib Assembly Version: 2.0.0.0 Win32 Version: 2.0.0.0 CodeBase: file:///D:/maplecoding/HaSuite/HaSuite/MapleLib.DLL ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.6.1055.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- HaRepackerLib Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///D:/maplecoding/HaSuite/HaSuite/HaRepackerLib.DLL ---------------------------------------- NAudio Assembly Version: 1.7.3.0 Win32 Version: 1.7.3.0 CodeBase: file:///D:/maplecoding/HaSuite/HaSuite/NAudio.DLL ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
HOW TO FIX IT ? I cant EVEN OPEN V62/83/117/142/144/177.....
A small warning to you Extractors out there;
If you get a JIT File Path Not Supported runtime error. This is telling you that the NAME OF THE FILE you are SAVING has BANNED characters for your operating system. Example; The Maple version I am working with names some of its UI components ':.png' which while extracting is trying to be saved on my Windows PC as ':.png' and that is an issue. ()
So Map, Character and Mob all throw this error for me, which requires finding which image it is, altering its name and then exporting.
If anyone needs help with this specific error let me know. I may look over a list of the current bugs and see what I can do about release some small patches. I will be more focused on the Repacker/MapleLib
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I would change it from Auto Detect, and try each individual version. The Auto Detect feature may not work on newer versions. And some of the old encryption may still partially or fully function.
Also make sure you are in Administrator mode.
Last but not least try using Unmodified WZ files. As some editing could cause logic errors.
What that error is saying is;
HaSuite found a OUL, normally a path directing to a repeating/reused sound/image. And there is some issue either locating the actual sound and converting it into a sound. (Like saying there is a sound there that is not or that was deleted by accident)
If you really want to know what is causing this you need to recreate the situational environment. Try extracting each part until you locate which specific area causes the error and then analyze until you find that OUL and that specific Sound file. Looking at the contents of those should make the problem obvious. Most JIT, in this case, errors are due to changes in the structure and data being parsed.
Last edited by redfalcon; 16-11-17 at 04:59 PM.
your creator tool is missing screen edge FH the blue box
also ur hacreator isnt saving in v83 standards when picked, its saving in v111+
Last edited by resinate; 23-07-19 at 02:04 PM.
ok im gonna rant on this tool. Is this version some sort joke or attack on us wz editors.
1. IMG dumping and importing does nothing but insert blanks
2. When dumping xmls and importing them they add random letters all over the place.
3. wz files get corrupted if u import and export anything even if u dont edit it.
how could say this is final when tool is 100% useless. im glad that ppl are out re-releasing ur 3.3 version cuz at least we could do something with that version.
Last edited by resinate; 11-08-19 at 07:23 PM.
It's not possible to create maps with different tilesets, is it? Trying to copy stuff from one of Nexon's maps getting this error. Also wondering if it's possible to create teleport zones, i.e. bottom of maps, to teleport the player up again?
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Also, bringing the clouds in front of the tiles seems to not be possible. Unless I'm wrong?
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Background images have a tick box called "Foreground" or something. That will bring background images to the front of the map instead.
In order to use multiple tiles, they have to be in different layers.
(I.E. grassySoil on layer 0, darkgrassySoil on layer 1.)
If I recall correctly, those clouds are objects, correct? They have to be on a layer above the object/tile/whatever you're trying to cover.
(OR; same layer but a higher "Z" value.)
Literally one of the dumbest posts on here.
You realize he's the creator of the repacker and the editor, right? Without him, none of the forks would be where they're at.
He calls it the final release because he stopped developing it. This is the FINAL of the official variation of HaSuite.
Annnnnnnd, I have none of the errors you speak of when using these specific tools... So it sounds like a you problem?
Maybe this is not going to have a single reply but i'm having trouble when i try to open both of the exe..
I used the hasuite previously on win7 x32 bits and worked fine, but now i switched from x32 to x64 and it doesnt work now.
It simply show in a blink the loading circle of window when i double click on it and does nothing else.. It appears also in a blink on the task manager and dissapear just as fast as it shows..
i have all the drivers and all the vc installed as well as the minimum framework that is needed to run it..
Any fix for this?
anyone please, how do you import newer cash items (Sweetwater Tattoo, Shadow Soul, Aurora Pharady,)?HaRepacker ([RELEASE] HaSuite - HaCreator 2.1/HaRepacker 4.2.3 (yes, HC is working now)) is the tool to use, but I'm having trouble converting it to v83. also tried using the .wz files from other v83 private servers (MapleRoyals) but without successfollowed this guide (https://forum.ragezone.com/f701/help...ms-v83-820642/) without avail either (invalid pointer error). seems like v83 doesn't like the foreign file types, yeah? do more .wz files need an overhaul?
delete this post
Last edited by TEnglish; 18-04-22 at 12:17 AM.