[Request] Hoenn (R/S/E) tiles

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  1. #1
    That one pokemon thing Luxray is offline
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    [Request] Hoenn (R/S/E) tiles

    Hello,

    I've been browsing around for a little while, trying to find tilesets or just singular images for the Hoenn (R/S/E) region, but I couldn't find anything useful.
    Does anyone know where to look for it, or would anyone be kind enough to share it if he/she has it?

    Thanks in advance


  2. #2
    Valued Member develix is offline
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    Re: [Request] Hoenn (R/S/E) tiles

    Download pokemon essentials, im not sure but it should contain the whole rse tileset

  3. #3
    Check http://arcturus.pw The General is offline
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    Re: [Request] Hoenn (R/S/E) tiles


  4. #4
    That one pokemon thing Luxray is offline
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    Re: [Request] Hoenn (R/S/E) tiles

    Quote Originally Posted by The General View Post
    Found that, but the tiles only work 16x16.
    I'm practicing with LibGDX a bit. The goal is a the whole 3rd generation worked out. Maybe throw in a multiplayer function.

  5. #5
    Check http://arcturus.pw The General is offline
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    Re: [Request] Hoenn (R/S/E) tiles

    RSE is all 16x16

    Diamond & Pearl is 32x32 I think.

  6. #6
    That one pokemon thing Luxray is offline
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    Re: [Request] Hoenn (R/S/E) tiles

    That's a relief. Got someone to help me make the maps, so he already made two in 16x16.

  7. #7
    Check http://arcturus.pw The General is offline
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    Re: [Request] Hoenn (R/S/E) tiles

    What language are you writing this in? Just curious.

  8. #8
    That one pokemon thing Luxray is offline
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    Re: [Request] Hoenn (R/S/E) tiles

    Tried to do this OpenGL, C++ first, but it wouldn't really work out, plus I'm a bit new to C++. Right now I'm writing in Java, using the LibGDX library.
    Java is a pretty basic and easy to learn language compared to others. If I finish it, I do intend to release it.

  9. #9
    Check http://arcturus.pw The General is offline
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    Re: [Request] Hoenn (R/S/E) tiles

    Java is not really ment for graphical stuff. Look at minecraft, using tons of memory.

    If you need help with C++ or an introduction to the 11 standard I'd be wiling to help you

  10. #10
    That one pokemon thing Luxray is offline
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    Re: [Request] Hoenn (R/S/E) tiles

    Quote Originally Posted by The General View Post
    Java is not really ment for graphical stuff. Look at minecraft, using tons of memory.

    If you need help with C++ or an introduction to the 11 standard I'd be wiling to help you
    Would be awesome! I saw what c++ could do and it was amazing. Couldn't get the graphical stuff working for c++'so I had to give up on it

  11. #11
    Check http://arcturus.pw The General is offline
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    Re: [Request] Hoenn (R/S/E) tiles

    Havent touched graphical stuff yet but I know for UI buttons and textboxes and such you could use wxWidgets.

  12. #12
    That one pokemon thing Luxray is offline
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    Re: [Request] Hoenn (R/S/E) tiles

    Not sure whether the standard graphical parts of C++ are better than OpenGL

  13. #13
    Check http://arcturus.pw The General is offline
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    Re: [Request] Hoenn (R/S/E) tiles

    OpenGL is better for sure.



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