[Dev] PokeNet Client Edits

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  1. #1
    Ω -DefaulT is offline
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    [Dev] PokeNet Client Edits

    I'm going to post client edits as i develop them in this thread.

    Current Project:
    - Animations


    Completed:
    • Movement
    • Evolution Glitch
    • Pokemarts
    • All Pokeballs
    • All Potions
    • 5th Gen Pokemon
    • Shinies


    Released:


    Suggestion Que:

    If you think i should work on something next please feel free to tell me and i will put it in my Que.
    Last edited by -DefaulT; 23-07-11 at 10:43 PM.


  2. #2
    Valued Member XManiaK is offline
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    Re: [Dev] PokeNet Client Edits

    You should work on the menus too, the bag menu, the character, make it more complex and "cool" maybe a window that pops up with a nice layout and stuff, just saying :)

  3. #3
    凸(ಠ益ಠ)凸 Omnija is offline
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    Re: [Dev] PokeNet Client Edits

    movement is definitely a good start, then maybe evolution glitch that you told me about.

  4. #4
    Пишем мне) tanomist is offline
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    Re: [Dev] PokeNet Client Edits

    Implement the animation :D

  5. #5
    Ω -DefaulT is offline
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    Re: [Dev] PokeNet Client Edits

    K, excellent suggestions.

  6. #6
    Proficient Member PokeOrb is offline
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    There's a glitch I discovered last night. If you walk on the edge of the lower treeline near the right of violet city, you noclip through anything.

    Sounds good from what you're working on. Im getting back to developing as well.
    Posted via Mobile Device

  7. #7
    Ω -DefaulT is offline
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    Re: [Dev] PokeNet Client Edits

    Well the no clip is just a map error that can be fixed through tiled.

  8. #8
    Valued Member XManiaK is offline
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    Re: [Dev] PokeNet Client Edits

    My suggestions:
    Make the combat animation, the attacks we use have no animation, when we throw a pokeball to capture the pokemon there is no animation either.

    Glitches I found:
    In our pokemon menu if we click more then one time in one of our pokemon's name it will open the menu again again and again, everytime we click the pokemon the menu appears so we can have like 10 of the same window open.

    What I can help:
    I would like to help you in something but I know nothing about java, the only thing I can help is translating the game to portuguese :X

  9. #9
    Member dabaotea is offline
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    Re: [Dev] PokeNet Client Edits

    The whole world is pure boredom for now. Surprises should be implanted as such that characters would give surprises in houses so there are more to explore.

  10. #10
    Ω -DefaulT is offline
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    Re: [Dev] PokeNet Client Edits

    dabaotea i dont quite understand what you mean.

  11. #11
    Novice joeybanana is offline
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    Re: [Dev] PokeNet Client Edits

    I think he means that went you talk to an npc they give you a free pokemon or item like in the games etc.

  12. #12
    Account Upgraded | Title Enabled! PolSquiggles is offline
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    Re: [Dev] PokeNet Client Edits

    Side quests, is what he means.

    You enter some random house in say, viridian city, and a NPC comes to you with a problem or something, and you have to go do this thing for them. Or put trainer NPCs somewhere. ;3

  13. #13
    Ω -DefaulT is offline
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    Re: [Dev] PokeNet Client Edits

    Updated my main post.

  14. #14
    Novice Aaronhardy is offline
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    Re: [Dev] PokeNet Client Edits

    a battle system more big like pokemon world online 2011 will be great!

  15. #15
    Account Upgraded | Title Enabled! PolSquiggles is offline
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    Re: [Dev] PokeNet Client Edits

    When you update your main post you should clarify what project was affected.

    That way people will know if they need to update the server files, or if they can just get the client. Just sayin' yo ;3



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