today i tested bitou's pokemmo (pokerpg) and it looks great, he made great changes.
currently he's working on a better speech system and on a pokemon system for a game menü.
he'll release his files until he has completed the half or more of the TODO list on the thread start.
Also i told him if he can change the tileset to bring his game a better individual touch. Maybe the tileset from pokemon nox will be integrated into his game.
07-01-13
martinx09
Re: PokeMMO Server+Client (Browserbased)
I'm quitting from this project.
But I know bitou's files will make PokeMMO some really good files.
Anyways, my files don't have such advances like the ones from bitou,
but if someone wants my changes to the files, pm me :)
07-01-13
felixcruzer
Re: PokeMMO Server+Client (Browserbased)
Remember, every changes are helping! It would be nice if you can make a list with your changes here, i'll add them to the top of thread and will update the download files if the changes are helpful :-)
09-01-13
theunreal
Re: PokeMMO Server+Client (Browserbased)
Hey, I dont get it, Whenever I type in CMD:
Quote:
cd C:
move C:mongodb-win32-* C:mongodb
I get message "a duplicate file exists or the file cannot be found"
edit: nevermind, fixed. on my way to setting up the files (Finally), hope it works.
09-01-13
DeathLord17
Re: PokeMMO Server+Client (Browserbased)
go to your C: drive, and look for "mongodb" folder, if it is there, delete it and all of it's sub folders and files. then run that command again.
09-01-13
korasi pr0dx
Re: PokeMMO Server+Client (Browserbased)
Why do you have to type it in the cmd? Why is it not possible to just copy and paste it in that folder name?
09-01-13
theunreal
Re: PokeMMO Server+Client (Browserbased)
Quote:
Originally Posted by DeathLord17
go to your C: drive, and look for "mongodb" folder, if it is there, delete it and all of it's sub folders and files. then run that command again.
Thanks for the fast respone! the cmd part is done, now im settting up the files.
I am running a webserver on my computer, but I don't get what files I have to put in the webserver folder?
another error: when I start run.bat in the server folder
go to this directory:
(where you saved pokemmo source)/server/
Open up "Server.out.node.js" so that you can edit it,
search(ctrl+f) for "viridianflorest"
change what it finds to "viridanforest" (remove the l)
then save and run the server.
The last photo you have listed shows the correct messages, they are not errors, they are only saying that it is saving your character.
Quote:
Originally Posted by korasi pr0dx
Why do you have to type it in the cmd? Why is it not possible to just copy and paste it in that folder name?
This is because sometimes when you copy and paste the folders it does not do it 100% correct, and a file might go wrong, this is just a way to ensure that nothing goes wrong/
09-01-13
theunreal
Re: PokeMMO Server+Client (Browserbased)
Quote:
Originally Posted by DeathLord17
Follow this:
go to this directory:
(where you saved pokemmo source)/server/
Open up "Server.out.node.js" so that you can edit it,
search(ctrl+f) for "viridianflorest"
change what it finds to "viridanforest" (remove the l)
then save and run the server.
The last photo you have listed shows the correct messages, they are not errors, they are only saying that it is saving your character.
This is because sometimes when you copy and paste the folders it does not do it 100% correct, and a file might go wrong, this is just a way to ensure that nothing goes wrong/
Yeah but look at the game screen.. "Failed loading files"
09-01-13
DeathLord17
Re: PokeMMO Server+Client (Browserbased)
Yes, beacuse the server is trying to load "viridanflorest" map, and not "viridanforest" that is why.
Quote:
Originally Posted by felixcruzer
I got error, but i fixed: server says "cant find veridianfLorest" , easly rename "veridianforest" to "veridianflorest" in site/resources/maps
:D
You can do that, or do what i said.
09-01-13
felixcruzer
Re: PokeMMO Server+Client (Browserbased)
Added a little Guide at the thread start how to fix the viridianflorest error.
09-01-13
DeathLord17
Re: PokeMMO Server+Client (Browserbased)
Ok, thanks felix. Once i get my hands on one of the two edited sources (martins or the other guys) i'll start posting up here some of the edits i do.
09-01-13
theunreal
Re: PokeMMO Server+Client (Browserbased)
Quote:
Originally Posted by DeathLord17
Yes, beacuse the server is trying to load "viridanflorest" map, and not "viridanforest" that is why.
You can do that, or do what i said.
No, I dont have anymore the viridanforest problem, i renamed the file and all the server file are working, I just get the message above with no reason.. picture: http://s2.postimage.org/mbkkj3tc9/dfdsf.png
btw thanks for your help and sorry for bothering, I just want to start develop and upgrade the server files and help you improve it as soon as I make it work online :)
edit: DeathLord17 helped me, got server running nice.
got just one annoying problem, login is not working from Chrome (firefox is good).
10-01-13
hamisgood87
Re: PokeMMO Server+Client (Browserbased)
Tiled Map Editor please just read the forums next time unreal person >:
10-01-13
DeathLord17
Re: PokeMMO Server+Client (Browserbased)
I couldn't even find where that was hamisgood87 :D
10-01-13
theunreal
Re: PokeMMO Server+Client (Browserbased)
Quote:
Originally Posted by DeathLord17
I couldn't even find where that was hamisgood87 :D
yeah I just found it this morning before I saw haimsgood post lol :D
come to skype !!
10-01-13
DeathLord17
Re: PokeMMO Server+Client (Browserbased)
Ok here some stuff i found out:
How to stop the debug messages flooding your server
Spoiler:
go to your server files, and open up server.out.node.js and search for this:
Code:
var io = js.Node.require("socket.io").listen(2828).set("close timeout",0).set("log level",3);
change it to:
Code:
var io = js.Node.require("socket.io").listen(2828).set("close timeout",0).set("log level",0);
How to make the background of the client transparent (for when you first start the client it enables you to see the background of the site, to see this in action go to: pokeadventure.no-ip.biz (no www.)
Spoiler:
Go into your client files, JS and open up main.out.js. Search for:
Code:
var tmpCanvas = pokemmo.Main.tmpCanvas;
2 lines below that you will see the start of a line as:
Code:
ctx.fillStyle =
Remove whatever is after the = (ONLY WHAT IS ON THE SAME LINE WHICH WILL BE A HEX NUMBER (a # then 6 numbers))
and replace it with:
Code:
"rgba(0,0,0,0.5)";
so now the line has become
Code:
ctx.fillStyle = "rgba(0,0,0,0.5)";
the 0.5 is the percentage that the background is opaque, 1 being solid 0 being invisible
More edits to come later :D
PS, look at my register NO CAPTCHA!! :D
so, since noone else posed i hope ppl read this edit.
so far on my source:
removed captcha, moved register to center
got shinies to work 100% (more efficient code than martin's i think, but is very similar)
got chat working with ranks (dependant on accountLevel is says [owner] [admin] [mod] nex to name + different colours)
cannot enter the first room again (stops map loading error)
stopped all of the debug messages
opaque background to client
created a command to make your pokemon shiny (already works for any pokemon in team, for when that is made)
made the server run more efficiently, removed several un-needed loops (possible memory leak fix)
the client on the web can easily be run from any website, not being required to have the server adn regserver folders in the website root.
Generation 1 moves is about 90% complete
and more than i cannot remember
25-01-13
killzoz
Re: PokeMMO Server+Client (Browserbased)
Very awesome.
Thanks for this release. :)
25-01-13
andsnake
Re: PokeMMO Server+Client (Browserbased)
can someone please update or create a new repository on github where all the new changes will be added together(as the original github source seems rather outdated) ? i think it will be more efficient workign this way(with svn or other version control systems), rather than just a hunderd of different fixes pushed together in this forum post. would you agree?
oh, and a big thanks to everyone working on this :)
26-01-13
jooda
Re: PokeMMO Server+Client (Browserbased)
I've got a small Linux vps, if you want you can setup a preview there?
02-02-13
Altheim
Re: PokeMMO Server+Client (Browserbased)
this seems to be a good base for a pokemon mmo project...
So how many people has started to dev this?
Quote:
Originally Posted by felixcruzer
Thanks, thanks for your help! I already had the idea too to make a svn for pokemmo.
It would be great if you can setup a svn!
I'll Help Out :D
I'm still new in .js but it shouldn't be a problem, i just need a bit of time to understand the principals of the code then all set to go :D
Say, let's discuss this in another thread so we don't get mixed up with everything?
02-02-13
felixcruzer
Re: PokeMMO Server+Client (Browserbased)
Quote:
Originally Posted by CrescentSaga
this seems to be a good base for a pokemon mmo project...
So how many people has started to dev this?
I'll Help Out :D
I'm still new in .js but it shouldn't be a problem, i just need a bit of time to understand the principals of the code then all set to go :D
Say, let's discuss this in another thread so we don't get mixed up with everything?