Build 11 (In Progress)
- Fixed a bug regarding stat lowering moves (Divide by 0)
- Fixed a bug regarding status condition persistence outside of battles
- Fixed a bug regarding App persistence when locking the device
- Begin to implement Hardware Keyboard controls (Overworld only for now)
- In Game Menu nearly finished
- Unique Wild Pokemon Encounters per zone (Route 29, Route 30, etc)
- Begin implementing PP of moves
- Begin to implement Save/Load System (Currently saves Name and X,Y Location on Map)
- Begin to implement Day/Night System (Functional)
- Implemented NPCs
- Fixed Resolution issues (Image is now 480x320 all the time and stretched on all devices to fill the screen)
- Fixed B Button (Re-enabled)
- Added walking in grass animation
- Changed Title Screen to mimic the Pokemon Gold Title Screen (Animated)
- Added Item use in Battles (Just Pokeballs and Potions for now)
- Added Pokemon Party screen in Battles (Switching works but its a bit wonky)
- Added Pokemon Party screen to In Game Menu
- Cleaned up some code
- [DEBUG] Select Button Toggles Day/Night System On/Off (Overworld)
- [DEBUG] B Button instant levels Player's Pokemon (Main Battle Screen)
- Pokemon data is now loaded from a text file (Essentials format)
- Attack data is now loaded from a text file (Essentials format)
- Encounter data is now loaded from a text file (Very similar to Essentials format)
- Map Connection data is now loaded from a text file (Similar to Essentials)
- Save/Load System mostly implemented (Functional)
Build 10
- Bug Fixes (Battle System and In Game Menu)
- Game State is now saved when Home Button is pressed (Resuming works)
- Disabled Back Button so that Player does not reset game accidentally (In Game Menu will allow exiting)
Build 9
- Bug Fixes (Battle System)
- Battle system is nearing completion (Need to add Party switching and item use)
- D-Pad has been redone in the Gameboy Color style
- A and B Buttons have been redone in the Gameboy Color style
- Start and Select Buttons have been added to the HUD (Gameboy Color style)
- In Game Menu added (Does not function other than appearing and the ability to exit it)
- Disabled B Button due to a bug
Build 8
- Bug Fixes (Battle System)
Build 7
- Bug Fixes
- Battle System has correct damage calculation
- Pokemon have accurate stat generation (IV and EV as well)
- Attacks have their correct damage mimicking the real games
- Overworld changed to mimic Johto
Build 6
- Bug Fixes
- Basic Battle System implemented
Build 5
- Title Screen redone (Tap anywhere on screen to start game)
- Added A and B buttons to the HUD
Build 4
- Bug Fixes
Build 3
- Overworld BGM (Route 30)
- Collision Sound Effect
- Tile Movement
- Begin porting Pokemon Java Engine class files (Monsters, Attacks, etc)
Build 2
- Title Screen with Continue Button
- Animated Player Sprite (Does not stop Animating when stationary)
- Scrollable Maps (Player is centered)
Build 1
- D-Pad for movement (HUD)
- Basic Movement (Not Tile Based)
- Load Tiled Maps (Test Map is extremely basic)
- Collision Detection (Not Tile Based)
- Scrollable Maps (Player not centered)
- Gold Player Sprite (Not Animated)