Re: Pokemonium Goes Open Source.
Quote:
Originally Posted by
Syre
So it seems this source uses jdk 7. That's a relief...
Thanks, it was a pain in the ass to get it working (as is) with jdk 7. Biggest bugger seemed to be the UI library, SUI.
Quote:
Originally Posted by
Arthur Padilha
It would be great to have a TXT version as ragnarok emulator, eAthena. Has your writing class "Mysqlmanager" made to be written and read as a text file ( .txt extension ).
I would love to give an answer, but I have no clue what you're talking about.
Re: Pokemonium Goes Open Source.
Quote:
Originally Posted by
Myth1c
Thanks, it was a pain in the ass to get it working (as is) with jdk 7. Biggest bugger seemed to be the UI library, SUI.
I would love to give an answer, but I have no clue what you're talking about.
I was using nexus and it was killing me trying to figure out a way to make the people who want to play run jre 6 without too much trouble. Of course I figured it out right before I found this, but bleh, whatever.
The only complaint I do have is the lack of netbeans support, which is in no way your fault. ~30 errors per project with netbeans (at least, client and server), and the stupid editor doesn't even highlight them. None with eclipse though, i guess I'll just have to get used to a new IDE.
Re: Pokemonium Goes Open Source.
is there anyway to get precompiled files? im havin a rotten time tryin to compile. keep gettin like 60 some errors and over a hundred warnings if i remember correctly.
i could be exaggerating it a little tho but i cant seem to compile correctly nonetheless
EDIT: i should also say that i cant clone the latest repository with sourcetree as well so im kinda stumped
Re: Pokemonium Goes Open Source.
Make the server save all informations in text file, without use mysql
Re: Pokemonium Goes Open Source.
Quote:
Originally Posted by
shadowsun232
is there anyway to get precompiled files? im havin a rotten time tryin to compile. keep gettin like 60 some errors and over a hundred warnings if i remember correctly.
i could be exaggerating it a little tho but i cant seem to compile correctly nonetheless
EDIT: i should also say that i cant clone the latest repository with sourcetree as well so im kinda stumped
What IDE are you using? Lot's of people have issues using any other IDE than Eclipse.
Define you 'can't clone' the repository? What kind of error does it give?
Quote:
Originally Posted by
Arthur Padilha
Make the server save all informations in text file, without use mysql
Is this supposed to be a question? If so, why would you want to save all information to a txt file... Reading it is a lot slower than using a database and maintaining a database is also a lot easier.
Re: Pokemonium Goes Open Source.
Quote:
Originally Posted by
Myth1c
What IDE are you using? Lot's of people have issues using any other IDE than Eclipse.
Define you 'can't clone' the repository? What kind of error does it give?
Is this supposed to be a question? If so, why would you want to save all information to a txt file... Reading it is a lot slower than using a database and maintaining a database is also a lot easier.
what i mean is that i get an error "this is not a valid source path/URL" in source tree
as for the IDE im using Eclipse
sorry for the late reply
Re: Pokemonium Goes Open Source.
Quote:
Originally Posted by
shadowsun232
what i mean is that i get an error "this is not a valid source path/URL" in source tree
What is the url you are using? It should be:
https://<yourusername>@bitbucket.org/Myth1c/pokemonium.git
Re: Pokemonium Goes Open Source.
Quote:
Originally Posted by
Myth1c
What is the url you are using? It should be:
https://<yourusername>@bitbucket.org/Myth1c/pokemonium.git
yes its that url and its still saying not valid source path/url
EDIT: got it working
Re: Pokemonium Goes Open Source.
ty for this
r u also releasing website src? I could use help with it and this src.
bug: oh and something I have noticed thats bugging the crap out of me. there are no errors anywhere but after 2 mins or so every login I try gets stuck per say. they cant interact with anything and can walk through objects?
Bug2(my be related) Ok stuck again.. This time in logs:
Code:
Nov 29, 2013 8:26:35 PM de.matthiasmann.twl.Widget unparentChild
SEVERE: Exception in destroy()
java.lang.RuntimeException: No OpenGL context found in the current thread.
at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
at org.lwjgl.opengl.GL11.glDeleteLists(GL11.java:714)
at de.matthiasmann.twl.renderer.lwjgl.LWJGLFontCache.destroy(LWJGLFontCache.java:77)
at de.matthiasmann.twl.TextArea$LText.destroy(TextArea.java:2344)
at de.matthiasmann.twl.TextArea$LClip.destroy(TextArea.java:2445)
at de.matthiasmann.twl.TextArea.clearLayout(TextArea.java:648)
at de.matthiasmann.twl.TextArea.destroy(TextArea.java:522)
at de.matthiasmann.twl.Widget.destroy(Widget.java:1367)
at de.matthiasmann.twl.Widget.unparentChild(Widget.java:2379)
at de.matthiasmann.twl.Widget.removeChild(Widget.java:1322)
at de.matthiasmann.twl.Widget.removeChild(Widget.java:1302)
at org.pokemonium.client.ui.HUD.removeNPCSpeechFrame(HUD.java:711)
at org.pokemonium.client.ui.frames.speechframes.NPCSpeechFrame.advancedPast(NPCSpeechFrame.java:44)
at org.pokemonium.client.ui.frames.speechframes.SpeechFrame.advance(SpeechFrame.java:117)
at org.pokemonium.client.messages.events.ShopBuyItemEvent.parse(ShopBuyItemEvent.java:18)
at org.pokemonium.client.Session.parseMessage(Session.java:33)
at org.pokemonium.client.network.ConnectionHandler.messageReceived(ConnectionHandler.java:43)
at org.jboss.netty.channel.SimpleChannelHandler.handleUpstream(SimpleChannelHandler.java:88)
at org.jboss.netty.channel.DefaultChannelPipeline.sendUpstream(DefaultChannelPipeline.java:564)
at org.jboss.netty.channel.DefaultChannelPipeline$DefaultChannelHandlerContext.sendUpstream(DefaultChannelPipeline.java:791)
at org.jboss.netty.channel.Channels.fireMessageReceived(Channels.java:296)
at org.jboss.netty.handler.codec.frame.FrameDecoder.unfoldAndFireMessageReceived(FrameDecoder.java:462)
at org.jboss.netty.handler.codec.frame.FrameDecoder.callDecode(FrameDecoder.java:443)
at org.jboss.netty.handler.codec.frame.FrameDecoder.messageReceived(FrameDecoder.java:303)
at org.jboss.netty.channel.SimpleChannelUpstreamHandler.handleUpstream(SimpleChannelUpstreamHandler.java:70)
at org.jboss.netty.channel.DefaultChannelPipeline.sendUpstream(DefaultChannelPipeline.java:564)
at org.jboss.netty.channel.DefaultChannelPipeline$DefaultChannelHandlerContext.sendUpstream(DefaultChannelPipeline.java:791)
at org.jboss.netty.channel.SimpleChannelHandler.messageReceived(SimpleChannelHandler.java:142)
at org.jboss.netty.channel.SimpleChannelHandler.handleUpstream(SimpleChannelHandler.java:88)
at org.jboss.netty.channel.DefaultChannelPipeline.sendUpstream(DefaultChannelPipeline.java:564)
at org.jboss.netty.channel.DefaultChannelPipeline.sendUpstream(DefaultChannelPipeline.java:559)
at org.jboss.netty.channel.Channels.fireMessageReceived(Channels.java:268)
at org.jboss.netty.channel.Channels.fireMessageReceived(Channels.java:255)
at org.jboss.netty.channel.socket.nio.NioWorker.read(NioWorker.java:88)
at org.jboss.netty.channel.socket.nio.AbstractNioWorker.process(AbstractNioWorker.java:107)
at org.jboss.netty.channel.socket.nio.AbstractNioSelector.run(AbstractNioSelector.java:312)
at org.jboss.netty.channel.socket.nio.AbstractNioWorker.run(AbstractNioWorker.java:88)
at org.jboss.netty.channel.socket.nio.NioWorker.run(NioWorker.java:178)
at org.jboss.netty.util.ThreadRenamingRunnable.run(ThreadRenamingRunnable.java:108)
at org.jboss.netty.util.internal.DeadLockProofWorker$1.run(DeadLockProofWorker.java:42)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Re: Pokemonium Goes Open Source.
Quote:
Originally Posted by
prodigy007
ty for this
r u also releasing website src? I could use help with it and this src.
bug: oh and something I have noticed thats bugging the crap out of me. there are no errors anywhere but after 2 mins or so every login I try gets stuck per say. they cant interact with anything and can walk through objects?
Bug2(my be related) Ok stuck again.. This time in logs:
Code:
Nov 29, 2013 8:26:35 PM de.matthiasmann.twl.Widget unparentChild
SEVERE: Exception in destroy()
java.lang.RuntimeException: No OpenGL context found in the current thread.
at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
at org.lwjgl.opengl.GL11.glDeleteLists(GL11.java:714)
at de.matthiasmann.twl.renderer.lwjgl.LWJGLFontCache.destroy(LWJGLFontCache.java:77)
at de.matthiasmann.twl.TextArea$LText.destroy(TextArea.java:2344)
at de.matthiasmann.twl.TextArea$LClip.destroy(TextArea.java:2445)
at de.matthiasmann.twl.TextArea.clearLayout(TextArea.java:648)
at de.matthiasmann.twl.TextArea.destroy(TextArea.java:522)
at de.matthiasmann.twl.Widget.destroy(Widget.java:1367)
at de.matthiasmann.twl.Widget.unparentChild(Widget.java:2379)
at de.matthiasmann.twl.Widget.removeChild(Widget.java:1322)
at de.matthiasmann.twl.Widget.removeChild(Widget.java:1302)
at org.pokemonium.client.ui.HUD.removeNPCSpeechFrame(HUD.java:711)
at org.pokemonium.client.ui.frames.speechframes.NPCSpeechFrame.advancedPast(NPCSpeechFrame.java:44)
at org.pokemonium.client.ui.frames.speechframes.SpeechFrame.advance(SpeechFrame.java:117)
at org.pokemonium.client.messages.events.ShopBuyItemEvent.parse(ShopBuyItemEvent.java:18)
at org.pokemonium.client.Session.parseMessage(Session.java:33)
at org.pokemonium.client.network.ConnectionHandler.messageReceived(ConnectionHandler.java:43)
at org.jboss.netty.channel.SimpleChannelHandler.handleUpstream(SimpleChannelHandler.java:88)
at org.jboss.netty.channel.DefaultChannelPipeline.sendUpstream(DefaultChannelPipeline.java:564)
at org.jboss.netty.channel.DefaultChannelPipeline$DefaultChannelHandlerContext.sendUpstream(DefaultChannelPipeline.java:791)
at org.jboss.netty.channel.Channels.fireMessageReceived(Channels.java:296)
at org.jboss.netty.handler.codec.frame.FrameDecoder.unfoldAndFireMessageReceived(FrameDecoder.java:462)
at org.jboss.netty.handler.codec.frame.FrameDecoder.callDecode(FrameDecoder.java:443)
at org.jboss.netty.handler.codec.frame.FrameDecoder.messageReceived(FrameDecoder.java:303)
at org.jboss.netty.channel.SimpleChannelUpstreamHandler.handleUpstream(SimpleChannelUpstreamHandler.java:70)
at org.jboss.netty.channel.DefaultChannelPipeline.sendUpstream(DefaultChannelPipeline.java:564)
at org.jboss.netty.channel.DefaultChannelPipeline$DefaultChannelHandlerContext.sendUpstream(DefaultChannelPipeline.java:791)
at org.jboss.netty.channel.SimpleChannelHandler.messageReceived(SimpleChannelHandler.java:142)
at org.jboss.netty.channel.SimpleChannelHandler.handleUpstream(SimpleChannelHandler.java:88)
at org.jboss.netty.channel.DefaultChannelPipeline.sendUpstream(DefaultChannelPipeline.java:564)
at org.jboss.netty.channel.DefaultChannelPipeline.sendUpstream(DefaultChannelPipeline.java:559)
at org.jboss.netty.channel.Channels.fireMessageReceived(Channels.java:268)
at org.jboss.netty.channel.Channels.fireMessageReceived(Channels.java:255)
at org.jboss.netty.channel.socket.nio.NioWorker.read(NioWorker.java:88)
at org.jboss.netty.channel.socket.nio.AbstractNioWorker.process(AbstractNioWorker.java:107)
at org.jboss.netty.channel.socket.nio.AbstractNioSelector.run(AbstractNioSelector.java:312)
at org.jboss.netty.channel.socket.nio.AbstractNioWorker.run(AbstractNioWorker.java:88)
at org.jboss.netty.channel.socket.nio.NioWorker.run(NioWorker.java:178)
at org.jboss.netty.util.ThreadRenamingRunnable.run(ThreadRenamingRunnable.java:108)
at org.jboss.netty.util.internal.DeadLockProofWorker$1.run(DeadLockProofWorker.java:42)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
I'll see about the website's source tomorrow.
About the bug you're having, check this page on the wiki: https://bitbucket.org/Myth1c/pokemon...i/Easy%20fixes
Re: Pokemonium Goes Open Source.
ok ty. ;)
what about an editor? Not sure how to edit the scripts on these files.
Re: Pokemonium Goes Open Source.
Quote:
Originally Posted by
prodigy007
ok ty. ;)
what about an editor? Not sure how to edit the scripts on these files.
The IDE we use is Eclipse.
Re: Pokemonium Goes Open Source.
I have used eclipse and have had no problems, ty.
Im confused with the whole mapping process. I managed to find the files used but still would b easier with a mapper. ~Warp info in the NPC dir/files really?
ps.. website files to interact with? :)
Re: Pokemonium Goes Open Source.
Quote:
Originally Posted by
prodigy007
I have used eclipse and have had no problems, ty.
Im confused with the whole mapping process. I managed to find the files used but still would b easier with a mapper. ~Warp info in the NPC dir/files really?
ps.. website files to interact with? :)
You can use TileD to edit the maps.
We've had a little chat about the website source and are not releasing that since it's not part of the game.
Re: Pokemonium Goes Open Source.
The password hash code for web is as much a part of the game as anything else. Please. I cant seem to resolve this for web login, registeration in php.
Your hasher is a bit hard for me to decifer by normal means.