Pokemonium Goes Open Source.

Page 6 of 8 FirstFirst 12345678 LastLast
Results 76 to 90 of 107
  1. #76
    Enthusiast fil22t is offline
    MemberRank
    Jun 2011 Join Date
    43Posts

    Re: Pokemonium Goes Open Source.

    How to fix problem ?

  2. #77
    Proficient Member prodigy007 is offline
    MemberRank
    Feb 2013 Join Date
    MissouriLocation
    177Posts

    Re: Pokemonium Goes Open Source.

    check to make sure your database is setup properly.
    check to make sure your logging into the correct server ip, port.
    check you have the correct login details.

  3. #78
    Enthusiast fil22t is offline
    MemberRank
    Jun 2011 Join Date
    43Posts

    Re: Pokemonium Goes Open Source.

    prodigy007
    You Have Skype?

  4. #79
    Proficient Member prodigy007 is offline
    MemberRank
    Feb 2013 Join Date
    MissouriLocation
    177Posts

    Re: Pokemonium Goes Open Source.

    I don't like Skype. Its worse than craigslist for my bad sites list not to use.

  5. #80
    Proficient Member prodigy007 is offline
    MemberRank
    Feb 2013 Join Date
    MissouriLocation
    177Posts

    Re: Pokemonium Goes Open Source.

    By the way, pokemonium's website has multiple errors. No DB working, registration wont work or display anything, seems maybe the htaccess is messed up or inline messed up. Forum is good though. No login linked for game usage, but assuming DB may have something to do with that too.
    Sure am glad mines working. if you need help, let me know. :) Mines linked to the game as well. My forums not as pretty as yours though. :(

  6. #81
    Enthusiast Myth1c is offline
    MemberRank
    Sep 2013 Join Date
    27Posts

    Re: Pokemonium Goes Open Source.

    Quote Originally Posted by prodigy007 View Post
    By the way, pokemonium's website has multiple errors. No DB working, registration wont work or display anything, seems maybe the htaccess is messed up or inline messed up. Forum is good though. No login linked for game usage, but assuming DB may have something to do with that too.
    Sure am glad mines working. if you need help, let me know. :) Mines linked to the game as well. My forums not as pretty as yours though. :(
    I agree, the website totally sucks xD The developer who made it fked up halfway and quitted. Neither of the other devs have any experience with creating (good) websites and the game needed the attention more than the website.
    We aren't (actively) developing it ourselves anymore as well. This is for the reasons we stated in the OP which default quoted. Hence we went open source to share it with you guys so it could still be developed by the community. Unfortunatly, we haven't seen anybody contributing anything as of yet :(

  7. #82
    Proficient Member prodigy007 is offline
    MemberRank
    Feb 2013 Join Date
    MissouriLocation
    177Posts
    well if you need help with the site, let me know. maybe we can work something out. im currently revamping my registration page and login pages to work with a new editor page for accounts. fun making it work like its done in java for php. :/ but it works.

    EDIT :
    have found an annoying little bug as per when I create a new pokemon and die in a battle it goes out of sync and I can walk on trees, etc. just about every new account, every time first battle. Now completely random. No logs on the issue either. temp fix maybe in repository under issues.

    Reedit: Isnt a double post a post that has 2 of the same messages? Sorry, Confused.
    Last edited by prodigy007; 12-12-13 at 06:55 PM. Reason: Please don't double-post

  8. #83

    Re: Pokemonium Goes Open Source.

    Error :_
    Attached Thumbnails Attached Thumbnails untitled.png  

  9. #84
    Enthusiast Myth1c is offline
    MemberRank
    Sep 2013 Join Date
    27Posts

    Re: Pokemonium Goes Open Source.

    Quote Originally Posted by Lucila View Post
    Error :_
    I can start it on the current source and latest Java (7 u45) with no problems? Also, according to the Javadoc, Scanner does implement the Autoclosable interface.

  10. #85

    Re: Pokemonium Goes Open Source.

    the source say error in the revision ... I delete this and the server work fine with pokemonium cliente..

    now my problem is, i cant compile a new pokemonium client. The source say error in some parts :S

  11. #86

    Re: Pokemonium Goes Open Source.

    Quote Originally Posted by prodigy007 View Post
    well if you need help with the site, let me know. maybe we can work something out. im currently revamping my registration page and login pages to work with a new editor page for accounts. fun making it work like its done in java for php. :/ but it works.

    EDIT :
    have found an annoying little bug as per when I create a new pokemon and die in a battle it goes out of sync and I can walk on trees, etc. just about every new account, every time first battle. Now completely random. No logs on the issue either. temp fix maybe in repository under issues.

    Reedit: Isnt a double post a post that has 2 of the same messages? Sorry, Confused.
    The Wiki said something about Jesus bug fix, and it suppose to be just a simple fix,
    Can't figure it out tho ^^

  12. #87
    Proficient Member prodigy007 is offline
    MemberRank
    Feb 2013 Join Date
    MissouriLocation
    177Posts

    Re: Pokemonium Goes Open Source.

    if this bug were fixed properly (I don't have the know how) then pokemonium would be solid imo.

  13. #88

    Re: Pokemonium Goes Open Source.

    Quote Originally Posted by prodigy007 View Post
    if this bug were fixed properly (I don't have the know how) then pokemonium would be solid imo.
    Have you ever tried the Friendlist System?? It's not working with mine..

    Yeah, but that bug will require packet sniffing i guess

  14. #89
    Proficient Member prodigy007 is offline
    MemberRank
    Feb 2013 Join Date
    MissouriLocation
    177Posts

    Re: Pokemonium Goes Open Source.

    ive seen someone in the list, but never tried to interact with it yet.

  15. #90

    Re: Pokemonium Goes Open Source.

    Quote Originally Posted by prodigy007 View Post
    ive seen someone in the list, but never tried to interact with it yet.
    Hmm... mine doesn't work... everytime i added someone on the list, when i re-logged in, they're gonee x.x

    Oh, another thing.... How do you edit the UI??
    Saving PNG via Photoshop doesn't work...

    This usually comes out when a client goes out of sync
    Code:
    java.lang.NullPointerException
    	at org.pokemonium.server.backend.entity.Player.move(Player.java:1203)
    	at org.pokemonium.server.messages.events.MoveDownEvent.Parse(MoveDownEvent.java:14)
    	at org.pokemonium.server.client.Session.parseMessage(Session.java:61)
    	at org.pokemonium.server.network.ConnectionHandler.messageReceived(ConnectionHandler.java:109)
    	at org.jboss.netty.channel.SimpleChannelHandler.handleUpstream(SimpleChannelHandler.java:88)
    	at org.jboss.netty.channel.DefaultChannelPipeline.sendUpstream(DefaultChannelPipeline.java:564)
    	at org.jboss.netty.channel.DefaultChannelPipeline$DefaultChannelHandlerContext.sendUpstream(DefaultChannelPipeline.java:791)
    	at org.jboss.netty.channel.Channels.fireMessageReceived(Channels.java:296)
    	at org.jboss.netty.handler.codec.frame.FrameDecoder.unfoldAndFireMessageReceived(FrameDecoder.java:462)
    	at org.jboss.netty.handler.codec.frame.FrameDecoder.callDecode(FrameDecoder.java:443)
    	at org.jboss.netty.handler.codec.frame.FrameDecoder.messageReceived(FrameDecoder.java:303)
    	at org.jboss.netty.channel.SimpleChannelUpstreamHandler.handleUpstream(SimpleChannelUpstreamHandler.java:70)
    	at org.jboss.netty.channel.DefaultChannelPipeline.sendUpstream(DefaultChannelPipeline.java:564)
    	at org.jboss.netty.channel.DefaultChannelPipeline$DefaultChannelHandlerContext.sendUpstream(DefaultChannelPipeline.java:791)
    	at org.jboss.netty.channel.SimpleChannelHandler.messageReceived(SimpleChannelHandler.java:142)
    	at org.jboss.netty.channel.SimpleChannelHandler.handleUpstream(SimpleChannelHandler.java:88)
    	at org.jboss.netty.channel.DefaultChannelPipeline.sendUpstream(DefaultChannelPipeline.java:564)
    	at org.jboss.netty.channel.DefaultChannelPipeline.sendUpstream(DefaultChannelPipeline.java:559)
    	at org.jboss.netty.channel.Channels.fireMessageReceived(Channels.java:268)
    	at org.jboss.netty.channel.Channels.fireMessageReceived(Channels.java:255)
    	at org.jboss.netty.channel.socket.nio.NioWorker.read(NioWorker.java:88)
    	at org.jboss.netty.channel.socket.nio.AbstractNioWorker.process(AbstractNioWorker.java:107)
    	at org.jboss.netty.channel.socket.nio.AbstractNioSelector.run(AbstractNioSelector.java:312)
    	at org.jboss.netty.channel.socket.nio.AbstractNioWorker.run(AbstractNioWorker.java:88)
    	at org.jboss.netty.channel.socket.nio.NioWorker.run(NioWorker.java:178)
    	at org.jboss.netty.util.ThreadRenamingRunnable.run(ThreadRenamingRunnable.java:108)
    	at org.jboss.netty.util.internal.DeadLockProofWorker$1.run(DeadLockProofWorker.java:42)
    	at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
    	at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
    	at java.lang.Thread.run(Unknown Source)
    Code:
    java.lang.IndexOutOfBoundsException: Readable byte limit exceeded: 9
    	at org.jboss.netty.buffer.AbstractChannelBuffer.readByte(AbstractChannelBuffer.java:236)
    	at org.jboss.netty.buffer.AbstractChannelBuffer.readUnsignedByte(AbstractChannelBuffer.java:243)
    	at org.pokemonium.server.protocol.codec.NetworkDecoder.decode(NetworkDecoder.java:25)
    	at org.jboss.netty.handler.codec.frame.FrameDecoder.callDecode(FrameDecoder.java:425)
    	at org.jboss.netty.handler.codec.frame.FrameDecoder.messageReceived(FrameDecoder.java:303)
    	at org.jboss.netty.channel.SimpleChannelUpstreamHandler.handleUpstream(SimpleChannelUpstreamHandler.java:70)
    	at org.jboss.netty.channel.DefaultChannelPipeline.sendUpstream(DefaultChannelPipeline.java:564)
    	at org.jboss.netty.channel.DefaultChannelPipeline$DefaultChannelHandlerContext.sendUpstream(DefaultChannelPipeline.java:791)
    	at org.jboss.netty.channel.SimpleChannelHandler.messageReceived(SimpleChannelHandler.java:142)
    	at org.jboss.netty.channel.SimpleChannelHandler.handleUpstream(SimpleChannelHandler.java:88)
    	at org.jboss.netty.channel.DefaultChannelPipeline.sendUpstream(DefaultChannelPipeline.java:564)
    	at org.jboss.netty.channel.DefaultChannelPipeline.sendUpstream(DefaultChannelPipeline.java:559)
    	at org.jboss.netty.channel.Channels.fireMessageReceived(Channels.java:268)
    	at org.jboss.netty.channel.Channels.fireMessageReceived(Channels.java:255)
    	at org.jboss.netty.channel.socket.nio.NioWorker.read(NioWorker.java:88)
    	at org.jboss.netty.channel.socket.nio.AbstractNioWorker.process(AbstractNioWorker.java:107)
    	at org.jboss.netty.channel.socket.nio.AbstractNioSelector.run(AbstractNioSelector.java:312)
    	at org.jboss.netty.channel.socket.nio.AbstractNioWorker.run(AbstractNioWorker.java:88)
    	at org.jboss.netty.channel.socket.nio.NioWorker.run(NioWorker.java:178)
    	at org.jboss.netty.util.ThreadRenamingRunnable.run(ThreadRenamingRunnable.java:108)
    	at org.jboss.netty.util.internal.DeadLockProofWorker$1.run(DeadLockProofWorker.java:42)
    	at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
    	at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
    	at java.lang.Thread.run(Unknown Source)
    Code:
    Exception in thread "BattleTurn-Thread" java.lang.NullPointerException
    	at org.pokemonium.server.battle.mechanics.statuses.abilities.IntrinsicAbility$7.informDamaged(IntrinsicAbility.java:367)
    	at org.pokemonium.server.battle.Pokemon.informDamaged(Pokemon.java:2686)
    	at org.pokemonium.server.battle.Pokemon.useMove(Pokemon.java:2563)
    	at org.pokemonium.server.battle.Pokemon.useMove(Pokemon.java:2539)
    	at org.pokemonium.server.battle.BattleField.executeTurn(BattleField.java:819)
    	at org.pokemonium.server.battle.BattleField.executeTurn(BattleField.java:350)
    	at org.pokemonium.server.battle.impl.WildBattleField$2.run(WildBattleField.java:562)
    	at java.lang.Thread.run(Unknown Source)
    Client Error - Friend List
    Code:
    Des 04, 2013 11:16:57 PM de.matthiasmann.twl.Widget unparentChild
    SEVERE: Exception in destroy()
    java.lang.RuntimeException: No OpenGL context found in the current thread.
    	at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
    	at org.lwjgl.opengl.GL11.glDeleteLists(GL11.java:714)
    	at de.matthiasmann.twl.renderer.lwjgl.LWJGLFontCache.destroy(LWJGLFontCache.java:77)
    	at de.matthiasmann.twl.TextWidget.destroy(TextWidget.java:172)
    	at de.matthiasmann.twl.Widget.unparentChild(Widget.java:2379)
    	at de.matthiasmann.twl.Widget.removeChild(Widget.java:1322)
    	at de.matthiasmann.twl.Widget.removeChild(Widget.java:1302)
    	at org.pokemonium.client.ui.frames.FriendsListDialog.scroll(FriendsListDialog.java:135)
    	at org.pokemonium.client.ui.frames.FriendsListDialog.addFriend(FriendsListDialog.java:54)
    	at org.pokemonium.client.messages.events.AddFriendListEvent.parse(AddFriendListEvent.java:15)
    	at org.pokemonium.client.Session.parseMessage(Session.java:33)
    	at org.pokemonium.client.network.ConnectionHandler.messageReceived(ConnectionHandler.java:43)
    	at org.jboss.netty.channel.SimpleChannelHandler.handleUpstream(SimpleChannelHandler.java:88)
    	at org.jboss.netty.channel.DefaultChannelPipeline.sendUpstream(DefaultChannelPipeline.java:564)
    	at org.jboss.netty.channel.DefaultChannelPipeline$DefaultChannelHandlerContext.sendUpstream(DefaultChannelPipeline.java:791)
    	at org.jboss.netty.channel.Channels.fireMessageReceived(Channels.java:296)
    	at org.jboss.netty.handler.codec.frame.FrameDecoder.unfoldAndFireMessageReceived(FrameDecoder.java:462)
    	at org.jboss.netty.handler.codec.frame.FrameDecoder.callDecode(FrameDecoder.java:443)
    	at org.jboss.netty.handler.codec.frame.FrameDecoder.messageReceived(FrameDecoder.java:303)
    	at org.jboss.netty.channel.SimpleChannelUpstreamHandler.handleUpstream(SimpleChannelUpstreamHandler.java:70)
    	at org.jboss.netty.channel.DefaultChannelPipeline.sendUpstream(DefaultChannelPipeline.java:564)
    	at org.jboss.netty.channel.DefaultChannelPipeline$DefaultChannelHandlerContext.sendUpstream(DefaultChannelPipeline.java:791)
    	at org.jboss.netty.channel.SimpleChannelHandler.messageReceived(SimpleChannelHandler.java:142)
    	at org.jboss.netty.channel.SimpleChannelHandler.handleUpstream(SimpleChannelHandler.java:88)
    	at org.jboss.netty.channel.DefaultChannelPipeline.sendUpstream(DefaultChannelPipeline.java:564)
    	at org.jboss.netty.channel.DefaultChannelPipeline.sendUpstream(DefaultChannelPipeline.java:559)
    	at org.jboss.netty.channel.Channels.fireMessageReceived(Channels.java:268)
    	at org.jboss.netty.channel.Channels.fireMessageReceived(Channels.java:255)
    	at org.jboss.netty.channel.socket.nio.NioWorker.read(NioWorker.java:88)
    	at org.jboss.netty.channel.socket.nio.AbstractNioWorker.process(AbstractNioWorker.java:107)
    	at org.jboss.netty.channel.socket.nio.AbstractNioSelector.run(AbstractNioSelector.java:312)
    	at org.jboss.netty.channel.socket.nio.AbstractNioWorker.run(AbstractNioWorker.java:88)
    	at org.jboss.netty.channel.socket.nio.NioWorker.run(NioWorker.java:178)
    	at org.jboss.netty.util.ThreadRenamingRunnable.run(ThreadRenamingRunnable.java:108)
    	at org.jboss.netty.util.internal.DeadLockProofWorker$1.run(DeadLockProofWorker.java:42)
    	at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
    	at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
    	at java.lang.Thread.run(Unknown Source)
    Nidoran had a missing image, clicking the Pokemon in party cause an error...
    Fixed it by changing org.pokemonium.client.backend.PokemonSpriteDatabase.java

    Code:
    public static void loadAllPokemonSprites()
        {
            System.out.println("Filling pokemon sprites database.");
            for(int pokenum = 1; pokenum < spriteamount; pokenum++)
            {
                /*
                if(pokenum != 29 && pokenum != 30 && pokenum != 31)
                {
                    loadMaleSprites(pokenum);
                }
                if(pokenum != 32 && pokenum != 33 && pokenum != 34)
                {
                    loadFemaleSprites(pokenum);
                }
                */
                loadMaleSprites(pokenum);
                loadFemaleSprites(pokenum);
                loadIcon(pokenum);
                loadSpritesheet(pokenum);
            }
            System.out.println("Done loading pokemon sprites.");
        }
    
        private static void loadSpriteWithNumber(int pokenum)
        {
            /*
            if(pokenum != 29 && pokenum != 30 && pokenum != 31)
            {
                loadMaleSprites(pokenum);
            }
            if(pokenum != 32 && pokenum != 33 && pokenum != 34)
            {
                loadFemaleSprites(pokenum);
            }
            */
            loadMaleSprites(pokenum);
            loadFemaleSprites(pokenum);
            loadIcon(pokenum);
            loadSpritesheet(pokenum);
        }
    Added Male & Female image for both Nidoran (29 & 32)
    ownCloud

    Right... this stuck issue is getting pretty frustating....
    Last edited by Altheim; 25-12-13 at 01:24 PM.



Page 6 of 8 FirstFirst 12345678 LastLast

Advertisement