PokeNET: 2k13 --NEXUS Fixed <3

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  1. #76
    Account Upgraded | Title Enabled! zeak6464 is offline
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    Re: PokeNET: 2k13 --NEXUS Fixed <3

    Quote Originally Posted by conejoo View Post
    Maybe he has an error in server config to connect.

    EDIT:
    I had that error.
    And the reason was, that the name of the database was incorrect
    Your Server is still having that error every time i keep trying to create and account on it ...
    error.jpg

    Okay So we fixed my server ! yay !
    Last edited by zeak6464; 06-07-13 at 05:34 PM. Reason: Fixed and Working

  2. #77

    Re: PokeNET: 2k13 --NEXUS Fixed <3



    When entering combat

    Using deathlord17 repack V2

  3. #78
    RaGEZONER || Webdevloper KiruHoshino is offline
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    Re: PokeNET: 2k13 --NEXUS Fixed <3

    I think they are using Java 7.

  4. #79

    Re: PokeNET: 2k13 --NEXUS Fixed <3

    Quote Originally Posted by KiruHoshino View Post
    I think they are using Java 7.
    Im using Version 7 Update 25 (latest)

  5. #80
    RaGEZONER || Webdevloper KiruHoshino is offline
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    Re: PokeNET: 2k13 --NEXUS Fixed <3

    The game just java 6 running
    Check the first post.

  6. #81

    Re: PokeNET: 2k13 --NEXUS Fixed <3

    Quote Originally Posted by KiruHoshino View Post
    The game just java 6 running
    Check the first post.
    thx, works

    What files need to be sent to other players want to play the game?

  7. #82
    Member conejoo is offline
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    Re: PokeNET: 2k13 --NEXUS Fixed <3

    Quote Originally Posted by DeathLord17 View Post
    You lot might prefer to use this start.bat script

    Code:
    start javaw -Djava.library.path=lib/native -jar PokeNET.jar
    It enables you to run the client with no console, and multiple ones of them with no problems.

    -new things I've added since my last release
    • Hitting "esc" button now offers logout instead of close
    • World map now loads on the pokedex
    • "/world text" command added, chat to all others on server if your traienr level is 5+


    What is going to be added soon:
    • Server GUI will have "settings" for server:
      • Exp Rate (currently x1, will be double variable so you can have 1.5x) (Won't require restart)
      • Server Name (This is the one that will be displayed on all text in-game, won't require restart)
      • PokeDollar Rate (same as Exp Rate)
      • Disabled List (things like mail, chat, trade, fighting mainly used for debugging or stopping something that is being abused to cause lag until it is fixed, allows server owner to keep game running)
    • Any other ideas?


    Next release won't be until there is A LOT more edits done, I hate doing loads of releases.

    Might add an update/launcher.
    I've said. You are the pro coder :)

    xkl and DeathLord17 , pokenet heroes xD

  8. #83
    Account Upgraded | Title Enabled! xkl is offline
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    Re: PokeNET: 2k13 --NEXUS Fixed <3

    Quote Originally Posted by theunreal View Post
    thx, works

    What files need to be sent to other players want to play the game?
    Send over your client folder. But, exclude these following folders/files:

    *FILES
    .classpath
    .directory
    .project
    MANIFEST.MF

    *FOLDERS
    /bin
    /src
    /.settings

    Just remove those folders/files and send the client over to your users :)

  9. #84
    Death Welcomes All DeathLord17 is offline
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    Re: PokeNET: 2k13 --NEXUS Fixed <3

    Quote Originally Posted by xkl View Post
    Send over your client folder. But, exclude these following folders/files:

    *FILES
    .classpath
    .directory
    .project
    MANIFEST.MF

    *FOLDERS
    /bin
    /src
    /.settings

    Just remove those folders/files and send the client over to your users :)
    Also remember they have to have java 6U26 installed.

    And nice subscriber now :P

  10. #85

    Re: PokeNET: 2k13 --NEXUS Fixed <3

    Quote Originally Posted by xkl View Post
    Send over your client folder. But, exclude these following folders/files:

    *FILES
    .classpath
    .directory
    .project
    MANIFEST.MF

    *FOLDERS
    /bin
    /src
    /.settings

    Just remove those folders/files and send the client over to your users :)
    First, Thank you very much for your help and files. After looking at them I will surely help in this files developement and I will make a professional PHP website for this game and share it.
    Second, for some reasons when my friend is trying to connect to the server, it says

    connection time out
    The server may be offline

    I tried to search for "127.0.0.1" in the client and server folder and replaced all with my IP, and its still not working for him. ( for me it works )

    What's the problem?

  11. #86
    Account Upgraded | Title Enabled! xkl is offline
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    Re: PokeNET: 2k13 --NEXUS Fixed <3

    Quote Originally Posted by theunreal View Post
    First, Thank you very much for your help and files. After looking at them I will surely help in this files developement and I will make a professional PHP website for this game and share it.
    Second, for some reasons when my friend is trying to connect to the server, it says

    connection time out
    The server may be offline

    I tried to search for "127.0.0.1" in the client and server folder and replaced all with my IP, and its still not working for him. ( for me it works )

    What's the problem?
    Are you running on a public IP? Like, VPS/Dedi? or hosting from your computer? Make sure the .jar you sent in the public client has your IP listed for the server selection

  12. #87
    Account Upgraded | Title Enabled! zeak6464 is offline
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    Re: PokeNET: 2k13 --NEXUS Fixed <3

    Project Group for my Server : https://www.facebook.com/groups/572051062846102/
    Download Link if you would like to test out the server : https://hotfile.com/dl/232700082/e49...lient.rar.html

    Everyone is welcome to join for Alpha Testing ! Thx to Dark & Xkl for everything

  13. #88

    Re: PokeNET: 2k13 --NEXUS Fixed <3

    Quote Originally Posted by xkl View Post
    Are you running on a public IP? Like, VPS/Dedi? or hosting from your computer? Make sure the .jar you sent in the public client has your IP listed for the server selection
    I'm running it on my computer.
    Where the IP need to be listed? I have 2 .jar's
    PokeNET.jar
    PokeNET_2k13.jar

    Tried to search for localhost or 127.0.0.1 in both of them but there is nothing

    This is the client I sent:
    http://i.imgur.com/w0DwXTs.png

  14. #89
    Apprentice nettysek159 is offline
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    Re: PokeNET: 2k13 --NEXUS Fixed <3

    Great job :)

  15. #90
    Account Upgraded | Title Enabled! xkl is offline
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    Re: PokeNET: 2k13 --NEXUS Fixed <3

    Quote Originally Posted by theunreal View Post
    I'm running it on my computer.
    Where the IP need to be listed? I have 2 .jar's
    PokeNET.jar
    PokeNET_2k13.jar

    Tried to search for localhost or 127.0.0.1 in both of them but there is nothing

    This is the client I sent:
    http://i.imgur.com/w0DwXTs.png
    Oh, you never edited the source with Eclipse yet have you?



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