PokeNET: 2k13 --NEXUS Fixed <3

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  1. #121

    Re: PokeNET: 2k13 --NEXUS Fixed <3

    Solved register error for DOB > 1994

    Look up on the RegisterDialog.jar
    Now this part of code
    Code:
    if(Integer.parseInt(m_year.getText()) <= 1994) {
    Replace it with
    Code:
    if(Integer.parseInt(m_year.getText()) <= 9999) {
    Fixing Movement (For WASD Included)

    Look up for this code in GameClient.java
    Code:
    if ((lastPressedKey != Input.KEY_UP) && (lastPressedKey != Input.KEY_LEFT) && (lastPressedKey != Input.KEY_DOWN) && (lastPressedKey != Input.KEY_RIGHT))
    Change it to
    Code:
    if ((lastPressedKey != Input.KEY_W) && (lastPressedKey != Input.KEY_A) && (lastPressedKey != Input.KEY_S) && (lastPressedKey != Input.KEY_D) && (lastPressedKey != Input.KEY_UP) && (lastPressedKey != Input.KEY_LEFT) && (lastPressedKey != Input.KEY_DOWN) && (lastPressedKey != Input.KEY_RIGHT))
    Credits for Movement Fix:
    http://forum.ragezone.com/f706/guide...nt-fix-875115/


    EDIT:
    1. Found a new bug, serverside movement que is bugged! Lot's of player is out of sync :( ( Is this true?)
    2. Okay, so chat's working, you just can't change "Local" into anything else...
    3. Friend list is always empty when you log in... you think something's wrong with this??
    4. Whenever we use potions, pokemon always automatically use struggle...
    Last edited by Altheim; 16-09-13 at 05:00 AM.

  2. #122
    Earth is Beautiful. vergil250493 is offline
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    Re: PokeNET: 2k13 --NEXUS Fixed <3

    Quote Originally Posted by xkl View Post
    This is for you, Coolkidbloo. ;)

    Credit: My partner in crime with this project, LordUsagi. <3



    Alright, so who remembers my PKMN-NEXUS release? Remember the setup problems? Well, I decided to fix it. Let's get started.

    *removed the PKMN-NEXUS name. Now, it's 'PokeNET 2k13'
    *all of my changes/fixes still apply in this release
    -movement already fixed.
    -potions fixed.
    -IP embedded.
    -Language selection removed. Auto English (sorry)
    -Default's [NPC]Sprite Changer already added (Cost $0)
    -ticket system implemented
    -friends-list fixed.
    -in-game background fixed. Auto black
    -loading screen text changed; static text message
    -loading screen image separated from login-screen image
    -font changed
    -full-screen option removed
    -select Johto as starting position, removed (Work your way through the game)
    -Auto start in Kanto. FTW
    -Removed all starters, besides 1st generation (Make a quest for 'em or something)
    -Battle UI changed.
    -5th generation pokemon sprites added. (Add the Pokemon data yourself <3)
    -Shiny sprites included
    -chatbox background
    -chatbox filter (Banned words are listed in, forbidden_words table.
    -timezone fixed
    -server selection limited only too one.
    -private server button removed.
    -Some other stuff I forgot.
    *reverted back too PokeNET's original images in the client

    ----------------------
    *IMAGES
    ----------------------
    Spoiler:
    [CENTER]









    ----------------------
    *REQUIRED JAVA
    ----------------------
    Very important! Must have these, or else this shit won't work.
    Java 1.6

    Java JRE


    ----------------------
    *DOWNLOAD
    ----------------------
    PokeNET: 2k13 | Original SVN


    DeathLord17s Repack v1: Download
    DeathLord17s changelog
    Code:
    CLIENT
    	02/07/2013
    	Added 'ServerIP' variable to GameClient.java, now uses this anywhere a server ip is.
    	Added 'ServerName' variable to GameClient.java now uses this anywhere the name is necessary.
    	Fixed the bug when using the "save" button on the options menu.
    	Added option to save the username on login screen, saves in client: res/user.txt
    
    SERVER
    	02/07/2013
    	Added ranks to the chat message, easy change the numbers and text in source.

    DeathLord17s Repack v2: Download
    DeathLord17s changelog
    Code:
    CLIENT
    	04/07/2013
    	Pokedex Related
    		Fixed Pokemon Name placement
    		Fixed pokemon Name Width
    
    	03/07/2013	
    	Pokedex added
    		Added pokedex icon to UI bar
    		Clicking icon opens new window::
    			New window lists all pokemon (493).
    			Clicking pokemon name opens new window with pokemon pokedex entry.
    				Added pokemon image
    				Added pokedex description entry
    				Added pokemon name (needs to be fixed)
    	
    	02/07/2013
    	Added 'ServerIP' variable to GameClient.java, now uses this anywhere a server ip is.
    	Added 'ServerName' variable to GameClient.java now uses this anywhere the name is necessary.
    	Fixed the bug when using the "save" button on the options menu.
    	Added option to save the username on login screen, saves in client: res/user.txt
    	Added news interface, loads from webpage 127.0.0.1/news.txt
    
    SERVER
    	03/07/2013
    	Extended server interface:
    		Added "Kick" Button
    		Added "Ban IP" Button
    		Added "Unban IP" Button
    		Added "Mute" Button
    		Added "Unmute" Button
    		(all work 100%)
    	Started work on in-game hiscores, currently server finds the top 10 but does nto communicate with client.
    
    	02/07/2013
    	Added ranks to the chat message, easy change the numbers and text in source.
    	Time service changed to "127.0.0.1/time.php" use time.php in this folder for it.
    	Stopped error message from appearing if there is no svn file.
    	Stopped console logging of TCP/UDP messages
    	Added news.txt to webserver
    ----------------------
    *LIVE SERVER(s)
    ----------------------
    1. ~removed.
    2. TBA
    3. TBA

    ----------------------
    *ADD-ONS
    ----------------------
    Add-on V1: Download
    *Images
    Spoiler:




    Add-on V2: Download
    *Images
    Spoiler:



    ----------------------
    *GUIDE
    ----------------------
    Setup
    Compile

    ----------------------
    *TOOLS
    ----------------------
    Eclipse
    Tiled Map Editor



    -------------------------------
    *change embedded IP
    PokenetClient > src > org.pokenet.client.ui.frame > ServerDialog.java
    Code:
    /*
    		 * Create all the server buttons
    		 */
    		try {
    			m_servers = new Button[5];
    			m_host = new String[5];
    			//Below is the default server selection. This should be used as your ONLY option.
    			m_servers[0] = new Button("Entei");
    			m_servers[0].setSize(280, 24);
    			m_servers[0].setLocation(16, 32);
    			m_servers[0].setVisible(true);
    			m_servers[0].addActionListener(new ActionListener() {
    				public void actionPerformed(ActionEvent arg0) {
    					GameClient.setHost("localhost");
    				}
    			});
    			this.add(m_servers[0]);
    -------------------------------
    *change window title(s)
    PokenetClient > src > org.pokenet.client > GameClient.java
    Code:
    m_instance = new GameClient("PokeNET: 2k13");
    Code:
    m_confirm = new ConfirmationDialog("Are you sure you want to close PokeNET?",yes,no);
    Code:
    gc = new AppGameContainer(new GameClient("PokeNET: 2k13"),
    -------------------------------
    *change chat-box 'Welcome Message'
    PokenetClient > src > org.pokenet.client.ui.frames > ChatDialog.java
    Code:
    addAnnouncement("Welcome to PKMN-NEXUS!");
    -------------------------------
    *change ticket submission dialog
    PokenetClient > src > org.pokenet.client.ui.frames > HelpWindow.java
    Code:
    this.add(m_submit);
    		
        	ticketText = new TextArea();
        	ticketText.setSize(308, 50);
        	ticketText.setLocation(problemText.getX(), problemText.getY() - 72);
        	ticketText.setText("If you are experiencing an in-game issue and would like to speak to a PokeNET staff member, then please use the form below to submit a ticket.");
        	ticketText.setForeground(new Color(255, 255, 255));
        	ticketText.setBackground(new Color(0, 0, 0, 0));
        	ticketText.setBorderRendered(false);
        	ticketText.setEditable(false);
        	ticketText.setWrapEnabled(true);
      
        	this.add(ticketText);



    ----------------------
    *BUG FIXES
    ----------------------

    -------------------------------
    *fullscreen fix; credit: DeathLord17(This fix will already be provided in DeathLord17s repacks, posted under 'Download')
    PokenetClient > src > org.pokenet.client.ui.frames > OptionsDialog.java
    Code:
    m_options.remove("fullScreen");
    m_options.put("fullScreen", Boolean.toString(m_fullScreen
    .isSelected()));
    Remove this code
    Code:
    m_options.put("fullScreen", Boolean.toString(m_fullScreen
    .isSelected()));
    ---

    Well, I hope you enjoy. I apologize that it's not something brand new; but useful if someone is looking for a more advance public release of, PokeNET.
    Can someone help me! ? to setup it i use win7 64bits when i try to excute the bat it's close so fast and nothing happen!!

  3. #123
    Apprentice yosnaiker is offline
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    Re: PokeNET: 2k13 --NEXUS Fixed <3

    please is upload db? thanks

  4. #124
    Earth is Beautiful. vergil250493 is offline
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    Re: PokeNET: 2k13 --NEXUS Fixed <3

    nice updates ! keep working so it's will be nearly the perfect !

  5. #125
    Enthusiast Glyth is offline
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    26Posts

    Re: PokeNET: 2k13 --NEXUS Fixed <3

    Quote Originally Posted by yosnaiker View Post
    please is upload db? thanks
    i 2nd this:/

  6. #126
    Account Upgraded | Title Enabled! xkl is offline
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    Dec 2011 Join Date
    285Posts

    Re: PokeNET: 2k13 --NEXUS Fixed <3

    Quote Originally Posted by Glyth View Post
    i 2nd this:/
    The Database is already included in the original download.
    But, here is a link for the Database only.
    Click me

  7. #127
    Apprentice yosnaiker is offline
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    Re: PokeNET: 2k13 --NEXUS Fixed <3

    how do I edit a pokemon from the beginning? and how do I know which command is active? and to put me as owner?

  8. #128
    Account Upgraded | Title Enabled! xkl is offline
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    Re: PokeNET: 2k13 --NEXUS Fixed <3

    Quote Originally Posted by yosnaiker View Post
    how do I edit a pokemon from the beginning? and how do I know which command is active? and to put me as owner?
    1. Edit the client-side source, then compile with Eclipse.
    2. Whatcha' mean? Like, knowing when a GM command is activated?
    3. You can edit your AdminLevel in MySQL

  9. #129
    Apprentice yosnaiker is offline
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    Re: PokeNET: 2k13 --NEXUS Fixed <3

    some guidance to compile with eclipse? and placed in the AdminLevel number?

  10. #130
    Proficient Member PokeOrb is offline
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    Re: PokeNET: 2k13 --NEXUS Fixed <3

    Quote Originally Posted by yosnaiker View Post
    some guidance to compile with eclipse? and placed in the AdminLevel number?
    Look in the tutorials section -There's a guide that explains how to compile PokeNET in eclipse.

  11. #131
    Apprentice Wenddy is offline
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    Re: PokeNET: 2k13 --NEXUS Fixed <3

    Hello guys,

    I've some issues here:

    -When the player clicks on the Help button, the one with the icon of a Unown, the pop-up appears with the instructions but the screen start to blink.
    -The white text box from the messages are empty ever
    -When a battle starts, I can only see my pokemon in the top of the battle canvas, but no buttons or enemy poke


    Thanks for everything!

  12. #132
    Account Upgraded | Title Enabled! Syre is offline
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    Re: PokeNET: 2k13 --NEXUS Fixed <3

    Quote Originally Posted by Wenddy View Post
    Hello guys,

    I've some issues here:

    -When the player clicks on the Help button, the one with the icon of a Unown, the pop-up appears with the instructions but the screen start to blink.
    -The white text box from the messages are empty ever
    -When a battle starts, I can only see my pokemon in the top of the battle canvas, but no buttons or enemy poke


    Thanks for everything!
    Usually when the screen blinks it means that it's either refreshing or a hidden window is open as well.
    What do you mean by the second one?

    And it seems you don't have java 6 installed.

  13. #133
    Account Upgraded | Title Enabled! Syre is offline
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    Re: PokeNET: 2k13 --NEXUS Fixed <3

    I will be hosting a server soon. I'm going to look around the source for a bit.

  14. #134
    Apprentice Wenddy is offline
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    Sep 2008 Join Date
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    Re: PokeNET: 2k13 --NEXUS Fixed <3

    Well, I've both 7 jdk and jre (x86 and x64), and 6 jdk and jre (x86). I've been using v6 to run the server, but without success...

  15. #135
    Account Upgraded | Title Enabled! Syre is offline
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    Re: PokeNET: 2k13 --NEXUS Fixed <3

    You need jdk 6 to both run the server and client. Any errors?



    Okay as I had said, I am running a server. It is still in early stages and I've only done a couple things to it, so most of the things are still the same (for instance, 'Entei' is still the server name, though I plan on removing server select from the client entirely)

    I will be updating a thread on my forums - http://polaris-gaming.info

    Now you do not have to play whatsoever, I am not trying to advertise in any way shape or form. This is simply a project for me! My client is also available via the forums, simply look into the support section!
    Last edited by Syre; 18-11-13 at 05:54 AM.



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