View Poll Results: What do you want to see most next Revision for PokeCMD?

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  • Online Interaction with other Players!

    8 50.00%
  • Guilds and/or Parties!

    0 0%
  • Full Pokemon List Added

    1 6.25%
  • GUI

    3 18.75%
  • The ability to assign moderators and GMs

    0 0%
  • Pokemon Battles

    4 25.00%

[REL]PokeCMD v1.2 | Antihack & Value Monitor with New Job System!

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  1. #1
    Best Commu NA Cure is offline
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    note [REL]PokeCMD v1.2 | Antihack & Value Monitor with New Job System!


    Hey guys, Sorry for releasing so many revisions, but since we work on the source 5 - 7 hours per day, production is booming. We also don't want to release the revisions too far apart, because features would get outdated by the newer features. We also like to keep any interested users updated with the newest revision. What did we do in this revision? We added an anti-hack, a value monitor, a new job system, a new exp system, and we removed all errors from administrativ prompt. Of course, we have another video for you guys to view all the new features.. Here it is, I hope you enjoy.

    Old Revisions:


    Video:


    Downloads:

    .EXE Client: https://mega.co.nz/#!xVA20CRC!E6nr4G...BFAxt6a6jPbSH8
    Full Open Source: https://mega.co.nz/#!RURXzZib!Y02-pF...KYWv1so5w-vpMA

    Thanks for watching guys.
    Please take time to answer the poll so I know what to release in the next revision.




  2. #2
    Death Welcomes All DeathLord17 is offline
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    Jul 2012 Join Date
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    Re: [REL]PokeCMD v1.2 | Antihack & Value Monitor with New Job System!

    Your work is getting very good. Once you have finished this are you going to make a 2D aspect of the game? i mean you have all of the backbone working right now it should be fairly simple to make it 2D.

  3. #3
    Best Commu NA Cure is offline
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    Re: [REL]PokeCMD v1.2 | Antihack & Value Monitor with New Job System!

    Your work is getting very good. Once you have finished this are you going to make a 2D aspect of the game? i mean you have all of the backbone working right now it should be fairly simple to make it 2D.
    Actually, I'm taking Professional Python courses 4 hours a week and we're just getting into GUI, so hopefully I'll be able to apply some sort of GUI to follow the script.
    Pokemon battles are actually already scripted, as you can see from this picture:
    Spoiler:

    Were really excited to add this feature, however; Its just applying them to the current script thats going to take awhile.

    And our chat server is functional, just implementing a chat client into the script is going to be in development for awhile.
    It would be lovely to have another member on the team, seeing as how this is a 1-man project since a few days ago. If anyone is familiar with Python hit me up with a message and we'll get started right away.

  4. #4
    Death Welcomes All DeathLord17 is offline
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    Re: [REL]PokeCMD v1.2 | Antihack & Value Monitor with New Job System!

    Well, i haven't done anything in Python but i am willing to learn, seeing as it is a language which some refer to as "executable pseudo code".

    I'll have a look through the source or this release and get myself familiar with you're coding techniques and see what python networking is like, if i find it a fairly good language to learn (considering i am having to currently learn assembly, c# and vba for my college course might take some time) .

    If you use an IDE what one is it?


    Well just starting to read i can see fairly easy language to do, but the way you've done stuff is very processor heavy concerned with other ways.
    Just started reading you're code and seen that you have it so that there is code for ever pokemon to be caught... would be much more resourceful to have their names in a data file then it randomly chooses. and has catch rates based on a secondary factor (could be lots of these but each could be used on several pokemon) or just specify their catch rate after their name in the data file.


    this is more code than needed:
    Code:
    def pokecountcmd():
        global pokecount           #ASSIGN TRAINER RANKS
        if pokecount >= 0 and pokecount < 10:
            print("\nYour rank is: Pokemon Beginner!")
        if pokecount >= 10 and pokecount < 30:
            print("\nYour rank is: Pokemon Amateur!")
        if pokecount >= 30 and pokecount < 50:
            print("\nYour rank is: Pokemon Novice!")
        if pokecount >= 50 and pokecount < 70:
            print("\nYour rank is: Pokemon Trainer!")
        if pokecount >= 70 and pokecount < 90:
            print("\nYour rank is: Pokemon Captain!")
        if pokecount >= 90 and pokecount < 120:
            print("\nYour rank is: Pokemon Commander!")
        if pokecount >= 120 and pokecount < 150:
            print("\nYour rank is: Pokemon Overseer!")
        if pokecount == 151:
            print("\nYour rank is: Pokemon Master!!")
        print("You have"), pokecount,("/151 Pokemon!")
        pokemenu()
    it could be just something along these lines but a way that it will jump to the end once the if is true.
    Code:
    def pokecountcmd():
        global pokecount           #ASSIGN TRAINER RANKS
    if pokecount >= 0:
      rank = "Pokemon Beginner"
    if pokecount >= 10:
      rank = "Pokemon Amateur"
    if pokecount >= 30:
      rank = "Pokemon Novice"
    if pokecount >= 50:
      rank = "Pokemon Trainer"
    if pokecount >= 70:
      rank = "Pokemon Captain"
    if pokecount >= 90:
      rank = "Pokemon Commander"
    if pokecount >= 120:
      rank = "Pokemon Overseer"
    if pokecount == 151:
      rank = "Pokemon Master"
    //DON'T KNOW HOW TO END IF STATEMENT OR ANYTHING SO THE LINES BELOW AND NOT PART OF THE STATEMENT ABOVE
      print("\nYour rank is: " + rank)
        print("You have"), pokecount,("/151 Pokemon!")
        pokemenu()
    that still is not the best way to do it, but I am writing this nearly midnight and no knowledge of python.
    Last edited by DeathLord17; 16-02-13 at 12:26 AM.

  5. #5
    Best Commu NA Cure is offline
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    Re: [REL]PokeCMD v1.2 | Antihack & Value Monitor with New Job System!

    @DeathLord17

    Yea, I realized I could do that now, there's actually a huge part of the source that's written larger than usual, I started writing the source originally when I was was just learning Python, and as I became more knowledgeable I was able to add things like saving, loading and logins.

    For example, I didn't even know .lower() existed when I started writing, so for every user input I would cover both capital characters and regular characters. With every revision, I try to fix some old things up, hopefully in future revisions I could compress the script to its tidiest and smallest form.

  6. #6
    Death Welcomes All DeathLord17 is offline
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    Re: [REL]PokeCMD v1.2 | Antihack & Value Monitor with New Job System!

    Well, since it's morning now i will see what i can learn on python and i'll have a go at "miniaturizing" you're wild pokemon catching script :P

    Okay so far with this script you have uploaded I've converted it to work with the latest python(3.3)
    Last edited by DeathLord17; 16-02-13 at 02:24 PM.

  7. #7
    Best Commu NA Cure is offline
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    Re: [REL]PokeCMD v1.2 | Antihack & Value Monitor with New Job System!

    Quote Originally Posted by DeathLord17 View Post
    Okay so far with this script you have uploaded I've converted it to work with the latest python(3.3)
    Remember to change the variable references to 3.3 too, not just the inputs.

    Code:
    2.7.3:
    print("Hi my name is"), myName,("! Nice to meet you!")
    
    3.3:
    print("Hi my name is", myName,"! Nice to meet you!")
    If you don't it'll look super ugly.

  8. #8

    Re: [REL]PokeCMD v1.2 | Antihack & Value Monitor with New Job System!

    Very cool, looking forward to future updates :D

  9. #9
    Apprentice iHeroFTW is offline
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    Re: [REL]PokeCMD v1.2 | Antihack & Value Monitor with New Job System!

    I really like how it's all set up. I'm teaching myself Python, and looking through your script helps a lot with questions I have. Although, I am learning 3.3, it's very similar, and a lot of the code in your script I'm find myself quite familiar with. Keep up the great work!(:
    If you don't mind me asking, what features are you currently adding or improving on?

    Edit:
    @LordDeath17 + @Cure
    I edited the 3.3 LordDeath17 posted because there are some errors, but what I did is much easier, and a clean way of using 3.3. I also changed the double quotes to single quotes, and replaced the commas with the plus sign. You can't bring "pokecount" into a block statement when the "str()" function isn't called so I added it as well. Although, "rank" does not need it because it was created INSIDE the block statement. At least that's what's been working out for me hah. I also called in time and used the ".sleep()" function because when you use the CMD, everything is thrown at you, and you have to scroll up or down to read everything. So to make it simple to read, I slowed the script down, and made it feasible for the eye to read everything without taking so much time to appear on screen. Anywho, here it is:
    Code:
    import time
    
    pokecount = 50 # Changed 'pokecount' to '50' for testing purposes
    
    def pokecountcmd():
        global pokecount              #ASSIGN TRAINER RANKS
        
        if pokecount >= 0:
            rank = 'Pokemon Beginner'
        if pokecount >= 10:
            rank = 'Pokemon Amateur'
        if pokecount >= 30:
            rank = 'Pokemon Novice'
        if pokecount >= 50:
            rank = 'Pokemon Trainer'
        if pokecount >= 70:
            rank = 'Pokemon Captain'
        if pokecount >= 90:
            rank = 'Pokemon Commander'
        if pokecount >= 120:
            rank = 'Pokemon Overseer'
        if pokecount == 151:
            rank = 'Pokemon Master'
    # Use the pound key for comments(:
        time.sleep(1) # You may also use .5 for a half second, and so on.
        print('\nYour rank is: ' + rank)
        time.sleep(1)
        print('You have ' + str(pokecount) + '/151 Pokemon!\n')
        time.sleep(1)
        pokemenu()
    Last edited by iHeroFTW; 28-05-13 at 11:36 AM.

  10. #10
    Novice sapphiraa is offline
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    Re: [REL]PokeCMD v1.2 | Antihack & Value Monitor with New Job System!

    So I was just checking this out and bought the trainers badge so I never run out of pokeballs, and it said that a cheat was detected and shut down my game. Also I've tried running the admin thing and set some values but it always crashes when I go to actually play, nor does it save any of the settings/progress I've made.



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