[Release] client+server Pokemon Green [pokenet based] + Src

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  1. #121
    Apprentice proxene is offline
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    re: [Release] client+server Pokemon Green [pokenet based] + Src

    thank you very much
    I found a little problem at server start:
    Could not find the main class: org.pokemonium.server.GameServer.
    Program Will exit.
    An idea for fix it ?

    Regards ,
    Proxene

  2. #122

    re: [Release] client+server Pokemon Green [pokenet based] + Src

    NEWS:
    Pokemon Party EDITOR:


    Pokemon Accounts/items Editor:

  3. #123
    Valued Member develix is offline
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    re: [Release] client+server Pokemon Green [pokenet based] + Src

    Quote Originally Posted by Lucila View Post
    NEWS:
    Pokemon Party EDITOR:


    Pokemon Accounts/items Editor:
    Why work on tools, when the engine sucks?

  4. #124

    re: [Release] client+server Pokemon Green [pokenet based] + Src

    Quote Originally Posted by develix View Post
    Why work on tools, when the engine sucks?
    Hi!.
    Im working on tools rigth now, because my friends and me, we hace the entire whole pokenet recode in a 95%..
    We change the java engine for eclipse, so, we are on the rigth way , and pokenet is reborning !

    See this .gif



    Greetings!

  5. #125
    Valued Member develix is offline
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    re: [Release] client+server Pokemon Green [pokenet based] + Src

    Quote Originally Posted by Lucila View Post
    Hi!.
    Im working on tools rigth now, because my friends and me, we hace the entire whole pokenet recode in a 95%..
    We change the java engine for eclipse, so, we are on the rigth way , and pokenet is reborning !

    See this .gif



    Greetings!
    You use the Eclipse Origins engine?
    This one?

  6. #126
    RaGEZONER || Webdevloper KiruHoshino is offline
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    re: [Release] client+server Pokemon Green [pokenet based] + Src

    Yes. This is the Eclipse engine. Old VB6 engine. This is not good engine a pokemon game. Do you remember someone on the Pokemon Cyrus Online? This game used this engine.

    https://www.facebook.com/pages/Pokem...15390308528613

    Update: Pokemon Mystery Universe also used this engine.
    Last edited by KiruHoshino; 19-01-16 at 06:42 PM.

  7. #127

    re: [Release] client+server Pokemon Green [pokenet based] + Src

    Quote Originally Posted by KiruHoshino View Post
    Yes. This is the Eclipse engine. Old VB6 engine. This is not good engine a pokemon game. Do you remember someone on the Pokemon Cyrus Online? This game used this engine.

    https://www.facebook.com/pages/Pokem...15390308528613

    Update: Pokemon Mystery Universe also used this engine.
    In some months... When you can play our game.. You will say: "haaa, is a good pokemon engine" , i swear to god.

  8. #128
    Valued Member develix is offline
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    re: [Release] client+server Pokemon Green [pokenet based] + Src

    Quote Originally Posted by Lucila View Post
    In some months... When you can play our game.. You will say: "haaa, is a good pokemon engine" , i swear to god.
    @Lucila Sorry, but this is the worst choice you could have made. Better work on PokeNet than this engine. It's pretty outdated and it won't fit the properties to build any kind of good pokemon game. Eclipse Origins is a beginner focused engine, it's mostly to see how things work and get in touch.

    The best released source here, which fits the best to the original games is this one. Another option is to use a stable ready-to-play engine like Unity3D - or build your own engine in a high level language like c#, javascript or python, which can take up to several months, but gives a great bunch of advantages and the full control.

  9. #129

    re: [Release] client+server Pokemon Green [pokenet based] + Src

    Quote Originally Posted by develix View Post
    @Lucila Sorry, but this is the worst choice you could have made. Better work on PokeNet than this engine. It's pretty outdated and it won't fit the properties to build any kind of good pokemon game. Eclipse Origins is a beginner focused engine, it's mostly to see how things work and get in touch.

    The best released source here, which fits the best to the original games is this one. Another option is to use a stable ready-to-play engine like Unity3D - or build your own engine in a high level language like c#, javascript or python, which can take up to several months, but gives a great bunch of advantages and the full control.
    My team is working on pokemmo browser based too, but is really hard..
    Dont worry, my current progress on eclipse, is very beautifull ;)

  10. #130
    RaGEZONER || Webdevloper KiruHoshino is offline
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    re: [Release] client+server Pokemon Green [pokenet based] + Src

    Please make a forum thread that the developer section, do not write here. Your character is very small. :D

  11. #131

    re: [Release] client+server Pokemon Green [pokenet based] + Src


  12. #132
    Novice rodrigozao is offline
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    re: [Release] client+server Pokemon Green [pokenet based] + Src

    many erros extracting files

  13. #133
    Apprentice Hikaru007 is offline
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    re: [Release] client+server Pokemon Green [pokenet based] + Src

    Help me Pls. i not understand menu server it must put letter ?

  14. #134

    re: [Release] client+server Pokemon Green [pokenet based] + Src

    Quote Originally Posted by Hikaru007 View Post
    Help me Pls. i not understand menu server it must put letter ?
    hey, what you cant understand?
    i can helpyou

  15. #135
    Novice adrimat007 is offline
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    re: [Release] client+server Pokemon Green [pokenet based] + Src

    Hi hello lucila!

    Want to ask some question about the code.

    As i see there no camara, or i dont found it yet(im interesting in do a zoom for scale resolution of the game).
    the other thing that i want to ask, if resize all to 32x32 (maps) need a big change in the code?.

    Ty.

    Pd:Sorry my bad english



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