Code:
<?php
#Script laden zodat je nooit pagina buiten de index om kan laden
include("includes/security.php");
$page = 'bank';
#Goeie taal erbij laden voor de page
include_once('language/language-pages.php');
#ALs er al een speler naam binnenkomt met een GET, deze laden
if(isset($_GET['player'])) $spelernaam = $_GET['player'];
else $spelernaam = $_POST['gebruiker'];
#Word er op de storten knop gedrukt..
if(!empty($_POST['storten'])){
#Eventuele komma vervangen door punt
$bedrag = mysql_real_escape_string($_POST['stort']);
#Mag de speler nog wel storten?
if($gebruiker['storten'] == 0)
$bericht_stort = '<div class="red">'.$txt['alert_no_more_storting'].'</div>';
#Is er wel een bedrag ingevoerd?
elseif(empty($_POST['stort']))
$bericht_stort = '<div class="red">'.$txt['alert_nothing_insert'].'</div>';
#is er wel een silverig bedrag ingevoerd?
elseif(preg_match('/[A-Za-z_]+$/',$_POST['stort']))
$bericht_stort = '<div class="red">'.$txt['alert_amount_unknown'].'</div>';
#Kijken als het ingevoerde bedrag wel meer dan 0 is
elseif($bedrag < 0)
$bericht_stort = '<div class="red">'.$txt['alert_amount_unknown'].'</div>';
#Is er wel een silverig bedrag ingevoerd?
elseif(!is_numeric($bedrag))
$bericht_stort = '<div class="red">'.$txt['alert_amount_unknown'].'</div>';
elseif(!preg_match ("/^\d+$/",$_POST['stort']))
$bericht_stort = '<div class="red">Please Enter Numeric Numbers Only</div>';
#Heeft de speler wel zoveel silver contant?
elseif($gebruiker['silver'] < $bedrag)
$bericht_stort = '<div class="red">'.$txt['alert_too_less_cash'].'</div>';
#Is alles goed:
else{
#Als alles goed is het silver overmaken
$bericht_stort = '<div class="green">'.$txt['success_stort'].'</div>';
#Save
mysql_query("UPDATE `gebruikers` SET `silver`=`silver`-'".$bedrag."', `bank`=`bank`+'".$bedrag."', `storten`=`storten`-'1' WHERE `user_id`='".$_SESSION['id']."'");
}
}
#word er op de ophalen knop gedrukt?
if(!empty($_POST['ophalen'])){
$bedrag = mysql_real_escape_string($_POST['ophaal']);
#Is er wel een bedrag ingevoerd?
if(empty($_POST['ophaal']))
$bericht_ophaal = '<div class="red">'.$txt['alert_nothing_insert'].'</div>';
#is er wel een silverig bedrag ingevoerd?
elseif(preg_match('/[A-Za-z_]+$/',$_POST['ophaal']))
$bericht_ophaal = '<div class="red">'.$txt['alert_amount_unknown'].'</div>';
#Kijken als het ingevoerde bedrag wel meer dan 0 is
elseif($bedrag < 0)
$bericht_ophaal = '<div class="red">'.$txt['alert_amount_unknown'].'</div>';
#Is er wel een silverig bedrag ingevoerd?
elseif(!is_numeric($bedrag))
$bericht_ophaal = '<div class="red">'.$txt['alert_amount_unknown'].'</div>';
#Heeft de speler wel zoveel silver contant?
elseif($gebruiker['bank'] < $bedrag)
$bericht_ophaal = '<div class="red">'.$txt['alert_too_less_bank'].'</div>';
#Als alles goed is het silver overmaken
else{
#Er is een antwoord en het bericht opstellen
$bericht_ophaal = '<div class="green">'.$txt['success_take'].'</div>';
#Save
mysql_query("UPDATE `gebruikers` SET `silver`=`silver`+'".$bedrag."', `bank`=`bank`-'".$bedrag."' WHERE `user_id`='".$_SESSION['id']."'");
}
}
#Als er silver of gold naar een ander gestuurd word
if(isset($_POST['naargebruiker'])){
#Eventuele komma vervangen door punt
if($_POST['what'] == 'silver') $what = 'silver';
else $what = 'gold';
$bedrag = mysql_real_escape_string($_POST['send_amount']);
#Is er wel een ontvanger?
if(empty($_POST['gebruiker']))
$bericht_send = '<div class="red">'.$txt['alert_no_receiver'].'</div>';
#Niets ingevoerd?
elseif($bedrag == 0)
$bericht_send = '<div class="red">'.$txt['alert_nothing_insert'].'</div>';
#Niets ingevoerd?
elseif(($what != 'silver') && ($what != 'gold'))
$bericht_send = '<div class="red">'.$txt['alert_no_silver_or_gold'].'</div>';
#Ben je zelf de ontvanger?
elseif($_SESSION['naam'] == mysql_real_escape_string($_POST['gebruiker']))
$bericht_send = '<div class="red">You Cannot Send Silver/Gold To Yourself</div>';
#Bestaat de ontvanger wel?
elseif(mysql_num_rows(mysql_query("SELECT `user_id` FROM `gebruikers` WHERE `username`='". mysql_real_escape_string($_POST['gebruiker'])."'")) == 0)
$bericht_send = '<div class="red">'.$txt['alert_receiver_dont_exist'].'</div>';
#is er wel een bedrag ingevoerd?
elseif(preg_match('/[A-Za-z_]+$/',$bedrag))
$bericht = '<div class="red">'.$txt['alert_amount_unknown'].'</div>';
#Kijken als het ingevoerde bedrag wel meer dan 0 is
elseif($bedrag < 0)
$bericht_send = '<div class="red">'.$txt['alert_amount_unknown'].'</div>';
#Is er wel een silverig bedrag ingevoerd?
elseif(!is_numeric($bedrag))
$bericht_send = '<div class="red">'.$txt['alert_amount_unknown'].'</div>';
#is het bedrag wel 10 of groter?
elseif(($what == 'silver') && (($bedrag != 0) && ($bedrag < 10)))
$bericht_send = '<div class="red">'.$txt['alert_more_than_10silver'].'</div>';
#Heeft de speler wel zo veel silver contant
elseif(($what == 'silver') && ($gebruiker['silver'] < $bedrag))
$bericht_send = '<div class="red">'.$txt['alert_too_less_money'].'</div>';
#Heeft de speler wel zo veel gold contant
elseif(($what == 'gold') && ($gebruiker['gold'] < $bedrag))
$bericht_send = '<div class="red">'.$txt['alert_too_less_gold'].'</div>';
else{
#Message
$bericht_send = '<div class="green">'.$txt['success_send'].'</div>';
#silver bij jezelf verminderen
if($what == 'silver'){
mysql_query("UPDATE `gebruikers` SET `silver`=`silver`-'".$bedrag."' WHERE `user_id`='".$_SESSION['id']."'");
#5% van het bedrag afhalen
$bedrag = $bedrag-ceil($bedrag*0.05);
#silver bij de tegen party ophogen
mysql_query("UPDATE `gebruikers` SET `silver`=`silver`+'".$bedrag."' WHERE `username`='". mysql_real_escape_string($_POST['gebruiker'])."'");
$sg = 'silver';
}
else{
mysql_query("UPDATE `gebruikers` SET `gold`=`gold`-'".$bedrag."' WHERE `user_id`='".$_SESSION['id']."'");
mysql_query("UPDATE `gebruikers` SET `gold`=`gold`+'".$bedrag."' WHERE `username`='". mysql_real_escape_string($_POST['gebruiker'])."'");
$sg = 'gold';
}
###Event
$select = mysql_fetch_assoc(mysql_query("SELECT user_id, land FROM gebruikers WHERE username = '". mysql_real_escape_string($_POST['gebruiker'])."'"));
#Taal pack includen
$eventlanguage = GetEventLanguage($select['land']);
include('language/events/language-events-'.$eventlanguage.'.php');
#Bericht opstellen na wat de language van de user is
$event = '<img src="http://forum.ragezone.com/images/icons/blue.png" width="16" height="16" class="imglower" /> <a href="?page=profile&player='.$gebruiker['username'].'">'.$gebruiker['username'].'</a> '.$txt['event_gave_you'].' <img src="http://forum.ragezone.com/images/icons/'.$sg.'.png" title="'.$sg.'" width="16" height="16" class="imglower"> '.highamount($bedrag).' '.$sg.'.';
#Melding geven aan de uitdager
mysql_query("INSERT INTO gebeurtenis (id, datum, ontvanger_id, bericht, gelezen)
VALUES (NULL, NOW(), '".$select['user_id']."', '".$event."', '0')");
}
}
#Als er silver of gold naar clan wordt gestuurd
if(isset($_POST['naarclan'])){
#Eventuele komma vervangen door punt
if($_POST['what'] == 'silver') $what = 'silver';
else $what = 'gold';
$bedrag = mysql_real_escape_string($_POST['clan_stort']);
#Niets ingevoerd?
if($bedrag == 0)
$bericht_send2 = '<div class="red">'.$txt['alert_nothing_insert'].'</div>';
#Niets ingevoerd?
elseif(($what != 'silver') && ($what != 'gold'))
$bericht_send2 = '<div class="red">'.$txt['alert_no_silver_or_gold'].'</div>';
#is er wel een bedrag ingevoerd?
elseif(preg_match('/[A-Za-z_]+$/',$bedrag))
$bericht = '<div class="red">'.$txt['alert_amount_unknown'].'</div>';
#Kijken als het ingevoerde bedrag wel meer dan 0 is
elseif($bedrag < 0)
$bericht_send2 = '<div class="red">'.$txt['alert_amount_unknown'].'</div>';
#Is er wel een silverig bedrag ingevoerd?
elseif(!is_numeric($bedrag))
$bericht_send2 = '<div class="red">'.$txt['alert_amount_unknown'].'</div>';
#is het bedrag wel 10 of groter?
elseif(($what == 'silver') && (($bedrag != 0) && ($bedrag < 10)))
$bericht_send2 = '<div class="red">'.$txt['alert_more_than_10silver'].'</div>';
#Heeft de speler wel zo veel silver contant
elseif(($what == 'silver') && ($gebruiker['silver'] < $bedrag))
$bericht_send2 = '<div class="red">'.$txt['alert_too_less_money'].'</div>';
#Heeft de speler wel zo veel gold contant
elseif(($what == 'gold') && ($gebruiker['gold'] < $bedrag))
$bericht_send2 = '<div class="red">'.$txt['alert_too_less_gold'].'</div>';
else{
#Message
$bericht_send2 = '<div class="green">Successfully transferred to your clan</div>';
#silver bij jezelf verminderen
if($what == 'silver'){
mysql_query("UPDATE `gebruikers` SET `silver`=`silver`-'".$bedrag."' WHERE `user_id`='".$_SESSION['id']."'");
#silver bij de tegen party ophogen
mysql_query("UPDATE clans SET clan_silver = clan_silver+'".$bedrag."' WHERE clan_naam = '".$gebruiker['clan']."'");
$sg = 'silver';
}
else{
mysql_query("UPDATE `gebruikers` SET `gold`=`gold`-'".$bedrag."' WHERE `user_id`='".$_SESSION['id']."'");
mysql_query("UPDATE clans SET clan_gold = clan_gold+'".$bedrag."' WHERE clan_naam = '".$gebruiker['clan']."'");
$sg = 'gold';
}
###Event
$select = mysql_fetch_assoc(mysql_query("SELECT clan_ownerid FROM clans WHERE clan_naam = '".$gebruiker['clan']."'"));
#Bericht opstellen na wat de language van de user is
$event = '<img src="http://forum.ragezone.com/images/icons/blue.png" width="16" height="16" class="imglower" /> <a href="?page=profile&player='.$gebruiker['username'].'">'.$gebruiker['username'].'</a> heeft <img src="http://forum.ragezone.com/images/icons/'.$sg.'.png" title="'.$sg.'" width="16" height="16" class="imglower"> '.highamount($bedrag).' '.$sg.' deposited into your clan.';
#Melding geven aan de uitdager
mysql_query("INSERT INTO gebeurtenis (id, datum, ontvanger_id, bericht, gelezen)
VALUES (NULL, NOW(), '".$select['clan_ownerid']."', '".$event."', '0')");
}
}
?>
<script language="JavaScript" type="text/javascript" src="javascripts/numeriek.js"></script>
<center>
<font size="4"><?php echo $txt['title_text_1']; ?><b> <img src="http://forum.ragezone.com/images/icons/silver.png" title="Silver" /> <? echo $silver; ?></b> | <?php echo $txt['title_text_2']; ?><b> <img src="http://forum.ragezone.com/images/icons/silver.png" title="Silver" /> <? echo $bank; ?></b></font>
<br>
<font size="2"><?php echo $txt['title_text_3'].' '.$gebruiker['storten'].' '.$txt['title_text_4']; ?></font>
</center>
<hr>
<form method="post">
<?php if($bericht_stort) echo $bericht_stort; ?>
<center>
<table width="300" border="0">
<tr>
<td width="150"><label for="stort"><img src="http://forum.ragezone.com/images/icons/silver.png" width="16" height="16" alt="Silver" style="margin-bottom:-3px;" /> <?php echo $txt['amount_silver']; ?></label></td>
<td width="150"><input type="text" name="stort" value="" id="stort" class="text_long" onKeyPress="onlyNumeric(arguments[0])"/></td>
</tr>
<tr>
<td> </td>
<td><input type="submit" name="storten" value="<?php echo $txt['button_stort']; ?>" class="button" /></td>
</tr>
</table>
</center>
<br />
<?php if($bericht_ophaal) echo $bericht_ophaal; ?>
<center>
<table width="300" border="0">
<tr>
<td width="150"><label for="ophaal"><img src="http://forum.ragezone.com/images/icons/silver.png" width="16" height="16" alt="Silver" style="margin-bottom:-3px;" /> <?php echo $txt['amount_silver']; ?></label></td>
<td width="150"><input type="text" name="ophaal" value="" id="ophaal" class="text_long" onKeyPress="onlyNumeric(arguments[0])"/></td>
</tr>
<tr>
<td > </td>
<td ><input type="submit" name="ophalen" value="<?php echo $txt['button_take']; ?>" class="button" /></td>
</tr>
</table>
</center>
</form>
<center><?php echo $txt['title_text_send']; ?></center>
<hr>
<?php if($bericht_send) echo $bericht_send; ?>
<center>
<form method="post">
<table width="300" border="0">
<tr>
<td><label for="player"><img src="http://forum.ragezone.com/images/icons/user.png" width="16" height="16" alt="User" style="margin-bottom:-3px;" /> <?php echo $txt['username']; ?></label></td>
<td colspan="2"><input type="text" name="gebruiker" value="<? if($_GET['player'] != '') echo $_GET['player'];
else echo $spelernaam; ?>" id="player" class="text_long" maxlength="10" /></td>
</tr>
<tr>
<td width="150"><label for="silver"><img src="http://forum.ragezone.com/images/icons/vraag.png" width="16" height="16" alt="Silver/Gold" style="margin-bottom:-3px;" /> <?php echo $txt['silver_or_gold']; ?></label></td>
<td width="50"><input type="radio" name="what" value="silver" id="silver" <?php if($_POST['what'] != 'gold') echo 'checked'; ?> /> <label for="silver"><img src="http://forum.ragezone.com/images/icons/silver.png" alt="Silver" title="Silver" width="16" height="16" /></label></td>
<td width="100"><input type="radio" name="what" value="gold" id="gold" <?php if($_POST['what'] == 'gold') echo 'checked'; ?> /> <label for="gold"><img src="http://forum.ragezone.com/images/icons/gold.png" alt="Gold" title="Gold" width="16" height="16" /></label>
</tr>
<tr>
<td><label for="send_amount"><img src="http://forum.ragezone.com/images/icons/silver-gold.png" width="16" height="16" alt="Silver/Gold" style="margin-bottom:-3px;" /> <?php echo $txt['amount']; ?></label></td>
<td colspan="2"><input type="text" name="send_amount" value="<?php if(isset($_POST['send_amount'])) echo $_POST['send_amount']; ?>" id="send_amount" class="text_long" onKeyPress="onlyNumeric(arguments[0])"/></td>
</tr>
<tr>
<td> </td>
<td colspan="2"><input type="submit" name="naargebruiker" value="<?php echo $txt['button_send']; ?>" class="button" /></td>
</tr>
</table>
</form>
</center>
<?php
$clanquery = mysql_query("SELECT * FROM clans WHERE clan_naam='".$gebruiker['clan']."'");
$profiel = mysql_fetch_array($clanquery);
if($gebruiker['clan'] != ""){
?>
<center><?php echo '<font size="4"><hr>Deposit to your clan</font><br><font size="2">'.$gebruiker['clan'].'</font><br />'; ?></center>
<hr>
<?php if($bericht_send2) echo $bericht_send2; ?>
<center>
<form method="post">
<table width="300" border="0">
<tr>
<td width="150"><label for="silver"><img src="http://forum.ragezone.com/images/icons/vraag.png" width="16" height="16" alt="Silver/Gold" style="margin-bottom:-3px;" /> <?php echo $txt['silver_or_gold']; ?></label></td>
<td width="50"><input type="radio" name="what" value="silver" id="silver" <?php if($_POST['what'] != 'gold') echo 'checked'; ?> /> <label for="silver"><img src="http://forum.ragezone.com/images/icons/silver.png" alt="Silver" title="Silver" width="16" height="16" /></label></td>
<td width="100"><input type="radio" name="what" value="gold" id="gold" <?php if($_POST['what'] == 'gold') echo 'checked'; ?> /> <label for="gold"><img src="http://forum.ragezone.com/images/icons/gold.png" alt="Gold" title="Gold" width="16" height="16" /></label>
</tr>
<tr>
<td><label for="clan_stort"><img src="http://forum.ragezone.com/images/icons/silver-gold.png" width="16" height="16" alt="Silver/Gold" style="margin-bottom:-3px;" /> <?php echo $txt['amount']; ?></label></td>
<td colspan="2"><input type="text" name="clan_stort" value="<?php if(isset($_POST['clan_stort'])) echo $_POST['clan_stort']; ?>" id="clan_stort" class="text_long" onKeyPress="onlyNumeric(arguments[0])"/></td>
</tr>
<tr>
<td> </td>
<td colspan="2"><input type="submit" name="naarclan" value="<?php echo $txt['button_send']; ?>" class="button" /></td>
</tr>
</table>
</form>
</center>
<?php
}
?>
Fixed bank .. with no exploits and bugs fixed like send money to yourself and all
Code:
<script language="javascript">
var snowStorm = null;
function SnowStorm() {
// --- PROPERTIES ---
this.flakesMax = 128; // Limit total amount of snow made (falling + sticking)
this.flakesMaxActive = 64; // Limit amount of snow falling at once (less = lower CPU use)
this.animationInterval = 33; // Theoretical "miliseconds per frame" measurement. 20 = fast + smooth, but high CPU use. 50 = more conservative, but slower
this.flakeBottom = null; // Integer for Y axis snow limit, 0 or null for "full-screen" snow effect
this.targetElement = null; // element which snow will be appended to (document body if null/undefined) - can be an element ID string, or a DOM node reference
this.followMouse = true; // Snow will change movement with the user's mouse
this.snowColor = '#fff'; // Don't eat (or use?) yellow snow.
this.snowCharacter = '•'; // • = bullet, · is square on some systems etc.
this.snowStick = true; // Whether or not snow should "stick" at the bottom. When off, will never collect.
this.useMeltEffect = true; // When recycling fallen snow (or rarely, when falling), have it "melt" and fade out if browser supports it
this.useTwinkleEffect = false; // Allow snow to randomly "flicker" in and out of view while falling
this.usePositionFixed = false; // true = snow not affected by window scroll. may increase CPU load, disabled by default - if enabled, used only where supported
// --- less-used bits ---
this.flakeLeftOffset = 0; // amount to subtract from edges of container
this.flakeRightOffset = 0; // amount to subtract from edges of container
this.flakeWidth = 8; // max pixel width for snow element
this.flakeHeight = 8; // max pixel height for snow element
this.vMaxX = 5; // Maximum X velocity range for snow
this.vMaxY = 4; // Maximum Y velocity range
this.zIndex = 0; // CSS stacking order applied to each snowflake
// --- End of user section ---
// jslint global declarations
/*global window, document, navigator, clearInterval, setInterval */
var addEvent = (typeof(window.attachEvent)=='undefined'?function(o,evtName,evtHandler) {
return o.addEventListener(evtName,evtHandler,false);
}:function(o,evtName,evtHandler) {
return o.attachEvent('on'+evtName,evtHandler);
});
var removeEvent = (typeof(window.attachEvent)=='undefined'?function(o,evtName,evtHandler) {
return o.removeEventListener(evtName,evtHandler,false);
}:function(o,evtName,evtHandler) {
return o.detachEvent('on'+evtName,evtHandler);
});
function rnd(n,min) {
if (isNaN(min)) {
min = 0;
}
return (Math.random()*n)+min;
}
function plusMinus(n) {
return (parseInt(rnd(2),10)==1?n*-1:n);
}
var s = this;
var storm = this;
this.timers = [];
this.flakes = [];
this.disabled = false;
this.active = false;
var isIE = navigator.userAgent.match(/msie/i);
var isIE6 = navigator.userAgent.match(/msie 6/i);
var isOldIE = (isIE && (isIE6 || navigator.userAgent.match(/msie 5/i)));
var isWin9X = navigator.appVersion.match(/windows 98/i);
var isiPhone = navigator.userAgent.match(/iphone/i);
var isBackCompatIE = (isIE && document.compatMode == 'BackCompat');
var noFixed = ((isBackCompatIE || isIE6 || isiPhone)?true:false);
var screenX = null;
var screenX2 = null;
var screenY = null;
var scrollY = null;
var vRndX = null;
var vRndY = null;
var windOffset = 1;
var windMultiplier = 2;
var flakeTypes = 6;
var fixedForEverything = false;
var opacitySupported = (function(){
try {
document.createElement('div').style.opacity = '0.5';
} catch (e) {
return false;
}
return true;
})();
var docFrag = document.createDocumentFragment();
if (s.flakeLeftOffset === null) {
s.flakeLeftOffset = 0;
}
if (s.flakeRightOffset === null) {
s.flakeRightOffset = 0;
}
this.meltFrameCount = 20;
this.meltFrames = [];
for (var i=0; i<this.meltFrameCount; i++) {
this.meltFrames.push(1-(i/this.meltFrameCount));
}
this.randomizeWind = function() {
vRndX = plusMinus(rnd(s.vMaxX,0.2));
vRndY = rnd(s.vMaxY,0.2);
if (this.flakes) {
for (var i=0; i<this.flakes.length; i++) {
if (this.flakes[i].active) {
this.flakes[i].setVelocities();
}
}
}
};
this.scrollHandler = function() {
// "attach" snowflakes to bottom of window if no absolute bottom value was given
scrollY = (s.flakeBottom?0:parseInt(window.scrollY||document.documentElement.scrollTop||document.body.scrollTop,10));
if (isNaN(scrollY)) {
scrollY = 0; // Netscape 6 scroll fix
}
if (!fixedForEverything && !s.flakeBottom && s.flakes) {
for (var i=s.flakes.length; i--;) {
if (s.flakes[i].active === 0) {
s.flakes[i].stick();
}
}
}
};
this.resizeHandler = function() {
if (window.innerWidth || window.innerHeight) {
screenX = window.innerWidth-(!isIE?16:2)-s.flakeRightOffset;
screenY = (s.flakeBottom?s.flakeBottom:window.innerHeight);
} else {
screenX = (document.documentElement.clientWidth||document.body.clientWidth||document.body.scrollWidth)-(!isIE?8:0)-s.flakeRightOffset;
screenY = s.flakeBottom?s.flakeBottom:(document.documentElement.clientHeight||document.body.clientHeight||document.body.scrollHeight);
}
screenX2 = parseInt(screenX/2,10);
};
this.resizeHandlerAlt = function() {
screenX = s.targetElement.offsetLeft+s.targetElement.offsetWidth-s.flakeRightOffset;
screenY = s.flakeBottom?s.flakeBottom:s.targetElement.offsetTop+s.targetElement.offsetHeight;
screenX2 = parseInt(screenX/2,10);
};
this.freeze = function() {
// pause animation
if (!s.disabled) {
s.disabled = 1;
} else {
return false;
}
for (var i=s.timers.length; i--;) {
clearInterval(s.timers[i]);
}
};
this.resume = function() {
if (s.disabled) {
s.disabled = 0;
} else {
return false;
}
s.timerInit();
};
this.toggleSnow = function() {
if (!s.flakes.length) {
// first run
s.start();
} else {
s.active = !s.active;
if (s.active) {
s.show();
s.resume();
} else {
s.stop();
s.freeze();
}
}
};
this.stop = function() {
this.freeze();
for (var i=this.flakes.length; i--;) {
this.flakes[i].o.style.display = 'none';
}
removeEvent(window,'scroll',s.scrollHandler);
removeEvent(window,'resize',s.resizeHandler);
if (!isOldIE) {
removeEvent(window,'blur',s.freeze);
removeEvent(window,'focus',s.resume);
}
};
this.show = function() {
for (var i=this.flakes.length; i--;) {
this.flakes[i].o.style.display = 'block';
}
};
this.SnowFlake = function(parent,type,x,y) {
var s = this;
var storm = parent;
this.type = type;
this.x = x||parseInt(rnd(screenX-20),10);
this.y = (!isNaN(y)?y:-rnd(screenY)-12);
this.vX = null;
this.vY = null;
this.vAmpTypes = [1,1.2,1.4,1.6,1.8]; // "amplification" for vX/vY (based on flake size/type)
this.vAmp = this.vAmpTypes[this.type];
this.melting = false;
this.meltFrameCount = storm.meltFrameCount;
this.meltFrames = storm.meltFrames;
this.meltFrame = 0;
this.twinkleFrame = 0;
this.active = 1;
this.fontSize = (10+(this.type/5)*10);
this.o = document.createElement('div');
this.o.innerHTML = storm.snowCharacter;
this.o.style.color = storm.snowColor;
this.o.style.position = (fixedForEverything?'fixed':'absolute');
this.o.style.width = storm.flakeWidth+'px';
this.o.style.height = storm.flakeHeight+'px';
this.o.style.fontFamily = 'arial,verdana';
this.o.style.overflow = 'hidden';
this.o.style.fontWeight = 'normal';
this.o.style.zIndex = storm.zIndex;
docFrag.appendChild(this.o);
this.refresh = function() {
if (isNaN(s.x) || isNaN(s.y)) {
// safety check
return false;
}
s.o.style.left = s.x+'px';
s.o.style.top = s.y+'px';
};
this.stick = function() {
if (noFixed || (storm.targetElement != document.documentElement && storm.targetElement != document.body)) {
s.o.style.top = (screenY+scrollY-storm.flakeHeight)+'px';
} else if (storm.flakeBottom) {
s.o.style.top = storm.flakeBottom+'px';
} else {
s.o.style.display = 'none';
s.o.style.top = 'auto';
s.o.style.bottom = '0px';
s.o.style.position = 'fixed';
s.o.style.display = 'block';
}
};
this.vCheck = function() {
if (s.vX>=0 && s.vX<0.2) {
s.vX = 0.2;
} else if (s.vX<0 && s.vX>-0.2) {
s.vX = -0.2;
}
if (s.vY>=0 && s.vY<0.2) {
s.vY = 0.2;
}
};
this.move = function() {
var vX = s.vX*windOffset;
s.x += vX;
s.y += (s.vY*s.vAmp);
if (s.x >= screenX || screenX-s.x < storm.flakeWidth) { // X-axis scroll check
s.x = 0;
} else if (vX < 0 && s.x-storm.flakeLeftOffset<0-storm.flakeWidth) {
s.x = screenX-storm.flakeWidth-1; // flakeWidth;
}
s.refresh();
var yDiff = screenY+scrollY-s.y;
if (yDiff<storm.flakeHeight) {
s.active = 0;
if (storm.snowStick) {
s.stick();
} else {
s.recycle();
}
} else {
if (storm.useMeltEffect && s.active && s.type < 3 && !s.melting && Math.random()>0.998) {
// ~1/1000 chance of melting mid-air, with each frame
s.melting = true;
s.melt();
// only incrementally melt one frame
// s.melting = false;
}
if (storm.useTwinkleEffect) {
if (!s.twinkleFrame) {
if (Math.random()>0.9) {
s.twinkleFrame = parseInt(Math.random()*20,10);
}
} else {
s.twinkleFrame--;
s.o.style.visibility = (s.twinkleFrame && s.twinkleFrame%2===0?'hidden':'visible');
}
}
}
};
this.animate = function() {
// main animation loop
// move, check status, die etc.
s.move();
};
this.setVelocities = function() {
s.vX = vRndX+rnd(storm.vMaxX*0.12,0.1);
s.vY = vRndY+rnd(storm.vMaxY*0.12,0.1);
};
this.setOpacity = function(o,opacity) {
if (!opacitySupported) {
return false;
}
o.style.opacity = opacity;
};
this.melt = function() {
if (!storm.useMeltEffect || !s.melting) {
s.recycle();
} else {
if (s.meltFrame < s.meltFrameCount) {
s.meltFrame++;
s.setOpacity(s.o,s.meltFrames[s.meltFrame]);
s.o.style.fontSize = s.fontSize-(s.fontSize*(s.meltFrame/s.meltFrameCount))+'px';
s.o.style.lineHeight = storm.flakeHeight+2+(storm.flakeHeight*0.75*(s.meltFrame/s.meltFrameCount))+'px';
} else {
s.recycle();
}
}
};
this.recycle = function() {
s.o.style.display = 'none';
s.o.style.position = (fixedForEverything?'fixed':'absolute');
s.o.style.bottom = 'auto';
s.setVelocities();
s.vCheck();
s.meltFrame = 0;
s.melting = false;
s.setOpacity(s.o,1);
s.o.style.padding = '0px';
s.o.style.margin = '0px';
s.o.style.fontSize = s.fontSize+'px';
s.o.style.lineHeight = (storm.flakeHeight+2)+'px';
s.o.style.textAlign = 'center';
s.o.style.verticalAlign = 'baseline';
s.x = parseInt(rnd(screenX-storm.flakeWidth-20),10);
s.y = parseInt(rnd(screenY)*-1,10)-storm.flakeHeight;
s.refresh();
s.o.style.display = 'block';
s.active = 1;
};
this.recycle(); // set up x/y coords etc.
this.refresh();
};
this.snow = function() {
var active = 0;
var used = 0;
var waiting = 0;
var flake = null;
for (var i=s.flakes.length; i--;) {
if (s.flakes[i].active == 1) {
s.flakes[i].move();
active++;
} else if (s.flakes[i].active === 0) {
used++;
} else {
waiting++;
}
if (s.flakes[i].melting) {
s.flakes[i].melt();
}
}
if (active<s.flakesMaxActive) {
flake = s.flakes[parseInt(rnd(s.flakes.length),10)];
if (flake.active === 0) {
flake.melting = true;
}
}
};
this.mouseMove = function(e) {
if (!s.followMouse) {
return true;
}
var x = parseInt(e.clientX,10);
if (x<screenX2) {
windOffset = -windMultiplier+(x/screenX2*windMultiplier);
} else {
x -= screenX2;
windOffset = (x/screenX2)*windMultiplier;
}
};
this.createSnow = function(limit,allowInactive) {
for (var i=0; i<limit; i++) {
s.flakes[s.flakes.length] = new s.SnowFlake(s,parseInt(rnd(flakeTypes),10));
if (allowInactive || i>s.flakesMaxActive) {
s.flakes[s.flakes.length-1].active = -1;
}
}
storm.targetElement.appendChild(docFrag);
};
this.timerInit = function() {
s.timers = (!isWin9X?[setInterval(s.snow,s.animationInterval)]:[setInterval(s.snow,s.animationInterval*3),setInterval(s.snow,s.animationInterval)]);
};
this.init = function() {
s.randomizeWind();
s.createSnow(s.flakesMax); // create initial batch
addEvent(window,'resize',s.resizeHandler);
addEvent(window,'scroll',s.scrollHandler);
if (!isOldIE) {
addEvent(window,'blur',s.freeze);
addEvent(window,'focus',s.resume);
}
s.resizeHandler();
s.scrollHandler();
if (s.followMouse) {
addEvent(document,'mousemove',s.mouseMove);
}
s.animationInterval = Math.max(20,s.animationInterval);
s.timerInit();
};
var didInit = false;
this.start = function(bFromOnLoad) {
if (!didInit) {
didInit = true;
} else if (bFromOnLoad) {
// already loaded and running
return true;
}
if (typeof s.targetElement == 'string') {
var targetID = s.targetElement;
s.targetElement = document.getElementById(targetID);
if (!s.targetElement) {
throw new Error('Snowstorm: Unable to get targetElement "'+targetID+'"');
}
}
if (!s.targetElement) {
s.targetElement = (!isIE?(document.documentElement?document.documentElement:document.body):document.body);
}
if (s.targetElement != document.documentElement && s.targetElement != document.body) {
s.resizeHandler = s.resizeHandlerAlt; // re-map handler to get element instead of screen dimensions
}
s.resizeHandler(); // get bounding box elements
s.usePositionFixed = (s.usePositionFixed && !noFixed); // whether or not position:fixed is supported
fixedForEverything = s.usePositionFixed;
if (screenX && screenY && !s.disabled) {
s.init();
s.active = true;
}
};
function doStart() {
s.start(true);
}
if (document.addEventListener) {
// safari 3.0.4 doesn't do DOMContentLoaded, maybe others - use a fallback to be safe.
document.addEventListener('DOMContentLoaded',doStart,false);
window.addEventListener('load',doStart,false);
} else {
addEvent(window,'load',doStart);
}
}
snowStorm = new SnowStorm();
</script>