i have a problem
no matter what host i use
the server is always offline
i have a problem
no matter what host i use
the server is always offline
Markzz if i restore healt with pokemon center, in celadon city (2nd city), the client crash
log report say: follow pokemon..
ups, sorry for doble post
Lucila, i had the same problem. Try to run the game.exe with your rpg maker xp closed.
Other thing i have the same problem always when I try to run it on my VPS.
The server is installed and configurated. Running fine on my VPS.
The port is open, I checked.
But i'm still get the Offline server when I run Game.exe on my computer.
I tested also in my personal computer, trying to login through the same computer. And the same happened. Server offline... I dont understand. All the ports are open, server running fine and the configuration correct.
Last edited by Marco Quintella; 06-08-14 at 11:01 PM.
1.I can not Run Server RMX-OS.
The image problem (http://s27.postimg.org/9parm371v/cats.jpg)
2.Where Script Font Game? I want to translate Thai, but Font do not.
Please help me. Thanks.
Having a problem with executing the 'rmxosdb' database. i get this. but both my connection and database is called rmxosdb just to be safe but to no avail. #Edit # can i manually input the tables... if so could someone post a screenshot of one of theirs so ill know what to put it and how... and the FOREIGN and PRIMARY KEYS.
-- SQL Database for RMX-OS
-- by Blizzard
START TRANSACTION;
-- these two are used to create the database and can be ommited in case the database already exists
CREATE DATABASE IF NOT EXISTS `rmxosdb` DEFAULT CHARACTER SET utf8 COLLATE utf8_unicode_ci;
USE `rmxosdb`;
DROP TABLE IF EXISTS `save_data`;
DROP TABLE IF EXISTS `inbox`;
DROP TABLE IF EXISTS `buddy_list`;
DROP TABLE IF EXISTS `user_data`;
DROP TABLE IF EXISTS `guilds`;
DROP TABLE IF EXISTS `ips`;
DROP TABLE IF EXISTS `users`;
-- Registered Users
CREATE TABLE `users` (
`user_id` int(10) unsigned NOT NULL auto_increment,
`username` varchar(32) NOT NULL UNIQUE,
`password` varchar(11) NOT NULL,
`usergroup` int(10) NOT NULL default 0,
`banned` tinyint(1) NOT NULL default 0,
PRIMARY KEY (`user_id`)
) ENGINE = InnoDB DEFAULT CHARACTER SET utf8 COLLATE utf8_unicode_ci;
-- IPs
CREATE TABLE `ips` (
`user_id` int(10) unsigned NOT NULL,
`ip` varchar(15) NOT NULL,
PRIMARY KEY (`user_id`, `ip`),
FOREIGN KEY (`user_id`) REFERENCES users(`user_id`) ON DELETE CASCADE
) ENGINE = InnoDB DEFAULT CHARACTER SET utf8 COLLATE utf8_unicode_ci;
-- Guilds
CREATE TABLE `guilds` (
`guild_id` int(10) unsigned NOT NULL auto_increment,
`leader_id` int(10) unsigned NOT NULL UNIQUE,
`guildname` varchar(32) NOT NULL UNIQUE,
`password` varchar(11) NOT NULL,
PRIMARY KEY (`guild_id`),
FOREIGN KEY (`leader_id`) REFERENCES users(`user_id`) ON DELETE CASCADE
) ENGINE = InnoDB DEFAULT CHARACTER SET utf8 COLLATE utf8_unicode_ci;
-- Special User Data
CREATE TABLE `user_data` (
`user_id` int(10) unsigned NOT NULL,
`lastlogin` DATETIME NOT NULL,
`guild_id` int(10) unsigned default NULL,
PRIMARY KEY (`user_id`),
FOREIGN KEY (`user_id`) REFERENCES users(`user_id`) ON DELETE CASCADE,
FOREIGN KEY (`guild_id`) REFERENCES guilds(`guild_id`) ON DELETE SET NULL
) ENGINE = InnoDB DEFAULT CHARACTER SET utf8 COLLATE utf8_unicode_ci;
-- Buddy List
CREATE TABLE `buddy_list` (
`user1_id` int(10) unsigned NOT NULL,
`user2_id` int(10) unsigned NOT NULL,
PRIMARY KEY (`user1_id`, `user2_id`),
FOREIGN KEY (`user1_id`) REFERENCES users(`user_id`) ON DELETE CASCADE,
FOREIGN KEY (`user2_id`) REFERENCES users(`user_id`) ON DELETE CASCADE
) ENGINE = InnoDB DEFAULT CHARACTER SET utf8 COLLATE utf8_unicode_ci;
-- PM Inbox Data
CREATE TABLE `inbox` (
`pm_id` int(10) unsigned NOT NULL auto_increment,
`recipient_id` int(10) unsigned NOT NULL,
`sendername` varchar(32) NOT NULL,
`senddate` DATETIME NOT NULL,
`message` text NOT NULL,
`unread` tinyint(1) NOT NULL default 1,
PRIMARY KEY (`pm_id`),
FOREIGN KEY (`recipient_id`) REFERENCES users(`user_id`) ON DELETE CASCADE
) ENGINE = InnoDB DEFAULT CHARACTER SET utf8 COLLATE utf8_unicode_ci;
-- Saved Data
CREATE TABLE `save_data` (
`user_id` int(10) unsigned NOT NULL,
`data_name` varchar(255) NOT NULL,
`data_value` text NOT NULL,
PRIMARY KEY (`user_id`, `data_name`),
FOREIGN KEY (`user_id`) REFERENCES users(`user_id`) ON DELETE CASCADE
) ENGINE = InnoDB DEFAULT CHARACTER SET utf8 COLLATE utf8_unicode_ci;
COMMIT;
How do I translate into Portuguese?
download don't work. http://pokemmokit.altervista.org/blog/download/ FIX please
Anybody got any solid ways of getting the PVP Server to connect I'm at a loss... after making 80 percent of the original Kanto plus areas for other pokes. So if anybody have any ideas id appreciated it. I honestly don't see what im supposed to edit and change it to in the "tutorial" other then the vague PVP server tut awesome job with everything truly its all great love how the terrain is already set up.
Last edited by Adam Hatmaker; 09-09-14 at 02:43 AM.
Hello sir!.
I got this error, any one can fix it?
Thanks before
Your SQL version is too old. Upgrade to 6.0.0...
I'm having issues with the SMTP server for PVP.
The Main.rb hangs at this message and won't continue any further.
I can get the actual server up and running, and the settings for the SMTP server are configured the way I was told to do so. (Gmail Username, password, etc.)
Is it possible to make a PVP command like the /trade command with no need for another server or SMTP?
You can't make a multiplayer game without battles, so this is a huge setback in further progression of my game, as I can't do PVP without making the SMTP work.
Any advice?