[Release] Pokemon Markz88 MMO STARTER KIT [RPG Maker XP]

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  1. #376

    Re: [Release] Pokemon Markz88 MMO STARTER KIT [RPG Maker XP]

    i have a problem
    no matter what host i use
    the server is always offline

  2. #377

    Re: [Release] Pokemon Markz88 MMO STARTER KIT [RPG Maker XP]

    Markzz if i restore healt with pokemon center, in celadon city (2nd city), the client crash
    log report say: follow pokemon..

  3. #378

    Re: [Release] Pokemon Markz88 MMO STARTER KIT [RPG Maker XP]



    ups, sorry for doble post

  4. #379

    Re: [Release] Pokemon Markz88 MMO STARTER KIT [RPG Maker XP]

    Lucila, i had the same problem. Try to run the game.exe with your rpg maker xp closed.

    Other thing i have the same problem always when I try to run it on my VPS.
    The server is installed and configurated. Running fine on my VPS.
    The port is open, I checked.

    But i'm still get the Offline server when I run Game.exe on my computer.

    I tested also in my personal computer, trying to login through the same computer. And the same happened. Server offline... I dont understand. All the ports are open, server running fine and the configuration correct.
    Last edited by Marco Quintella; 06-08-14 at 11:01 PM.

  5. #380

    Re: [Release] Pokemon Markz88 MMO STARTER KIT [RPG Maker XP]

    1.I can not Run Server RMX-OS.
    The image problem (http://s27.postimg.org/9parm371v/cats.jpg)

    2.Where Script Font Game? I want to translate Thai, but Font do not.
    Please help me. Thanks.

  6. #381
    Novice Adam Hatmaker is offline
    MemberRank
    Dec 2013 Join Date
    2Posts

    Re: [Release] Pokemon Markz88 MMO STARTER KIT [RPG Maker XP]

    Having a problem with executing the 'rmxosdb' database. i get this. but both my connection and database is called rmxosdb just to be safe but to no avail. #Edit # can i manually input the tables... if so could someone post a screenshot of one of theirs so ill know what to put it and how... and the FOREIGN and PRIMARY KEYS.
    -- SQL Database for RMX-OS
    -- by Blizzard

    START TRANSACTION;

    -- these two are used to create the database and can be ommited in case the database already exists
    CREATE DATABASE IF NOT EXISTS `rmxosdb` DEFAULT CHARACTER SET utf8 COLLATE utf8_unicode_ci;
    USE `rmxosdb`;

    DROP TABLE IF EXISTS `save_data`;
    DROP TABLE IF EXISTS `inbox`;
    DROP TABLE IF EXISTS `buddy_list`;
    DROP TABLE IF EXISTS `user_data`;
    DROP TABLE IF EXISTS `guilds`;
    DROP TABLE IF EXISTS `ips`;
    DROP TABLE IF EXISTS `users`;

    -- Registered Users

    CREATE TABLE `users` (
    `user_id` int(10) unsigned NOT NULL auto_increment,
    `username` varchar(32) NOT NULL UNIQUE,
    `password` varchar(11) NOT NULL,
    `usergroup` int(10) NOT NULL default 0,
    `banned` tinyint(1) NOT NULL default 0,
    PRIMARY KEY (`user_id`)
    ) ENGINE = InnoDB DEFAULT CHARACTER SET utf8 COLLATE utf8_unicode_ci;

    -- IPs

    CREATE TABLE `ips` (
    `user_id` int(10) unsigned NOT NULL,
    `ip` varchar(15) NOT NULL,
    PRIMARY KEY (`user_id`, `ip`),
    FOREIGN KEY (`user_id`) REFERENCES users(`user_id`) ON DELETE CASCADE
    ) ENGINE = InnoDB DEFAULT CHARACTER SET utf8 COLLATE utf8_unicode_ci;

    -- Guilds

    CREATE TABLE `guilds` (
    `guild_id` int(10) unsigned NOT NULL auto_increment,
    `leader_id` int(10) unsigned NOT NULL UNIQUE,
    `guildname` varchar(32) NOT NULL UNIQUE,
    `password` varchar(11) NOT NULL,
    PRIMARY KEY (`guild_id`),
    FOREIGN KEY (`leader_id`) REFERENCES users(`user_id`) ON DELETE CASCADE
    ) ENGINE = InnoDB DEFAULT CHARACTER SET utf8 COLLATE utf8_unicode_ci;

    -- Special User Data

    CREATE TABLE `user_data` (
    `user_id` int(10) unsigned NOT NULL,
    `lastlogin` DATETIME NOT NULL,
    `guild_id` int(10) unsigned default NULL,
    PRIMARY KEY (`user_id`),
    FOREIGN KEY (`user_id`) REFERENCES users(`user_id`) ON DELETE CASCADE,
    FOREIGN KEY (`guild_id`) REFERENCES guilds(`guild_id`) ON DELETE SET NULL
    ) ENGINE = InnoDB DEFAULT CHARACTER SET utf8 COLLATE utf8_unicode_ci;

    -- Buddy List

    CREATE TABLE `buddy_list` (
    `user1_id` int(10) unsigned NOT NULL,
    `user2_id` int(10) unsigned NOT NULL,
    PRIMARY KEY (`user1_id`, `user2_id`),
    FOREIGN KEY (`user1_id`) REFERENCES users(`user_id`) ON DELETE CASCADE,
    FOREIGN KEY (`user2_id`) REFERENCES users(`user_id`) ON DELETE CASCADE
    ) ENGINE = InnoDB DEFAULT CHARACTER SET utf8 COLLATE utf8_unicode_ci;

    -- PM Inbox Data

    CREATE TABLE `inbox` (
    `pm_id` int(10) unsigned NOT NULL auto_increment,
    `recipient_id` int(10) unsigned NOT NULL,
    `sendername` varchar(32) NOT NULL,
    `senddate` DATETIME NOT NULL,
    `message` text NOT NULL,
    `unread` tinyint(1) NOT NULL default 1,
    PRIMARY KEY (`pm_id`),
    FOREIGN KEY (`recipient_id`) REFERENCES users(`user_id`) ON DELETE CASCADE
    ) ENGINE = InnoDB DEFAULT CHARACTER SET utf8 COLLATE utf8_unicode_ci;

    -- Saved Data

    CREATE TABLE `save_data` (
    `user_id` int(10) unsigned NOT NULL,
    `data_name` varchar(255) NOT NULL,
    `data_value` text NOT NULL,
    PRIMARY KEY (`user_id`, `data_name`),
    FOREIGN KEY (`user_id`) REFERENCES users(`user_id`) ON DELETE CASCADE
    ) ENGINE = InnoDB DEFAULT CHARACTER SET utf8 COLLATE utf8_unicode_ci;

    COMMIT;

  7. #382
    Member fenixpe is offline
    MemberRank
    Nov 2008 Join Date
    91Posts

    Re: [Release] Pokemon Markz88 MMO STARTER KIT [RPG Maker XP]

    How do I translate into Portuguese?

  8. #383
    Enthusiast Arthur Padilha is offline
    MemberRank
    Jul 2013 Join Date
    41Posts

    Re: [Release] Pokemon Markz88 MMO STARTER KIT [RPG Maker XP]

    Quote Originally Posted by fenixpe View Post
    How do I translate into Portuguese?
    Open the translate file.
    Tenta abrir o arquivo de tradução, tem na pasta de recursos.

  9. #384
    Novice Weskerino is offline
    MemberRank
    Jun 2014 Join Date
    4Posts

    Re: [Release] Pokemon Markz88 MMO STARTER KIT [RPG Maker XP]

    download don't work. http://pokemmokit.altervista.org/blog/download/ FIX please

  10. #385
    Novice Adam Hatmaker is offline
    MemberRank
    Dec 2013 Join Date
    2Posts

    Re: [Release] Pokemon Markz88 MMO STARTER KIT [RPG Maker XP]

    Anybody got any solid ways of getting the PVP Server to connect I'm at a loss... after making 80 percent of the original Kanto plus areas for other pokes. So if anybody have any ideas id appreciated it. I honestly don't see what im supposed to edit and change it to in the "tutorial" other then the vague PVP server tut awesome job with everything truly its all great love how the terrain is already set up.
    Last edited by Adam Hatmaker; 09-09-14 at 02:43 AM.

  11. #386
    Member fenixpe is offline
    MemberRank
    Nov 2008 Join Date
    91Posts

    Re: [Release] Pokemon Markz88 MMO STARTER KIT [RPG Maker XP]

    Quote Originally Posted by Arthur Padilha View Post
    Open the translate file.
    Tenta abrir o arquivo de tradução, tem na pasta de recursos.
    não achei a pasta :S

  12. #387

    Re: [Release] Pokemon Markz88 MMO STARTER KIT [RPG Maker XP]

    Hello sir!.
    I got this error, any one can fix it?

    Thanks before

  13. #388
    Account Upgraded | Title Enabled! Mugaru is offline
    MemberRank
    Feb 2012 Join Date
    190Posts

    Re: [Release] Pokemon Markz88 MMO STARTER KIT [RPG Maker XP]

    Your SQL version is too old. Upgrade to 6.0.0...

  14. #389

    Re: [Release] Pokemon Markz88 MMO STARTER KIT [RPG Maker XP]

    Quote Originally Posted by Mugaru View Post
    Your SQL version is too old. Upgrade to 6.0.0...
    i've updated my SQL version, but it can fix that..

  15. #390
    Novice Velmonty is offline
    MemberRank
    Sep 2014 Join Date
    1Posts

    Re: [Release] Pokemon Markz88 MMO STARTER KIT [RPG Maker XP]

    I'm having issues with the SMTP server for PVP.



    The Main.rb hangs at this message and won't continue any further.
    I can get the actual server up and running, and the settings for the SMTP server are configured the way I was told to do so. (Gmail Username, password, etc.)

    Is it possible to make a PVP command like the /trade command with no need for another server or SMTP?
    You can't make a multiplayer game without battles, so this is a huge setback in further progression of my game, as I can't do PVP without making the SMTP work.

    Any advice?



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