[Release] Pokemon Markz88 MMO STARTER KIT [RPG Maker XP]

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  1. #391
    urvoice.info andsnake is offline
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    Re: [Release] Pokemon Markz88 MMO STARTER KIT [RPG Maker XP]

    Quote Originally Posted by PrinceDarkLight View Post
    1.I can not Run Server RMX-OS.
    The image problem (http://s27.postimg.org/9parm371v/cats.jpg)

    2.Where Script Font Game? I want to translate Thai, but Font do not.
    Please help me. Thanks.
    do not use rubby x64 , use the normal x86 one. at least that's how i got it to work

    - - - Updated - - -

    Quote Originally Posted by Lucila View Post


    ups, sorry for doble post
    there is a leftover in the pokecenter event where pbPokemonFollow method is called. it seems they removed the pokemon follow script and that is why it throws Method not Found. Try editing the event in the pokemon center and remove the line where that method is called.

  2. #392
    urvoice.info andsnake is offline
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    Re: [Release] Pokemon Markz88 MMO STARTER KIT [RPG Maker XP]

    i'm having a prolem with the PvP battle system. i used smtp.live.com to overcome some authentication problems i had using gmail when trying to start pvp server. but when i try to battle the only thing that appears after choosing my opponents nickname, is a black screen and nothing happens. Did anyone alese confronted this error ?

  3. #393
    urvoice.info andsnake is offline
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    Re: [Release] Pokemon Markz88 MMO STARTER KIT [RPG Maker XP]

    So i've managed to give the PvP a successful try. But i've noticed random crashes.
    I believe the main reason to be the fact that all the battle handling seems to be done by the two clients.
    For example the way i imagine the current "PvP" system works is that if a trainer named "A" and a trainer named "B" with pokemons "a" and "b" respectevly battle, what happens is that when pokemon a executes a move A's client calculates the dmg+effects, but also B's client calculates the same dmg+effect. This sometimes may lead to a difference between what A's client calculated and what B's client calculated.

    I'm not sure if this is the actual way it is handled, but if it is i believe that is the reason why random crashes happen.

    It would be more effective if we found a way to remove the battle logic from the client and into the PvP server itself.
    Unfortunatelty i dont know ruby very well to be able to do that by myself, nor understand basic structure of how the current battle system works due to lack of documentation. I could try to help though if someone gives me a brief explanation on how RMX-OS, RPG maker and pokemon essentials work together.

    It would be nice though if people already knowledgeable about the project structure, give this a try.

  4. #394
    Ω -DefaulT is offline
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    Re: [Release] Pokemon Markz88 MMO STARTER KIT [RPG Maker XP]

    @andsnake I haven't looked into this source but I have a rather good understanding of ruby, I'll look into this in my free time and see if I can figure out a solution for you.

  5. #395
    Account Upgraded | Title Enabled! zeak6464 is offline
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    Re: [Release] Pokemon Markz88 MMO STARTER KIT [RPG Maker XP]

    Quote Originally Posted by andsnake View Post
    So i've managed to give the PvP a successful try. But i've noticed random crashes.
    I believe the main reason to be the fact that all the battle handling seems to be done by the two clients.
    For example the way i imagine the current "PvP" system works is that if a trainer named "A" and a trainer named "B" with pokemons "a" and "b" respectevly battle, what happens is that when pokemon a executes a move A's client calculates the dmg+effects, but also B's client calculates the same dmg+effect. This sometimes may lead to a difference between what A's client calculated and what B's client calculated.

    I'm not sure if this is the actual way it is handled, but if it is i believe that is the reason why random crashes happen.

    It would be more effective if we found a way to remove the battle logic from the client and into the PvP server itself.
    Unfortunatelty i dont know ruby very well to be able to do that by myself, nor understand basic structure of how the current battle system works due to lack of documentation. I could try to help though if someone gives me a brief explanation on how RMX-OS, RPG maker and pokemon essentials work together.

    It would be nice though if people already knowledgeable about the project structure, give this a try.
    Me and my friend actually re-wrote some of the server & pvp stuff so it should work better for you .. like here is an example of the server "Main.rb"

    Code:
    RUBY_VERSION =~ /(\d+.\d+)/
    version = $1
    
    require 'socket'
    require "./mysql_api"
    require './servidor.rb'
    require './sql_db.rb'
    require './cliente.rb'
    require './clienteind.rb'
    require './envio.rb'
    
    IP = '127.0.0.1'
    PORT = 5000
    SQLHOST = "127.0.0.1"
    SQLUSR = "root"
    SQLPASS = "toor" ##edit
    SQLDBASE = "erps"
    VERSION = 1
    MAXIMUM_CONNECTIONS = 20
    TRADETIMEOUT = 30
    BATTLETIMEOUT = 30
    
    
    
    	def main
    		while true
    		Client.reset
    		Send.reset
    		$clients = ClientHandler.new
    	  @Server = Server.new
    	  @Server.run
    		end
    	end
    	print "			Online PvP & Trade System v1 \n\n"
    	if IP == '127.0.0.1'
    		print "Iniciando servidor en modo local\n"
    	else
    	print "Iniciando servidor en #{IP}:#{PORT}\n"
    	end
    	main
    yeah still need to translate some to English but not much lol

    I'll release my stuff if you guys wish to use it
    Last edited by zeak6464; 15-09-14 at 11:04 PM.

  6. #396
    Ω -DefaulT is offline
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    Re: [Release] Pokemon Markz88 MMO STARTER KIT [RPG Maker XP]

    @zeak6464 can you wrap those in code tags please, it makes it easier to read.

    ex:
    PHP Code:
    [code][/code

  7. #397
    Account Upgraded | Title Enabled! zeak6464 is offline
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    Re: [Release] Pokemon Markz88 MMO STARTER KIT [RPG Maker XP]



    Download Link :
    http://www.mediafire.com/download/ov...MXP_Server.zip

    If you wish to use my game resources go right ahead here is the game link :
    http://www.indiedb.com/games/pokemon-legends-of-kanto

    How to use the Servers !
    1: Database
    2: What to edit ?
    3: How to start !

    1a: Make sure you have a Database like Navicat
    1b: Make 2 Databases 1 to see players 1 for pvp & trade
    Login Server = rmxosdb
    Trade & PVP = erps

    2a. Make Sure you Edit anything that says Mysql or IP address
    2b. Edit the scripts to make sure they are the same as your database & Ip address

    3a: To start Login Server click on RMX-OS.rb (yes make sure you have ruby installed on the server)
    3b: To start Trade & PVP server click on Main.rb
    3c. Add in all the Scripts above MAIN
    3d. Add in an NPC with 3 choices
    $scene = RegistrarPVP.new
    $scene = BattlePVP.new
    $scene = TradePVP.new

    Friend Code is (Value 50)
    So add in a place in your Trainer Card for the value 50
    If you don't see your FC then something went wrong.....

  8. #398
    Ω -DefaulT is offline
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    Re: [Release] Pokemon Markz88 MMO STARTER KIT [RPG Maker XP]

    oh my gawd, the sprites are so TINY lol

  9. #399
    urvoice.info andsnake is offline
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    Re: [Release] Pokemon Markz88 MMO STARTER KIT [RPG Maker XP]

    Quote Originally Posted by -DefaulT View Post
    @andsnake I haven't looked into this source but I have a rather good understanding of ruby, I'll look into this in my free time and see if I can figure out a solution for you.
    @-DefaulT thanks for replying :)

    Quote Originally Posted by zeak6464 View Post


    Download Link :
    http://www.mediafire.com/download/ov...MXP_Server.zip

    If you wish to use my game resources go right ahead here is the game link :
    http://www.indiedb.com/games/pokemon-legends-of-kanto

    How to use the Servers !
    1: Database
    2: What to edit ?
    3: How to start !

    1a: Make sure you have a Database like Navicat
    1b: Make 2 Databases 1 to see players 1 for pvp & trade
    Login Server = rmxosdb
    Trade & PVP = erps

    2a. Make Sure you Edit anything that says Mysql or IP address
    2b. Edit the scripts to make sure they are the same as your database & Ip address

    3a: To start Login Server click on RMX-OS.rb (yes make sure you have ruby installed on the server)
    3b: To start Trade & PVP server click on Main.rb
    3c. Add in all the Scripts above MAIN
    3d. Add in an NPC with 3 choices
    $scene = RegistrarPVP.new
    $scene = BattlePVP.new
    $scene = TradePVP.new

    Friend Code is (Value 50)
    So add in a place in your Trainer Card for the value 50
    If you don't see your FC then something went wrong.....
    @zeak6464 thanks for your contribution :)
    i'll give it a try later in the day :)
    Last edited by andsnake; 16-09-14 at 12:16 AM.

  10. #400

    Re: [Release] Pokemon Markz88 MMO STARTER KIT [RPG Maker XP]

    Quote Originally Posted by zeak6464 View Post


    Download Link :
    http://www.mediafire.com/download/ov...MXP_Server.zip

    If you wish to use my game resources go right ahead here is the game link :
    http://www.indiedb.com/games/pokemon-legends-of-kanto

    How to use the Servers !
    1: Database
    2: What to edit ?
    3: How to start !

    1a: Make sure you have a Database like Navicat
    1b: Make 2 Databases 1 to see players 1 for pvp & trade
    Login Server = rmxosdb
    Trade & PVP = erps

    2a. Make Sure you Edit anything that says Mysql or IP address
    2b. Edit the scripts to make sure they are the same as your database & Ip address

    3a: To start Login Server click on RMX-OS.rb (yes make sure you have ruby installed on the server)
    3b: To start Trade & PVP server click on Main.rb
    3c. Add in all the Scripts above MAIN
    3d. Add in an NPC with 3 choices
    $scene = RegistrarPVP.new
    $scene = BattlePVP.new
    $scene = TradePVP.new

    Friend Code is (Value 50)
    So add in a place in your Trainer Card for the value 50
    If you don't see your FC then something went wrong.....
    Good job zeak!
    I have a question, you speak spanish? because "registrar" is spanish word... I speak spanish, maybe we can do a job together

  11. #401
    Account Upgraded | Title Enabled! zeak6464 is offline
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    Re: [Release] Pokemon Markz88 MMO STARTER KIT [RPG Maker XP]

    Quote Originally Posted by Lucila View Post
    Good job zeak!
    I have a question, you speak spanish? because "registrar" is spanish word... I speak spanish, maybe we can do a job together
    i sorta do , my friend Ed is the one who speaks and writes it the most lol
    but here i released my version of this system of esstials

    http://forum.ragezone.com/f705/rmxp-...rmxos-1027735/

  12. #402
    Enthusiast fetasho is offline
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    Re: [Release] Pokemon Markz88 MMO STARTER KIT [RPG Maker XP]

    funciona el pvp 6vs6 y logranste terminar la batalla

  13. #403
    Пишем мне) tanomist is offline
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    Re: [Release] Pokemon Markz88 MMO STARTER KIT [RPG Maker XP]

    this release have toggle full screen bug too

  14. #404
    Apprentice Slyke is offline
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    Re: [Release] Pokemon Markz88 MMO STARTER KIT [RPG Maker XP]

    I have tried this so other people could connect but it can't.
    I've followed everything and got it to work but I just can't make it online.
    Already port forward it. I could use localhost just fine.

  15. #405
    Account Upgraded | Title Enabled! zeak6464 is offline
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    Re: [Release] Pokemon Markz88 MMO STARTER KIT [RPG Maker XP]

    Quote Originally Posted by Slyke View Post
    I have tried this so other people could connect but it can't.
    I've followed everything and got it to work but I just can't make it online.
    Already port forward it. I could use localhost just fine.
    use hamachi & change the settings to hamachi's ip adress that your room is...

    use my release instead http://forum.ragezone.com/f705/rmxp-...rmxos-1027735/



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