[Release] Pokemon Markz88 MMO STARTER KIT [RPG Maker XP]

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  1. #46
    Apprentice DresdenJohn is offline
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    Miami, Florida,Location
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    Re: [Release] Pokemon Markz88 MMO STARTER KIT [RPG Maker XP]

    Quote Originally Posted by DeathLord17 View Post
    whenever i compile it with encryption it cannot load the scripts for some reason, so i'm gonna give you guys the un=encrypted client, think of it as a kind gesture so that you get my edits, but anyone caught altering the client and connecting to my server (that is like making a cheat, or making it spawn pokemon for you) will be banned no matter what :D
    I'm working on making a live version of this game. Which is amazing by the way. Many thanks to Markz.

    I'm curious though. How do you go about encrypting the scripts and assets to the game? So far I'm just working on it and stabilizing it to reduce bugs and such. But that's something to look into in the future. Perhaps a way to read maps from the server rather than having them on the client.

  2. #47
    Proficient Member PokeOrb is offline
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    Re: [Release] Pokemon Markz88 MMO STARTER KIT [RPG Maker XP]

    @Deathlord,

    I don't have a program that does that, but I'll look into it and get back to you.

  3. #48
    Death Welcomes All DeathLord17 is offline
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    Re: [Release] Pokemon Markz88 MMO STARTER KIT [RPG Maker XP]

    Ok, I'll see what I can find.

  4. #49
    Apprentice gonxfreaks is offline
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    Re: [Release] Pokemon Markz88 MMO STARTER KIT [RPG Maker XP]

    hi, there are some items such as houses and interior things the character stepped on or passed over, as you can fix that?

    casa1.pngcasa2.pngcasas.png

    regards

  5. #50
    Valued Member Markz88 is offline
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    Re: [Release] Pokemon Markz88 MMO STARTER KIT [RPG Maker XP]

    Quote Originally Posted by gonxfreaks View Post
    hi, there are some items such as houses and interior things the character stepped on or passed over, as you can fix that?

    casa1.pngcasa2.pngcasas.png

    regards
    This isn't a bug, you have to go to the Database -> Tilsets and set the passage and other things for all the tilesets that you use into the game.
    Last edited by Markz88; 16-01-13 at 12:55 PM.

  6. #51
    Valued Member Markz88 is offline
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    Re: [Release] Pokemon Markz88 MMO STARTER KIT [RPG Maker XP]

    Quote Originally Posted by DeathLord17 View Post
    Ok, I'll see what I can find.
    why you deleted my credits at the startup?

  7. #52
    Death Welcomes All DeathLord17 is offline
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    Re: [Release] Pokemon Markz88 MMO STARTER KIT [RPG Maker XP]

    Quote Originally Posted by DresdenJohn View Post
    I'm working on making a live version of this game. Which is amazing by the way. Many thanks to Markz.

    I'm curious though. How do you go about encrypting the scripts and assets to the game? So far I'm just working on it and stabilizing it to reduce bugs and such. But that's something to look into in the future. Perhaps a way to read maps from the server rather than having them on the client.
    When you are done, save your work then do file>compress game data> then tick the box that says encrypt
    beware, encryption will only work with game data files that are less than ~80mb and compression only works with <125mb of data.
    (you will get no errors when compressing, but you will have an error when extracting the stuff if your file sizes are too big)
    Quote Originally Posted by gonxfreaks View Post
    hi, there are some items such as houses and interior things the character stepped on or passed over, as you can fix that?




    casa1.pngcasa2.pngcasas.png




    regards



    Gonx, as mark typed just press database>tilesets then click on the tiles you want to be solid, solid tiles should be marked with an "X" and ones you can walk through marked with an "O"
    Quote Originally Posted by Markz88 View Post
    why you deleted my credits at the startup?
    If you have noticed, it isn't even loading my logo atm, and because i will put credits in an alternative menu. (from the F9)


    --edit1
    server and client updated:
    server now runs using less memory up
    server is able to run for ~5% longer before it needs to be restarted
    fixed triad minigame in the game corner at cedalon/celadon (first proper town)
    added base for ribbon support (ribbons are not saved, but the values are able to be entered)

    need to add it so that the client send save data (ribbon and card data) to the server and server sends it back on login

    new client link: http://www.multiupload.nl/PJ73SVTD4U
    Last edited by DeathLord17; 16-01-13 at 02:43 PM.

  8. #53
    Apprentice gonxfreaks is offline
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    Re: [Release] Pokemon Markz88 MMO STARTER KIT [RPG Maker XP]

    hello, that is what must be changed to remove the menu option "debuge"??


    otra cosa el tiempo en el juego no avanza se queda pegado en las "00:00".....



    regards



    PHP Code:

    class Sprite_Timer
      def initialize
    (viewport=nil)
        @
    viewport=viewport
        
    @timer=nil
        
    @total_sec=nil
        
    @disposed=false
      end

      def dispose
        
    @timer.dispose if @timer
        
    @timer=nil
        
    @disposed=true
      end

      def disposed
    ?
        @
    disposed
      end

      def update
        
    return if disposed?
        if 
    $game_system.timer_working
          
    if !@timer
            
    @timer=Window_AdvancedTextPokemon.newWithSize("",
               
    Graphics.width-120,0,120,64)
            @
    timer.width=@timer.borderX+96
            
    @timer.x=Graphics.width-@timer.width
            
    @timer.viewport=@viewport
            
    @timer.z=99998
          end
          curtime
    =$game_system.timer Graphics.frame_rate
          curtime
    =if curtime<0
          
    if curtime != @total_sec
            
    # Calculate total number of seconds
            
    @total_sec curtime
            
    # Make a string for displaying the timer
            
    min = @total_sec 60
            sec 
    = @total_sec 60
            
    @timer.text _ISPRINTF("<ac>{1:02d}:{2:02d}"minsec)
          
    end
          
    @timer.update
        
    else
          @
    timer.visible=false if @timer
        end
      end
    end 

    PHP Code:
    #===============================================================================
    # ** Modified Scene_Map class for Pokémon.
    #-------------------------------------------------------------------------------
    #  
    #===============================================================================
    class Scene_Map
      def spriteset
        
    for i in @spritesets.values
          
    return if i.map==$game_map
        end
        
    return @spritesets.values[0]
      
    end

      def disposeSpritesets
       
    return if !@spritesets
        
    for i in @spritesets.keys
          
    if @spritesets[i]
            @
    spritesets[i].dispose
            
    @spritesets[i]=nil
          end
        end
        
    @spritesets.clear
        
    @spritesets={}
      
    end

      def createSpritesets
        
    @spritesets={}
        for 
    map in $MapFactory.maps
          
    @spritesets[map.map_id]=Spriteset_Map.new(map)
        
    end
        $MapFactory
    .setSceneStarted(self)
        
    updateSpritesets
      end

      def updateMaps
        
    for map in $MapFactory.maps
          map
    .update
        end
        $MapFactory
    .updateMaps(self)
      
    end

      def updateSpritesets
        
    @spritesets={} if !@spritesets
        keys
    =@spritesets.keys.clone
        for 
    i in keys
         
    if !$MapFactory.hasMap?(i)
           @
    spritesets[i].dispose if @spritesets[i]
           @
    spritesets[i]=nil
           
    @spritesets.delete(i)
         else
           @
    spritesets[i].update
         end
        end
        
    for map in $MapFactory.maps
          
    if !@spritesets[map.map_id]
            @
    spritesets[map.map_id]=Spriteset_Map.new(map)
          
    end
        end
        Events
    .onMapUpdate.trigger(self)
      
    end

      def main
        createSpritesets
        Graphics
    .transition
        loop 
    do
          
    Graphics.update
          Input
    .update
          update
          
    if $scene != self
            
    break
          
    end
        end
        Graphics
    .freeze
        disposeSpritesets
        
    if $game_temp.to_title
          Graphics
    .transition
          Graphics
    .freeze
        end
      end

      def miniupdate
        $PokemonTemp
    .miniupdate=true if $PokemonTemp
        loop 
    do
          
    updateMaps
          $game_player
    .update
          $game_system
    .update
          $game_screen
    .update
          unless $game_temp
    .player_transferring
            
    break
          
    end
          transfer_player
          
    if $game_temp.transition_processing
            
    break
          
    end
        end
        updateSpritesets
        $PokemonTemp
    .miniupdate=false if $PokemonTemp
      end

      def update
        loop 
    do
          
    updateMaps
          pbMapInterpreter
    .update
          $game_player
    .update
          $game_system
    .update
          $game_screen
    .update
          unless $game_temp
    .player_transferring
            
    break
          
    end
          transfer_player
          
    if $game_temp.transition_processing
            
    break
          
    end
        end
        updateSpritesets
        
    if $game_temp.to_title
          $scene 
    pbCallTitle
          
    return
        
    end
        
    if $game_temp.transition_processing
          $game_temp
    .transition_processing false
          
    if $game_temp.transition_name == ""
            
    Graphics.transition(20)
          else
            
    Graphics.transition(40"Graphics/Transitions/" +
               
    $game_temp.transition_name)
          
    end
        end
        
    if $game_temp.message_window_showing
          
    return
        
    end
        
    if Input.trigger?(Input::C)
          
    unless pbMapInterpreterRunning?
            
    $PokemonTemp.hiddenMoveEventCalling=true
          end
        end      
        
    if Input.trigger?(Input::B)
          
    unless pbMapInterpreterRunning? or $game_system.menu_disabled
            $game_temp
    .menu_calling true
            $game_temp
    .menu_beep true
          end
        end
        
    if Input.trigger?(Input::F5)
          
    unless pbMapInterpreterRunning?
            
    $PokemonTemp.keyItemCalling true if $PokemonTemp
          end
        end
        
    if $DEBUG and Input.press?(Input::F9)
          
    $game_temp.debug_calling true
        end
        unless $game_player
    .moving?
          if 
    $game_temp.battle_calling
            call_battle
          elsif $game_temp
    .shop_calling
            call_shop
          elsif $game_temp
    .name_calling
            call_name
          elsif $game_temp
    .menu_calling
            call_menu
          elsif $game_temp
    .save_calling
            call_save
          elsif $game_temp
    .debug_calling
            call_debug
          elsif $PokemonTemp 
    && $PokemonTemp.keyItemCalling
            $PokemonTemp
    .keyItemCalling=false
            $game_player
    .straighten
            Kernel
    .pbUseKeyItem
          elsif $PokemonTemp 
    && $PokemonTemp.hiddenMoveEventCalling
            $PokemonTemp
    .hiddenMoveEventCalling=false
            $game_player
    .straighten
            Events
    .onAction.trigger(self)
          
    end
        end
      end

      def call_name
        $game_temp
    .name_calling false
        $game_player
    .straighten
        $game_map
    .update
      end

      def call_menu
        $game_temp
    .menu_calling false
        $game_player
    .straighten
        $game_map
    .update
        sscene
    =PokemonMenu_Scene.new
        
    sscreen=PokemonMenu.new(sscene
        
    sscreen.pbStartPokemonMenu
      end

      def call_debug
        $game_temp
    .debug_calling false
        pbPlayDecisionSE
    ()
        
    $game_player.straighten
        $scene 
    Scene_Debug.new
      
    end

      def autofade
    (mapid)
        
    playingBGM=$game_system.playing_bgm
        playingBGS
    =$game_system.playing_bgs
        
    return if !playingBGM && !playingBGS
        map
    =pbLoadRxData(sprintf("Data/Map%03d"mapid))
        if 
    playingBGM && map.autoplay_bgm
          
    if playingBGM.name!=map.bgm.name
            pbBGMFade
    (0.8)
          
    end
        end
        
    if playingBGS && map.autoplay_bgs
          
    if playingBGS.name!=map.bgs.name
            pbBGMFade
    (0.8)
          
    end
        end
        Graphics
    .frame_reset
      end

      def transfer_player
    (cancelVehicles=true)
        
    $game_temp.player_transferring false
        
    if cancelVehicles
          Kernel
    .pbCancelVehicles($game_temp.player_new_map_id)
        
    end
        autofade
    ($game_temp.player_new_map_id)
        if 
    $game_map.map_id != $game_temp.player_new_map_id
          $MapFactory
    .setup($game_temp.player_new_map_id)
        
    end
        $game_player
    .moveto($game_temp.player_new_x$game_temp.player_new_y)
        case 
    $game_temp.player_new_direction
          when 2
            $game_player
    .turn_down
          when 4
            $game_player
    .turn_left
          when 6
            $game_player
    .turn_right
          when 8
            $game_player
    .turn_up
        end
        $game_player
    .straighten
        $game_map
    .update
        disposeSpritesets
        GC
    .start
        createSpritesets
        
    if $game_temp.transition_processing
          $game_temp
    .transition_processing false
          Graphics
    .transition(20)
        
    end
        $game_map
    .autoplay
        Graphics
    .frame_reset
        Input
    .update
      end
    end 
    Last edited by gonxfreaks; 17-01-13 at 02:14 AM.

  9. #54
    c# Programmer martinx09 is offline
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    Aug 2008 Join Date
    391Posts

    Re: [Release] Pokemon Markz88 MMO STARTER KIT [RPG Maker XP]

    To disable the debug menu just search "$DEBUG = $TEST = true" and change it to false.

  10. #55
    Valued Member Markz88 is offline
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    Jan 2007 Join Date
    149Posts

    Re: [Release] Pokemon Markz88 MMO STARTER KIT [RPG Maker XP]

    Quote Originally Posted by gonxfreaks View Post
    hello, that is what must be changed to remove the menu option "debuge"??
    Open the Script Editor, select ---<:::RMX-OS Main:::>--- and go to line 25, so set $DEBUG = $TEST = true to false


    I'm uploading a new version (v1.5.1) with this features fully working:

    Code:
    Triad Game (100%)
    Ribbons System (100%)
    Thank you for your segnalations =)

    v1.5.1
    Unavailable
    Last edited by Markz88; 20-01-13 at 09:47 PM.

  11. #56
    c# Programmer martinx09 is offline
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    Aug 2008 Join Date
    391Posts

    Re: [Release] Pokemon Markz88 MMO STARTER KIT [RPG Maker XP]

    Markz make a trade or pvp system!
    That would be awesome :)

  12. #57
    Apprentice gonxfreaks is offline
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    Re: [Release] Pokemon Markz88 MMO STARTER KIT [RPG Maker XP]

    hello, testing the game, PKMN evolve, after a few seconds the game closes an unexpected error windows ... any ideas


    regards

  13. #58
    Proficient Member PokeOrb is offline
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    191Posts

    Re: [Release] Pokemon Markz88 MMO STARTER KIT [RPG Maker XP]

    Quote Originally Posted by gonxfreaks View Post
    hello, testing the game, PKMN evolve, after a few seconds the game closes an unexpected error windows ... any ideas


    regards
    Could you give us more information? I just tested it by evolving a Rattata and it didn't crash. It didn't play any animation however.

    Is there an animation when its evolving for you? And what version of the source are you using?

  14. #59
    Banned lcey is offline
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    483Posts

    Re: [Release] Pokemon Markz88 MMO STARTER KIT [RPG Maker XP]

    When you evolve after a trade, it crashes. When you trade the Mew for Gengar

  15. #60
    Apprentice gonxfreaks is offline
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    Oct 2010 Join Date
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    Re: [Release] Pokemon Markz88 MMO STARTER KIT [RPG Maker XP]

    no, just a Charmander evolves to Charmeleon, no animation, the version is 1.5


    1.png2.png3.png4.png


    al sacar la pocion del pc, aparece el siguiente error

    posion.png

    regards
    Last edited by gonxfreaks; 18-01-13 at 05:56 AM.



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