Why F8 will cause caused Snapshot error?
And how do I translate some of the language into English?
you need the screenshot.dll file
here you can take this from my attachement ;)
extract it to your client folder ( dont forget to create a folder called snapshots :)
screenshot dll.rar
If anyone has any more issues or suggestions please let me know so i can add it in to the kit.
I'm re-writing the
resolution script
sprite resizer script
with some magic I get now normal client resolution but all menus are screwed
P.s. full screen works great :S
640x480 test
Last edited by tanomist; 21-09-14 at 06:18 PM.
@tanomist I would assume you'd have to make the menus location and size dynamic to the window size, example would be something like
Chat box
location x = window size y - 300
Location y = window size x
Size x = 100
Size y = 300
That would make it at the bottom left, 300 from the bottom and all the way left, going 100 towards the center, u could look at the scripts when I get a chance but I'm assuming they're set to be static values.
@tanomist it looks pretty good , yeah normally if you mess with one setting your going to have to change the rest of the setting
Did anyone fix that Map & PokeStorage's Random Clicking Noise ?
Last edited by zeak6464; 21-09-14 at 07:34 PM.
I've managed to successfully resize the screen and components to fit 800x600, and added a custom resolution. I haven't seen those glitches you've mentioned above, but I do know that there is a glitch when switching Pokemon in a party. It will cause the client to crash. Haven't yet gotten around to fixing it, but figured I'd let everyone know about it.
whenever I try to put more than 480p resolution, my FPS lags impossible to move
@-DefaulT done
the single bug is now keyboard inputs dissapeared (when registering)
Last edited by tanomist; 21-09-14 at 10:16 PM.
@tanomist
have you checked out this thread? it might help you out
http://www.gdunlimited.net/forums/to...om-resolution/