[Guide]Compiling PokeNet

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  1. #1
    Ω -DefaulT is offline
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    [Guide]Compiling PokeNet

    A quick tutorial since i shouldnt have to go into detail.

    1. Download eclipse.
    Eclipse Downloads

    2. Right click package explorer in eclipse and import the root folder that you want to start working on.

    (ex. Client)

    3. Open the file you want to edit.
    (ex GameClient.java)

    4. Save file (ctrl+s)

    5. Right click package.
    (the one you imported)

    6. Expand Java, select JAR File, then next.

    7. Deselect everything except the src folder, then select the export destination and click next.

    8. Leave the defaults, click next.

    9. Select "use existing manifest from workspace" - then browse to the manifest.mf file then click finish.

    10. Ignore any warnings, and your done.

    Quick video included.

    YouTube - ‪PokeNet Compiling Guide‬‏

    Enjoy.
    Last edited by -DefaulT; 04-07-11 at 06:02 PM.


  2. #2
    Enthusiast esteniomaldade is offline
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    Re: [Guide]Compiling PokeNet

    wowww Thanks!!!

  3. #3
    Ω -DefaulT is offline
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    Re: [Guide]Compiling PokeNet

    Your welcome :]

  4. #4
    Enthusiast Jaize is offline
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    Re: [Guide]Compiling PokeNet

    Thanks for this wonderful guide.. Imma try it :)
    EDIT: which one should I download here in Eclipse? Sorry for noobie question..
    Last edited by Jaize; 05-07-11 at 09:43 AM.

  5. #5
    Member dabaotea is offline
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    Re: [Guide]Compiling PokeNet

    Quote Originally Posted by Jaize View Post
    Thanks for this wonderful guide.. Imma try it :)
    EDIT: which one should I download here in Eclipse? Sorry for noobie question..
    Latest Java:
    JRE 6: Click me

    Eclipse:
    JDK 6: Click me

  6. #6
    Enthusiast Jaize is offline
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    Re: [Guide]Compiling PokeNet

    Quote Originally Posted by dabaotea View Post
    Latest Java:
    JRE 6: Click me

    Eclipse:
    JDK 6: Click me
    You mean in Eclipse? BTW, you got MSN?

  7. #7
    Member dabaotea is offline
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    Re: [Guide]Compiling PokeNet

    Quote Originally Posted by Jaize View Post
    You mean in Eclipse? BTW, you got MSN?
    teddy@bearswhocode.co.cc that is. I don't get your question.

  8. #8
    Ω -DefaulT is offline
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    Re: [Guide]Compiling PokeNet

    Its this one here:
    Eclipse Clasic 3.7: Eclipse Classic 3.7 | Eclipse Packages

  9. #9
    Enthusiast Jaize is offline
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    Re: [Guide]Compiling PokeNet

    Thanks :)
    Also, good luck to all compiling and establishing their server client :)

  10. #10
    Ω -DefaulT is offline
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    Re: [Guide]Compiling PokeNet

    Hopefully my tutorials are clear enough for people.

  11. #11
    Member neohazuki is offline
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    Re: [Guide]Compiling PokeNet

    Hey Master good work greet!

  12. #12
    Ω -DefaulT is offline
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    Re: [Guide]Compiling PokeNet

    Thanks neohazuki.

  13. #13
    Novice DreamJohn is offline
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    Re: [Guide]Compiling PokeNet

    Thank you kindly ^^ Very easy to understand, the video really helped as well.

  14. #14
    Ω -DefaulT is offline
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    Re: [Guide]Compiling PokeNet

    your welcome dreamjohn

  15. #15
    Novice BoneHunter9 is offline
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    Re: [Guide]Compiling PokeNet

    So i compiled it like in the video but after i run the sh (im on mac) the window opens and closes not more than 1 seconds after.
    My console gives me this error:
    I checked my res/music/ and there is a index.txt in it.

    Path: null
    java.io.FileNotFoundException: res/music/index.txt (No such file or directory)
    at java.io.FileInputStream.open(Native Method)
    at java.io.FileInputStream.<init>(FileInputStream.java:120)
    at java.io.FileInputStream.<init>(FileInputStream.java:79)
    at org.pokenet.client.backend.FileLoader.loadFile(FileLoader.java:23)
    at org.pokenet.client.backend.FileLoader.loadTextFile(FileLoader.java:33)
    at org.pokenet.client.backend.SoundManager.loadFileList(SoundManager.java:42)
    at org.pokenet.client.backend.SoundManager.<init>(SoundManager.java:33)
    at org.pokenet.client.GameClient.<clinit>(GameClient.java:138)
    Failed to load music
    java.io.FileNotFoundException: res/language/english/_MUSICKEYS.txt (No such file or directory)
    at java.io.FileInputStream.open(Native Method)
    at java.io.FileInputStream.<init>(FileInputStream.java:120)
    at java.io.FileInputStream.<init>(FileInputStream.java:79)
    at org.pokenet.client.backend.FileLoader.loadFile(FileLoader.java:23)
    at org.pokenet.client.backend.FileLoader.loadTextFile(FileLoader.java:33)
    at org.pokenet.client.backend.SoundManager.loadLocations(SoundManager.java:68)
    at org.pokenet.client.backend.SoundManager.<init>(SoundManager.java:34)
    at org.pokenet.client.GameClient.<clinit>(GameClient.java:138)
    Exception in thread "Thread-1" java.lang.NullPointerException
    at org.pokenet.client.backend.SoundManager.loadFiles(SoundManager.java:89)
    at org.pokenet.client.backend.SoundManager.run(SoundManager.java:109)
    Sun Jun 09 14:32:34 CEST 2013 INFO:Slick Build #266
    Sun Jun 09 14:32:34 CEST 2013 INFO:LWJGL Version: 2.2.1
    Sun Jun 09 14:32:34 CEST 2013 INFO:OriginalDisplayMode: 1680 x 1050 x 32 @0Hz
    Sun Jun 09 14:32:34 CEST 2013 INFO:TargetDisplayMode: 800 x 600 x 0 @0Hz
    Sun Jun 09 14:32:35 CEST 2013 INFO:Starting display 800x600
    Sun Jun 09 14:32:35 CEST 2013 INFO:Use Java PNG Loader = true
    Sun Jun 09 14:32:35 CEST 2013 INFO:Controllers not available
    java.lang.RuntimeException: Resource not found: res/load.jpg
    at org.newdawn.slick.util.ResourceLoader.getResourceAsStream(ResourceLoader.java:69)
    at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:169)
    at org.newdawn.slick.Image.<init>(Image.java:189)
    at org.newdawn.slick.Image.<init>(Image.java:165)
    at org.newdawn.slick.Image.<init>(Image.java:153)
    at org.newdawn.slick.Image.<init>(Image.java:131)
    at org.pokenet.client.GameClient.init(GameClient.java:171)
    at org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:390)
    at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:314)
    at org.pokenet.client.GameClient.main(GameClient.java:900)
    Last edited by BoneHunter9; 09-06-13 at 02:32 PM.



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