RaGESCAPE - Now Open

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  1. #1
    The next don TheAJ is offline
    DeveloperRank
    May 2007 Join Date
    Toronto, CanadaLocation
    3,946Posts

    RaGESCAPE - Open [Updated]

    Check out the new section,

    [youtubevid]BP1W4P3A_w0[/youtubevid]

    http://forum.ragezone.com/f473/



    For more infomation on how to download the client, please check out:

    http://forum.ragezone.com/f473/rages...-login-472093/


    We hope to see you guys online and having fun!


    To Login:

    1. Download Client
    2. Extract it anywhere
    3. Execute(run) run.bat
    4. Login with any username+pass

    DO NOT CLICK CREATE ACCOUNT, We have instant register.
    Last edited by TheAJ; 02-11-08 at 05:09 AM.


  2. #2
    The next don TheAJ is offline
    DeveloperRank
    May 2007 Join Date
    Toronto, CanadaLocation
    3,946Posts

    Re: RaGESCAPE - Now Open

    You can now experience the new website, at http://ragescape.org/.

    You can now report bug on the website, create an account, find out information on ragescape, and donate there aswell!

    Please do take a visit.




    We have also gotten some serious updates that make the excitment grow,

    Magic
    + GFX Has been implemented
    + Emote has been implemented
    + Server now has a magic handler
    + Alching

    Woodcutting
    +Can cut wood
    + Normal Trees
    + Oak Trees
    + Maple Trees
    + Yews Trees
    + Magic Trees
    + Gain WC Levels
    + Emotes
    + GFX
    + Projectiles

    Mining
    + Projectiles
    + Mine a rock
    + Prospect
    + GFX
    + Emote

    NPC's
    + NPC Combat ( 100% )
    + NPC Defence ( 100% )
    + NPC's are on wildy map
    + NPC require map update if you load a new piece of map
    + NPC's Spawn momentarily without admin handling
    + NPC's give flowing exp
    + NPC's dies without any harm to players or server


    Leveling Enhancments
    + Shows interface
    + GFX
    + Emotes
    + Arrays

    Crashing Fixes
    + NPC Combat Crash Fixed
    + Player Combat Crash Fixed
    + P v N Fixed
    + P v P Fixed
    + N v P Fixed
    + Players are nulled after death
    + Npcs are nulled after death
    + Users un-face foe after death
    + Users d/c if crashing is about to occur

    Login Enhancments
    + Player facing is redone
    + Players who are new are inverted at registration
    + Players login with safety array ( so there is no login crashes )
    + Speed improvments
    + Users with corrupt info are backed to the latest restart
    + Players are notified if they are banned and cannot login
    + Players who are muted will not be able to talk
    + Options default at login
    + Kill users if nulled during login
    + Players stay nulled at login untill they talk
    + Disconnects any user using a hack client

    Economy
    + Users have to pay to recieve a command item
    + Money given at registration


    Misc
    + Item array
    + item examine from cfg
    + Banned users from ban list
    + Mute
    + Unmute
    + Kick
    + Delete user without problems
    + Admin commands
    + Mod commands
    + User Commands
    + User edit in-game editing
    + Player pullback
    + Coords offset
    + Prayer 100%
    + NPC Interfacing
    + Deleting p.interfaces after 0 prayer
    + NPC Basic* drop
    + Login Process formated
    + When logging in, client crashes without reason Fixed*
    + Delete grounditems after no activity 300s
    + Processing via engine.java & server.java & player.java
    + Kill connection if too much packets send towarrds raw log
    + Null players without ping bounce back
    + Several coord errors
    + Players can attack NPC's ( Most npcs on ragescape, except shops and other info npcs )
    + Players now receive exp according to thier combat level, skill level and weapon.
    + Players receive exp amount on how much they hit
    + Player coords are reverted when dead
    + Items drops only if you have a skull over your head

    + User Commands ( pset, runes, and other rich-ish commands have been removed )
    + User Starter kit when you register
    + Map Cleanup

    + Items are now stable when worn
    + Server congestion at ip collecting is no longer needed, ( disabled )
    + Login parsing
    + Logout Parsing, looking and session cutting
    + Connection valve uses 2 threads instead of 1 to comply with packet collection
    + Server engine is faster ( Uses a more smoother method )



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