throw off their t_zonedata guys)
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throw off their t_zonedata guys)
Cmon we told you everything to add Streiana, i even made a screenshot...
Try to take the info from t_zonedata and create a line in t_mapinfo.
Here is a fast way to start and stop all servers
make a.bat file in side the folder where you have gameservr.exe loginserver.exe helper.exp and so on... name it start.bat
in side the .bat file put thisDont use stop.bat inless you need to kill the server without saveing date but start.bat is fine to use :)Code:start Messenger\Messenger.exe
start Connector\Connector.exe
start Helper\Helper.exe
start GameServer\GameServer.exe
start LoginServer\LoginServer.exe
now make a 2nd .bat file and name it stop.bat in side put this
Now yoou dont have to keep open and closing all the .exe :)Code:taskkill /f /im Messenger.exe
taskkill /f /im Connector.exe
taskkill /f /im Helper.exe
taskkill /f /im Gameserver.exe
taskkill /f /im Loginserver.exe
Thats bad...
When you kill all together, the GameServer shouldn't shutdown and save no data...
Back to the Login Problem, all who runns the Files over a real Server hast that problem, the GameSrver says "ALREADY CONNECTED" also when the player isn't connectet...
I dont know why but some can connect 30mins later, the other can connect after a server reboot. The Error comes also by some who connect the first time
I tryed to add an Subserver but the Connector crashs when i set MaxSubservers to 2.
Normally /endgame stops all services and saves data before it goes down. Sadly its not working with these
Making a SQL file to execute might be possible. Im not entirely sure exactly how much data the client file holds. If someone could share how to read the file I might be able to write a tool to export them into query.
http://i51.tinypic.com/3533uk9.jpg
You guys that it is difficult eskoportirovat t_zonedata and t_mapinfo and give me?
I am indebted not remain, wait)
War, you just need a tool to read the skills client file? If yes i suggest you to open it with wizatek's dev studio : http://www.wizatek.be/dl/LcDevStudio.zip
It will show you a lot of things, could be useful :
http://img59.imageshack.us/img59/5199/devm.jpg
Yes I have all his programs, but none of them work properly with the files we are using. He made them for 1185 not 1279. So they spurt errors a lot. What im looking for is how to read all data from it. Im not good with this kinda things. All I get in names and a bunch of 00 values the same as binary. I just need to know how to read the actual data. From there I can use it to make query's possibly quite easily. Most of the data is there.
Edit: I did some calculations and am very surprised at how little these files use. On a 100kb/s upload link you can host 200 players. Which is quite amazing as each client uses about 500bps. Which in all means home hosting these files with no lag at all on basic cable internet would be cakework.
Hey , i get this error when i have all Servers open , anyone has an idea what it could be ? (:
http://i51.tinypic.com/donhpl.jpg