Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
sladlejrhfpq
its muhan, takes 3 minute to add, its a little weird that you call somebody noob, while you are requesting help too
at least im doing something not requesting all time
Quote:
Originally Posted by
kankorezis
crashing even with the new navmesh =/
migh be a prim or res file
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
kankorezis
crashing even with the new navmesh =/
you can try to extract mapinfo.mfo from map.pk2 and put it to yours and tell me after u do it ,,
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
nemo07
you can try to extract mapinfo.mfo from map.pk2 and put it to yours and tell me after u do it ,,
same =/ instant crash :(
i've added all the ahmed4ever2u arabia map files which he extracted from csro-r client. also downloaded the exatcly csro-r client which u gave me nemo.Also edited the server_dep files in media, added alot of lines.
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
kankorezis
same =/ instant crash :(
i've added all the ahmed4ever2u arabia map files which he extracted from csro-r client. also downloaded the exatcly csro-r client which u gave me nemo.Also edited the server_dep files in media, added alot of lines.
my first crash was due to missing data files
second crash now when arrive to baghdad lol dump dont show anything i think missing medialines
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
InsaneDev
my first crash was due to missing data files
second crash now when arrive to baghdad lol dump dont show anything i think missing medialines
I think something missing in structure that in chardata or mapinfo.mfo that in data and map pk2 but I think that's from mapinfo.mfo if it work tell me :)
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
nemo07
I think something missing in structure that in chardata or mapinfo.mfo that in data and map pk2 but I think that's from mapinfo.mfo if it work tell me :)
now when i added teleport lines i got overlap error and removed still overlap OMG lol i hate this
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
InsaneDev
now when i added teleport lines i got overlap error and removed still overlap OMG lol i hate this
check the worldID in the teleport line
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
nemo07
check the worldID in the teleport line
still i told you i removed the lines and still overlap error
1 Attachment(s)
Re: add arabia Tawn Fixed 95% Working
Thank you nemo!!!!!!!!!!!!!!!!! Da best guy evaaarrrr!!!!!!!!!
Attachment 115033
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
kankorezis
;) np bro you are welcome .. good work dont forget that :PPPP
Re: add arabia Tawn Fixed 95% Working
reflink and refteleport pls
Re: add arabia Tawn Fixed 95% Working
why go city cant move??
fatal CGObj::EnterWorld Failed!!! at ResolveCellAndHeight() GAMEWORLDID[1,1], Pos(724.000,-431.000,481.000) 2012-10-07 12:40:36 927
fatal CGame::EnterWorld() => CGObj::EnterWorld() Failed!!! XXX [JID:1, CharID:7384][rid: 0x5859(x:89, y:88)][worldid : 1, pos: 724.000, -431.000, 481.000] 2012-10-07 12:40:36 932
fatal Char Login Failed(Invalid Pos): XXX 2012-10-07 12:40:36 935
warnning SR_READY_TO_PLAY, Game::EnterWorld() failed!! [JID: 1] 2012-10-07 12:40:36 935
1 Attachment(s)
Re: add arabia Tawn Fixed 95% Working
some map OK
but ARABIA_TOWN cant move WHY??
Attachment 115064
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
nemo07
;) np bro you are welcome .. good work dont forget that :PPPP
give me arabia dungeon warp
Re: add arabia Tawn Fixed 95% Working
haha tried adding everything and ended up with fatal local overlap job exception. Will restore DB and try again tomorrow. GN everyone!