-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
nemo07
now I can walk normally fixed :) and I cant unpack myth ^^
can you share the arabia map and 125 skills ?
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
InsaneDev
be cool bud if you can unpack myth online then your problem is done only map.and data.pk2 missing files
i can unpack Myth Online
Quote:
Originally Posted by
nemo07
now I can walk normally fixed :) and I cant unpack myth ^^
i can help you
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
MikroBody
i can unpack Myth Online
i can help you
please do it
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
InsaneDev
please di ut
you know it's useless brother since we need only one file from it to make the arabia town working with Const FW :)
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
nemo07
you know it's useless brother since we need only one file from it to make the arabia town working with Const FW :)
yes and i fixed the mysterious crash in baghdad but i wont share
someone did an extractor for myth but i only need the Blowfish key and i do the rest
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
InsaneDev
yes and i fixed the mysterious crash in baghdad but i wont share
someone did an extractor for myth but i only need the Blowfish key and i do the rest
If you fixed the crash by the way that I gave it to you ,you should modify your owns :) and Im glad to hear that your crash is fixed ^^
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
nemo07
you are fixed problem with region 113 when loading in GS? or you are changed for other region without entry limit?
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
MGProjects
you are fixed problem with region 113 when loading in GS? or you are changed for other region without entry limit?
type=0
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
sladlejrhfpq
type=0
rly thanks <3
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
MGProjects
you are fixed problem with region 113 when loading in GS? or you are changed for other region without entry limit?
I changed somethings with regions and I didn't make Type=0 :)
-
Re: add arabia Tawn Fixed 95% Working
what type ur talking about?
refgameworld?
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
nemo07
If you fixed the crash by the way that I gave it to you ,you should modify your owns :) and Im glad to hear that your crash is fixed ^^
sorry i'm confused but what did you gave me exactly??
we need ref trigger lines also
else we will make all arabia world ID =1
-
Re: add arabia Tawn Fixed 95% Working
How sad, talking about unpacking my client. You will never learn this way. All you need is on the CSRO testserver client.
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
kaperucito
How sad, talking about unpacking my client. You will never learn this way. All you need is on the CSRO testserver client.
oh come on, nobody is a god, neither u.
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
kaperucito
How sad, talking about unpacking my client. You will never learn this way. All you need is on the CSRO testserver client.
you are synx7??
and i want it unpacked cuz i have itbut C-sro will take 8h download
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
kankorezis
oh come on, nobody is a god, neither u.
I didn't say that, but obviously you are not understanding how anything works, thats why you all are taking years ONLY for be able to spawn on arabia, while I did the full update on a week.
Taking the lines from my client may help you fixing some bugs, but if you do so, you won't be able to add it fully, because you don't know what you are adding in the end on your client/server. Best way is take the data from the CSRO testserver client, and recreate the missing info.
Quote:
Originally Posted by
InsaneDev
you are synx7??
and i want it unpacked cuz i have itbut C-sro will take 8h download
Yes I am. As far as I know, someone uploaded the data from the CSRO client to another host.
Unpacking my client will not help on adding the maps, because I removed from my client not-required data from the client, but which the server actually needs.
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
kaperucito
I didn't say that, but obviously you are not understanding how anything works, thats why you all are taking years ONLY for be able to spawn on arabia, while I did the full update on a week.
Taking the lines from my client may help you fixing some bugs, but if you do so, you won't be able to add it fully, because you don't know what you are adding in the end on your client/server. Best way is take the data from the CSRO testserver client, and recreate the missing info.
Yes I am. As far as I know, someone uploaded the data from the CSRO client to another host.
Unpacking my client will not help on adding the maps, because I removed from my client not-required data from the client, but which the server actually needs.
That doesnt make u god while i dont know what im doing and u did it already.
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
kankorezis
That doesnt make u god while i dont know what im doing and u did it already.
I'm not sure if you are reading anything that I write or not. Again, I never said I was god, I just said that if you want to learn anything, or at least you want to know what are you exactly adding, you should add the lines from the original source, which is the CSRO testserver client, not from another client like mine, that has a variation of those lines and some info removed for make it harder to copy.
-
1 Attachment(s)
Re: add arabia Tawn Fixed 95% Working
see, it happens same with 112 worldset, im talking about fatals'
Attachment 115017
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
kaperucito
I'm not sure if you are reading anything that I write or not. Again, I never said I was god, I just said that if you want to learn anything, or at least you want to know what are you exactly adding, you should add the lines from the original source, which is the CSRO testserver client, not from another client like mine, that has a variation of those lines and some info removed for make it harder to copy.
i've added much, firstly i was getting an instant dc after 10-5 seconds after only warping. now warping doesnt cause a crash. I changed assiocbindserver arabias name which was TOWN_ARABIA_01 to TOWN_ARABIA and my wp started to work, but now, im getting a crash after using wp, means it doenst teleport me in to arabia.
May u be so nice and help me little bit? because my minds sources is leaking out of ideas.
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
kankorezis
i've added much, firstly i was getting an instant dc after 10-5 seconds after only warping. now warping doesnt cause a crash. I changed assiocbindserver arabias name which was TOWN_ARABIA_01 to TOWN_ARABIA and my wp started to work, but now, im getting a crash after using wp, means it doenst teleport me in to arabia.
May u be so nice and help me little bit? because my minds sources is leaking out of ideas.
The CSRO-testserver client contains a file called refregion.txt that contains the arabia lines from the _RefRegion table. The crash, you are probably spawning in a wrong place. Anyway, I recommend you all to use WorldID 1 and not the other worldids, which only cause problems.
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
kaperucito
The CSRO-testserver client contains a file called refregion.txt that contains the arabia lines from the _RefRegion table. The crash, you are probably spawning in a wrong place. Anyway, I recommend you all to use WorldID 1 and not the other worldids, which only cause problems.
so the town is world id 1 and these 112 and 113 is other places of arabia?
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
kankorezis
so the town is world id 1 and these 112 and 113 is other places of arabia?
Set all to worldid 1, since we can't set the arabia caves as instances. There is a place called arabia dungeon that is the same as the original town, but with monsters and barricades around. That one, and the BOSS_DUNGEON one are instances made with triggers. We can't emulate them like on the official server, so we have to use the worldid 1 and set them as normal maps.
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
kaperucito
Set all to worldid 1, since we can't set the arabia caves as instances. There is a place called arabia dungeon that is the same as the original town, but with monsters and barricades around. That one, and the BOSS_DUNGEON one are instances made with triggers. We can't emulate them like on the official server, so we have to use the worldid 1 and set them as normal maps.
refinstance world bla bla
1 21850
1 22104
1 22105
1 22106
1 22107
1 22108
1 22109
1 22360
1 22361
1 22362
1 22363
1 22364
1 22365
1 22616
1 22617
1 22618
1 22619
1 22620
1 22621
1 22622
1 22872
1 22873
1 22874
1 22875
1 22876
1 22877
112 23378
112 23379
112 23380
112 23381
112 23382
112 23634
112 23635
112 23636
112 23637
112 23638
112 23890
112 23891
112 23892
112 23893
112 23894
112 24146
112 24147
112 24148
112 24149
112 24150
113 -32743
113 18767
113 18768
113 18769
113 18770
113 19023
113 19024
113 19025
113 19026
113 19279
113 19280
113 19281
113 19282
113 19535
113 19536
113 19537
113 19538
113 19791
113 19792
113 19793
113 19794
113 20047
113 20048
113 20049
113 20050
113 20303
113 20304
113 20305
113 20306
113 20559
113 20560
113 20561
113 20562
113 20815
113 20816
113 20817
113 20818
113 22098
113 22099
113 22100
113 22101
113 22102
113 22103
113 22354
113 22355
113 22356
113 22357
113 22358
113 22359
113 22610
113 22611
113 22612
113 22613
113 22614
113 22615
113 22866
113 22867
113 22868
113 22869
113 22870
113 22871
first collum must be all set to 1 ?
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
kaperucito
I didn't say that, but obviously you are not understanding how anything works, thats why you all are taking years ONLY for be able to spawn on arabia, while I did the full update on a week.
Taking the lines from my client may help you fixing some bugs, but if you do so, you won't be able to add it fully, because you don't know what you are adding in the end on your client/server. Best way is take the data from the CSRO testserver client, and recreate the missing info.
Yes I am. As far as I know, someone uploaded the data from the CSRO client to another host.
Unpacking my client will not help on adding the maps, because I removed from my client not-required data from the client, but which the server actually needs.
update files are not complete i tested already since day 1 and also i need the client for the CT FTW and arabia together or i will have to remove arabia or CT FTW
Quote:
Originally Posted by
kaperucito
Set all to worldid 1, since we can't set the arabia caves as instances. There is a place called arabia dungeon that is the same as the original town, but with monsters and barricades around. That one, and the BOSS_DUNGEON one are instances made with triggers. We can't emulate them like on the official server, so we have to use the worldid 1 and set them as normal maps.
i knew it but ppl thought that nemo7 made it fully new instance
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
kankorezis
refinstance world bla bla
1 21850
1 22104
1 22105
1 22106
1 22107
1 22108
1 22109
1 22360
1 22361
1 22362
1 22363
1 22364
1 22365
1 22616
1 22617
1 22618
1 22619
1 22620
1 22621
1 22622
1 22872
1 22873
1 22874
1 22875
1 22876
1 22877
112 23378
112 23379
112 23380
112 23381
112 23382
112 23634
112 23635
112 23636
112 23637
112 23638
112 23890
112 23891
112 23892
112 23893
112 23894
112 24146
112 24147
112 24148
112 24149
112 24150
113 -32743
113 18767
113 18768
113 18769
113 18770
113 19023
113 19024
113 19025
113 19026
113 19279
113 19280
113 19281
113 19282
113 19535
113 19536
113 19537
113 19538
113 19791
113 19792
113 19793
113 19794
113 20047
113 20048
113 20049
113 20050
113 20303
113 20304
113 20305
113 20306
113 20559
113 20560
113 20561
113 20562
113 20815
113 20816
113 20817
113 20818
113 22098
113 22099
113 22100
113 22101
113 22102
113 22103
113 22354
113 22355
113 22356
113 22357
113 22358
113 22359
113 22610
113 22611
113 22612
113 22613
113 22614
113 22615
113 22866
113 22867
113 22868
113 22869
113 22870
113 22871
first collum must be all set to 1 ?
Yes
Quote:
Originally Posted by
InsaneDev
update files are not complete i tested already since day 1 and also i need the client for the CT FTW and arabia together or i will have to remove arabia or CT FTW
i knew it but ppl thought that nemo7 made it fully new instance
Without the triggers, we can't make scripted instances. Unless SRO-R or another updated db gets leaked, we can't add them like the original.
The thing is that maps enabled on CSRO-testserver client doesn't include Constantinople Fortress, so you have to modify the file containing the enabled/disabled regions on the client, I had to do it for enable both, CT FW and Arabia on my server.
In any case, I recommend you to update your csro client, or you will be missing lots of stuff.
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
kaperucito
Yes
Without the triggers, we can't make scripted instances. Unless SRO-R or another updated db gets leaked, we can't add them like the original.
The thing is that maps enabled on CSRO-testserver client doesn't include Constantinople Fortress, so you have to modify the file containing the enabled/disabled regions on the client, I had to do it for enable both, CT FW and Arabia on my server.
In any case, I recommend you to update your csro client, or you will be missing lots of stuff.
any hint about how to enable them both???
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
kaperucito
Yes
Without the triggers, we can't make scripted instances. Unless SRO-R or another updated db gets leaked, we can't add them like the original.
The thing is that maps enabled on CSRO-testserver client doesn't include Constantinople Fortress, so you have to modify the file containing the enabled/disabled regions on the client, I had to do it for enable both, CT FW and Arabia on my server.
In any case, I recommend you to update your csro client, or you will be missing lots of stuff.
Refgameworldbindworldgroup 3rd collum GameWorldID must be edited from 113-112 to 1 also?
what else needs to be updated? because as i understand if you change one, u need to change smth wrong to associate them to work together.
Also, thank you, god. =D
-
Re: add arabia Tawn Fixed 95% Working
im disappointed of this :thumbdown:
-
Re: add arabia Tawn Fixed 95% Working
-
Re: add arabia Tawn Fixed 95% Working
the crash not due to missing DB lines my mind think of something else
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
InsaneDev
you are synx7??
and i want it unpacked cuz i have itbut C-sro will take 8h download
yeah yeah, you are suffering with this since days, and the only reason for unpacking is that download would take 8 hours. adding the town isnt that fucking hard, it is a 30min work, and of course those files are complete. about warp crash shits, for someone it crashes, for someone it is not, not sure in the reason, but if you change your char's coordinates you will see if it is ok or not..
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
InsaneDev
the crash not due to missing DB lines my mind think of something else
i just downloaded csro-r client which nemo suggested me, and i extracted all navmesh , now putting into the client, gonna try to teleport now.
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
sladlejrhfpq
yeah yeah, you are suffering with this since days, and the only reason for unpacking is that download would take 8 hours. adding the town isnt that fucking hard, it is a 30min work, and of course those files are complete. about warp crash shits, for someone it crashes, for someone it is not, not sure in the reason, but if you change your char's coordinates you will see if it is ok or not..
i explore the DMP files of client and see that i have missing files brother anyway i got them now let's test :D
-
Re: add arabia Tawn Fixed 95% Working
crashing even with the new navmesh =/
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
sladlejrhfpq
its muhan, takes 3 minute to add, its a little weird that you call somebody noob, while you are requesting help too
at least im doing something not requesting all time
Quote:
Originally Posted by
kankorezis
crashing even with the new navmesh =/
migh be a prim or res file
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
kankorezis
crashing even with the new navmesh =/
you can try to extract mapinfo.mfo from map.pk2 and put it to yours and tell me after u do it ,,
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
nemo07
you can try to extract mapinfo.mfo from map.pk2 and put it to yours and tell me after u do it ,,
same =/ instant crash :(
i've added all the ahmed4ever2u arabia map files which he extracted from csro-r client. also downloaded the exatcly csro-r client which u gave me nemo.Also edited the server_dep files in media, added alot of lines.
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
kankorezis
same =/ instant crash :(
i've added all the ahmed4ever2u arabia map files which he extracted from csro-r client. also downloaded the exatcly csro-r client which u gave me nemo.Also edited the server_dep files in media, added alot of lines.
my first crash was due to missing data files
second crash now when arrive to baghdad lol dump dont show anything i think missing medialines
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
InsaneDev
my first crash was due to missing data files
second crash now when arrive to baghdad lol dump dont show anything i think missing medialines
I think something missing in structure that in chardata or mapinfo.mfo that in data and map pk2 but I think that's from mapinfo.mfo if it work tell me :)
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
nemo07
I think something missing in structure that in chardata or mapinfo.mfo that in data and map pk2 but I think that's from mapinfo.mfo if it work tell me :)
now when i added teleport lines i got overlap error and removed still overlap OMG lol i hate this
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
InsaneDev
now when i added teleport lines i got overlap error and removed still overlap OMG lol i hate this
check the worldID in the teleport line
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
nemo07
check the worldID in the teleport line
still i told you i removed the lines and still overlap error
-
1 Attachment(s)
Re: add arabia Tawn Fixed 95% Working
Thank you nemo!!!!!!!!!!!!!!!!! Da best guy evaaarrrr!!!!!!!!!
Attachment 115033
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
kankorezis
;) np bro you are welcome .. good work dont forget that :PPPP
-
Re: add arabia Tawn Fixed 95% Working
reflink and refteleport pls
-
Re: add arabia Tawn Fixed 95% Working
why go city cant move??
fatal CGObj::EnterWorld Failed!!! at ResolveCellAndHeight() GAMEWORLDID[1,1], Pos(724.000,-431.000,481.000) 2012-10-07 12:40:36 927
fatal CGame::EnterWorld() => CGObj::EnterWorld() Failed!!! XXX [JID:1, CharID:7384][rid: 0x5859(x:89, y:88)][worldid : 1, pos: 724.000, -431.000, 481.000] 2012-10-07 12:40:36 932
fatal Char Login Failed(Invalid Pos): XXX 2012-10-07 12:40:36 935
warnning SR_READY_TO_PLAY, Game::EnterWorld() failed!! [JID: 1] 2012-10-07 12:40:36 935
-
1 Attachment(s)
Re: add arabia Tawn Fixed 95% Working
some map OK
but ARABIA_TOWN cant move WHY??
Attachment 115064
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
nemo07
;) np bro you are welcome .. good work dont forget that :PPPP
give me arabia dungeon warp
-
Re: add arabia Tawn Fixed 95% Working
haha tried adding everything and ended up with fatal local overlap job exception. Will restore DB and try again tomorrow. GN everyone!
-
Re: add arabia Tawn Fixed 95% Working
I do all the things,But not loaded Map
-
Re: add arabia Tawn Fixed 95% Working
how edit _LinkRefRegions is good??
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
djoctan
reflink and refteleport pls
teleport
PHP Code:
1 250 GATE_AR 43642 SN_GATE_AR 22618 1075 -236 323 50 1 0 1
1 251 GATE_AR_M 43643 SN_NPC_AR_GATE_04 22618 1287 -236 36 50 0 0 1
1 252 GATE_AR_N 43644 SN_NPC_AR_GATE_02 22874 1798 -430 835 50 0 0 1
1 253 GATE_AR_W 43645 SN_NPC_AR_GATE_01 22617 724 -431 481 50 0 0 1
1 254 GATE_AR_S 43646 SN_NPC_AR_GATE_03 22106 1316 -432 832 50 0 0 1
1 255 GATE_KARK_TO_MONG 43647 SN_STORE_KARKPORTAL 22101 750 0 300 50 0 0 1
1 256 GATE_MONG_TO_KARK 43648 SN_STORE_MONGPORTAL 20815 332 229 514 50 0 0 1
1 257 GATE_MONG_TO_BOSS 43649 SN_STORE_MONGPORTAL 18769 961 -341 574 50 0 0 1
1 258 GATE_ARABIA_DUNGEON_START 43650 SN_NPC_AR_DSTARTPORTAL 23636 1577 -430 1105 50 0 0 112
1 259 GATE_ARABIA_DUNGEON_END 43651 SN_NPC_AR_DSTARTPORTAL 23891 959 -236 527 50 0 0 112
1 260 GATE_BOSS_TO_MONG 43652 SN_STORE_BOSSPORTAL -32743 0 7 360 30 0 0 113
link
PHP Code:
1 1 250 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 250 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
-
Re: add arabia Tawn Fixed 95% Working
MGProjects
you can pos your _LinkRefRegions pls??thanks
-
Re: add arabia Tawn Fixed 95% Working
-
1 Attachment(s)
Re: add arabia Tawn Fixed 95% Working
what wrong??
Attachment 115084
atal CGObj::EnterWorld Failed!!! at ResolveCellAndHeight() GAMEWORLDID[1,1], Pos(1075.000,-236.000,323.000) 2012-10-07 21:39:17 791
fatal CGame::EnterWorld() => CGObj::EnterWorld() Failed!!! XX [JID:1, CharID:7384][rid: 0x585a(x:90, y:88)][worldid : 1, pos: 1075.000, -236.000, 323.000] 2012-10-07 21:39:17 793
fatal Char Login Failed(Invalid Pos): XX 2012-10-07 21:39:17 794
warnning SR_READY_TO_PLAY, Game::EnterWorld() failed!! [JID: 1] 2012-10-07 21:39:17 799
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
nemo07
missing things in this release:
_reftelelink
Code:
1 5 250 50000 0 0 0 0 117 0 0 0 0 0 0 0 0 0 0 0 0 0
1 250 5 50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 250 175 10000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 250 176 10000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 251 252 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 251 253 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 251 254 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 252 251 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 252 253 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 252 254 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 253 251 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 253 252 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 253 254 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 254 251 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 254 252 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 254 253 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 255 256 0 0 0 1 1 116 999 0 0 0 0 0 0 0 0 0 0 0 0
1 256 255 0 0 0 1 1 116 999 0 0 0 0 0 0 0 0 0 0 0 0
1 257 260 0 0 0 1 1 121 999 0 0 0 0 0 0 0 0 0 0 0 0
1 258 261 0 0 0 1 1 121 999 0 0 0 0 0 0 0 0 0 0 0 0
1 259 261 0 0 0 1 1 121 999 0 0 0 0 0 0 0 0 0 0 0 0
1 260 257 0 0 0 1 1 121 999 0 0 0 0 0 0 0 0 0 0 0 0
1 261 258 0 0 0 1 1 121 999 0 0 0 0 0 0 0 0 0 0 0 0
I think it may help you ..
Whenever I add even 1 line to the reftelelink it get overlap error on shard. Did you fix that or just skip it?
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
SL1MSH4DY
Whenever I add even 1 line to the reftelelink it get overlap error on shard. Did you fix that or just skip it?
Did you add the Ref teleport lines and the Refobjcommon lines ?
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
nemo07
Did you add the Ref teleport lines and the Refobjcommon lines ?
Yes they are added and gameserver loads fine until I try to add the reftelelink lines
-
Re: add arabia Tawn Fixed 95% Working
plz notify Loading GameWorld WorldSet[1] Regions!! 2012-10-08 05:40:55 032
fatal REGIONMGR failed to load 21850(x:90, z:85) region 2012-10-08 05:40:55 032
fatal Create Game World Map Failed!!! GAMEWORLDID[1] 2012-10-08 05:40:55 032
fatal Failed to initialize Map 2012-10-08 05:40:55 032
fatal Failed To Load Initial Resource 2012-10-08 05:40:55 032
fatal Failed To Init Local Data 2012-10-08 05:40:55 032
fatal SR_GameServer is initialized successfully 2012-10-08 05:40:55 032
Quote:
Originally Posted by
nemo07
Just open the town for now It will load ;)
Quote:
Originally Posted by
MGProjects
teleport
PHP Code:
1 250 GATE_AR 43642 SN_GATE_AR 22618 1075 -236 323 50 1 0 1
1 251 GATE_AR_M 43643 SN_NPC_AR_GATE_04 22618 1287 -236 36 50 0 0 1
1 252 GATE_AR_N 43644 SN_NPC_AR_GATE_02 22874 1798 -430 835 50 0 0 1
1 253 GATE_AR_W 43645 SN_NPC_AR_GATE_01 22617 724 -431 481 50 0 0 1
1 254 GATE_AR_S 43646 SN_NPC_AR_GATE_03 22106 1316 -432 832 50 0 0 1
1 255 GATE_KARK_TO_MONG 43647 SN_STORE_KARKPORTAL 22101 750 0 300 50 0 0 1
1 256 GATE_MONG_TO_KARK 43648 SN_STORE_MONGPORTAL 20815 332 229 514 50 0 0 1
1 257 GATE_MONG_TO_BOSS 43649 SN_STORE_MONGPORTAL 18769 961 -341 574 50 0 0 1
1 258 GATE_ARABIA_DUNGEON_START 43650 SN_NPC_AR_DSTARTPORTAL 23636 1577 -430 1105 50 0 0 112
1 259 GATE_ARABIA_DUNGEON_END 43651 SN_NPC_AR_DSTARTPORTAL 23891 959 -236 527 50 0 0 112
1 260 GATE_BOSS_TO_MONG 43652 SN_STORE_BOSSPORTAL -32743 0 7 360 30 0 0 113
link
PHP Code:
1 1 250 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 250 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
HELP ME
notify Loading GameWorld WorldSet[1] Regions!! 2012-10-08 05:40:55 032
fatal REGIONMGR failed to load 21850(x:90, z:85) region 2012-10-08 05:40:55 032
fatal Create Game World Map Failed!!! GAMEWORLDID[1] 2012-10-08 05:40:55 032
fatal Failed to initialize Map 2012-10-08 05:40:55 032
fatal Failed To Load Initial Resource 2012-10-08 05:40:55 032
fatal Failed To Init Local Data 2012-10-08 05:40:55 032
fatal SR_GameServer is initialized successfully 2012-10-08 05:40:55 032
-
Re: add arabia Tawn Fixed 95% Working
Well I was able to run around the city after putting my cords to 22618 1075 -236 323 and only adding and enabling ARABIA_TOWN. Then I added the other areas to RefRegionBindAssocServer and the game server would not load so I changed all RefInstance_World_Region ID's to 1. I ran MGProjects query back some pages and executed LinkRefRegion again and now the gameserver loads all regions when enabled. Now whats funny is when I log into the town with cords 22618 1075 -236 323 I get instant DC. :D
Edit: Well the problem with me seems that my gm name char gets DC there. I made a new char on same account and put his cords there and it works lol
Can we compile a list of warp points that will take you to the different areas?
/warp 22618 1075 -236 323 - Arabia Town 1
What's this town?
http://i66.photobucket.com/albums/h2...ann05/what.jpg
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
wang0788
MGProjects
you can pos your _LinkRefRegions pls??thanks
here
PHP Code:
USE [SRO_VT_SHARD]
GO
/****** Object: StoredProcedure [dbo].[_LinkRefRegions] Script Date: 10/08/2012 01:11:49 ******/
SET ANSI_NULLS OFF
GO
SET QUOTED_IDENTIFIER ON
GO
ALTER PROCEDURE [dbo].[_LinkRefRegions]
AS
--- Blow Query is Each Area and FORT matching ---
declare @China int
declare @West_China int
declare @Oasis_Kingdom int
declare @Eu int
declare @Am int
declare @Ca int
declare @ARABIA_TOWN int
---declare @ARABIA_DUNGEON int
---declare @ARABIA_FIELD_02_BOSS int
---declare @ARABIA_FIELD_01 int
---declare @ARABIA_FIELD_02 int
select @China = AssocServer from _RefRegionBindAssocServer where AreaName = 'CHINA'
select @West_China = AssocServer from _RefRegionBindAssocServer where AreaName = 'West_China'
select @Oasis_Kingdom = AssocServer from _RefRegionBindAssocServer where AreaName = 'Oasis_Kingdom'
select @Eu = AssocServer from _RefRegionBindAssocServer where AreaName = 'Eu'
select @Am = AssocServer from _RefRegionBindAssocServer where AreaName = 'Am'
select @Ca = AssocServer from _RefRegionBindAssocServer where AreaName = 'Ca'
select @ARABIA_TOWN = AssocServer from _RefRegionBindAssocServer where AreaName = 'ARABIA_TOWN'
---select @ARABIA_DUNGEON = AssocServer from _RefRegionBindAssocServer where AreaName = 'ARABIA_DUNGEON'
---select @ARABIA_FIELD_02_BOSS = AssocServer from _RefRegionBindAssocServer where AreaName = 'ARABIA_FIELD_02_BOSS'
---select @ARABIA_FIELD_01 = AssocServer from _RefRegionBindAssocServer where AreaName = 'ARABIA_FIELD_01'
---select @ARABIA_FIELD_02 = AssocServer from _RefRegionBindAssocServer where AreaName = 'ARABIA_FIELD_02'
update _RefRegionBindAssocServer set AssocServer = @China where AreaName = 'FORT_JA_AREA'
update _RefRegionBindAssocServer set AssocServer = @China where AreaName = 'FORT_BJ_AREA'
update _RefRegionBindAssocServer set AssocServer = @West_China where AreaName = 'FORT_DW_AREA'
update _RefRegionBindAssocServer set AssocServer = @West_China where AreaName = 'FORT_HM_AREA'
update _RefRegionBindAssocServer set AssocServer = @Oasis_Kingdom where AreaName = 'FORT_HT_AREA'
update _RefRegionBindAssocServer set AssocServer = @Eu where AreaName = 'FORT_CT_AREA'
update _RefRegionBindAssocServer set AssocServer = @Am where AreaName = 'FORT_ER_AREA'
update _RefRegionBindAssocServer set AssocServer = @Ca where AreaName = 'FORT_SK_AREA'
update _RefRegionBindAssocServer set AssocServer = @ARABIA_TOWN where AreaName = 'ARABIA_TOWN'
---update _RefRegionBindAssocServer set AssocServer = @ARABIA_DUNGEON where AreaName = 'ARABIA_DUNGEON'
---update _RefRegionBindAssocServer set AssocServer = @ARABIA_FIELD_02_BOSS where AreaName = 'ARABIA_FIELD_02_BOSS'
---update _RefRegionBindAssocServer set AssocServer = @ARABIA_FIELD_01 where AreaName = 'ARABIA_FIELD_01'
---update _RefRegionBindAssocServer set AssocServer = @ARABIA_FIELD_02 where AreaName = 'ARABIA_FIELD_02'
begin TRANSACTION
begin
declare @LinkNum int
declare @this_region int
declare @region_x int
declare @region_z int
declare @wRegionID smallint
declare @wTempRID smallint
declare @col_link varchar(256)
declare @query varchar(256)
declare @db_id_to_link smallint
-- clear all existing region link
set @LinkNum = 1
while (@LinkNum <= 10)
begin
set @query = 'update _RefRegion set LinkedRegion_' + cast(@LinkNum as varchar(10)) + ' = 0'
execute (@query)
set @LinkNum = @LinkNum + 1
end
-- loop all region
declare region_cursor CURSOR FOR
select wRegionID
from _RefRegion
OPEN region_cursor
FETCH NEXT FROM region_cursor INTO @wRegionID
WHILE @@FETCH_STATUS = 0
begin
if (@@error = 0 and @wRegionID <> 0)
begin
-- ´øÀüÀº ½ºÅµ!
if (@wRegionID > 0)
begin
set @LinkNum = 8
while (@LinkNum >= 0)
begin
set @region_z = (@wRegionID & 0xff00) / 256
set @region_x = (@wRegionID & 0x0ff)
set @wTempRID = 0;
if (@LinkNum = 0)
begin
set @region_x = @region_x - 1
set @col_link = 'LinkedRegion_1'
end
else if (@LinkNum = 1)
begin
set @region_x = @region_x - 1
set @region_z = @region_z + 1
set @col_link = 'LinkedRegion_2'
end
else if (@LinkNum = 2)
begin
set @region_z = @region_z + 1
set @col_link = 'LinkedRegion_3'
end
else if (@LinkNum = 3)
begin
set @region_x = @region_x + 1
set @region_z = @region_z + 1
set @col_link = 'LinkedRegion_4'
end
else if (@LinkNum = 4)
begin
set @region_x = @region_x + 1
set @col_link = 'LinkedRegion_5'
end
else if (@LinkNum = 5)
begin
set @region_x = @region_x + 1
set @region_z = @region_z - 1
set @col_link = 'LinkedRegion_6'
end
else if (@LinkNum = 6)
begin
set @region_z = @region_z - 1
set @col_link = 'LinkedRegion_7'
end
else if (@LinkNum = 7)
begin
set @region_x = @region_x - 1
set @region_z = @region_z - 1
set @col_link = 'LinkedRegion_8'
end
set @wTempRID = (@region_z & 0x00ff) * 256
set @wTempRID = @wTempRID + (@region_x & 0x00ff)
select @db_id_to_link = wRegionID
from _RefRegion
where wRegionID = @wTempRID
if (@@ROWCOUNT <> 0)
begin
set @query = 'update _RefRegion set ' + @col_link + ' = ' + cast(@db_id_to_link as varchar(10)) + ' where wRegionID = ' + cast(@wRegionID as varchar(10))
end
else -- Á¸ÀçÇÏÁö ¾Ê´Â region link ´Â 0À¸·Î ä¿î´Ù
begin
set @query = 'update _RefRegion set ' + @col_link + ' = 0 where wRegionID = ' + cast(@wRegionID as varchar(10))
end
execute(@query)
set @LinkNum = @LinkNum - 1
end
end
end
FETCH NEXT FROM region_cursor INTO @wRegionID
end
CLOSE region_cursor
DEALLOCATE region_cursor
COMMIT TRANSACTION
end
Quote:
Originally Posted by
SL1MSH4DY
Well I was able to run around the city after putting my cords to 22618 1075 -236 323 and only adding and enabling ARABIA_TOWN. Then I added the other areas to RefRegionBindAssocServer and the game server would not load so I changed all RefInstance_World_Region ID's to 1. I ran MGProjects query back some pages and executed LinkRefRegion again and now the gameserver loads all regions when enabled. Now whats funny is when I log into the town with cords 22618 1075 -236 323 I get instant DC. :D
Edit: Well the problem with me seems that my gm name char gets DC there. I made a new char on same account and put his cords there and it works lol
Can we compile a list of warp points that will take you to the different areas?
/warp 22618 1075 -236 323 - Arabia Town 1
What's this town?
http://i66.photobucket.com/albums/h2...ann05/what.jpg
_RefRegionBindAssocServer
PHP Code:
ARABIA_TOWN 1
ARABIA_FIELD_01 1
ARABIA_FIELD_02 1
ARABIA_FIELD_02_BOSS 1
ARABIA_DUNGEON 1
about DC.. Try disable all Teleport from Arabia in RefTeleport and try
Quote:
Originally Posted by
314138320
plz notify Loading GameWorld WorldSet[1] Regions!! 2012-10-08 05:40:55 032
fatal REGIONMGR failed to load 21850(x:90, z:85) region 2012-10-08 05:40:55 032
fatal Create Game World Map Failed!!! GAMEWORLDID[1] 2012-10-08 05:40:55 032
fatal Failed to initialize Map 2012-10-08 05:40:55 032
fatal Failed To Load Initial Resource 2012-10-08 05:40:55 032
fatal Failed To Init Local Data 2012-10-08 05:40:55 032
fatal SR_GameServer is initialized successfully 2012-10-08 05:40:55 032
HELP ME
notify Loading GameWorld WorldSet[1] Regions!! 2012-10-08 05:40:55 032
fatal REGIONMGR failed to load 21850(x:90, z:85) region 2012-10-08 05:40:55 032
fatal Create Game World Map Failed!!! GAMEWORLDID[1] 2012-10-08 05:40:55 032
fatal Failed to initialize Map 2012-10-08 05:40:55 032
fatal Failed To Load Initial Resource 2012-10-08 05:40:55 032
fatal Failed To Init Local Data 2012-10-08 05:40:55 032
fatal SR_GameServer is initialized successfully 2012-10-08 05:40:55 032
Put _RefInstance_World_Region originals ID's
and use my _LinkRefRegions and _RefRegionBindAssocServer
go in _RefGame_World check in 113 Type=0
Quote:
Originally Posted by
djoctan
Thx@MGProjects
-:-)
NP :)
-
Re: add arabia Tawn Fixed 95% Working
you dont need any stored shit BTW
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
SL1MSH4DY
Whenever I add even 1 line to the reftelelink it get overlap error on shard.
I still have this issue.
What warp gets me to dungeon and other areas?
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
SL1MSH4DY
I still have this issue.
What warp gets me to dungeon and other areas?
you get overlap cuz you add a link that dont have data
when i do the dungeon warp i go to another town LOL
-
Re: add arabia Tawn Fixed 95% Working
I have This Problem :(
http://www13.0zz0.com/2012/10/08/07/985819603.png
i hope any one have fix to it
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
NoMore
but give me the fuckin credit this is my post in epvp !
v188 or v193 ?
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
InsaneDev
you get overlap cuz you add a link that dont have data
when i do the dungeon warp i go to another town LOL
Try this :
PHP Code:
/warp -32743 0 7 360
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
nemo07
Try this :
PHP Code:
/warp -32743 0 7 360
working warp thanks.
-
Re: add arabia Tawn Fixed 95% Working
Baghdad city & teleports working. Teleport to Phantom Desert working.
-
Re: add arabia Tawn Fixed 95% Working
This Nemo7 trying to be a pro cuz he added arabia
Please man this is a help Thread and you dont help at all
so please dont make people contact you on skype then ignore or say i will not give you
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
InsaneDev
This Nemo7 trying to be a pro cuz he added arabia
Please man this is a help Thread and you dont help at all
so please dont make people contact you on skype then ignore or say i will not give you
You mean the whole Const FW & Arabia working? He said he will share when it's working 100%.
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
SL1MSH4DY
You mean the whole Const FW & Arabia working? He said he will share when it's working 100%.
just words nobody shares this kind of work buddy
-
1 Attachment(s)
Re: add arabia Tawn Fixed 95% Working
Hello guys i make all steps but map dont want load
i added Data to Server Files and dont want load
see photo
Attachment 115184
hope any one can help me
Thx
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
keshk2007
Hello guys i make all steps but map dont want load
i added Data to Server Files and dont want load
see photo
Attachment 115184
hope any one can help me
Thx
take a screen from your table : _RefGame_World
-
1 Attachment(s)
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
MGProjects
take a screen from your table : _RefGame_World
This Screen from _RefGame_World
Attachment 115185
-
1 Attachment(s)
Re: add arabia Tawn Fixed 95% Working
MGProjects
use your _LinkRefRegions have a wrongAttachment 115186
-
Re: add arabia Tawn Fixed 95% Working
guys for the million tme yo only need this
exec _LinkRefRegion nothing else with the query
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
SL1MSH4DY
You mean the whole Const FW & Arabia working? He said he will share when it's working 100%.
+1
Quote:
Originally Posted by
InsaneDev
just words nobody shares this kind of work buddy
how did you know :) I will share when I make Const FW works with arabia dont blame me : S
-
Re: add arabia Tawn Fixed 95% Working
nemo can you go on skype? When I click on Teleport to Kalia's Hideout, nothing happens. All regions enabled. Can you get there?
Edit: Problem Fixed
My refteleport line was incorrect
correct line is:
Code:
1 260 GATE_BOSS_TO_MONG xxx 44234 SN_STORE_BOSSPORTAL -32743 0 7 360 30 0 0 1 1 0
-
1 Attachment(s)
Re: add arabia Tawn Fixed 95% Working
Hello Guys I have problem please any one help me
Attachment 115203
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
keshk2007
Check the new _RefInstance_World_Region lines you added. Change the World ID = 1 on the new lines you added.
-
1 Attachment(s)
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
SL1MSH4DY
Check the new _RefInstance_World_Region lines you added. Change the World ID = 1 on the new lines you added.
when i changed all worldID to 1
i got this crash :(
Attachment 115208
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
keshk2007
Run this:
USE [SRO_VT_SHARD]
exec _LinkRefRegions
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
SL1MSH4DY
Run this:
USE [SRO_VT_SHARD]
exec _LinkRefRegions
i used it and same problem
can u give me ur yahoo to sent to ur files to check it ?
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
keshk2007
i used it and same problem
can u give me ur yahoo to sent to ur files to check it ?
This is your RefRegionBindAssocServer? Does it load with only Arabia Town = 1? Try to find which one it fails on.
ARABIA_TOWN 1
ARABIA_DUNGEON 1
ARABIA_FIELD_01 1
ARABIA_FIELD_02 1
ARABIA_FIELD_02_BOSS 1
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
SL1MSH4DY
This is your RefRegionBindAssocServer? Does it load with only Arabia Town = 1? Try to find which one it fails on.
ARABIA_TOWN 1
ARABIA_DUNGEON 1
ARABIA_FIELD_01 1
ARABIA_FIELD_02 1
ARABIA_FIELD_02_BOSS 1
Bro Give Me Your yahoo i will give u my DB Lines and check it. if u have time .
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
keshk2007
Bro Give Me Your yahoo i will give u my DB Lines and check it. if u have time .
I only have skype sorry
-
Re: add arabia Tawn Fixed 95% Working
Anyone else find 14 of the new 72 npc's are missing coords
-
Re: add arabia Tawn Fixed 95% Working
Hi guys, i have a problem, bd works fine for me and i can make the server ON but i have a problem with client side, i downloaded the files posted on this thread with data,media,particles,music, and all pk2 files you need (folders with pk2 data to import) but i imported all of them on my client and i get it crashed before login screen. Can some1 help me? >.< Thank you!
EDIT: i mean "Csro-R+testIn+server(Arabia+maps).rar files"
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
nemo07
+1
how did you know :) I will share when I make Const FW works with arabia dont blame me : S
well i cant blame you but you will stay waiting until you figure out how to edit mapinfo.mfo or wait for an update of Isro that's all
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
InsaneDev
well i cant blame you but you will stay waiting until you figure out how to edit mapinfo.mfo or wait for an update of Isro that's all
I don't wait for Isro or anything Im working on that ,you can ask SL1MSH4DY ..
-
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
arracho
Hi guys, i have a problem, bd works fine for me and i can make the server ON but i have a problem with client side, i downloaded the files posted on this thread with data,media,particles,music, and all pk2 files you need (folders with pk2 data to import) but i imported all of them on my client and i get it crashed before login screen. Can some1 help me? >.< Thank you!
EDIT: i mean "Csro-R+testIn+server(Arabia+maps).rar files"
Be sure you got the right full client here:
http://forum.ragezone.com/f722/csro-...te-new-880010/
-
Re: add arabia Tawn Fixed 95% Working
hello there,
I still have a little problem whit my arabia town,
I du not have any problem when loading server, but if i tp anywhre in town my client crash!
I readed and edited my client side whit complete data.pk2/map.pk2 and nothing change for me still crash after loading
Any idea please?
Thanks you for any help
-
Re: add arabia Tawn Fixed 95% Working
hello there,
region it AreaName=TOWN_ARABIA why make RefRegionBindAssocServer=ARABIA_TOWN 1 ?
-
Re: add arabia Tawn Fixed 95% Working
hm char bug arabia town no run ?
Directupload.net - b3cpe8uv.jpg
warp teleport no teleporter
-
Re: add arabia Tawn Fixed 95% Working
-
Re: add arabia Tawn Fixed 95% Working
-
Re: add arabia Tawn Fixed 95% Working
@SL1MSH4DY Thank you very much! i hvn't seen this client before! >.<
-
Re: add arabia Tawn Fixed 95% Working
omg whatttt fuck bug teleport arabia run 1min port ice Penon ? :-)