Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
kankorezis
i've added much, firstly i was getting an instant dc after 10-5 seconds after only warping. now warping doesnt cause a crash. I changed assiocbindserver arabias name which was TOWN_ARABIA_01 to TOWN_ARABIA and my wp started to work, but now, im getting a crash after using wp, means it doenst teleport me in to arabia.
May u be so nice and help me little bit? because my minds sources is leaking out of ideas.
The CSRO-testserver client contains a file called refregion.txt that contains the arabia lines from the _RefRegion table. The crash, you are probably spawning in a wrong place. Anyway, I recommend you all to use WorldID 1 and not the other worldids, which only cause problems.
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
kaperucito
The CSRO-testserver client contains a file called refregion.txt that contains the arabia lines from the _RefRegion table. The crash, you are probably spawning in a wrong place. Anyway, I recommend you all to use WorldID 1 and not the other worldids, which only cause problems.
so the town is world id 1 and these 112 and 113 is other places of arabia?
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
kankorezis
so the town is world id 1 and these 112 and 113 is other places of arabia?
Set all to worldid 1, since we can't set the arabia caves as instances. There is a place called arabia dungeon that is the same as the original town, but with monsters and barricades around. That one, and the BOSS_DUNGEON one are instances made with triggers. We can't emulate them like on the official server, so we have to use the worldid 1 and set them as normal maps.
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
kaperucito
Set all to worldid 1, since we can't set the arabia caves as instances. There is a place called arabia dungeon that is the same as the original town, but with monsters and barricades around. That one, and the BOSS_DUNGEON one are instances made with triggers. We can't emulate them like on the official server, so we have to use the worldid 1 and set them as normal maps.
refinstance world bla bla
1 21850
1 22104
1 22105
1 22106
1 22107
1 22108
1 22109
1 22360
1 22361
1 22362
1 22363
1 22364
1 22365
1 22616
1 22617
1 22618
1 22619
1 22620
1 22621
1 22622
1 22872
1 22873
1 22874
1 22875
1 22876
1 22877
112 23378
112 23379
112 23380
112 23381
112 23382
112 23634
112 23635
112 23636
112 23637
112 23638
112 23890
112 23891
112 23892
112 23893
112 23894
112 24146
112 24147
112 24148
112 24149
112 24150
113 -32743
113 18767
113 18768
113 18769
113 18770
113 19023
113 19024
113 19025
113 19026
113 19279
113 19280
113 19281
113 19282
113 19535
113 19536
113 19537
113 19538
113 19791
113 19792
113 19793
113 19794
113 20047
113 20048
113 20049
113 20050
113 20303
113 20304
113 20305
113 20306
113 20559
113 20560
113 20561
113 20562
113 20815
113 20816
113 20817
113 20818
113 22098
113 22099
113 22100
113 22101
113 22102
113 22103
113 22354
113 22355
113 22356
113 22357
113 22358
113 22359
113 22610
113 22611
113 22612
113 22613
113 22614
113 22615
113 22866
113 22867
113 22868
113 22869
113 22870
113 22871
first collum must be all set to 1 ?
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
kaperucito
I didn't say that, but obviously you are not understanding how anything works, thats why you all are taking years ONLY for be able to spawn on arabia, while I did the full update on a week.
Taking the lines from my client may help you fixing some bugs, but if you do so, you won't be able to add it fully, because you don't know what you are adding in the end on your client/server. Best way is take the data from the CSRO testserver client, and recreate the missing info.
Yes I am. As far as I know, someone uploaded the data from the CSRO client to another host.
Unpacking my client will not help on adding the maps, because I removed from my client not-required data from the client, but which the server actually needs.
update files are not complete i tested already since day 1 and also i need the client for the CT FTW and arabia together or i will have to remove arabia or CT FTW
Quote:
Originally Posted by
kaperucito
Set all to worldid 1, since we can't set the arabia caves as instances. There is a place called arabia dungeon that is the same as the original town, but with monsters and barricades around. That one, and the BOSS_DUNGEON one are instances made with triggers. We can't emulate them like on the official server, so we have to use the worldid 1 and set them as normal maps.
i knew it but ppl thought that nemo7 made it fully new instance
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
kankorezis
refinstance world bla bla
1 21850
1 22104
1 22105
1 22106
1 22107
1 22108
1 22109
1 22360
1 22361
1 22362
1 22363
1 22364
1 22365
1 22616
1 22617
1 22618
1 22619
1 22620
1 22621
1 22622
1 22872
1 22873
1 22874
1 22875
1 22876
1 22877
112 23378
112 23379
112 23380
112 23381
112 23382
112 23634
112 23635
112 23636
112 23637
112 23638
112 23890
112 23891
112 23892
112 23893
112 23894
112 24146
112 24147
112 24148
112 24149
112 24150
113 -32743
113 18767
113 18768
113 18769
113 18770
113 19023
113 19024
113 19025
113 19026
113 19279
113 19280
113 19281
113 19282
113 19535
113 19536
113 19537
113 19538
113 19791
113 19792
113 19793
113 19794
113 20047
113 20048
113 20049
113 20050
113 20303
113 20304
113 20305
113 20306
113 20559
113 20560
113 20561
113 20562
113 20815
113 20816
113 20817
113 20818
113 22098
113 22099
113 22100
113 22101
113 22102
113 22103
113 22354
113 22355
113 22356
113 22357
113 22358
113 22359
113 22610
113 22611
113 22612
113 22613
113 22614
113 22615
113 22866
113 22867
113 22868
113 22869
113 22870
113 22871
first collum must be all set to 1 ?
Yes
Quote:
Originally Posted by
InsaneDev
update files are not complete i tested already since day 1 and also i need the client for the CT FTW and arabia together or i will have to remove arabia or CT FTW
i knew it but ppl thought that nemo7 made it fully new instance
Without the triggers, we can't make scripted instances. Unless SRO-R or another updated db gets leaked, we can't add them like the original.
The thing is that maps enabled on CSRO-testserver client doesn't include Constantinople Fortress, so you have to modify the file containing the enabled/disabled regions on the client, I had to do it for enable both, CT FW and Arabia on my server.
In any case, I recommend you to update your csro client, or you will be missing lots of stuff.
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
kaperucito
Yes
Without the triggers, we can't make scripted instances. Unless SRO-R or another updated db gets leaked, we can't add them like the original.
The thing is that maps enabled on CSRO-testserver client doesn't include Constantinople Fortress, so you have to modify the file containing the enabled/disabled regions on the client, I had to do it for enable both, CT FW and Arabia on my server.
In any case, I recommend you to update your csro client, or you will be missing lots of stuff.
any hint about how to enable them both???
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
kaperucito
Yes
Without the triggers, we can't make scripted instances. Unless SRO-R or another updated db gets leaked, we can't add them like the original.
The thing is that maps enabled on CSRO-testserver client doesn't include Constantinople Fortress, so you have to modify the file containing the enabled/disabled regions on the client, I had to do it for enable both, CT FW and Arabia on my server.
In any case, I recommend you to update your csro client, or you will be missing lots of stuff.
Refgameworldbindworldgroup 3rd collum GameWorldID must be edited from 113-112 to 1 also?
what else needs to be updated? because as i understand if you change one, u need to change smth wrong to associate them to work together.
Also, thank you, god. =D
Re: add arabia Tawn Fixed 95% Working
im disappointed of this :thumbdown:
Re: add arabia Tawn Fixed 95% Working
Re: add arabia Tawn Fixed 95% Working
the crash not due to missing DB lines my mind think of something else
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
InsaneDev
you are synx7??
and i want it unpacked cuz i have itbut C-sro will take 8h download
yeah yeah, you are suffering with this since days, and the only reason for unpacking is that download would take 8 hours. adding the town isnt that fucking hard, it is a 30min work, and of course those files are complete. about warp crash shits, for someone it crashes, for someone it is not, not sure in the reason, but if you change your char's coordinates you will see if it is ok or not..
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
InsaneDev
the crash not due to missing DB lines my mind think of something else
i just downloaded csro-r client which nemo suggested me, and i extracted all navmesh , now putting into the client, gonna try to teleport now.
Re: add arabia Tawn Fixed 95% Working
Quote:
Originally Posted by
sladlejrhfpq
yeah yeah, you are suffering with this since days, and the only reason for unpacking is that download would take 8 hours. adding the town isnt that fucking hard, it is a 30min work, and of course those files are complete. about warp crash shits, for someone it crashes, for someone it is not, not sure in the reason, but if you change your char's coordinates you will see if it is ok or not..
i explore the DMP files of client and see that i have missing files brother anyway i got them now let's test :D
Re: add arabia Tawn Fixed 95% Working
crashing even with the new navmesh =/