BR Cap 120 SRO_Client

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  1. #16
    Member minastirr is offline
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    Re: BR Cap 120 SRO_Client

    Quote Originally Posted by Mudzas View Post
    Yes indeed, a lot of PK2 are missing, but this is most critical part we got now. With all of this and some other PK2 mixture we should be able to re-create it.

    So far my client a crashing, but for now it gives a real crash because of missing pk2 data. I will take a look more on this during weekend.
    It would be also great if someone has vsro 12D client and can share it here.
    Im starting with isro 12D and CSRO 12D.

  2. #17
    Moderator Blacksheep25 is offline
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    Re: BR Cap 120 SRO_Client

    Moved to Development section, Also the google drive link is dead. :)

  3. #18
    Member minastirr is offline
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    Re: BR Cap 120 SRO_Client

    Main problem for me is create SkillDataXXXXXenc.txt anyone know how to encrypt them? Vsro crypter not work its making client crash.

  4. #19
    Member Mudzas is offline
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    Re: BR Cap 120 SRO_Client

    Quote Originally Posted by minastirr View Post
    Main problem for me is create SkillDataXXXXXenc.txt anyone know how to encrypt them? Vsro crypter not work its making client crash.
    Have you tried this one?
    SRO_Decrypt_0.2.7z

  5. #20
    Member minastirr is offline
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    Re: BR Cap 120 SRO_Client

    Is possible BR dont have ENC data? I cant found them even in CAP110 Original client. ^^ I dont have any experience with BR client. I also noticed CSRO (not R) client cap 120 dont have enc skilldata too and ISRO is same.
    Last edited by minastirr; 21-04-17 at 04:32 PM.

  6. #21
    Moderator Blacksheep25 is offline
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    Re: BR Cap 120 SRO_Client

    Please reupload that link for no gameguard etc, once I get that I should beable to work on at least getting us spawned.

  7. #22
    Member minastirr is offline
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    Re: BR Cap 120 SRO_Client

    Quote Originally Posted by Blacksheep25 View Post
    Please reupload that link for no gameguard etc, once I get that I should beable to work on at least getting us spawned.
    Its first media fire link. sro_client

  8. #23
    Moderator Blacksheep25 is offline
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    Re: BR Cap 120 SRO_Client

    Quote Originally Posted by minastirr View Post
    Its first media fire link. sro_client
    Got that, We need the gameguard protection removed from the AgentServer as well.

  9. #24
    Member minastirr is offline
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    Re: BR Cap 120 SRO_Client

    Quote Originally Posted by Blacksheep25 View Post
    Got that, We need the gameguard protection removed from the AgentServer as well.
    I dont think so, GG can be disabled in Server.cfg

    AgentServer {
    Certification "44.128.0.1", 15882
    CERTIFICATION_IP_BIND "44.128.0.1"
    GameGuardMode 0
    GameGuardTimerCycle 5
    traffic_filter_activity service_on
    traffic_filter_packet_count 100
    traffic_filter_check_perid 1000
    }

    Or try Agent from BR 110cap files.

  10. #25
    Moderator Blacksheep25 is offline
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    Re: BR Cap 120 SRO_Client

    Quote Originally Posted by minastirr View Post
    I dont think so, GG can be disabled in Server.cfg

    AgentServer {
    Certification "44.128.0.1", 15882
    CERTIFICATION_IP_BIND "44.128.0.1"
    GameGuardMode 0
    GameGuardTimerCycle 5
    traffic_filter_activity service_on
    traffic_filter_packet_count 100
    traffic_filter_check_perid 1000
    }

    Or try Agent from BR 110cap files.
    I thought the same, but even with "GameGuardMode 0" It's not disabling the gameguard or at least isnt coming up that its disabled, and after successful login to character selection we are still getting output messages from the AgentServer.. I got no idea about that sort of stuff, but without seeing the "NPROTECT Deactivated" message in AgentServer I think it's still running.

    Also after those are sorted out, we still need to modify the client <> server packets as they are a mismatch from the sro_client.exe and the server. Different packet structure etc..

  11. #26
    Member minastirr is offline
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    Re: BR Cap 120 SRO_Client

    Quote Originally Posted by Blacksheep25 View Post
    I thought the same, but even with "GameGuardMode 0" It's not disabling the gameguard or at least isnt coming up that its disabled, and after successful login to character selection we are still getting output messages from the AgentServer.. I got no idea about that sort of stuff, but without seeing the "NPROTECT Deactivated" message in AgentServer I think it's still running.

    Also after those are sorted out, we still need to modify the client <> server packets as they are a mismatch from the sro_client.exe and the server. Different packet structure etc..
    At agent you mean some like this?agent.png

    And for packet suff, maybe this client will match Server, but without working Media we cant test it. I also noticed in REF files in SMC its look like last BR is SRO-R and most similar structure have JSRO-R.

  12. #27
    Moderator Blacksheep25 is offline
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    Re: BR Cap 120 SRO_Client

    Quote Originally Posted by minastirr View Post
    At agent you mean some like this?agent.png

    And for packet suff, maybe this client will match Server, but without working Media we cant test it. I also noticed in REF files in SMC its look like last BR is SRO-R and most similar structure have JSRO-R.
    Mine doesn't come up that its deactivated on agentserver, weird.

    Also the 46 sro_client.exe is defiently a mismatch, I've got all the crashing fixed client side that had to do with the pk2 files. Now it's just crashing after creating a character and attempting to login, or after reloading character selection screen. No matter what there need's to be a client <> server packet filter created to change the packet structure and other stuff. Don't think theres a client that will work on these files (or at least we wont ever find one)

    @MeGaMaX, Maybe you can create or modify a client for us for BR 120? I know you said you don't have one, but as you have knowledge in upgrading/downgrading client's you might beable to help in someway.

  13. #28
    Member Mudzas is offline
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    Re: BR Cap 120 SRO_Client

    Quote Originally Posted by Blacksheep25 View Post
    Mine doesn't come up that its deactivated on agentserver, weird.

    Also the 46 sro_client.exe is defiently a mismatch, I've got all the crashing fixed client side that had to do with the pk2 files. Now it's just crashing after creating a character and attempting to login, or after reloading character selection screen. No matter what there need's to be a client <> server packet filter created to change the packet structure and other stuff. Don't think theres a client that will work on these files (or at least we wont ever find one)

    So this gameserver version have never been used on a public server? The real client haven't seen a daylight?

  14. #29
    Member minastirr is offline
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    Re: BR Cap 120 SRO_Client

    Can you share youre MEDIA pls? It would be nice look at it i never managed with this sro_client run to login screen. THX

  15. #30
    Moderator Blacksheep25 is offline
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    Re: BR Cap 120 SRO_Client

    Quote Originally Posted by minastirr View Post
    Can you share youre MEDIA pls? It would be nice look at it i never managed with this sro_client run to login screen. THX
    Once I fix my agent server not disabling and successful login to character selection without crashing then i'll upload what i've done.. My problem is I've got horrible upload speed and I don't want to be having to upload a bunch of times.

    And before you ask, Yes it's disabled in server.cfg. :)

    I think if you add
    Code:
    LanguageTabIndex = "9"
    to your type.txt that should let you launch into the client.
    Last edited by Blacksheep25; 23-04-17 at 08:22 PM.



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