(⌐■_■)
- Joined
- Feb 2, 2012
- Messages
- 681
- Reaction score
- 102
Hello,
I'm trying to make a real-time update for character details so that player wouldn't need
to teleport to take affecting
So character skin changer which depends on a packet called "SR_RESET_CLIENT_ACK"
in gameserver to teleport the character instantly
i was sniffing packets between server and client and i found that
server -> client 0x34B5 with 2 bytes of "A8 61" applied in jangan town, c -> s responds with 0x34B6 empty opcode, s -> c 0x34A5 empty opcode, then server sends 0x3013 opcode twice , once with quest and skills, items .. etc, another with some other quests and _char table data, then 0x34A6 empty opcode, then 0x3020 with those bytes
that's it.
okey here what i tried, i injected 0x34B5 to client and then client stucked on map loading image.
then i tried to inject 0x34B6 to server as a client respond
but still stucked :/
I'm trying to make a real-time update for character details so that player wouldn't need
to teleport to take affecting
So character skin changer which depends on a packet called "SR_RESET_CLIENT_ACK"
in gameserver to teleport the character instantly
i was sniffing packets between server and client and i found that
server -> client 0x34B5 with 2 bytes of "A8 61" applied in jangan town, c -> s responds with 0x34B6 empty opcode, s -> c 0x34A5 empty opcode, then server sends 0x3013 opcode twice , once with quest and skills, items .. etc, another with some other quests and _char table data, then 0x34A6 empty opcode, then 0x3020 with those bytes
Code:
01 37 00 00 2C 00 14 15
okey here what i tried, i injected 0x34B5 to client and then client stucked on map loading image.
then i tried to inject 0x34B6 to server as a client respond
but still stucked :/
Last edited: