SilkRoad online remake on Unity

Results 1 to 15 of 15
  1. #1
    Newbie satrebor is offline
    MemberRank
    Jan 2023 Join Date
    9Posts

    SilkRoad online remake on Unity

    Introducing project created with Unity engine. We are trying to remake this game as authentic as possible. Now it supports up to 500 players per server. This project is brought by enthusiasts, who love silkroad online. Old good memories, we are enjoying by creating this remake, we are hobbysts this project is slow but fun, attaching some screenshots and videos of progress. Nothing special, just wanted to share this, maybe somebody will be interested in this project. This project is not commercial, it will never be published, but if you want to try the server PM me. Everything is jut for fun, and for learning gamedev purposes.















    Last edited by satrebor; 28-01-23 at 06:14 PM.


  2. #2
    Newbie satrebor is offline
    MemberRank
    Jan 2023 Join Date
    9Posts
    Managed to get original animations. Need to polish, but I am more than half way.






    Last edited by satrebor; 26-01-23 at 01:41 PM.

  3. #3
    Newbie satrebor is offline
    MemberRank
    Jan 2023 Join Date
    9Posts
    Trying to add scriptable skills. Playing with speed and particles.



    Playing with PET system. Looks like we have working pet!



    Added house mounts. Need some polishing with mount position and animation.

  4. #4
    Newbie dumbo6 is offline
    MemberRank
    Feb 2017 Join Date
    5Posts
    nice work bro

  5. #5
    Newbie satrebor is offline
    MemberRank
    Jan 2023 Join Date
    9Posts
    Quote Originally Posted by dumbo6 View Post
    nice work bro
    Appreciate your interest.
    Here is newest update of recent gameplay and server connection test.
    PET system implemented.
    MOUNT implemented
    Scriptable skills implemented


  6. #6
    Newbie satrebor is offline
    MemberRank
    Jan 2023 Join Date
    9Posts
    Hello! Few more updated. Character animation imported.



    Few more MOBS



    Armor/clothes wear enabled

  7. #7
    Newbie satrebor is offline
    MemberRank
    Jan 2023 Join Date
    9Posts
    Some progress here. Lot of bugs, we are fixing them. BLADE / GLAIVE class available. Skills implemented.



    Milestone:Create working quest system, which will be different from original game, instead of grinding, there will be more funny quests.

    Skills area damage in progress. Unfortunately now its able to hit only one mob at once. With area damage there will be opportunity to use skills to effect all mobs around you.

    Fishing implementation. Have you ever dream about fishing in silkroad? It will happen in SRO remake. You will be able to fish near the lakes, get some resources and use them to enhance you armor, weapon, earn gold and complete quests.

    Import more mobs, we are working on importing more map data and recreating them.

    Create epic job systemLots of work, but still, we are enjoying the process so we are going to keep updating as much as we can.

    Follow the discord if you want get updates much faster.Any help is appreciated, if you would like to join dev team, just write me a message.

  8. #8
    Newbie wonkyfist is offline
    MemberRank
    Apr 2019 Join Date
    3Posts
    So I did a little digging on this. This "project" is actually being done with an asset for unity released in the asset store called "ummorpg" or "ummorpg remastered"

    https://assetstore.unity.com/package.../ummorpg-51212 or https://assetstore.unity.com/package...-engine-159401 .

    Honestly this project is just modifying that asset with its add-ons also available in the store https://assetstore.unity.com/package...astered-197576 .

    For those out there, yes his using same silkroad online assets and maybe animations, but this project is bound to fail dramatically. Why? because that asset alone "ummorpg" is not truly designed to handle real mmorpg infrastructure.

    My hopes with this project is as low as any other project using unity asset store assets to "re create silkroad online". Practically nonexistent. Bunch of the stuff his doing is already able to be done with ummorpg is just asset swap, but once again this backend is not truly made to handle in real mmorpg usage.

  9. #9
    Newbie satrebor is offline
    MemberRank
    Jan 2023 Join Date
    9Posts
    Hello mr. negative sir. If you would dig more, you could find, that there is more than uMMORPG asset from asset store. uMMORPG is really professional addon to create stunning MMORPG's, it supports up to 500 players on the server. 500 is more than enough for testing and fair gameplay. "ummorpg" is not truly designed to handle real mmorpg infrastructure." Why are you saying this? Did you read assset specification before commenting this? Please provide some evidence, that this asset could not handle real mmorpg structure? Also you was digging not enough, because all of custom things are made, without using any of addons instead of ummorpg.



    As I can see of your recent posts in ragezone and other forums you were desperately trying to remake this game too, on the same asset, but you stuck with original SRO assets, because you did not figured out how to extract/import them. also you're very limited on 3D graphics and also no knowlege about basic blender skills, With this limited knowlege you have no rights to comment about my project if it will succeed or fail, all I can see is just envy, because you failed to do this.
    Last edited by satrebor; 3 Weeks Ago at 11:03 AM. Reason: adding

  10. #10
    Newbie satrebor is offline
    MemberRank
    Jan 2023 Join Date
    9Posts
    Some screenhots of testing the game of 4 connections.
    Armor system - works.
    New feature - weapons on players back when mounted.
    Milestone: chat system, to be visible on player head, more maps, new skills.






    Last edited by satrebor; 1 Week Ago at 06:40 PM.

  11. #11
    Sorcerer Supreme k0d0k is offline
    Member +Rank
    Dec 2014 Join Date
    MARSLocation
    475Posts
    nice work!

  12. #12
    dAI for president. MentaL is offline
      The OG  Rank
    Nov 2001 Join Date
    31,614Posts
    I think its great you are doing this.

  13. #13
    SkullCrasher Neliel Tu is online now
    Grand MasterRank
    Jul 2012 Join Date
    Japan, TokyoLocation
    1,207Posts
    Quote Originally Posted by satrebor View Post
    Hello mr. negative sir. If you would dig more, you could find, that there is more than uMMORPG asset from asset store. uMMORPG is really professional addon to create stunning MMORPG's, it supports up to 500 players on the server. 500 is more than enough for testing and fair gameplay. "ummorpg" is not truly designed to handle real mmorpg infrastructure." Why are you saying this? Did you read assset specification before commenting this? Please provide some evidence, that this asset could not handle real mmorpg structure? Also you was digging not enough, because all of custom things are made, without using any of addons instead of ummorpg.



    As I can see of your recent posts in ragezone and other forums you were desperately trying to remake this game too, on the same asset, but you stuck with original SRO assets, because you did not figured out how to extract/import them. also you're very limited on 3D graphics and also no knowlege about basic blender skills, With this limited knowlege you have no rights to comment about my project if it will succeed or fail, all I can see is just envy, because you failed to do this.
    Lol cute joke

    - - - Updated - - -

    Quote Originally Posted by wonkyfist View Post
    So I did a little digging on this. This "project" is actually being done with an asset for unity released in the asset store called "ummorpg" or "ummorpg remastered"

    https://assetstore.unity.com/package.../ummorpg-51212 or https://assetstore.unity.com/package...-engine-159401 .

    Honestly this project is just modifying that asset with its add-ons also available in the store https://assetstore.unity.com/package...astered-197576 .

    For those out there, yes his using same silkroad online assets and maybe animations, but this project is bound to fail dramatically. Why? because that asset alone "ummorpg" is not truly designed to handle real mmorpg infrastructure.

    My hopes with this project is as low as any other project using unity asset store assets to "re create silkroad online". Practically nonexistent. Bunch of the stuff his doing is already able to be done with ummorpg is just asset swap, but once again this backend is not truly made to handle in real mmorpg usage.
    You take my words , it’s a copy paste of joymax work that all with only unity render

  14. #14
    Newbie satrebor is offline
    MemberRank
    Jan 2023 Join Date
    9Posts
    Nope, its not just pure copy, we are implementing new features like fishing. We are going to remake all the assets, original just for testing.

  15. #15
    Member Xotnag is offline
    MemberRank
    Oct 2008 Join Date
    78Posts
    Quote Originally Posted by Neliel Tu View Post
    Lol cute joke

    - - - Updated - - -



    You take my words , it’s a copy paste of joymax work that all with only unity render
    how's that fifa compile going ;)



Advertisement