ThiefRoad - Developing a Indie MMORPG based on Silk Road!

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  1. #1
    Novice infstar2k is offline
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    Apr 2009 Join Date
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    ! ThiefRoad - Developing a Indie MMORPG based on Silk Road!

    ThiefRoad - a indie MMORPG based on the ancient Silk Road.

    Website: Forums - ThiefRoad.com
    Tech Demo: Unity WebGL Player | ThiefRoad

    What:
    A MMORPG set in the ancient Silk Road. A traditional china grinder with a
    triangular conflict between Traders, Hunters and Thiefs.

    ThiefRoad is strongly inspired by Silkroad Online, without copying anything
    directly in order to avoid all copyright issues and be a perfectly legal MMORPG.

    Screenshots:
    screenshot1.png screenshot2.jpg screenshot3.png screenshot4.png screenshot5.png

    Why:
    It's very simple: I was in love with the old Silkroad Online from 10 years ago,
    and nothing ever compared. I have learned a myriad of programming languages and
    technologies over the years, always with ThiefRoad in the back of my head. Now
    the MMORPG core features are all finished, and it's time to make it a real game.

    Tech:
    ThiefRoad is developed with the Unity Game Engine and C#. All of the MMORPG core
    features were implemented and tested already:

    * UI system
    * Players, Monsters, NPCs
    * Melee and Ranged Classes
    * Movement via Pathfinding
    * Animations
    * Local, Whisper, Guild, Info Chat
    * Minimap
    * Levels
    * STR & INT Attributes
    * Skills, Buffs & Skillbar
    * Items, Gold & Trash
    * Item Drops & Looting
    * 3D Equipment
    * Player to Player Trading
    * NPC Trading & Quests
    * Death and Respawning
    * Database via XML
    * Only 3500 lines of carefully crafted C# Code
    * Secure: all Logic is simulated on the Server
    * Server can run on Linux in Headless mode
    * MMO Camera with Zoom, Rotation, Linecasting
    * Login, Character Selection, Character Creation
    * Networkmanager to start Host/Client/Dedicated
    * Platform Independent: Windows, Mac, Linux, WebGL, Android, iOS, ...
    * Free of Deadlocks & Race Conditions

    The Website runs in the cloud. We don't have to worry about scaling and
    security, this is all taken care of. It also has a commerce module for the shop.

    The Patcher is finished already. It works on Windows, Linux, Mac etc.

    Art Style:
    The Art Style, Mapdesign etc. will be similar to the original game. So similar
    that we would reuse the original models if we could do so without copyright
    issues.

    Open Positions:
    * Gamedesigner: come up with every detail of the Kickstarter scene, keep in
    close contact with me to talk about what's possible and what isn't
    * Community Manager: get people excited, cultivate the forums
    * 2D Artist(s): Skill icons, Logo, Website Design etc.
    * 3D Artist(s): Environment, Monsters, Players, Npcs, Equipment, Weapons, ...
    * Storywriter: lore, quests, website texts etc.
    * Mapdesigner: plan and conceptualize the game world
    * Special Effects: use the Unity Particle System to create skill effects etc.
    * Audio: create skill, weapon etc. sounds and background music.

    Roadmap:
    Making a whole MMORPG from scratch is an impossible task and we realise that no
    one wants to work for free for the next 5 years.

    Right now, our plan is NOT to make a full MMORPG, but to create a prototype with
    a small city and some environment, 2 monsters, 2 classes, some equipment and
    skills. We will fine tune this prototype to perfection without spending more
    than a year on it.

    Afterwards we will create a kickstarter campaign to crowd fund ThiefRoad. If it
    succeeds, then we will use the money to pay team members for the next 3-5 years
    in order to make the full game. The full game will have an item mall to finance
    further development.

    Contact:
    If you want to work with us, please email thevisualist555[at]gmail.com with
    some info about yourself (who you are, why you want to work on it, previous
    work, free time available, etc.)

    If you are interested in playing the game, then please visit our forum, get the
    conversation started, tell us what you would like to see, share our idea with
    others and stay tuned for more info.


  2. #2
    Member AhroRosh is offline
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    Jun 2012 Join Date
    67Posts

    Re: ThiefRoad - Developing a Indie MMORPG based on Silk Road!

    You're basically using uMMORPG from unity (Including the screenshots) and saying you created this?
    https://www.assetstore.unity3d.com/en/#!/content/51212

    - - - Updated - - -

    You're basically using uMMORPG from unity (Including the screenshots) and saying you created this?
    https://www.assetstore.unity3d.com/en/#!/content/51212

  3. #3
    SkullCrasher Neliel Tu is offline
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    Jul 2012 Join Date
    Japan, TokyoLocation
    1,239Posts

    Re: ThiefRoad - Developing a Indie MMORPG based on Silk Road!

    well many of developers already using UE4 to create wonderful games or rework on existing games,
    in this way you can attract lot of players from this game to your improved one it's will be illegal but you understand my point? it's always good to replace old one to new one and if you think you can handle by creating or rework on this game , I promise you when the game will be done the result will be great

    because with "hard work , you get nice result" I can't say you actually did something with unity3d just buy this package and that not what mean the mention "developing".
    Last edited by Neliel Tu; 27-04-16 at 05:58 PM.

  4. #4
    Moderator Blacksheep25 is offline
    ModeratorRank
    Jan 2009 Join Date
    AustraliaLocation
    715Posts

    Re: ThiefRoad - Developing a Indie MMORPG based on Silk Road!

    While it does look like he is going using uMMORPG that doesn't mean he can't rework it to make a silkroad online like game. But as this is still mostly/all of the ummorpg assets and very long from being silkroad like im going to close this thread.

    #Thread closed



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