GFXFileManager-0.0.1

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  1. #16
    Valued Member pushedx is offline
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    Re: GFXFileManager-0.0.1

    Thanks for the feedback so far, it's good to hear it's working as intended!

    Quote Originally Posted by Over Limit View Post
    good job but that's bad for server owners who dont want anyone to know what's they updating .etc
    This can actually help them in the long run, if they have the resources to implement custom versions of it. Right now, it doesn't change anything for anyone using the default setup. Here's why.

    Right now, anyone who uses the PK2 format can have files extracted or modified using my PK2 tools or the official tools. There is only so much you can change to make it a little different, but people always end up figuring it out.

    Anyone who uses the Download server can have their files easily downloaded individually (once again, due to projects i've released). It wasn't reposted on this forum, but if you search for "SilkroadPatchUtilites - DownloadServer Tools", you'll find an older project of mine that can be easily adapted to any private server that uses a DownloadServer.

    All you need is the GatewayServer ip, port, locale (content id), and the version. Using that information alone, you can easily download each set of file updates.

    This means, since the time of that project release, July 06 2010, it has always been possible for anyone to download each set of patch files for any Silkroad version that uses a DownloadServer.

    Or in other words, people always have had the ability to figure out what servers updated. I'm guessing most people just might not have known about the project though.

  2. #17
    Apprentice lastshiver is offline
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    Re: GFXFileManager-0.0.1

    i need ur Email pushedx

  3. #18
    I hear your strange heart egsro is offline
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    Re: GFXFileManager-0.0.1

    Okey thats cool :) it works fine for me how ever idk why it lages the client [ original one run's without any lags ] thank you it will help me much :)

    Quote Originally Posted by pushedx View Post
    Thanks for the feedback so far, it's good to hear it's working as intended!



    This can actually help them in the long run, if they have the resources to implement custom versions of it. Right now, it doesn't change anything for anyone using the default setup. Here's why.

    Right now, anyone who uses the PK2 format can have files extracted or modified using my PK2 tools or the official tools. There is only so much you can change to make it a little different, but people always end up figuring it out.

    Anyone who uses the Download server can have their files easily downloaded individually (once again, due to projects i've released). It wasn't reposted on this forum, but if you search for "SilkroadPatchUtilites - DownloadServer Tools", you'll find an older project of mine that can be easily adapted to any private server that uses a DownloadServer.

    All you need is the GatewayServer ip, port, locale (content id), and the version. Using that information alone, you can easily download each set of file updates.

    This means, since the time of that project release, July 06 2010, it has always been possible for anyone to download each set of patch files for any Silkroad version that uses a DownloadServer.

    Or in other words, people always have had the ability to figure out what servers updated. I'm guessing most people just might not have known about the project though.
    including ISRO its awesome if its right !

  4. #19
    Apprentice AnimaTow is offline
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    Sülfeld, GermaLocation
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    Re: GFXFileManager-0.0.1

    Thank you thank you thank you

    is extremely cool, now there are also times faster bugs;)

  5. #20
    Valued Member LegendaryDev is offline
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    Dec 2010 Join Date
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    Re: GFXFileManager-0.0.1

    Works really well on japanese client (2007 year) thanks for this.

  6. #21
    Enthusiast ZiCO is offline
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    Re: GFXFileManager-0.0.1

    Quote Originally Posted by lastshiver View Post
    i need ur Email pushedx
    he doesn't use one xDDD

    pushedx can you teach me please ? MASTA!! ?

  7. #22
    Enthusiast degluiperd is offline
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    Re: GFXFileManager-0.0.1

    @pushedx, will it be possible later on to write to it also? i mean for example ur in the game, u change the login intro and u go back to the login into and it will be changed without closing the client but just by teleporting or simple relogging without closing client?

    I hope you get what i mean :) anyway great job.

  8. #23
    Valued Member pushedx is offline
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    Re: GFXFileManager-0.0.1

    Quote Originally Posted by egsro View Post
    Okey thats cool :) it works fine for me how ever idk why it lages the client [ original one run's without any lags ] thank you it will help me much :)
    The reason it will lag some depends on your hard drive more now than before. Each individual file has to be loaded. Make sure you have defragmented your hard drive. It would help the most keeping the Silkroad files at the "start" of the hard drive rather than at the "end", but you can't really place them yourself unless you use a special tool to have their data moved on the actual hard drive.

    The issue comes down to file caching:
    File Caching
    File Cache Performance and Tuning

    With PK2s, it's one file that can be cached in a way that most reads won't involve all the extra steps required when there are individual files. This is obviously a downside to the method, but there are a few ways to help improve this.

    One way that this could possibly be improved is using Memory Mapped files instead:
    Managing Memory-Mapped Files

    But, it still depends on your system a lot. Memory mapped files are somewhat more complicated to implement in this setup, and might not speed things up for some people while others might see an improvement.

    Quote Originally Posted by degluiperd View Post
    @pushedx, will it be possible later on to write to it also? i mean for example ur in the game, u change the login intro and u go back to the login into and it will be changed without closing the client but just by teleporting or simple relogging without closing client?

    I hope you get what i mean :) anyway great job.
    That largely depends on the client. For example, once it loads the title screen, it doesn't ever reload it, it seems. That means you have to find a way to make the client reload the title screen each time or find a way to reload it yourself.

    For other things in game that are loaded and unloaded, then it would work as you expect. However, you'd have to log file loads and unloads to get an idea of which files you can modify without having to restart the client.

  9. #24
    Apprentice Mykha is offline
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    Oct 2011 Join Date
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    Re: GFXFileManager-0.0.1

    Somehow i get "SRO_CLIENT stopped working". I tried on isro and it did work fine and did the same with vsro (AtomixRO) but getting "SRO_CLIENT stopped working".

  10. #25
    Novice maxman71 is offline
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    Re: GFXFileManager-0.0.1

    Really would B nice if u posted little tutorial about change blowfish key or even coding a program like that one....
    Tested and awesome
    Working here with black feather sro

  11. #26
    Valued Member pushedx is offline
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    Re: GFXFileManager-0.0.1

    Quote Originally Posted by Mykha View Post
    Somehow i get "SRO_CLIENT stopped working". I tried on isro and it did work fine and did the same with vsro (AtomixRO) but getting "SRO_CLIENT stopped working".
    Do they do anything special in terms of changing the PK2 blowfish key or anything? The only thing I can think of, is files are missing, due to a PK2 extractor missing some. If they do change the PK2 key, you might need to modify my tools and try re-extracting them.

    If you can get me a mirror to their files on Mediafire, I can take a look. Right now they only use file download services that won't work for me; most are blocked and the others are too slow to try and download.

    Quote Originally Posted by maxman71 View Post
    Really would B nice if u posted little tutorial about change blowfish key or even coding a program like that one....
    Tested and awesome
    Working here with black feather sro
    Do you mean how to make a new PK2 format? Tutorials like that aren't really good because then people will be able to do the same things that they can with PK2s.

    If you want to learn the PK2 format, just look at my PK2 tools source code from the "5-in-1" package.

    Anyone who wants a new format for the sake of protecting the files will have to be able to make it in the first place and then protect it. I hope that makes sense.

  12. #27
    Apprentice Mykha is offline
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    Oct 2011 Join Date
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    Re: GFXFileManager-0.0.1

    Quote Originally Posted by pushedx View Post
    Do they do anything special in terms of changing the PK2 blowfish key or anything? The only thing I can think of, is files are missing, due to a PK2 extractor missing some. If they do change the PK2 key, you might need to modify my tools and try re-extracting them.

    If you can get me a mirror to their files on Mediafire, I can take a look. Right now they only use file download services that won't work for me; most are blocked and the others are too slow to try and download.
    Here you go. High speed direct download link. http://178.33.237.115/AtomixSRO(Full...22-6-2012).rar
    And btw. I am the owner of Atomix.
    Planning to rebuild the whole media but since you released this i cba to use tools anymore for extracting and so on.. Thanks.

    note.. our used filemanager is deviance.dll
    Last edited by Mykha; 23-06-12 at 10:59 PM.

  13. #28
    Valued Member pushedx is offline
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    Re: GFXFileManager-0.0.1

    Quote Originally Posted by Mykha View Post
    Here you go. High speed direct download link. http://178.33.237.115/AtomixSRO(Full...22-6-2012).rar
    And btw. I am the owner of Atomix.
    Planning to rebuild the whole media but since you released this i cba to use tools anymore for extracting and so on.. Thanks.

    note.. our used filemanager is deviance.dll
    The crash was because you didn't replace "GFXFileManager.dll" in sro_client.exe with "deviance.dll".

    Easy fix, just copy my DLL twice with both names.

  14. #29
    Apprentice Mykha is offline
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    Re: GFXFileManager-0.0.1

    Quote Originally Posted by pushedx View Post
    The crash was because you didn't replace "GFXFileManager.dll" in sro_client.exe with "deviance.dll".

    Easy fix, just copy my DLL twice with both names.
    Did you honestly get it working like that? Because it still didn't work for me
    xD

  15. #30
    Account Upgraded | Title Enabled! AngelShade is offline
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    Re: GFXFileManager-0.0.1

    Dude you just saved us .... you just provided us a way of modding the damn client without having to export and import everything. You just saved thousands of hours spend in importing, i say Thank you very much for working and giving this to the public.



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