Re: Magic Option D14(10 INT&STR) and D15 (12 INT&STR)
@sladlejrhfpq, you have my thx for explaining how it works.
@Madelyn, thx for the release ^^
Re: Magic Option D14(10 INT&STR) and D15 (12 INT&STR)
:junglejane:
@sladlejrhfpq Leave the kid quiet, he is so happy
@Madelyn: is good, but a bit discontinued.
@Caosfox: when you write me, I walk with internet problems.
Re: Magic Option D14(10 INT&STR) and D15 (12 INT&STR)
Quote:
Originally Posted by
megaman963
Don't rage so tough, that will cause a flame ...
and sladlejrhfpq, thanks for explaination ... the topic is just a release ... but it will be useless if nothing explained how it is works exactly ...
you got my respect ...
Yeah sorry you're right
Re: Magic Option D14(10 INT&STR) and D15 (12 INT&STR)
Quote:
Originally Posted by
sladlejrhfpq
I dont hate you, its just not correct, param2 is fine, param3 and param4 shouldnt be the same. The params determine which values can be assigned when you add int or str (or any other blue) with a stone. All params contains 2 2byte numbers, which are the values, so for example, if you change the param2 to hex (65538) => 0001 0002, about param3 and param4 (393226) => 0006 000A, where A = 10 in decimal (it is the max value, as we can see in the title). So with these, the values that can be assigned are 1,2,6 and 10. You should change param3 for example to 262149 (0004 0005). I created some stored procedures, which dinamically calculates blues for items, I'm gonna share them this week.
does it work the same way for attribute stones?
When I convert the attribute params I'm only getting 10/20/30
Re: Magic Option D14(10 INT&STR) and D15 (12 INT&STR)
Quote:
Originally Posted by
elitebi
does it work the same way for attribute stones?
When I convert the attribute params I'm only getting 10/20/30
haven't checked, but seems like its assimilation probability, gonna check when I'll have time :)
Re: Magic Option D14(10 INT&STR) and D15 (12 INT&STR)
[QUOTE=Madelyn;7641511]Well... i was thinking why the D12 ~ D15 have Only 8 Int and 8 STR.
So i try edit theese codes and 30 Minutes later i get codes for it.
D14
Code:
1 491 MATTR_STR + 14 10 0 7566450 65538 393225 393225 1949131624 0 0 0 0 3 0 0 0 0 0 1 7566450 0 0 0 0 0 weapon 1 armor 1 shield 1 accessory 1 xxx 0 xxx 0 xxx 0 xxx 0 xxx 0 xxx 0
1 492 MATTR_INT + 14 10 0 6909556 65538 393225 393225 1949131624 0 0 0 0 3 0 0 0 0 0 1 6909556 0 0 0 0 0 weapon 1 armor 1 shield 1 accessory 1 xxx 0 xxx 0 xxx 0 xxx 0 xxx 0 xxx 0
D15
Code:
1 518 MATTR_STR + 15 10 0 7566450 65538 393226 393226 1949131624 0 0 0 0 3 0 0 0 0 0 1 7566450 0 0 0 0 0 weapon 1 armor 1 shield 1 accessory 1 xxx 0 xxx 0 xxx 0 xxx 0 xxx 0 xxx 0
1 519 MATTR_INT + 15 10 0 6909556 65538 393226 393226 1949131624 0 0 0 0 3 0 0 0 0 0 1 6909556 0 0 0 0 0 weapon 1 armor 1 shield 1 accessory 1 xxx 0 xxx 0 xxx 0 xxx 0 xxx 0 xxx 0
?
Hi im new in that. Can You tell me where i have to edit that witch file i have to open?
Thanks