Message System / Level Up / Item Destroy

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  1. #1
    very nice B1QB0SS is offline
    MemberRank
    Jul 2013 Join Date
    518Posts

    Message System / Level Up / Item Destroy

    Hello RageZoner's
    i got Alot of Free time so i decided to help newbies with some usefull stuff

    Here's A Small message System For GM'S

    Code:
    USE [SRO_VT_SHARD]GO
    /****** Object:  StoredProcedure [dbo].[_Memo_Add]    Script Date: 5/21/2014 12:35:32 PM ******/
    SET ANSI_NULLS ON
    GO
    SET QUOTED_IDENTIFIER OFF
    GO
    ------------------------------------------------
    -- # PROCEDURE   _Memo_Add ¼öÁ¤
    ------------------------------------------------
    
    
    ALTER    procedure [dbo].[_Memo_Add]
            --ÇÊ¿ä ÆÄ¶ó¹ÌÅÍ
         @TargetCharName    varchar(64),
         @SenderCharName    varchar(64),
         @message        varchar(300),
            --ºÎ°¡ ÆÄ¶ó¹ÌÅÍ
         @Max_MEMO_COUNT    int
        as    
        DECLARE @SI1D int = (SELECT charid FROM _Char where CharName16 = @SenderCharName)
      -- Penalty Remover 
      IF @TargetCharName like 'Penalty_R'
      BEGIN
      DELETE FROM _TimedJob where JobID = '1'  and CharID = @SI1D  or JobID = '2' and CharID = @SI1D
      END
        begin transaction
            declare @Target_charid int
            set @Target_charid = (select CharID from _Char where CharName16 = @TargetCharName)
            if (@@error <> 0 or @@rowcount = 0 )
            begin
                --±×·±¾Ö´Â ¾ø¾î~
                rollback transaction
                return -1
            end
    
    
            declare @memo_count int
            select @memo_count = count(*) from _Memo where CharID = @Target_charid
            if( @memo_count >= @Max_MEMO_COUNT )
            begin
                -- ÂÊÁöÇÔÀÌ ²Ëá³×~
                rollback transaction
                return -2
            end
    
    
            --@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
            --        EUROPE_SYSTEM (ÃÖÀÎÈ£) 
            --@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
            declare @ReFObjID int
            select @ReFObjID = RefObjID from _Char with (nolock) where CharName16 = @SenderCharName
            if (@@error <> 0 or @@rowcount = 0 )
            begin 
                rollback transaction
                return -4
            end
    
    
            declare @RecordDate  smalldatetime
            set @RecordDate = GetDate()
            insert _Memo (CharID, FromCharName,Message,Date,Status,RefObjID)  values( @Target_charid, @SenderCharName, @message, @RecordDate, 0, @ReFObjID )
            --@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
            --@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
            if (@@error <> 0 or @@rowcount = 0 )
            begin
                rollback transaction
                --È£°î!!
                return -3
            end
                    
            commit transaction
            return @@identity    
    
    
            If  @TargetCharName like 'IAMGM' and @message = 'GM_SET_EU_HA_M') 
     begin 
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_EU_M_HEAVY_11_SA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_EU_M_HEAVY_11_HA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_EU_M_HEAVY_11_AA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_EU_M_HEAVY_11_BA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_EU_M_HEAVY_11_LA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_EU_M_HEAVY_11_FA_SET_B_RARE',1,250
    end  
        If  @TargetCharName like 'IAMGM' and @message = 'GM_SET_EU_HA_W') 
     begin 
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_EU_W_HEAVY_11_SA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_EU_W_HEAVY_11_HA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_EU_W_HEAVY_11_AA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_EU_W_HEAVY_11_BA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_EU_W_HEAVY_11_LA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_EU_W_HEAVY_11_FA_SET_B_RARE',1,250
    end  
        If  @TargetCharName like 'IAMGM' and @message = 'GM_SET_EU_LA_M') 
     begin 
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_EU_M_LIGHT_11_SA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_EU_M_LIGHT_11_HA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_EU_M_LIGHT_11_AA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_EU_M_LIGHT_11_BA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_EU_M_LIGHT_11_LA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_EU_M_LIGHT_11_FA_SET_B_RARE',1,250
    end  
        If  @TargetCharName like 'IAMGM' and @message = 'GM_SET_EU_LA_W') 
     begin 
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_EU_W_LIGHT_11_SA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_EU_W_LIGHT_11_HA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_EU_W_LIGHT_11_AA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_EU_W_LIGHT_11_BA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_EU_W_LIGHT_11_LA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_EU_W_LIGHT_11_FA_SET_B_RARE',1,250
    end  
        If  @TargetCharName like 'IAMGM' and @message = 'GM_SET_EU_CL_M') 
     begin 
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_EU_M_CLOTHES_11_SA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_EU_M_CLOTHES_11_HA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_EU_M_CLOTHES_11_AA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_EU_M_CLOTHES_11_BA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_EU_M_CLOTHES_11_LA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_EU_M_CLOTHES_11_FA_SET_B_RARE',1,250
    end  
        If  @TargetCharName like 'IAMGM' and @message = 'GM_SET_EU_CL_W') 
     begin 
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_EU_W_CLOTHES_11_SA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_EU_W_CLOTHES_11_HA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_EU_W_CLOTHES_11_AA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_EU_W_CLOTHES_11_BA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_EU_W_CLOTHES_11_LA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_EU_W_CLOTHES_11_FA_SET_B_RARE',1,250
    end  
        If  @TargetCharName like 'IAMGM' and @message = 'GM_SET_CH_HA_M') 
     begin 
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_CH_M_HEAVY_11_SA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_CH_M_HEAVY_11_HA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_CH_M_HEAVY_11_AA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_CH_M_HEAVY_11_BA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_CH_M_HEAVY_11_LA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_CH_M_HEAVY_11_FA_SET_B_RARE',1,250
    end  
        If  @TargetCharName like 'IAMGM' and @message = 'GM_SET_CH_HA_W') 
     begin 
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_CH_W_HEAVY_11_SA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_CH_W_HEAVY_11_HA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_CH_W_HEAVY_11_AA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_CH_W_HEAVY_11_BA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_CH_W_HEAVY_11_LA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_CH_W_HEAVY_11_FA_SET_B_RARE',1,250
    end  
        If  @TargetCharName like 'IAMGM' and @message = 'GM_SET_CH_LA_M') 
     begin 
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_CH_M_LIGHT_11_SA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_CH_M_LIGHT_11_HA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_CH_M_LIGHT_11_AA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_CH_M_LIGHT_11_BA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_CH_M_LIGHT_11_LA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_CH_M_LIGHT_11_FA_SET_B_RARE',1,250
    end  
        If  @TargetCharName like 'IAMGM' and @message = 'GM_SET_CH_LA_W') 
     begin 
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_CH_W_LIGHT_11_SA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_CH_W_LIGHT_11_HA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_CH_W_LIGHT_11_AA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_CH_W_LIGHT_11_BA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_CH_W_LIGHT_11_LA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_CH_W_LIGHT_11_FA_SET_B_RARE',1,250
    end  
        If  @TargetCharName like 'IAMGM' and @message = 'GM_SET_CH_CL_M') 
     begin 
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_CH_M_CLOTHES_11_SA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_CH_M_CLOTHES_11_HA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_CH_M_CLOTHES_11_AA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_CH_M_CLOTHES_11_BA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_CH_M_CLOTHES_11_LA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_CH_M_CLOTHES_11_FA_SET_B_RARE',1,250
    end  
        If  @TargetCharName like 'IAMGM' and @message = 'GM_SET_CH_CL_W') 
     begin 
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_CH_W_CLOTHES_11_SA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_CH_W_CLOTHES_11_HA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_CH_W_CLOTHES_11_AA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_CH_W_CLOTHES_11_BA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_CH_W_CLOTHES_11_LA_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_CH_W_CLOTHES_11_FA_SET_B_RARE',1,250
    end  
        If  @TargetCharName like 'IAMGM' and @message = 'GM_EU_ITEMS_PACK') 
     begin 
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_EU_TSTAFF_11_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_EU_TSWORD_11_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_EU_SWORD_11_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_EU_STAFF_11_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_EU_HARP_11_S_ET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_EU_SHIELD_11_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_EU_DAGGER_11_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_EU_CROSSBOW_11_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_EU_DARKSTAFF_11_SET_B_RARE',1,250
    end  
        If  @TargetCharName like 'IAMGM' and @message = 'GM_CH_ITEMS_PACK') 
     begin 
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_CH_BOW_11_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_CH_BLADE_11_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_CH_SWORD_11_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_CH_TBLADE_11_SET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_CH_SPEAR_11_S_ET_B_RARE',1,250
    exec _ADD_ITEM_EXTERN @SenderCharName,'ITEM_CH_SHIELD_11_SET_B_RARE',1,250
    
    end
    How it Works?

    this Msg system got all SET CH / EU M / F D11 EGY B +250

    Send Message To CharName : IAMGM

    And write in message : GM_SET_EU_HA_M

    To get chinese Replace "EU" With "CH"

    HA = Heavy Armor

    LA = Light Armor

    CL = Robe

    GM_EU_ITEMS_PACK : FULL EUROPE ITEMS D11 EGY B +250

    GM_CH_ITEMS_PACK : Full CHINESE ITEMS D11 EGY B +250

    To Get Female Gears Change "M" To "F"

    There's Penalty Reset in this pRocedure
    -----------------------------------------------------------------
    Another small System

    Put This Query in _AddLogItem

    Code:
    if(@Operation = 41) And @strDesc_separado >= 15Begin
    Declare @CharNameReward Varchar(64)
    select @CharNameReward =CharName16  from SRO_VT_SHARD.dbo._Char where CharID @CharID
          exec SRO_VT_SHARD.._ADD_ITEM_EXTERN @CharNameReward,'ITEM_EVENT_PREMIUM_VIETNAM_GOLDTIME_PLUS',1,1
          exec SRO_VT_SHARD.._ADD_ITEM_EXTERN @CharNameReward,'ITEM_COS_P_CAT_SCROLL',1,1
          exec SRO_VT_SHARD.._ADD_ITEM_EXTERN @CharNameReward,'ITEM_COS_P_FLUTE_WHITE_SMALL',1,1
    
    End
    if Your item +15+ And it destroyed you will get Gift Change ITEM CODE Between '' To Change the Reward

    @strDesc_separado >= 15 ( 15 = Item Plus )

    -----------------------------------------------------------------

    Here's Same Thing But this One in _addLogChar

    When You Level Up To Level 110 it will Give you Some items As a gift

    Code:
    if @eventID = '22' and @data2 = '110'declare @CharName16 varchar(64) = (Select CharName16 From SRO_VT_SHARD.._Char Where CharID = @CharID)
         begin
          exec SRO_VT_SHARD.._ADD_ITEM_EXTERN @CharName16,'ITEM_EVENT_PREMIUM_VIETNAM_GOLDTIME_PLUS',1,1
          exec SRO_VT_SHARD.._ADD_ITEM_EXTERN @CharName16,'ITEM_COS_P_CAT_SCROLL',1,1
          exec SRO_VT_SHARD.._ADD_ITEM_EXTERN @CharName16,'ITEM_COS_P_FLUTE_WHITE_SMALL',1,1
    
          END
    @data2 = '110' ( Level )

    also you can change rewards by changing Item codename Between ''

    Have Fun...
    Last edited by B1QB0SS; 21-05-14 at 10:00 PM.


  2. #2
    Novice Mirenexx is offline
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    2Posts

    Re: Message System / Level Up / Item Destroy

    Thanks . You;)

  3. #3
    very nice B1QB0SS is offline
    MemberRank
    Jul 2013 Join Date
    518Posts

    Re: Message System / Level Up / Item Destroy

    Quote Originally Posted by Mirenexx View Post
    Thanks . You;)
    you are welcome

  4. #4
    In the Emperor name Caosfox is offline
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    Jun 2011 Join Date
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    1,608Posts

    Re: Message System / Level Up / Item Destroy

    nice, good job!

  5. #5
    Apprentice tormentor is offline
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    Re: Message System / Level Up / Item Destroy

    nice very thx

  6. #6
    very nice B1QB0SS is offline
    MemberRank
    Jul 2013 Join Date
    518Posts

    Re: Message System / Level Up / Item Destroy

    Quote Originally Posted by Caosfox View Post
    nice, good job!
    thank you hope you like it :)

    wait more releases

    - - - Updated - - -

    Quote Originally Posted by tormentor View Post
    nice very thx
    you are welcome

  7. #7
    Account Upgraded | Title Enabled! lemoniscool is offline
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    Nov 2009 Join Date
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    579Posts

    Re: Message System / Level Up / Item Destroy

    actually even not that bad i bet some newbs will be very happy to see this
    i mean .. the 2nd and 3rd stuff is just common if you know your database and its procedures etc but still .. nice for newbs ^^


    //edit:
    btw you forgot to mention the penalty reset feature inside your _Memo_Add procedure ^^

    Code:
     IF  @TargetCharName like 'Penalty_R'
      BEGIN
      DELETE FROM _TimedJob where JobID = '1'  and CharID = @SI1D  or JobID = '2' and CharID = @SI1D
      END
    also you forgot to mention GM_EU_ITEMS_PACK and GM_CH_ITEMS_PACK to get weapons
    Last edited by lemoniscool; 21-05-14 at 09:19 PM.

  8. #8
    very nice B1QB0SS is offline
    MemberRank
    Jul 2013 Join Date
    518Posts

    Re: Message System / Level Up / Item Destroy

    Quote Originally Posted by lemoniscool View Post
    actually even not that bad i bet some newbs will be very happy to see this
    i mean .. the 2nd and 3rd stuff is just common if you know your database and its procedures etc but still .. nice for newbs ^^


    //edit:
    btw you forgot to mention the penalty reset feature inside your _Memo_Add procedure ^^

    Code:
     IF  @TargetCharName like 'Penalty_R'
      BEGIN
      DELETE FROM _TimedJob where JobID = '1'  and CharID = @SI1D  or JobID = '2' and CharID = @SI1D
      END
    also you forgot to mention GM_EU_ITEMS_PACK and GM_CH_ITEMS_PACK to get weapons

    oh thanks for attention iam sorry i forgot them :D

    Edit : Edited First Post Added Missing Info

    Have Fun..

  9. #9
    No avatar RenePunik is offline
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    Feb 2013 Join Date
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    Re: Message System / Level Up / Item Destroy

    Good work we need more good systems :)

  10. #10
    very nice B1QB0SS is offline
    MemberRank
    Jul 2013 Join Date
    518Posts

    Re: Message System / Level Up / Item Destroy

    Quote Originally Posted by RenePunik View Post
    Good work we need more good systems :)
    sure there's more

  11. #11
    Apprentice tormentor is offline
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    Jan 2013 Join Date
    20Posts

    Re: Message System / Level Up / Item Destroy

    can you make system for the number one in kills unique take title please

  12. #12
    very nice B1QB0SS is offline
    MemberRank
    Jul 2013 Join Date
    518Posts

    Re: Message System / Level Up / Item Destroy

    Quote Originally Posted by tormentor View Post
    can you make system for the number one in kills unique take title please
    Sure
    give me unique kills record table name

  13. #13
    Member xaviar is offline
    MemberRank
    Oct 2012 Join Date
    72Posts

    Re: Message System / Level Up / Item Destroy

    Good Job ........ :)
    If Can Make Query To Auto Guild Winner FTW Gift..
    This is Very Special We need It .

  14. #14
    Learning denise456 is offline
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    Re: Message System / Level Up / Item Destroy

    Thanks good job

  15. #15
    Valued Member yona1006 is offline
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    130Posts

    Re: Message System / Level Up / Item Destroy

    thanks good job
    ( You can create where the Guild win the ftw win silk )
    pls



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